| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Blitter.hpp" |
| |
| #include "Shader/ShaderCore.hpp" |
| #include "Reactor/Reactor.hpp" |
| #include "Common/Memory.hpp" |
| #include "Common/Debug.hpp" |
| |
| namespace sw |
| { |
| Blitter::Blitter() |
| { |
| blitCache = new RoutineCache<State>(1024); |
| } |
| |
| Blitter::~Blitter() |
| { |
| delete blitCache; |
| } |
| |
| void Blitter::clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) |
| { |
| if(fastClear(pixel, format, dest, dRect, rgbaMask)) |
| { |
| return; |
| } |
| |
| sw::Surface *color = sw::Surface::create(1, 1, 1, format, pixel, sw::Surface::bytes(format), sw::Surface::bytes(format)); |
| SliceRectF sRect((float)dRect.x0, (float)dRect.y0, (float)dRect.x1, (float)dRect.y1, 0); |
| blit(color, sRect, dest, dRect, {rgbaMask}); |
| delete color; |
| } |
| |
| bool Blitter::fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) |
| { |
| if(format != FORMAT_A32B32G32R32F) |
| { |
| return false; |
| } |
| |
| float *color = (float*)pixel; |
| float r = color[0]; |
| float g = color[1]; |
| float b = color[2]; |
| float a = color[3]; |
| |
| uint32_t packed; |
| |
| switch(dest->getFormat()) |
| { |
| case FORMAT_R5G6B5: |
| if((rgbaMask & 0x7) != 0x7) return false; |
| packed = ((uint16_t)(31 * b + 0.5f) << 0) | |
| ((uint16_t)(63 * g + 0.5f) << 5) | |
| ((uint16_t)(31 * r + 0.5f) << 11); |
| break; |
| case FORMAT_X8B8G8R8: |
| if((rgbaMask & 0x7) != 0x7) return false; |
| packed = ((uint32_t)(255) << 24) | |
| ((uint32_t)(255 * b + 0.5f) << 16) | |
| ((uint32_t)(255 * g + 0.5f) << 8) | |
| ((uint32_t)(255 * r + 0.5f) << 0); |
| break; |
| case FORMAT_A8B8G8R8: |
| if((rgbaMask & 0xF) != 0xF) return false; |
| packed = ((uint32_t)(255 * a + 0.5f) << 24) | |
| ((uint32_t)(255 * b + 0.5f) << 16) | |
| ((uint32_t)(255 * g + 0.5f) << 8) | |
| ((uint32_t)(255 * r + 0.5f) << 0); |
| break; |
| case FORMAT_X8R8G8B8: |
| if((rgbaMask & 0x7) != 0x7) return false; |
| packed = ((uint32_t)(255) << 24) | |
| ((uint32_t)(255 * r + 0.5f) << 16) | |
| ((uint32_t)(255 * g + 0.5f) << 8) | |
| ((uint32_t)(255 * b + 0.5f) << 0); |
| break; |
| case FORMAT_A8R8G8B8: |
| if((rgbaMask & 0xF) != 0xF) return false; |
| packed = ((uint32_t)(255 * a + 0.5f) << 24) | |
| ((uint32_t)(255 * r + 0.5f) << 16) | |
| ((uint32_t)(255 * g + 0.5f) << 8) | |
| ((uint32_t)(255 * b + 0.5f) << 0); |
| break; |
| default: |
| return false; |
| } |
| |
| bool useDestInternal = !dest->isExternalDirty(); |
| uint8_t *slice = (uint8_t*)dest->lock(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC, useDestInternal); |
| |
| for(int j = 0; j < dest->getSamples(); j++) |
| { |
| uint8_t *d = slice; |
| |
| switch(Surface::bytes(dest->getFormat())) |
| { |
| case 2: |
| for(int i = dRect.y0; i < dRect.y1; i++) |
| { |
| sw::clear((uint16_t*)d, packed, dRect.x1 - dRect.x0); |
| d += dest->getPitchB(useDestInternal); |
| } |
| break; |
| case 4: |
| for(int i = dRect.y0; i < dRect.y1; i++) |
| { |
| sw::clear((uint32_t*)d, packed, dRect.x1 - dRect.x0); |
| d += dest->getPitchB(useDestInternal); |
| } |
| break; |
| default: |
| assert(false); |
| } |
| |
| slice += dest->getSliceB(useDestInternal); |
| } |
| |
| dest->unlock(useDestInternal); |
| |
| return true; |
| } |
| |
| void Blitter::blit(Surface *source, const SliceRectF &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options& options) |
| { |
| if(dest->getInternalFormat() == FORMAT_NULL) |
| { |
| return; |
| } |
| |
| if(blitReactor(source, sourceRect, dest, destRect, options)) |
| { |
| return; |
| } |
| |
| SliceRectF sRect = sourceRect; |
| SliceRect dRect = destRect; |
| |
| bool flipX = destRect.x0 > destRect.x1; |
| bool flipY = destRect.y0 > destRect.y1; |
| |
| if(flipX) |
| { |
| swap(dRect.x0, dRect.x1); |
| swap(sRect.x0, sRect.x1); |
| } |
| if(flipY) |
| { |
| swap(dRect.y0, dRect.y1); |
| swap(sRect.y0, sRect.y1); |
| } |
| |
| source->lockInternal((int)sRect.x0, (int)sRect.y0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); |
| dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); |
| |
| float w = sRect.width() / dRect.width(); |
| float h = sRect.height() / dRect.height(); |
| |
| const float xStart = sRect.x0 + 0.5f * w; |
| float y = sRect.y0 + 0.5f * h; |
| |
| for(int j = dRect.y0; j < dRect.y1; j++) |
| { |
| float x = xStart; |
| |
| for(int i = dRect.x0; i < dRect.x1; i++) |
| { |
| // FIXME: Support RGBA mask |
| dest->copyInternal(source, i, j, x, y, options.filter); |
| |
| x += w; |
| } |
| |
| y += h; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| |
| void Blitter::blit3D(Surface *source, Surface *dest) |
| { |
| source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); |
| |
| float w = static_cast<float>(source->getWidth()) / static_cast<float>(dest->getWidth()); |
| float h = static_cast<float>(source->getHeight()) / static_cast<float>(dest->getHeight()); |
| float d = static_cast<float>(source->getDepth()) / static_cast<float>(dest->getDepth()); |
| |
| float z = 0.5f * d; |
| for(int k = 0; k < dest->getDepth(); k++) |
| { |
| float y = 0.5f * h; |
| for(int j = 0; j < dest->getHeight(); j++) |
| { |
| float x = 0.5f * w; |
| for(int i = 0; i < dest->getWidth(); i++) |
| { |
| dest->copyInternal(source, i, j, k, x, y, z, true); |
| x += w; |
| } |
| y += h; |
| } |
| z += d; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| |
| bool Blitter::read(Float4 &c, Pointer<Byte> element, const State &state) |
| { |
| c = Float4(0.0f, 0.0f, 0.0f, 1.0f); |
| |
| switch(state.sourceFormat) |
| { |
| case FORMAT_L8: |
| c.xyz = Float(Int(*Pointer<Byte>(element))); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_A8: |
| c.w = Float(Int(*Pointer<Byte>(element))); |
| break; |
| case FORMAT_R8I: |
| case FORMAT_R8_SNORM: |
| c.x = Float(Int(*Pointer<SByte>(element))); |
| c.w = float(0x7F); |
| break; |
| case FORMAT_R8: |
| case FORMAT_R8UI: |
| c.x = Float(Int(*Pointer<Byte>(element))); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_R16I: |
| c.x = Float(Int(*Pointer<Short>(element))); |
| c.w = float(0x7FFF); |
| break; |
| case FORMAT_R16UI: |
| c.x = Float(Int(*Pointer<UShort>(element))); |
| c.w = float(0xFFFF); |
| break; |
| case FORMAT_R32I: |
| c.x = Float(*Pointer<Int>(element)); |
| c.w = float(0x7FFFFFFF); |
| break; |
| case FORMAT_R32UI: |
| c.x = Float(*Pointer<UInt>(element)); |
| c.w = float(0xFFFFFFFF); |
| break; |
| case FORMAT_A8R8G8B8: |
| c = Float4(*Pointer<Byte4>(element)).zyxw; |
| break; |
| case FORMAT_A8B8G8R8I: |
| case FORMAT_A8B8G8R8_SNORM: |
| c = Float4(*Pointer<SByte4>(element)); |
| break; |
| case FORMAT_A8B8G8R8: |
| case FORMAT_A8B8G8R8UI: |
| case FORMAT_SRGB8_A8: |
| c = Float4(*Pointer<Byte4>(element)); |
| break; |
| case FORMAT_X8R8G8B8: |
| c = Float4(*Pointer<Byte4>(element)).zyxw; |
| c.w = float(0xFF); |
| break; |
| case FORMAT_R8G8B8: |
| c.z = Float(Int(*Pointer<Byte>(element + 0))); |
| c.y = Float(Int(*Pointer<Byte>(element + 1))); |
| c.x = Float(Int(*Pointer<Byte>(element + 2))); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_B8G8R8: |
| c.x = Float(Int(*Pointer<Byte>(element + 0))); |
| c.y = Float(Int(*Pointer<Byte>(element + 1))); |
| c.z = Float(Int(*Pointer<Byte>(element + 2))); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_X8B8G8R8I: |
| case FORMAT_X8B8G8R8_SNORM: |
| c = Float4(*Pointer<SByte4>(element)); |
| c.w = float(0x7F); |
| break; |
| case FORMAT_X8B8G8R8: |
| case FORMAT_X8B8G8R8UI: |
| case FORMAT_SRGB8_X8: |
| c = Float4(*Pointer<Byte4>(element)); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_A16B16G16R16I: |
| c = Float4(*Pointer<Short4>(element)); |
| break; |
| case FORMAT_A16B16G16R16: |
| case FORMAT_A16B16G16R16UI: |
| c = Float4(*Pointer<UShort4>(element)); |
| break; |
| case FORMAT_X16B16G16R16I: |
| c = Float4(*Pointer<Short4>(element)); |
| c.w = float(0x7FFF); |
| break; |
| case FORMAT_X16B16G16R16UI: |
| c = Float4(*Pointer<UShort4>(element)); |
| c.w = float(0xFFFF); |
| break; |
| case FORMAT_A32B32G32R32I: |
| c = Float4(*Pointer<Int4>(element)); |
| break; |
| case FORMAT_A32B32G32R32UI: |
| c = Float4(*Pointer<UInt4>(element)); |
| break; |
| case FORMAT_X32B32G32R32I: |
| c = Float4(*Pointer<Int4>(element)); |
| c.w = float(0x7FFFFFFF); |
| break; |
| case FORMAT_X32B32G32R32UI: |
| c = Float4(*Pointer<UInt4>(element)); |
| c.w = float(0xFFFFFFFF); |
| break; |
| case FORMAT_G8R8I: |
| case FORMAT_G8R8_SNORM: |
| c.x = Float(Int(*Pointer<SByte>(element + 0))); |
| c.y = Float(Int(*Pointer<SByte>(element + 1))); |
| c.w = float(0x7F); |
| break; |
| case FORMAT_G8R8: |
| case FORMAT_G8R8UI: |
| c.x = Float(Int(*Pointer<Byte>(element + 0))); |
| c.y = Float(Int(*Pointer<Byte>(element + 1))); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_G16R16I: |
| c.x = Float(Int(*Pointer<Short>(element + 0))); |
| c.y = Float(Int(*Pointer<Short>(element + 2))); |
| c.w = float(0x7FFF); |
| break; |
| case FORMAT_G16R16: |
| case FORMAT_G16R16UI: |
| c.x = Float(Int(*Pointer<UShort>(element + 0))); |
| c.y = Float(Int(*Pointer<UShort>(element + 2))); |
| c.w = float(0xFFFF); |
| break; |
| case FORMAT_G32R32I: |
| c.x = Float(*Pointer<Int>(element + 0)); |
| c.y = Float(*Pointer<Int>(element + 4)); |
| c.w = float(0x7FFFFFFF); |
| break; |
| case FORMAT_G32R32UI: |
| c.x = Float(*Pointer<UInt>(element + 0)); |
| c.y = Float(*Pointer<UInt>(element + 4)); |
| c.w = float(0xFFFFFFFF); |
| break; |
| case FORMAT_A32B32G32R32F: |
| c = *Pointer<Float4>(element); |
| break; |
| case FORMAT_X32B32G32R32F: |
| case FORMAT_X32B32G32R32F_UNSIGNED: |
| case FORMAT_B32G32R32F: |
| c.z = *Pointer<Float>(element + 8); |
| case FORMAT_G32R32F: |
| c.x = *Pointer<Float>(element + 0); |
| c.y = *Pointer<Float>(element + 4); |
| break; |
| case FORMAT_R32F: |
| c.x = *Pointer<Float>(element); |
| break; |
| case FORMAT_R5G6B5: |
| c.x = Float(Int((*Pointer<UShort>(element) & UShort(0xF800)) >> UShort(11))); |
| c.y = Float(Int((*Pointer<UShort>(element) & UShort(0x07E0)) >> UShort(5))); |
| c.z = Float(Int(*Pointer<UShort>(element) & UShort(0x001F))); |
| break; |
| case FORMAT_A2B10G10R10: |
| case FORMAT_A2B10G10R10UI: |
| c.x = Float(Int((*Pointer<UInt>(element) & UInt(0x000003FF)))); |
| c.y = Float(Int((*Pointer<UInt>(element) & UInt(0x000FFC00)) >> 10)); |
| c.z = Float(Int((*Pointer<UInt>(element) & UInt(0x3FF00000)) >> 20)); |
| c.w = Float(Int((*Pointer<UInt>(element) & UInt(0xC0000000)) >> 30)); |
| break; |
| case FORMAT_D16: |
| c.x = Float(Int((*Pointer<UShort>(element)))); |
| break; |
| case FORMAT_D24S8: |
| c.x = Float(Int((*Pointer<UInt>(element)))); |
| break; |
| case FORMAT_D32: |
| c.x = Float(Int((*Pointer<UInt>(element)))); |
| break; |
| case FORMAT_D32F_COMPLEMENTARY: |
| case FORMAT_D32FS8_COMPLEMENTARY: |
| c.x = 1.0f - *Pointer<Float>(element); |
| break; |
| case FORMAT_D32F: |
| case FORMAT_D32FS8: |
| case FORMAT_D32F_LOCKABLE: |
| case FORMAT_D32FS8_TEXTURE: |
| case FORMAT_D32F_SHADOW: |
| case FORMAT_D32FS8_SHADOW: |
| c.x = *Pointer<Float>(element); |
| break; |
| case FORMAT_S8: |
| c.x = Float(Int(*Pointer<Byte>(element))); |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Blitter::write(Float4 &c, Pointer<Byte> element, const State &state) |
| { |
| bool writeR = state.writeRed; |
| bool writeG = state.writeGreen; |
| bool writeB = state.writeBlue; |
| bool writeA = state.writeAlpha; |
| bool writeRGBA = writeR && writeG && writeB && writeA; |
| |
| switch(state.destFormat) |
| { |
| case FORMAT_L8: |
| *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); |
| break; |
| case FORMAT_A8: |
| if(writeA) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.w))); } |
| break; |
| case FORMAT_A8R8G8B8: |
| if(writeRGBA) |
| { |
| Short4 c0 = RoundShort4(c.zyxw); |
| *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); |
| } |
| else |
| { |
| if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } |
| } |
| break; |
| case FORMAT_A8B8G8R8: |
| case FORMAT_SRGB8_A8: |
| if(writeRGBA) |
| { |
| Short4 c0 = RoundShort4(c); |
| *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } |
| } |
| break; |
| case FORMAT_X8R8G8B8: |
| if(writeRGBA) |
| { |
| Short4 c0 = RoundShort4(c.zyxw) | Short4(0x0000, 0x0000, 0x0000, 0x00FF); |
| *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); |
| } |
| else |
| { |
| if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } |
| } |
| break; |
| case FORMAT_X8B8G8R8: |
| case FORMAT_SRGB8_X8: |
| if(writeRGBA) |
| { |
| Short4 c0 = RoundShort4(c) | Short4(0x0000, 0x0000, 0x0000, 0x00FF); |
| *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } |
| } |
| break; |
| case FORMAT_R8G8B8: |
| if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } |
| break; |
| case FORMAT_B8G8R8: |
| if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } |
| break; |
| case FORMAT_A32B32G32R32F: |
| if(writeRGBA) |
| { |
| *Pointer<Float4>(element) = c; |
| } |
| else |
| { |
| if(writeR) { *Pointer<Float>(element) = c.x; } |
| if(writeG) { *Pointer<Float>(element + 4) = c.y; } |
| if(writeB) { *Pointer<Float>(element + 8) = c.z; } |
| if(writeA) { *Pointer<Float>(element + 12) = c.w; } |
| } |
| break; |
| case FORMAT_X32B32G32R32F: |
| case FORMAT_X32B32G32R32F_UNSIGNED: |
| if(writeA) { *Pointer<Float>(element + 12) = 1.0f; } |
| case FORMAT_B32G32R32F: |
| if(writeR) { *Pointer<Float>(element) = c.x; } |
| if(writeG) { *Pointer<Float>(element + 4) = c.y; } |
| if(writeB) { *Pointer<Float>(element + 8) = c.z; } |
| break; |
| case FORMAT_G32R32F: |
| if(writeR && writeG) |
| { |
| *Pointer<Float2>(element) = Float2(c); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Float>(element) = c.x; } |
| if(writeG) { *Pointer<Float>(element + 4) = c.y; } |
| } |
| break; |
| case FORMAT_R32F: |
| if(writeR) { *Pointer<Float>(element) = c.x; } |
| break; |
| case FORMAT_A8B8G8R8I: |
| case FORMAT_A8B8G8R8_SNORM: |
| if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); } |
| case FORMAT_X8B8G8R8I: |
| case FORMAT_X8B8G8R8_SNORM: |
| if(writeA && (state.destFormat == FORMAT_X8B8G8R8I || state.destFormat == FORMAT_X8B8G8R8_SNORM)) |
| { |
| *Pointer<SByte>(element + 3) = SByte(0x7F); |
| } |
| if(writeB) { *Pointer<SByte>(element + 2) = SByte(RoundInt(Float(c.z))); } |
| case FORMAT_G8R8I: |
| case FORMAT_G8R8_SNORM: |
| if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); } |
| case FORMAT_R8I: |
| case FORMAT_R8_SNORM: |
| if(writeR) { *Pointer<SByte>(element) = SByte(RoundInt(Float(c.x))); } |
| break; |
| case FORMAT_A8B8G8R8UI: |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } |
| case FORMAT_X8B8G8R8UI: |
| if(writeA && (state.destFormat == FORMAT_X8B8G8R8UI)) |
| { |
| *Pointer<Byte>(element + 3) = Byte(0xFF); |
| } |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } |
| case FORMAT_G8R8UI: |
| case FORMAT_G8R8: |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| case FORMAT_R8UI: |
| case FORMAT_R8: |
| if(writeR) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); } |
| break; |
| case FORMAT_A16B16G16R16I: |
| if(writeRGBA) |
| { |
| *Pointer<Short4>(element) = Short4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } |
| if(writeA) { *Pointer<Short>(element + 6) = Short(RoundInt(Float(c.w))); } |
| } |
| break; |
| case FORMAT_X16B16G16R16I: |
| if(writeRGBA) |
| { |
| *Pointer<Short4>(element) = Short4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } |
| } |
| if(writeA) { *Pointer<Short>(element + 6) = Short(0x7F); } |
| break; |
| case FORMAT_G16R16I: |
| if(writeR && writeG) |
| { |
| *Pointer<Short2>(element) = Short2(Short4(RoundInt(c))); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } |
| } |
| break; |
| case FORMAT_R16I: |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } |
| break; |
| case FORMAT_A16B16G16R16UI: |
| case FORMAT_A16B16G16R16: |
| if(writeRGBA) |
| { |
| *Pointer<UShort4>(element) = UShort4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } |
| if(writeA) { *Pointer<UShort>(element + 6) = UShort(RoundInt(Float(c.w))); } |
| } |
| break; |
| case FORMAT_X16B16G16R16UI: |
| if(writeRGBA) |
| { |
| *Pointer<UShort4>(element) = UShort4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } |
| } |
| if(writeA) { *Pointer<UShort>(element + 6) = UShort(0xFF); } |
| break; |
| case FORMAT_G16R16UI: |
| case FORMAT_G16R16: |
| if(writeR && writeG) |
| { |
| *Pointer<UShort2>(element) = UShort2(UShort4(RoundInt(c))); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } |
| } |
| break; |
| case FORMAT_R16UI: |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } |
| break; |
| case FORMAT_A32B32G32R32I: |
| if(writeRGBA) |
| { |
| *Pointer<Int4>(element) = RoundInt(c); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } |
| if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } |
| if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } |
| if(writeA) { *Pointer<Int>(element + 12) = RoundInt(Float(c.w)); } |
| } |
| break; |
| case FORMAT_X32B32G32R32I: |
| if(writeRGBA) |
| { |
| *Pointer<Int4>(element) = RoundInt(c); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } |
| if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } |
| if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } |
| } |
| if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); } |
| break; |
| case FORMAT_G32R32I: |
| if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } |
| case FORMAT_R32I: |
| if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } |
| break; |
| case FORMAT_A32B32G32R32UI: |
| if(writeRGBA) |
| { |
| *Pointer<UInt4>(element) = UInt4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } |
| if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(RoundInt(Float(c.w))); } |
| } |
| break; |
| case FORMAT_X32B32G32R32UI: |
| if(writeRGBA) |
| { |
| *Pointer<UInt4>(element) = UInt4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } |
| } |
| if(writeA) { *Pointer<UInt4>(element + 12) = UInt4(0xFFFFFFFF); } |
| break; |
| case FORMAT_G32R32UI: |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } |
| case FORMAT_R32UI: |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } |
| break; |
| case FORMAT_R5G6B5: |
| if(writeR && writeG && writeB) |
| { |
| *Pointer<UShort>(element) = UShort(RoundInt(Float(c.z)) | |
| (RoundInt(Float(c.y)) << Int(5)) | |
| (RoundInt(Float(c.x)) << Int(11))); |
| } |
| else |
| { |
| unsigned short mask = (writeB ? 0x001F : 0x0000) | (writeG ? 0x07E0 : 0x0000) | (writeR ? 0xF800 : 0x0000); |
| unsigned short unmask = ~mask; |
| *Pointer<UShort>(element) = (*Pointer<UShort>(element) & UShort(unmask)) | |
| (UShort(RoundInt(Float(c.z)) | |
| (RoundInt(Float(c.y)) << Int(5)) | |
| (RoundInt(Float(c.x)) << Int(11))) & UShort(mask)); |
| } |
| break; |
| case FORMAT_A2B10G10R10: |
| case FORMAT_A2B10G10R10UI: |
| if(writeRGBA) |
| { |
| *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) | |
| (RoundInt(Float(c.y)) << 10) | |
| (RoundInt(Float(c.z)) << 20) | |
| (RoundInt(Float(c.w)) << 30)); |
| } |
| else |
| { |
| unsigned int mask = (writeA ? 0xC0000000 : 0x0000) | |
| (writeB ? 0x3FF00000 : 0x0000) | |
| (writeG ? 0x000FFC00 : 0x0000) | |
| (writeR ? 0x000003FF : 0x0000); |
| unsigned int unmask = ~mask; |
| *Pointer<UInt>(element) = (*Pointer<UInt>(element) & UInt(unmask)) | |
| (UInt(RoundInt(Float(c.x)) | |
| (RoundInt(Float(c.y)) << 10) | |
| (RoundInt(Float(c.z)) << 20) | |
| (RoundInt(Float(c.w)) << 30)) & UInt(mask)); |
| } |
| break; |
| case FORMAT_D16: |
| *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); |
| break; |
| case FORMAT_D24S8: |
| *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x))); |
| break; |
| case FORMAT_D32: |
| *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x))); |
| break; |
| case FORMAT_D32F_COMPLEMENTARY: |
| case FORMAT_D32FS8_COMPLEMENTARY: |
| *Pointer<Float>(element) = 1.0f - c.x; |
| break; |
| case FORMAT_D32F: |
| case FORMAT_D32FS8: |
| case FORMAT_D32F_LOCKABLE: |
| case FORMAT_D32FS8_TEXTURE: |
| case FORMAT_D32F_SHADOW: |
| case FORMAT_D32FS8_SHADOW: |
| *Pointer<Float>(element) = c.x; |
| break; |
| case FORMAT_S8: |
| *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); |
| break; |
| default: |
| return false; |
| } |
| return true; |
| } |
| |
| bool Blitter::read(Int4 &c, Pointer<Byte> element, const State &state) |
| { |
| c = Int4(0, 0, 0, 1); |
| |
| switch(state.sourceFormat) |
| { |
| case FORMAT_A8B8G8R8I: |
| c = Insert(c, Int(*Pointer<SByte>(element + 3)), 3); |
| case FORMAT_X8B8G8R8I: |
| c = Insert(c, Int(*Pointer<SByte>(element + 2)), 2); |
| case FORMAT_G8R8I: |
| c = Insert(c, Int(*Pointer<SByte>(element + 1)), 1); |
| case FORMAT_R8I: |
| c = Insert(c, Int(*Pointer<SByte>(element)), 0); |
| break; |
| case FORMAT_A8B8G8R8UI: |
| c = Insert(c, Int(*Pointer<Byte>(element + 3)), 3); |
| case FORMAT_X8B8G8R8UI: |
| c = Insert(c, Int(*Pointer<Byte>(element + 2)), 2); |
| case FORMAT_G8R8UI: |
| c = Insert(c, Int(*Pointer<Byte>(element + 1)), 1); |
| case FORMAT_R8UI: |
| c = Insert(c, Int(*Pointer<Byte>(element)), 0); |
| break; |
| case FORMAT_A16B16G16R16I: |
| c = Insert(c, Int(*Pointer<Short>(element + 6)), 3); |
| case FORMAT_X16B16G16R16I: |
| c = Insert(c, Int(*Pointer<Short>(element + 4)), 2); |
| case FORMAT_G16R16I: |
| c = Insert(c, Int(*Pointer<Short>(element + 2)), 1); |
| case FORMAT_R16I: |
| c = Insert(c, Int(*Pointer<Short>(element)), 0); |
| break; |
| case FORMAT_A16B16G16R16UI: |
| c = Insert(c, Int(*Pointer<UShort>(element + 6)), 3); |
| case FORMAT_X16B16G16R16UI: |
| c = Insert(c, Int(*Pointer<UShort>(element + 4)), 2); |
| case FORMAT_G16R16UI: |
| c = Insert(c, Int(*Pointer<UShort>(element + 2)), 1); |
| case FORMAT_R16UI: |
| c = Insert(c, Int(*Pointer<UShort>(element)), 0); |
| break; |
| case FORMAT_A32B32G32R32I: |
| case FORMAT_A32B32G32R32UI: |
| c = *Pointer<Int4>(element); |
| break; |
| case FORMAT_X32B32G32R32I: |
| case FORMAT_X32B32G32R32UI: |
| c = Insert(c, *Pointer<Int>(element + 8), 2); |
| case FORMAT_G32R32I: |
| case FORMAT_G32R32UI: |
| c = Insert(c, *Pointer<Int>(element + 4), 1); |
| case FORMAT_R32I: |
| case FORMAT_R32UI: |
| c = Insert(c, *Pointer<Int>(element), 0); |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Blitter::write(Int4 &c, Pointer<Byte> element, const State &state) |
| { |
| bool writeR = state.writeRed; |
| bool writeG = state.writeGreen; |
| bool writeB = state.writeBlue; |
| bool writeA = state.writeAlpha; |
| bool writeRGBA = writeR && writeG && writeB && writeA; |
| |
| switch(state.destFormat) |
| { |
| case FORMAT_A8B8G8R8I: |
| if(writeA) { *Pointer<SByte>(element + 3) = SByte(Extract(c, 3)); } |
| case FORMAT_X8B8G8R8I: |
| if(writeA && (state.destFormat != FORMAT_A8B8G8R8I)) |
| { |
| *Pointer<SByte>(element + 3) = SByte(0x7F); |
| } |
| if(writeB) { *Pointer<SByte>(element + 2) = SByte(Extract(c, 2)); } |
| case FORMAT_G8R8I: |
| if(writeG) { *Pointer<SByte>(element + 1) = SByte(Extract(c, 1)); } |
| case FORMAT_R8I: |
| if(writeR) { *Pointer<SByte>(element) = SByte(Extract(c, 0)); } |
| break; |
| case FORMAT_A8B8G8R8UI: |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(Extract(c, 3)); } |
| case FORMAT_X8B8G8R8UI: |
| if(writeA && (state.destFormat != FORMAT_A8B8G8R8UI)) |
| { |
| *Pointer<Byte>(element + 3) = Byte(0xFF); |
| } |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(Extract(c, 2)); } |
| case FORMAT_G8R8UI: |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(Extract(c, 1)); } |
| case FORMAT_R8UI: |
| if(writeR) { *Pointer<Byte>(element) = Byte(Extract(c, 0)); } |
| break; |
| case FORMAT_A16B16G16R16I: |
| if(writeA) { *Pointer<Short>(element + 6) = Short(Extract(c, 3)); } |
| case FORMAT_X16B16G16R16I: |
| if(writeA && (state.destFormat != FORMAT_A16B16G16R16I)) |
| { |
| *Pointer<Short>(element + 6) = Short(0x7FFF); |
| } |
| if(writeB) { *Pointer<Short>(element + 4) = Short(Extract(c, 2)); } |
| case FORMAT_G16R16I: |
| if(writeG) { *Pointer<Short>(element + 2) = Short(Extract(c, 1)); } |
| case FORMAT_R16I: |
| if(writeR) { *Pointer<Short>(element) = Short(Extract(c, 0)); } |
| break; |
| case FORMAT_A16B16G16R16UI: |
| if(writeA) { *Pointer<UShort>(element + 6) = UShort(Extract(c, 3)); } |
| case FORMAT_X16B16G16R16UI: |
| if(writeA && (state.destFormat != FORMAT_A16B16G16R16UI)) |
| { |
| *Pointer<UShort>(element + 6) = UShort(0xFFFF); |
| } |
| if(writeB) { *Pointer<UShort>(element + 4) = UShort(Extract(c, 2)); } |
| case FORMAT_G16R16UI: |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(Extract(c, 1)); } |
| case FORMAT_R16UI: |
| if(writeR) { *Pointer<UShort>(element) = UShort(Extract(c, 0)); } |
| break; |
| case FORMAT_A32B32G32R32I: |
| if(writeRGBA) |
| { |
| *Pointer<Int4>(element) = c; |
| } |
| else |
| { |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } |
| if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } |
| if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); } |
| if(writeA) { *Pointer<Int>(element + 12) = Extract(c, 3); } |
| } |
| break; |
| case FORMAT_X32B32G32R32I: |
| if(writeRGBA) |
| { |
| *Pointer<Int4>(element) = c; |
| } |
| else |
| { |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } |
| if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } |
| if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); } |
| } |
| if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); } |
| break; |
| case FORMAT_G32R32I: |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } |
| if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } |
| break; |
| case FORMAT_R32I: |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } |
| break; |
| case FORMAT_A32B32G32R32UI: |
| if(writeRGBA) |
| { |
| *Pointer<UInt4>(element) = As<UInt4>(c); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); } |
| if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(Extract(c, 3)); } |
| } |
| break; |
| case FORMAT_X32B32G32R32UI: |
| if(writeRGBA) |
| { |
| *Pointer<UInt4>(element) = As<UInt4>(c); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); } |
| } |
| if(writeA) { *Pointer<UInt>(element + 3) = UInt(0xFFFFFFFF); } |
| break; |
| case FORMAT_G32R32UI: |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } |
| break; |
| case FORMAT_R32UI: |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Blitter::GetScale(float4 &scale, Format format) |
| { |
| switch(format) |
| { |
| case FORMAT_L8: |
| case FORMAT_A8: |
| case FORMAT_A8R8G8B8: |
| case FORMAT_X8R8G8B8: |
| case FORMAT_R8: |
| case FORMAT_G8R8: |
| case FORMAT_R8G8B8: |
| case FORMAT_B8G8R8: |
| case FORMAT_X8B8G8R8: |
| case FORMAT_A8B8G8R8: |
| case FORMAT_SRGB8_X8: |
| case FORMAT_SRGB8_A8: |
| scale = vector(0xFF, 0xFF, 0xFF, 0xFF); |
| break; |
| case FORMAT_R8_SNORM: |
| case FORMAT_G8R8_SNORM: |
| case FORMAT_X8B8G8R8_SNORM: |
| case FORMAT_A8B8G8R8_SNORM: |
| scale = vector(0x7F, 0x7F, 0x7F, 0x7F); |
| break; |
| case FORMAT_A16B16G16R16: |
| scale = vector(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF); |
| break; |
| case FORMAT_R8I: |
| case FORMAT_R8UI: |
| case FORMAT_G8R8I: |
| case FORMAT_G8R8UI: |
| case FORMAT_X8B8G8R8I: |
| case FORMAT_X8B8G8R8UI: |
| case FORMAT_A8B8G8R8I: |
| case FORMAT_A8B8G8R8UI: |
| case FORMAT_R16I: |
| case FORMAT_R16UI: |
| case FORMAT_G16R16: |
| case FORMAT_G16R16I: |
| case FORMAT_G16R16UI: |
| case FORMAT_X16B16G16R16I: |
| case FORMAT_X16B16G16R16UI: |
| case FORMAT_A16B16G16R16I: |
| case FORMAT_A16B16G16R16UI: |
| case FORMAT_R32I: |
| case FORMAT_R32UI: |
| case FORMAT_G32R32I: |
| case FORMAT_G32R32UI: |
| case FORMAT_X32B32G32R32I: |
| case FORMAT_X32B32G32R32UI: |
| case FORMAT_A32B32G32R32I: |
| case FORMAT_A32B32G32R32UI: |
| case FORMAT_A32B32G32R32F: |
| case FORMAT_X32B32G32R32F: |
| case FORMAT_X32B32G32R32F_UNSIGNED: |
| case FORMAT_B32G32R32F: |
| case FORMAT_G32R32F: |
| case FORMAT_R32F: |
| case FORMAT_A2B10G10R10UI: |
| scale = vector(1.0f, 1.0f, 1.0f, 1.0f); |
| break; |
| case FORMAT_R5G6B5: |
| scale = vector(0x1F, 0x3F, 0x1F, 1.0f); |
| break; |
| case FORMAT_A2B10G10R10: |
| scale = vector(0x3FF, 0x3FF, 0x3FF, 0x03); |
| break; |
| case FORMAT_D16: |
| scale = vector(0xFFFF, 0.0f, 0.0f, 0.0f); |
| break; |
| case FORMAT_D24S8: |
| scale = vector(0xFFFFFF, 0.0f, 0.0f, 0.0f); |
| break; |
| case FORMAT_D32: |
| scale = vector(static_cast<float>(0xFFFFFFFF), 0.0f, 0.0f, 0.0f); |
| break; |
| case FORMAT_D32F: |
| case FORMAT_D32FS8: |
| case FORMAT_D32F_COMPLEMENTARY: |
| case FORMAT_D32FS8_COMPLEMENTARY: |
| case FORMAT_D32F_LOCKABLE: |
| case FORMAT_D32FS8_TEXTURE: |
| case FORMAT_D32F_SHADOW: |
| case FORMAT_D32FS8_SHADOW: |
| case FORMAT_S8: |
| scale = vector(1.0f, 1.0f, 1.0f, 1.0f); |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Blitter::ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled) |
| { |
| float4 scale, unscale; |
| if(state.clearOperation && |
| Surface::isNonNormalizedInteger(state.sourceFormat) && |
| !Surface::isNonNormalizedInteger(state.destFormat)) |
| { |
| // If we're clearing a buffer from an int or uint color into a normalized color, |
| // then the whole range of the int or uint color must be scaled between 0 and 1. |
| switch(state.sourceFormat) |
| { |
| case FORMAT_A32B32G32R32I: |
| unscale = replicate(static_cast<float>(0x7FFFFFFF)); |
| break; |
| case FORMAT_A32B32G32R32UI: |
| unscale = replicate(static_cast<float>(0xFFFFFFFF)); |
| break; |
| default: |
| return false; |
| } |
| } |
| else if(!GetScale(unscale, state.sourceFormat)) |
| { |
| return false; |
| } |
| |
| if(!GetScale(scale, state.destFormat)) |
| { |
| return false; |
| } |
| |
| bool srcSRGB = Surface::isSRGBformat(state.sourceFormat); |
| bool dstSRGB = Surface::isSRGBformat(state.destFormat); |
| |
| if(state.convertSRGB && ((srcSRGB && !preScaled) || dstSRGB)) // One of the formats is sRGB encoded. |
| { |
| value *= preScaled ? Float4(1.0f / scale.x, 1.0f / scale.y, 1.0f / scale.z, 1.0f / scale.w) : // Unapply scale |
| Float4(1.0f / unscale.x, 1.0f / unscale.y, 1.0f / unscale.z, 1.0f / unscale.w); // Apply unscale |
| value = (srcSRGB && !preScaled) ? sRGBtoLinear(value) : LinearToSRGB(value); |
| value *= Float4(scale.x, scale.y, scale.z, scale.w); // Apply scale |
| } |
| else if(unscale != scale) |
| { |
| value *= Float4(scale.x / unscale.x, scale.y / unscale.y, scale.z / unscale.z, scale.w / unscale.w); |
| } |
| |
| if(state.destFormat == FORMAT_X32B32G32R32F_UNSIGNED) |
| { |
| value = Max(value, Float4(0.0f)); // TODO: Only necessary if source is signed. |
| } |
| else if(Surface::isFloatFormat(state.sourceFormat) && !Surface::isFloatFormat(state.destFormat)) |
| { |
| value = Min(value, Float4(scale.x, scale.y, scale.z, scale.w)); |
| |
| value = Max(value, Float4(Surface::isUnsignedComponent(state.destFormat, 0) ? 0.0f : -scale.x, |
| Surface::isUnsignedComponent(state.destFormat, 1) ? 0.0f : -scale.y, |
| Surface::isUnsignedComponent(state.destFormat, 2) ? 0.0f : -scale.z, |
| Surface::isUnsignedComponent(state.destFormat, 3) ? 0.0f : -scale.w)); |
| } |
| |
| return true; |
| } |
| |
| Int Blitter::ComputeOffset(Int &x, Int &y, Int &pitchB, int bytes, bool quadLayout) |
| { |
| if(!quadLayout) |
| { |
| return y * pitchB + x * bytes; |
| } |
| else |
| { |
| // (x & ~1) * 2 + (x & 1) == (x - (x & 1)) * 2 + (x & 1) == x * 2 - (x & 1) * 2 + (x & 1) == x * 2 - (x & 1) |
| return (y & Int(~1)) * pitchB + |
| ((y & Int(1)) * 2 + x * 2 - (x & Int(1))) * bytes; |
| } |
| } |
| |
| Float4 Blitter::LinearToSRGB(Float4 &c) |
| { |
| Float4 lc = Min(c, Float4(0.0031308f)) * Float4(12.92f); |
| Float4 ec = Float4(1.055f) * power(c, Float4(1.0f / 2.4f)) - Float4(0.055f); |
| |
| Float4 s = c; |
| s.xyz = Max(lc, ec); |
| |
| return s; |
| } |
| |
| Float4 Blitter::sRGBtoLinear(Float4 &c) |
| { |
| Float4 lc = c * Float4(1.0f / 12.92f); |
| Float4 ec = power((c + Float4(0.055f)) * Float4(1.0f / 1.055f), Float4(2.4f)); |
| |
| Int4 linear = CmpLT(c, Float4(0.04045f)); |
| |
| Float4 s = c; |
| s.xyz = As<Float4>((linear & As<Int4>(lc)) | (~linear & As<Int4>(ec))); // FIXME: IfThenElse() |
| |
| return s; |
| } |
| |
| Routine *Blitter::generate(const State &state) |
| { |
| Function<Void(Pointer<Byte>)> function; |
| { |
| Pointer<Byte> blit(function.Arg<0>()); |
| |
| Pointer<Byte> source = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,source)); |
| Pointer<Byte> dest = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,dest)); |
| Int sPitchB = *Pointer<Int>(blit + OFFSET(BlitData,sPitchB)); |
| Int dPitchB = *Pointer<Int>(blit + OFFSET(BlitData,dPitchB)); |
| |
| Float x0 = *Pointer<Float>(blit + OFFSET(BlitData,x0)); |
| Float y0 = *Pointer<Float>(blit + OFFSET(BlitData,y0)); |
| Float w = *Pointer<Float>(blit + OFFSET(BlitData,w)); |
| Float h = *Pointer<Float>(blit + OFFSET(BlitData,h)); |
| |
| Int x0d = *Pointer<Int>(blit + OFFSET(BlitData,x0d)); |
| Int x1d = *Pointer<Int>(blit + OFFSET(BlitData,x1d)); |
| Int y0d = *Pointer<Int>(blit + OFFSET(BlitData,y0d)); |
| Int y1d = *Pointer<Int>(blit + OFFSET(BlitData,y1d)); |
| |
| Int sWidth = *Pointer<Int>(blit + OFFSET(BlitData,sWidth)); |
| Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData,sHeight)); |
| |
| bool intSrc = Surface::isNonNormalizedInteger(state.sourceFormat); |
| bool intDst = Surface::isNonNormalizedInteger(state.destFormat); |
| bool intBoth = intSrc && intDst; |
| bool srcQuadLayout = Surface::hasQuadLayout(state.sourceFormat); |
| bool dstQuadLayout = Surface::hasQuadLayout(state.destFormat); |
| int srcBytes = Surface::bytes(state.sourceFormat); |
| int dstBytes = Surface::bytes(state.destFormat); |
| |
| bool hasConstantColorI = false; |
| Int4 constantColorI; |
| bool hasConstantColorF = false; |
| Float4 constantColorF; |
| if(state.clearOperation) |
| { |
| if(intBoth) // Integer types |
| { |
| if(!read(constantColorI, source, state)) |
| { |
| return nullptr; |
| } |
| hasConstantColorI = true; |
| } |
| else |
| { |
| if(!read(constantColorF, source, state)) |
| { |
| return nullptr; |
| } |
| hasConstantColorF = true; |
| |
| if(!ApplyScaleAndClamp(constantColorF, state)) |
| { |
| return nullptr; |
| } |
| } |
| } |
| |
| Float y = y0; |
| |
| For(Int j = y0d, j < y1d, j++) |
| { |
| Float x = x0; |
| Pointer<Byte> destLine = dest + (dstQuadLayout ? j & Int(~1) : RValue<Int>(j)) * dPitchB; |
| |
| For(Int i = x0d, i < x1d, i++) |
| { |
| Pointer<Byte> d = destLine + (dstQuadLayout ? (((j & Int(1)) << 1) + (i * 2) - (i & Int(1))) : RValue<Int>(i)) * dstBytes; |
| |
| if(hasConstantColorI) |
| { |
| if(!write(constantColorI, d, state)) |
| { |
| return nullptr; |
| } |
| } |
| else if(hasConstantColorF) |
| { |
| for(int s = 0; s < state.destSamples; s++) |
| { |
| if(!write(constantColorF, d, state)) |
| { |
| return nullptr; |
| } |
| |
| d += *Pointer<Int>(blit + OFFSET(BlitData, dSliceB)); |
| } |
| } |
| else if(intBoth) // Integer types do not support filtering |
| { |
| Int4 color; // When both formats are true integer types, we don't go to float to avoid losing precision |
| Int X = Int(x); |
| Int Y = Int(y); |
| |
| if(state.clampToEdge) |
| { |
| X = Clamp(X, 0, sWidth - 1); |
| Y = Clamp(Y, 0, sHeight - 1); |
| } |
| |
| Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); |
| |
| if(!read(color, s, state)) |
| { |
| return nullptr; |
| } |
| |
| if(!write(color, d, state)) |
| { |
| return nullptr; |
| } |
| } |
| else |
| { |
| Float4 color; |
| |
| bool preScaled = false; |
| if(!state.filter || intSrc) |
| { |
| Int X = Int(x); |
| Int Y = Int(y); |
| |
| if(state.clampToEdge) |
| { |
| X = Clamp(X, 0, sWidth - 1); |
| Y = Clamp(Y, 0, sHeight - 1); |
| } |
| |
| Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); |
| |
| if(!read(color, s, state)) |
| { |
| return nullptr; |
| } |
| } |
| else // Bilinear filtering |
| { |
| Float X = x; |
| Float Y = y; |
| |
| if(state.clampToEdge) |
| { |
| X = Min(Max(x, 0.5f), Float(sWidth) - 0.5f); |
| Y = Min(Max(y, 0.5f), Float(sHeight) - 0.5f); |
| } |
| |
| Float x0 = X - 0.5f; |
| Float y0 = Y - 0.5f; |
| |
| Int X0 = Max(Int(x0), 0); |
| Int Y0 = Max(Int(y0), 0); |
| |
| Int X1 = X0 + 1; |
| Int Y1 = Y0 + 1; |
| X1 = IfThenElse(X1 >= sWidth, X0, X1); |
| Y1 = IfThenElse(Y1 >= sHeight, Y0, Y1); |
| |
| Pointer<Byte> s00 = source + ComputeOffset(X0, Y0, sPitchB, srcBytes, srcQuadLayout); |
| Pointer<Byte> s01 = source + ComputeOffset(X1, Y0, sPitchB, srcBytes, srcQuadLayout); |
| Pointer<Byte> s10 = source + ComputeOffset(X0, Y1, sPitchB, srcBytes, srcQuadLayout); |
| Pointer<Byte> s11 = source + ComputeOffset(X1, Y1, sPitchB, srcBytes, srcQuadLayout); |
| |
| Float4 c00; if(!read(c00, s00, state)) return nullptr; |
| Float4 c01; if(!read(c01, s01, state)) return nullptr; |
| Float4 c10; if(!read(c10, s10, state)) return nullptr; |
| Float4 c11; if(!read(c11, s11, state)) return nullptr; |
| |
| if(state.convertSRGB && Surface::isSRGBformat(state.sourceFormat)) // sRGB -> RGB |
| { |
| if(!ApplyScaleAndClamp(c00, state)) return nullptr; |
| if(!ApplyScaleAndClamp(c01, state)) return nullptr; |
| if(!ApplyScaleAndClamp(c10, state)) return nullptr; |
| if(!ApplyScaleAndClamp(c11, state)) return nullptr; |
| preScaled = true; |
| } |
| |
| Float4 fx = Float4(x0 - Float(X0)); |
| Float4 fy = Float4(y0 - Float(Y0)); |
| Float4 ix = Float4(1.0f) - fx; |
| Float4 iy = Float4(1.0f) - fy; |
| |
| color = (c00 * ix + c01 * fx) * iy + |
| (c10 * ix + c11 * fx) * fy; |
| } |
| |
| if(!ApplyScaleAndClamp(color, state, preScaled)) |
| { |
| return nullptr; |
| } |
| |
| for(int s = 0; s < state.destSamples; s++) |
| { |
| if(!write(color, d, state)) |
| { |
| return nullptr; |
| } |
| |
| d += *Pointer<Int>(blit + OFFSET(BlitData,dSliceB)); |
| } |
| } |
| |
| if(!state.clearOperation) { x += w; } |
| } |
| |
| if(!state.clearOperation) { y += h; } |
| } |
| } |
| |
| return function(L"BlitRoutine"); |
| } |
| |
| bool Blitter::blitReactor(Surface *source, const SliceRectF &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options &options) |
| { |
| ASSERT(!options.clearOperation || ((source->getWidth() == 1) && (source->getHeight() == 1) && (source->getDepth() == 1))); |
| |
| Rect dRect = destRect; |
| RectF sRect = sourceRect; |
| if(destRect.x0 > destRect.x1) |
| { |
| swap(dRect.x0, dRect.x1); |
| swap(sRect.x0, sRect.x1); |
| } |
| if(destRect.y0 > destRect.y1) |
| { |
| swap(dRect.y0, dRect.y1); |
| swap(sRect.y0, sRect.y1); |
| } |
| |
| State state(options); |
| state.clampToEdge = (sourceRect.x0 < 0.0f) || |
| (sourceRect.y0 < 0.0f) || |
| (sourceRect.x1 > (float)source->getWidth()) || |
| (sourceRect.y1 > (float)source->getHeight()); |
| |
| bool useSourceInternal = !source->isExternalDirty(); |
| bool useDestInternal = !dest->isExternalDirty(); |
| bool isStencil = options.useStencil; |
| |
| state.sourceFormat = isStencil ? source->getStencilFormat() : source->getFormat(useSourceInternal); |
| state.destFormat = isStencil ? dest->getStencilFormat() : dest->getFormat(useDestInternal); |
| state.destSamples = dest->getSamples(); |
| |
| criticalSection.lock(); |
| Routine *blitRoutine = blitCache->query(state); |
| |
| if(!blitRoutine) |
| { |
| blitRoutine = generate(state); |
| |
| if(!blitRoutine) |
| { |
| criticalSection.unlock(); |
| return false; |
| } |
| |
| blitCache->add(state, blitRoutine); |
| } |
| |
| criticalSection.unlock(); |
| |
| void (*blitFunction)(const BlitData *data) = (void(*)(const BlitData*))blitRoutine->getEntry(); |
| |
| BlitData data; |
| |
| bool isRGBA = options.writeMask == 0xF; |
| bool isEntireDest = dest->isEntire(destRect); |
| |
| data.source = isStencil ? source->lockStencil(0, 0, 0, sw::PUBLIC) : |
| source->lock(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC, useSourceInternal); |
| data.dest = isStencil ? dest->lockStencil(0, 0, 0, sw::PUBLIC) : |
| dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_READWRITE, sw::PUBLIC, useDestInternal); |
| data.sPitchB = isStencil ? source->getStencilPitchB() : source->getPitchB(useSourceInternal); |
| data.dPitchB = isStencil ? dest->getStencilPitchB() : dest->getPitchB(useDestInternal); |
| data.dSliceB = isStencil ? dest->getStencilSliceB() : dest->getSliceB(useDestInternal); |
| |
| data.w = sRect.width() / dRect.width(); |
| data.h = sRect.height() / dRect.height(); |
| data.x0 = sRect.x0 + 0.5f * data.w; |
| data.y0 = sRect.y0 + 0.5f * data.h; |
| |
| data.x0d = dRect.x0; |
| data.x1d = dRect.x1; |
| data.y0d = dRect.y0; |
| data.y1d = dRect.y1; |
| |
| data.sWidth = source->getWidth(); |
| data.sHeight = source->getHeight(); |
| |
| blitFunction(&data); |
| |
| if(isStencil) |
| { |
| source->unlockStencil(); |
| dest->unlockStencil(); |
| } |
| else |
| { |
| source->unlock(useSourceInternal); |
| dest->unlock(useDestInternal); |
| } |
| |
| return true; |
| } |
| } |