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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef Debug_hpp
#define Debug_hpp
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <d3d8.h>
#include <stdio.h>
#include <guiddef.h>
#include <assert.h>
void trace(const char *format, ...);
#ifndef NDEBUG
#define TRACE(format, ...) trace("[0x%0.8X]%s("format")\n", this, __FUNCTION__, ##__VA_ARGS__)
#else
#define TRACE(...) ((void)0)
#endif
#ifndef NDEBUG
#define ASSERT(expression) {if(!(expression)) trace("\t! Assert failed in %s(%d): "#expression"\n", __FUNCTION__, __LINE__); assert(expression);}
#else
#define ASSERT assert
#endif
#ifndef NDEBUG
#define UNIMPLEMENTED() {trace("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__); ASSERT(false);}
#else
#define UNIMPLEMENTED() ((void)0)
#endif
#ifndef NDEBUG
#define NOINTERFACE(iid) _NOINTERFACE(__FUNCTION__, iid)
inline long _NOINTERFACE(const char *function, const IID &iid)
{
trace("\t! No interface {0x%0.8X, 0x%0.4X, 0x%0.4X, 0x%0.2X, 0x%0.2X, 0x%0.2X, 0x%0.2X, 0x%0.2X, 0x%0.2X, 0x%0.2X, 0x%0.2X} for %s\n", iid.Data1, iid.Data2, iid.Data3, iid.Data4[0], iid.Data4[1], iid.Data4[2], iid.Data4[3], iid.Data4[4], iid.Data4[5], iid.Data4[6], iid.Data4[7], function);
return E_NOINTERFACE;
}
#else
#define NOINTERFACE(iid) E_NOINTERFACE
#endif
#ifndef NDEBUG
inline long INVALIDCALL()
{
trace("\t! D3DERR_INVALIDCALL\n");
return D3DERR_INVALIDCALL;
}
#else
#define INVALIDCALL() D3DERR_INVALIDCALL
#endif
#ifndef NDEBUG
inline long OUTOFMEMORY()
{
trace("\t! E_OUTOFMEMORY\n");
return E_OUTOFMEMORY;
}
#else
#define OUTOFMEMORY() E_OUTOFMEMORY
#endif
#ifndef NDEBUG
inline long OUTOFVIDEOMEMORY()
{
trace("\t! D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
#else
#define OUTOFVIDEOMEMORY() D3DERR_OUTOFVIDEOMEMORY
#endif
#ifndef NDEBUG
inline long NOTAVAILABLE()
{
trace("\t! D3DERR_NOTAVAILABLE\n");
return D3DERR_NOTAVAILABLE;
}
#else
#define NOTAVAILABLE() D3DERR_NOTAVAILABLE
#endif
#ifndef NDEBUG
inline long NOTFOUND()
{
trace("\t! D3DERR_NOTFOUND\n");
return D3DERR_NOTFOUND;
}
#else
#define NOTFOUND() D3DERR_NOTFOUND
#endif
#ifndef NDEBUG
inline long MOREDATA()
{
trace("\t! D3DERR_MOREDATA\n");
return D3DERR_MOREDATA;
}
#else
#define MOREDATA() D3DERR_MOREDATA
#endif
#endif // Debug_hpp