| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "PixelProcessor.hpp" | |
| #include "Primitive.hpp" | |
| #include "Pipeline/PixelProgram.hpp" | |
| #include "Pipeline/Constants.hpp" | |
| #include "Vulkan/VkDebug.hpp" | |
| #include "Vulkan/VkImageView.hpp" | |
| #include <string.h> | |
| namespace sw | |
| { | |
| extern TransparencyAntialiasing transparencyAntialiasing; | |
| extern bool perspectiveCorrection; | |
| bool precachePixel = false; | |
| unsigned int PixelProcessor::States::computeHash() | |
| { | |
| unsigned int *state = (unsigned int*)this; | |
| unsigned int hash = 0; | |
| for(unsigned int i = 0; i < sizeof(States) / 4; i++) | |
| { | |
| hash ^= state[i]; | |
| } | |
| return hash; | |
| } | |
| PixelProcessor::State::State() | |
| { | |
| memset(this, 0, sizeof(State)); | |
| } | |
| bool PixelProcessor::State::operator==(const State &state) const | |
| { | |
| if(hash != state.hash) | |
| { | |
| return false; | |
| } | |
| return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; | |
| } | |
| PixelProcessor::PixelProcessor(Context *context) : context(context) | |
| { | |
| routineCache = nullptr; | |
| setRoutineCacheSize(1024); | |
| } | |
| PixelProcessor::~PixelProcessor() | |
| { | |
| delete routineCache; | |
| routineCache = nullptr; | |
| } | |
| void PixelProcessor::setRenderTarget(int index, vk::ImageView* renderTarget, unsigned int layer) | |
| { | |
| context->renderTarget[index] = renderTarget; | |
| context->renderTargetLayer[index] = layer; | |
| } | |
| void PixelProcessor::setDepthBuffer(vk::ImageView *depthBuffer, unsigned int layer) | |
| { | |
| context->depthBuffer = depthBuffer; | |
| context->depthBufferLayer = layer; | |
| } | |
| void PixelProcessor::setStencilBuffer(vk::ImageView *stencilBuffer, unsigned int layer) | |
| { | |
| context->stencilBuffer = stencilBuffer; | |
| context->stencilBufferLayer = layer; | |
| } | |
| void PixelProcessor::setWriteSRGB(bool sRGB) | |
| { | |
| context->setWriteSRGB(sRGB); | |
| } | |
| void PixelProcessor::setDepthBufferEnable(bool depthBufferEnable) | |
| { | |
| context->setDepthBufferEnable(depthBufferEnable); | |
| } | |
| void PixelProcessor::setDepthCompare(VkCompareOp depthCompareMode) | |
| { | |
| context->depthCompareMode = depthCompareMode; | |
| } | |
| void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable) | |
| { | |
| context->depthWriteEnable = depthWriteEnable; | |
| } | |
| void PixelProcessor::setCullMode(CullMode cullMode, bool frontFacingCCW) | |
| { | |
| context->cullMode = cullMode; | |
| context->frontFacingCCW = frontFacingCCW; | |
| } | |
| void PixelProcessor::setColorWriteMask(int index, int rgbaMask) | |
| { | |
| context->setColorWriteMask(index, rgbaMask); | |
| } | |
| void PixelProcessor::setBlendConstant(const Color<float> &blendConstant) | |
| { | |
| // FIXME: Compact into generic function // FIXME: Clamp | |
| short blendConstantR = iround(65535 * blendConstant.r); | |
| short blendConstantG = iround(65535 * blendConstant.g); | |
| short blendConstantB = iround(65535 * blendConstant.b); | |
| short blendConstantA = iround(65535 * blendConstant.a); | |
| factor.blendConstant4W[0][0] = blendConstantR; | |
| factor.blendConstant4W[0][1] = blendConstantR; | |
| factor.blendConstant4W[0][2] = blendConstantR; | |
| factor.blendConstant4W[0][3] = blendConstantR; | |
| factor.blendConstant4W[1][0] = blendConstantG; | |
| factor.blendConstant4W[1][1] = blendConstantG; | |
| factor.blendConstant4W[1][2] = blendConstantG; | |
| factor.blendConstant4W[1][3] = blendConstantG; | |
| factor.blendConstant4W[2][0] = blendConstantB; | |
| factor.blendConstant4W[2][1] = blendConstantB; | |
| factor.blendConstant4W[2][2] = blendConstantB; | |
| factor.blendConstant4W[2][3] = blendConstantB; | |
| factor.blendConstant4W[3][0] = blendConstantA; | |
| factor.blendConstant4W[3][1] = blendConstantA; | |
| factor.blendConstant4W[3][2] = blendConstantA; | |
| factor.blendConstant4W[3][3] = blendConstantA; | |
| // FIXME: Compact into generic function // FIXME: Clamp | |
| short invBlendConstantR = iround(65535 * (1 - blendConstant.r)); | |
| short invBlendConstantG = iround(65535 * (1 - blendConstant.g)); | |
| short invBlendConstantB = iround(65535 * (1 - blendConstant.b)); | |
| short invBlendConstantA = iround(65535 * (1 - blendConstant.a)); | |
| factor.invBlendConstant4W[0][0] = invBlendConstantR; | |
| factor.invBlendConstant4W[0][1] = invBlendConstantR; | |
| factor.invBlendConstant4W[0][2] = invBlendConstantR; | |
| factor.invBlendConstant4W[0][3] = invBlendConstantR; | |
| factor.invBlendConstant4W[1][0] = invBlendConstantG; | |
| factor.invBlendConstant4W[1][1] = invBlendConstantG; | |
| factor.invBlendConstant4W[1][2] = invBlendConstantG; | |
| factor.invBlendConstant4W[1][3] = invBlendConstantG; | |
| factor.invBlendConstant4W[2][0] = invBlendConstantB; | |
| factor.invBlendConstant4W[2][1] = invBlendConstantB; | |
| factor.invBlendConstant4W[2][2] = invBlendConstantB; | |
| factor.invBlendConstant4W[2][3] = invBlendConstantB; | |
| factor.invBlendConstant4W[3][0] = invBlendConstantA; | |
| factor.invBlendConstant4W[3][1] = invBlendConstantA; | |
| factor.invBlendConstant4W[3][2] = invBlendConstantA; | |
| factor.invBlendConstant4W[3][3] = invBlendConstantA; | |
| factor.blendConstant4F[0][0] = blendConstant.r; | |
| factor.blendConstant4F[0][1] = blendConstant.r; | |
| factor.blendConstant4F[0][2] = blendConstant.r; | |
| factor.blendConstant4F[0][3] = blendConstant.r; | |
| factor.blendConstant4F[1][0] = blendConstant.g; | |
| factor.blendConstant4F[1][1] = blendConstant.g; | |
| factor.blendConstant4F[1][2] = blendConstant.g; | |
| factor.blendConstant4F[1][3] = blendConstant.g; | |
| factor.blendConstant4F[2][0] = blendConstant.b; | |
| factor.blendConstant4F[2][1] = blendConstant.b; | |
| factor.blendConstant4F[2][2] = blendConstant.b; | |
| factor.blendConstant4F[2][3] = blendConstant.b; | |
| factor.blendConstant4F[3][0] = blendConstant.a; | |
| factor.blendConstant4F[3][1] = blendConstant.a; | |
| factor.blendConstant4F[3][2] = blendConstant.a; | |
| factor.blendConstant4F[3][3] = blendConstant.a; | |
| factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; | |
| factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; | |
| factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; | |
| factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; | |
| factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; | |
| factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; | |
| factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; | |
| factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; | |
| factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; | |
| factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; | |
| factor.invBlendConstant4F[2][2] = 1 - blendConstant.b; | |
| factor.invBlendConstant4F[2][3] = 1 - blendConstant.b; | |
| factor.invBlendConstant4F[3][0] = 1 - blendConstant.a; | |
| factor.invBlendConstant4F[3][1] = 1 - blendConstant.a; | |
| factor.invBlendConstant4F[3][2] = 1 - blendConstant.a; | |
| factor.invBlendConstant4F[3][3] = 1 - blendConstant.a; | |
| } | |
| void PixelProcessor::setAlphaBlendEnable(bool alphaBlendEnable) | |
| { | |
| context->setAlphaBlendEnable(alphaBlendEnable); | |
| } | |
| void PixelProcessor::setSourceBlendFactor(VkBlendFactor sourceBlendFactor) | |
| { | |
| context->setSourceBlendFactor(sourceBlendFactor); | |
| } | |
| void PixelProcessor::setDestBlendFactor(VkBlendFactor destBlendFactor) | |
| { | |
| context->setDestBlendFactor(destBlendFactor); | |
| } | |
| void PixelProcessor::setBlendOperation(VkBlendOp blendOperation) | |
| { | |
| context->setBlendOperation(blendOperation); | |
| } | |
| void PixelProcessor::setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable) | |
| { | |
| context->setSeparateAlphaBlendEnable(separateAlphaBlendEnable); | |
| } | |
| void PixelProcessor::setSourceBlendFactorAlpha(VkBlendFactor sourceBlendFactorAlpha) | |
| { | |
| context->setSourceBlendFactorAlpha(sourceBlendFactorAlpha); | |
| } | |
| void PixelProcessor::setDestBlendFactorAlpha(VkBlendFactor destBlendFactorAlpha) | |
| { | |
| context->setDestBlendFactorAlpha(destBlendFactorAlpha); | |
| } | |
| void PixelProcessor::setBlendOperationAlpha(VkBlendOp blendOperationAlpha) | |
| { | |
| context->setBlendOperationAlpha(blendOperationAlpha); | |
| } | |
| void PixelProcessor::setPerspectiveCorrection(bool perspectiveEnable) | |
| { | |
| perspectiveCorrection = perspectiveEnable; | |
| } | |
| void PixelProcessor::setOcclusionEnabled(bool enable) | |
| { | |
| context->occlusionEnabled = enable; | |
| } | |
| void PixelProcessor::setRoutineCacheSize(int cacheSize) | |
| { | |
| delete routineCache; | |
| routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536)); | |
| } | |
| const PixelProcessor::State PixelProcessor::update() const | |
| { | |
| State state; | |
| if(context->pixelShader) | |
| { | |
| state.shaderID = context->pixelShader->getSerialID(); | |
| } | |
| else | |
| { | |
| state.shaderID = 0; | |
| } | |
| if(context->alphaTestActive()) | |
| { | |
| state.transparencyAntialiasing = context->sampleCount > 1 ? transparencyAntialiasing : TRANSPARENCY_NONE; | |
| } | |
| state.depthWriteEnable = context->depthWriteActive(); | |
| if(context->stencilActive()) | |
| { | |
| state.stencilActive = true; | |
| state.twoSidedStencil = context->twoSidedStencil; | |
| state.frontStencil = context->frontStencil; | |
| state.backStencil = context->backStencil; | |
| } | |
| if(context->depthBufferActive()) | |
| { | |
| state.depthTestActive = true; | |
| state.depthCompareMode = context->depthCompareMode; | |
| state.quadLayoutDepthBuffer = context->depthBuffer->getFormat().hasQuadLayout(); | |
| state.depthFormat = context->depthBuffer->getFormat(); | |
| } | |
| state.occlusionEnabled = context->occlusionEnabled; | |
| state.perspective = context->perspectiveActive(); | |
| state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); | |
| if(context->alphaBlendActive()) | |
| { | |
| state.alphaBlendActive = true; | |
| state.sourceBlendFactor = context->sourceBlendFactor(); | |
| state.destBlendFactor = context->destBlendFactor(); | |
| state.blendOperation = context->blendOperation(); | |
| state.sourceBlendFactorAlpha = context->sourceBlendFactorAlpha(); | |
| state.destBlendFactorAlpha = context->destBlendFactorAlpha(); | |
| state.blendOperationAlpha = context->blendOperationAlpha(); | |
| } | |
| for(int i = 0; i < RENDERTARGETS; i++) | |
| { | |
| state.colorWriteMask |= context->colorWriteActive(i) << (4 * i); | |
| state.targetFormat[i] = context->renderTargetInternalFormat(i); | |
| } | |
| state.writeSRGB = context->writeSRGB && context->renderTarget[0] && context->renderTarget[0]->getFormat().isSRGBwritable(); | |
| state.multiSample = context->sampleCount; | |
| state.multiSampleMask = context->multiSampleMask; | |
| if(state.multiSample > 1 && context->pixelShader) | |
| { | |
| state.centroid = context->pixelShader->getModes().NeedsCentroid; | |
| } | |
| state.frontFaceCCW = context->frontFacingCCW; | |
| state.hash = state.computeHash(); | |
| return state; | |
| } | |
| Routine *PixelProcessor::routine(const State &state) | |
| { | |
| Routine *routine = routineCache->query(state); | |
| if(!routine) | |
| { | |
| QuadRasterizer *generator = new PixelProgram(state, context->pipelineLayout, context->pixelShader, context->descriptorSets); | |
| generator->generate(); | |
| routine = (*generator)("PixelRoutine_%0.8X", state.shaderID); | |
| delete generator; | |
| routineCache->add(state, routine); | |
| } | |
| return routine; | |
| } | |
| } |