| //===- subzero/src/IceVariableSplitting.cpp - Local variable splitting ----===// |
| // |
| // The Subzero Code Generator |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| /// |
| /// \file |
| /// \brief Aggressive block-local variable splitting to improve linear-scan |
| /// register allocation. |
| /// |
| //===----------------------------------------------------------------------===// |
| |
| #include "IceVariableSplitting.h" |
| |
| #include "IceCfg.h" |
| #include "IceCfgNode.h" |
| #include "IceClFlags.h" |
| #include "IceInst.h" |
| #include "IceOperand.h" |
| #include "IceTargetLowering.h" |
| |
| namespace Ice { |
| |
| namespace { |
| |
| /// A Variable is "allocable" if it is a register allocation candidate but |
| /// doesn't already have a register. |
| bool isAllocable(const Variable *Var) { |
| if (Var == nullptr) |
| return false; |
| return !Var->hasReg() && Var->mayHaveReg(); |
| } |
| |
| /// A Variable is "inf" if it already has a register or is infinite-weight. |
| bool isInf(const Variable *Var) { |
| if (Var == nullptr) |
| return false; |
| return Var->hasReg() || Var->mustHaveReg(); |
| } |
| |
| /// VariableMap is a simple helper class that keeps track of the latest split |
| /// version of the original Variables, as well as the instruction containing the |
| /// last use of the Variable within the current block. For each entry, the |
| /// Variable is tagged with the CfgNode that it is valid in, so that we don't |
| /// need to clear the entire Map[] vector for each block. |
| class VariableMap { |
| private: |
| VariableMap() = delete; |
| VariableMap(const VariableMap &) = delete; |
| VariableMap &operator=(const VariableMap &) = delete; |
| |
| struct VarInfo { |
| /// MappedVar is the latest mapped/split version of the Variable. |
| Variable *MappedVar = nullptr; |
| /// MappedVarNode is the block in which MappedVar is valid. |
| const CfgNode *MappedVarNode = nullptr; |
| /// LastUseInst is the last instruction in the block that uses the Variable |
| /// as a source operand. |
| const Inst *LastUseInst = nullptr; |
| /// LastUseNode is the block in which LastUseInst is valid. |
| const CfgNode *LastUseNode = nullptr; |
| VarInfo() = default; |
| |
| private: |
| VarInfo(const VarInfo &) = delete; |
| VarInfo &operator=(const VarInfo &) = delete; |
| }; |
| |
| public: |
| explicit VariableMap(Cfg *Func) |
| : Func(Func), NumVars(Func->getNumVariables()), Map(NumVars) {} |
| /// Reset the mappings at the start of a block. |
| void reset(const CfgNode *CurNode) { |
| Node = CurNode; |
| // Do a prepass through all the instructions, marking which instruction is |
| // the last use of each Variable within the block. |
| for (const Inst &Instr : Node->getInsts()) { |
| if (Instr.isDeleted()) |
| continue; |
| for (SizeT i = 0; i < Instr.getSrcSize(); ++i) { |
| if (auto *SrcVar = llvm::dyn_cast<Variable>(Instr.getSrc(i))) { |
| const SizeT VarNum = getVarNum(SrcVar); |
| Map[VarNum].LastUseInst = &Instr; |
| Map[VarNum].LastUseNode = Node; |
| } |
| } |
| } |
| } |
| /// Get Var's current mapping (or Var itself if it has no mapping yet). |
| Variable *get(Variable *Var) const { |
| const SizeT VarNum = getVarNum(Var); |
| Variable *MappedVar = Map[VarNum].MappedVar; |
| if (MappedVar == nullptr) |
| return Var; |
| if (Map[VarNum].MappedVarNode != Node) |
| return Var; |
| return MappedVar; |
| } |
| /// Create a new linked Variable in the LinkedTo chain, and set it as Var's |
| /// latest mapping. |
| Variable *makeLinked(Variable *Var) { |
| Variable *NewVar = Func->makeVariable(Var->getType()); |
| NewVar->setRegClass(Var->getRegClass()); |
| NewVar->setLinkedTo(get(Var)); |
| const SizeT VarNum = getVarNum(Var); |
| Map[VarNum].MappedVar = NewVar; |
| Map[VarNum].MappedVarNode = Node; |
| return NewVar; |
| } |
| /// Given Var that is LinkedTo some other variable, re-splice it into the |
| /// LinkedTo chain so that the chain is ordered by Variable::getIndex(). |
| void spliceBlockLocalLinkedToChain(Variable *Var) { |
| Variable *LinkedTo = Var->getLinkedTo(); |
| assert(LinkedTo != nullptr); |
| assert(Var->getIndex() > LinkedTo->getIndex()); |
| const SizeT VarNum = getVarNum(LinkedTo); |
| Variable *Link = Map[VarNum].MappedVar; |
| if (Link == nullptr || Map[VarNum].MappedVarNode != Node) |
| return; |
| Variable *LinkParent = Link->getLinkedTo(); |
| while (LinkParent != nullptr && LinkParent->getIndex() >= Var->getIndex()) { |
| Link = LinkParent; |
| LinkParent = Link->getLinkedTo(); |
| } |
| Var->setLinkedTo(LinkParent); |
| Link->setLinkedTo(Var); |
| } |
| /// Return whether the given Variable has any uses as a source operand within |
| /// the current block. If it has no source operand uses, but is assigned as a |
| /// dest variable in some instruction in the block, then we needn't bother |
| /// splitting it. |
| bool isDestUsedInBlock(const Variable *Dest) const { |
| return Map[getVarNum(Dest)].LastUseNode == Node; |
| } |
| /// Return whether the given instruction is the last use of the given Variable |
| /// within the current block. If it is, then we needn't bother splitting the |
| /// Variable at this instruction. |
| bool isInstLastUseOfVar(const Variable *Var, const Inst *Instr) { |
| return Map[getVarNum(Var)].LastUseInst == Instr; |
| } |
| |
| private: |
| Cfg *const Func; |
| // NumVars is for the size of the Map array. It can be const because any new |
| // Variables created during the splitting pass don't need to be mapped. |
| const SizeT NumVars; |
| CfgVector<VarInfo> Map; |
| const CfgNode *Node = nullptr; |
| /// Get Var's VarNum, and do some validation. |
| SizeT getVarNum(const Variable *Var) const { |
| const SizeT VarNum = Var->getIndex(); |
| assert(VarNum < NumVars); |
| return VarNum; |
| } |
| }; |
| |
| /// LocalVariableSplitter tracks the necessary splitting state across |
| /// instructions. |
| class LocalVariableSplitter { |
| LocalVariableSplitter() = delete; |
| LocalVariableSplitter(const LocalVariableSplitter &) = delete; |
| LocalVariableSplitter &operator=(const LocalVariableSplitter &) = delete; |
| |
| public: |
| explicit LocalVariableSplitter(Cfg *Func) |
| : Target(Func->getTarget()), VarMap(Func) {} |
| /// setNode() is called before processing the instructions of a block. |
| void setNode(CfgNode *CurNode) { |
| Node = CurNode; |
| VarMap.reset(Node); |
| LinkedToFixups.clear(); |
| } |
| /// finalizeNode() is called after all instructions in the block are |
| /// processed. |
| void finalizeNode() { |
| // Splice in any preexisting LinkedTo links into the single chain. These |
| // are the ones that were recorded during setInst(). |
| for (Variable *Var : LinkedToFixups) { |
| VarMap.spliceBlockLocalLinkedToChain(Var); |
| } |
| } |
| /// setInst() is called before processing the next instruction. The iterators |
| /// are the insertion points for a new instructions, depending on whether the |
| /// new instruction should be inserted before or after the current |
| /// instruction. |
| void setInst(Inst *CurInst, InstList::iterator Cur, InstList::iterator Next) { |
| Instr = CurInst; |
| Dest = Instr->getDest(); |
| IterCur = Cur; |
| IterNext = Next; |
| ShouldSkipRemainingInstructions = false; |
| // Note any preexisting LinkedTo relationships that were created during |
| // target lowering. Record them in LinkedToFixups which is then processed |
| // in finalizeNode(). |
| if (Dest != nullptr && Dest->getLinkedTo() != nullptr) { |
| LinkedToFixups.emplace_back(Dest); |
| } |
| } |
| bool shouldSkipRemainingInstructions() const { |
| return ShouldSkipRemainingInstructions; |
| } |
| bool isUnconditionallyExecuted() const { return WaitingForLabel == nullptr; } |
| |
| /// Note: the handle*() functions return true to indicate that the instruction |
| /// has now been handled and that the instruction loop should continue to the |
| /// next instruction in the block (and return false otherwise). In addition, |
| /// they set the ShouldSkipRemainingInstructions flag to indicate that no more |
| /// instructions in the block should be processed. |
| |
| /// Handle an "unwanted" instruction by returning true; |
| bool handleUnwantedInstruction() { |
| // We can limit the splitting to an arbitrary subset of the instructions, |
| // and still expect correct code. As such, we can do instruction-subset |
| // bisection to help debug any problems in this pass. |
| static constexpr char AnInstructionHasNoName[] = ""; |
| if (!BuildDefs::minimal() && |
| !getFlags().matchSplitInsts(AnInstructionHasNoName, |
| Instr->getNumber())) { |
| return true; |
| } |
| if (!llvm::isa<InstTarget>(Instr)) { |
| // Ignore non-lowered instructions like FakeDef/FakeUse. |
| return true; |
| } |
| return false; |
| } |
| |
| /// Process a potential label instruction. |
| bool handleLabel() { |
| if (!Instr->isLabel()) |
| return false; |
| // A Label instruction shouldn't have any operands, so it can be handled |
| // right here and then move on. |
| assert(Dest == nullptr); |
| assert(Instr->getSrcSize() == 0); |
| if (Instr == WaitingForLabel) { |
| // If we found the forward-branch-target Label instruction we're waiting |
| // for, then clear the WaitingForLabel state. |
| WaitingForLabel = nullptr; |
| } else if (WaitingForLabel == nullptr && WaitingForBranchTo == nullptr) { |
| // If we found a new Label instruction while the WaitingFor* state is |
| // clear, then set things up for this being a backward branch target. |
| WaitingForBranchTo = Instr; |
| } else { |
| // We see something we don't understand, so skip to the next block. |
| ShouldSkipRemainingInstructions = true; |
| } |
| return true; |
| } |
| |
| /// Process a potential intra-block branch instruction. |
| bool handleIntraBlockBranch() { |
| const Inst *Label = Instr->getIntraBlockBranchTarget(); |
| if (Label == nullptr) |
| return false; |
| // An intra-block branch instruction shouldn't have any operands, so it can |
| // be handled right here and then move on. |
| assert(Dest == nullptr); |
| assert(Instr->getSrcSize() == 0); |
| if (WaitingForBranchTo == Label && WaitingForLabel == nullptr) { |
| WaitingForBranchTo = nullptr; |
| } else if (WaitingForBranchTo == nullptr && |
| (WaitingForLabel == nullptr || WaitingForLabel == Label)) { |
| WaitingForLabel = Label; |
| } else { |
| // We see something we don't understand, so skip to the next block. |
| ShouldSkipRemainingInstructions = true; |
| } |
| return true; |
| } |
| |
| /// Specially process a potential "Variable=Variable" assignment instruction, |
| /// when it conforms to certain patterns. |
| bool handleSimpleVarAssign() { |
| if (!Instr->isVarAssign()) |
| return false; |
| const bool DestIsInf = isInf(Dest); |
| const bool DestIsAllocable = isAllocable(Dest); |
| auto *SrcVar = llvm::cast<Variable>(Instr->getSrc(0)); |
| const bool SrcIsInf = isInf(SrcVar); |
| const bool SrcIsAllocable = isAllocable(SrcVar); |
| if (DestIsInf && SrcIsInf) { |
| // The instruction: |
| // t:inf = u:inf |
| // No transformation is needed. |
| return true; |
| } |
| if (DestIsInf && SrcIsAllocable && Dest->getType() == SrcVar->getType()) { |
| // The instruction: |
| // t:inf = v |
| // gets transformed to: |
| // t:inf = v1 |
| // v2 = t:inf |
| // where: |
| // v1 := map[v] |
| // v2 := linkTo(v) |
| // map[v] := v2 |
| // |
| // If both v2 and its linkedToStackRoot get a stack slot, then "v2=t:inf" |
| // is recognized as a redundant assignment and elided. |
| // |
| // Note that if the dest and src types are different, then this is |
| // actually a truncation operation, which would make "v2=t:inf" an invalid |
| // instruction. In this case, the type test will make it fall through to |
| // the general case below. |
| Variable *OldMapped = VarMap.get(SrcVar); |
| Instr->replaceSource(0, OldMapped); |
| if (isUnconditionallyExecuted()) { |
| // Only create new mapping state if the instruction is unconditionally |
| // executed. |
| if (!VarMap.isInstLastUseOfVar(SrcVar, Instr)) { |
| Variable *NewMapped = VarMap.makeLinked(SrcVar); |
| Inst *Mov = Target->createLoweredMove(NewMapped, Dest); |
| Node->getInsts().insert(IterNext, Mov); |
| } |
| } |
| return true; |
| } |
| if (DestIsAllocable && SrcIsInf) { |
| if (!VarMap.isDestUsedInBlock(Dest)) { |
| return true; |
| } |
| // The instruction: |
| // v = t:inf |
| // gets transformed to: |
| // v = t:inf |
| // v2 = t:inf |
| // where: |
| // v2 := linkTo(v) |
| // map[v] := v2 |
| // |
| // If both v2 and v get a stack slot, then "v2=t:inf" is recognized as a |
| // redundant assignment and elided. |
| if (isUnconditionallyExecuted()) { |
| // Only create new mapping state if the instruction is unconditionally |
| // executed. |
| Variable *NewMapped = VarMap.makeLinked(Dest); |
| Inst *Mov = Target->createLoweredMove(NewMapped, SrcVar); |
| Node->getInsts().insert(IterNext, Mov); |
| } else { |
| // For a conditionally executed instruction, add a redefinition of the |
| // original Dest mapping, without creating a new linked variable. |
| Variable *OldMapped = VarMap.get(Dest); |
| Inst *Mov = Target->createLoweredMove(OldMapped, SrcVar); |
| Mov->setDestRedefined(); |
| Node->getInsts().insert(IterNext, Mov); |
| } |
| return true; |
| } |
| assert(!ShouldSkipRemainingInstructions); |
| return false; |
| } |
| |
| /// Process the dest Variable of a Phi instruction. |
| bool handlePhi() { |
| assert(llvm::isa<InstPhi>(Instr)); |
| const bool DestIsAllocable = isAllocable(Dest); |
| if (!DestIsAllocable) |
| return true; |
| if (!VarMap.isDestUsedInBlock(Dest)) |
| return true; |
| Variable *NewMapped = VarMap.makeLinked(Dest); |
| Inst *Mov = Target->createLoweredMove(NewMapped, Dest); |
| Node->getInsts().insert(IterCur, Mov); |
| return true; |
| } |
| |
| /// Process an arbitrary instruction. |
| bool handleGeneralInst() { |
| const bool DestIsAllocable = isAllocable(Dest); |
| // The (non-variable-assignment) instruction: |
| // ... = F(v) |
| // where v is not infinite-weight, gets transformed to: |
| // v2 = v1 |
| // ... = F(v1) |
| // where: |
| // v1 := map[v] |
| // v2 := linkTo(v) |
| // map[v] := v2 |
| // After that, if the "..." dest=u is not infinite-weight, append: |
| // u2 = u |
| // where: |
| // u2 := linkTo(u) |
| // map[u] := u2 |
| for (SizeT i = 0; i < Instr->getSrcSize(); ++i) { |
| // Iterate over the top-level src vars. Don't bother to dig into |
| // e.g. MemOperands because their vars should all be infinite-weight. |
| // (This assumption would need to change if the pass were done |
| // pre-lowering.) |
| if (auto *SrcVar = llvm::dyn_cast<Variable>(Instr->getSrc(i))) { |
| const bool SrcIsAllocable = isAllocable(SrcVar); |
| if (SrcIsAllocable) { |
| Variable *OldMapped = VarMap.get(SrcVar); |
| if (isUnconditionallyExecuted()) { |
| if (!VarMap.isInstLastUseOfVar(SrcVar, Instr)) { |
| Variable *NewMapped = VarMap.makeLinked(SrcVar); |
| Inst *Mov = Target->createLoweredMove(NewMapped, OldMapped); |
| Node->getInsts().insert(IterCur, Mov); |
| } |
| } |
| Instr->replaceSource(i, OldMapped); |
| } |
| } |
| } |
| // Transformation of Dest is the same as the "v=t:inf" case above. |
| if (DestIsAllocable && VarMap.isDestUsedInBlock(Dest)) { |
| if (isUnconditionallyExecuted()) { |
| Variable *NewMapped = VarMap.makeLinked(Dest); |
| Inst *Mov = Target->createLoweredMove(NewMapped, Dest); |
| Node->getInsts().insert(IterNext, Mov); |
| } else { |
| Variable *OldMapped = VarMap.get(Dest); |
| Inst *Mov = Target->createLoweredMove(OldMapped, Dest); |
| Mov->setDestRedefined(); |
| Node->getInsts().insert(IterNext, Mov); |
| } |
| } |
| return true; |
| } |
| |
| private: |
| TargetLowering *Target; |
| CfgNode *Node = nullptr; |
| Inst *Instr = nullptr; |
| Variable *Dest = nullptr; |
| InstList::iterator IterCur; |
| InstList::iterator IterNext; |
| bool ShouldSkipRemainingInstructions = false; |
| VariableMap VarMap; |
| CfgVector<Variable *> LinkedToFixups; |
| /// WaitingForLabel and WaitingForBranchTo are for tracking intra-block |
| /// control flow. |
| const Inst *WaitingForLabel = nullptr; |
| const Inst *WaitingForBranchTo = nullptr; |
| }; |
| |
| } // end of anonymous namespace |
| |
| /// Within each basic block, rewrite Variable references in terms of chained |
| /// copies of the original Variable. For example: |
| /// A = B + C |
| /// might be rewritten as: |
| /// B1 = B |
| /// C1 = C |
| /// A = B + C |
| /// A1 = A |
| /// and then: |
| /// D = A + B |
| /// might be rewritten as: |
| /// A2 = A1 |
| /// B2 = B1 |
| /// D = A1 + B1 |
| /// D1 = D |
| /// |
| /// The purpose is to present the linear-scan register allocator with smaller |
| /// live ranges, to help mitigate its "all or nothing" allocation strategy, |
| /// while counting on its preference mechanism to keep the split versions in the |
| /// same register when possible. |
| /// |
| /// When creating new Variables, A2 is linked to A1 which is linked to A, and |
| /// similar for the other Variable linked-to chains. Rewrites apply only to |
| /// Variables where mayHaveReg() is true. |
| /// |
| /// At code emission time, redundant linked-to stack assignments will be |
| /// recognized and elided. To illustrate using the above example, if A1 gets a |
| /// register but A and A2 are on the stack, the "A2=A1" store instruction is |
| /// redundant since A and A2 share the same stack slot and A1 originated from A. |
| /// |
| /// Simple assignment instructions are rewritten slightly differently, to take |
| /// maximal advantage of Variables known to have registers. |
| /// |
| /// In general, there may be several valid ways to rewrite an instruction: add |
| /// the new assignment instruction either before or after the original |
| /// instruction, and rewrite the original instruction with either the old or the |
| /// new variable mapping. We try to pick a strategy most likely to avoid |
| /// potential performance problems. For example, try to avoid storing to the |
| /// stack and then immediately reloading from the same location. One |
| /// consequence is that code might be generated that loads a register from a |
| /// stack location, followed almost immediately by another use of the same stack |
| /// location, despite its value already being available in a register as a |
| /// result of the first instruction. However, the performance impact here is |
| /// likely to be negligible, and a simple availability peephole optimization |
| /// could clean it up. |
| /// |
| /// This pass potentially adds a lot of new instructions and variables, and as |
| /// such there are compile-time performance concerns, particularly with liveness |
| /// analysis and register allocation. Note that for liveness analysis, the new |
| /// variables have single-block liveness, so they don't increase the size of the |
| /// liveness bit vectors that need to be merged across blocks. As a result, the |
| /// performance impact is likely to be linearly related to the number of new |
| /// instructions, rather than number of new variables times number of blocks |
| /// which would be the case if they were multi-block variables. |
| void splitBlockLocalVariables(Cfg *Func) { |
| if (!getFlags().getSplitLocalVars()) |
| return; |
| TimerMarker _(TimerStack::TT_splitLocalVars, Func); |
| LocalVariableSplitter Splitter(Func); |
| // TODO(stichnot): Fix this mechanism for LinkedTo variables and stack slot |
| // assignment. |
| // |
| // To work around shortcomings with stack frame mapping, we want to arrange |
| // LinkedTo structure such that within one block, the LinkedTo structure |
| // leading to a root forms a list, not a tree. A LinkedTo root can have |
| // multiple children linking to it, but only one per block. Furthermore, |
| // because stack slot mapping processes variables in numerical order, the |
| // LinkedTo chain needs to be ordered such that when A->getLinkedTo() == B, |
| // then A->getIndex() > B->getIndex(). |
| // |
| // To effect this, while processing a block we keep track of preexisting |
| // LinkedTo relationships via the LinkedToFixups vector, and at the end of the |
| // block we splice them in such that the block has a single chain for each |
| // root, ordered by getIndex() value. |
| CfgVector<Variable *> LinkedToFixups; |
| for (CfgNode *Node : Func->getNodes()) { |
| // Clear the VarMap and LinkedToFixups at the start of every block. |
| LinkedToFixups.clear(); |
| Splitter.setNode(Node); |
| auto &Insts = Node->getInsts(); |
| auto Iter = Insts.begin(); |
| auto IterEnd = Insts.end(); |
| // TODO(stichnot): Figure out why Phi processing usually degrades |
| // performance. Disable for now. |
| static constexpr bool ProcessPhis = false; |
| if (ProcessPhis) { |
| for (Inst &Instr : Node->getPhis()) { |
| if (Instr.isDeleted()) |
| continue; |
| Splitter.setInst(&Instr, Iter, Iter); |
| Splitter.handlePhi(); |
| } |
| } |
| InstList::iterator NextIter; |
| for (; Iter != IterEnd && !Splitter.shouldSkipRemainingInstructions(); |
| Iter = NextIter) { |
| NextIter = Iter; |
| ++NextIter; |
| Inst *Instr = iteratorToInst(Iter); |
| if (Instr->isDeleted()) |
| continue; |
| Splitter.setInst(Instr, Iter, NextIter); |
| |
| // Before doing any transformations, take care of the bookkeeping for |
| // intra-block branching. |
| // |
| // This is tricky because the transformation for one instruction may |
| // depend on a transformation for a previous instruction, but if that |
| // previous instruction is not dynamically executed due to intra-block |
| // control flow, it may lead to an inconsistent state and incorrect code. |
| // |
| // We want to handle some simple cases, and reject some others: |
| // |
| // 1. For something like a select instruction, we could have: |
| // test cond |
| // dest = src_false |
| // branch conditionally to label |
| // dest = src_true |
| // label: |
| // |
| // Between the conditional branch and the label, we need to treat dest and |
| // src variables specially, specifically not creating any new state. |
| // |
| // 2. Some 64-bit atomic instructions may be lowered to a loop: |
| // label: |
| // ... |
| // branch conditionally to label |
| // |
| // No special treatment is needed, but it's worth tracking so that case #1 |
| // above can also be handled. |
| // |
| // 3. Advanced switch lowering can create really complex intra-block |
| // control flow, so when we recognize this, we should just stop splitting |
| // for the remainder of the block (which isn't much since a switch |
| // instruction is a terminator). |
| // |
| // 4. Other complex lowering, e.g. an i64 icmp on a 32-bit architecture, |
| // can result in an if/then/else like structure with two labels. One |
| // possibility would be to suspect splitting for the remainder of the |
| // lowered instruction, and then resume for the remainder of the block, |
| // but since we don't have high-level instruction markers, we might as |
| // well just stop splitting for the remainder of the block. |
| if (Splitter.handleLabel()) |
| continue; |
| if (Splitter.handleIntraBlockBranch()) |
| continue; |
| if (Splitter.handleUnwantedInstruction()) |
| continue; |
| |
| // Intra-block bookkeeping is complete, now do the transformations. |
| |
| // Determine the transformation based on the kind of instruction, and |
| // whether its Variables are infinite-weight. New instructions can be |
| // inserted before the current instruction via Iter, or after the current |
| // instruction via NextIter. |
| if (Splitter.handleSimpleVarAssign()) |
| continue; |
| if (Splitter.handleGeneralInst()) |
| continue; |
| } |
| Splitter.finalizeNode(); |
| } |
| |
| Func->dump("After splitting local variables"); |
| } |
| |
| } // end of namespace Ice |