| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | // Query.h: Defines the es2::Query class | 
 |  | 
 | #ifndef LIBGLESV2_QUERY_H_ | 
 | #define LIBGLESV2_QUERY_H_ | 
 |  | 
 | #include "common/Object.hpp" | 
 | #include "Renderer/Renderer.hpp" | 
 |  | 
 | #include <GLES2/gl2.h> | 
 |  | 
 | namespace es2 | 
 | { | 
 |  | 
 | class Query : public gl::NamedObject | 
 | { | 
 | public: | 
 | 	Query(GLuint name, GLenum type); | 
 | 	virtual ~Query(); | 
 |  | 
 | 	void begin(); | 
 | 	void end(); | 
 | 	GLuint getResult(); | 
 | 	GLboolean isResultAvailable(); | 
 |  | 
 | 	GLenum getType() const; | 
 |  | 
 | private: | 
 | 	GLboolean testQuery(); | 
 |  | 
 | 	sw::Query* mQuery; | 
 | 	GLenum mType; | 
 | 	GLboolean mStatus; | 
 | 	GLint mResult; | 
 | }; | 
 |  | 
 | } | 
 |  | 
 | #endif   // LIBGLESV2_QUERY_H_ |