| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_VertexProcessor_hpp | |
| #define sw_VertexProcessor_hpp | |
| #include "Matrix.hpp" | |
| #include "Context.hpp" | |
| #include "RoutineCache.hpp" | |
| #include "Pipeline/SpirvShader.hpp" | |
| namespace sw | |
| { | |
| struct DrawData; | |
| struct VertexCache // FIXME: Variable size | |
| { | |
| void clear(); | |
| Vertex vertex[16][4]; | |
| unsigned int tag[16]; | |
| int drawCall; | |
| }; | |
| struct VertexTask | |
| { | |
| unsigned int vertexCount; | |
| unsigned int primitiveStart; | |
| VertexCache vertexCache; | |
| }; | |
| class VertexProcessor | |
| { | |
| public: | |
| struct States | |
| { | |
| unsigned int computeHash(); | |
| uint64_t shaderID; | |
| bool textureSampling : 1; // TODO: Eliminate by querying shader. | |
| unsigned char verticesPerPrimitive : 2; // 1 (points), 2 (lines) or 3 (triangles) | |
| Sampler::State sampler[VERTEX_TEXTURE_IMAGE_UNITS]; | |
| struct Input | |
| { | |
| operator bool() const // Returns true if stream contains data | |
| { | |
| return count != 0; | |
| } | |
| StreamType type : BITS(STREAMTYPE_LAST); | |
| unsigned int count : 3; | |
| bool normalized : 1; | |
| unsigned int attribType : BITS(SpirvShader::ATTRIBTYPE_LAST); | |
| }; | |
| Input input[MAX_VERTEX_INPUTS]; | |
| }; | |
| struct State : States | |
| { | |
| State(); | |
| bool operator==(const State &state) const; | |
| unsigned int hash; | |
| }; | |
| typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawData *draw); | |
| VertexProcessor(Context *context); | |
| virtual ~VertexProcessor(); | |
| void setInputStream(int index, const Stream &stream); | |
| void resetInputStreams(); | |
| void setInstanceID(int instanceID); | |
| protected: | |
| const State update(VkPrimitiveTopology topology); | |
| Routine *routine(const State &state); | |
| void setRoutineCacheSize(int cacheSize); | |
| private: | |
| Context *const context; | |
| RoutineCache<State> *routineCache; | |
| }; | |
| } | |
| #endif // sw_VertexProcessor_hpp |