| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_PixelProcessor_hpp | |
| #define sw_PixelProcessor_hpp | |
| #include "Color.hpp" | |
| #include "Context.hpp" | |
| #include "Memset.hpp" | |
| #include "RoutineCache.hpp" | |
| namespace sw | |
| { | |
| class PixelShader; | |
| class Rasterizer; | |
| struct Texture; | |
| struct DrawData; | |
| struct Primitive; | |
| using RasterizerFunction = FunctionT<void(const Primitive* primitive, int count, int cluster, int clusterCount, DrawData* draw)>; | |
| class PixelProcessor | |
| { | |
| public: | |
| struct States : Memset<States> | |
| { | |
| // Same as VkStencilOpState, but with no reference, as it's not part of the state | |
| // (it doesn't require a different program to be generated) | |
| struct StencilOpState | |
| { | |
| VkStencilOp failOp; | |
| VkStencilOp passOp; | |
| VkStencilOp depthFailOp; | |
| VkCompareOp compareOp; | |
| uint32_t compareMask; | |
| uint32_t writeMask; | |
| void operator=(const VkStencilOpState &rhs) | |
| { | |
| failOp = rhs.failOp; | |
| passOp = rhs.passOp; | |
| depthFailOp = rhs.depthFailOp; | |
| compareOp = rhs.compareOp; | |
| compareMask = rhs.compareMask; | |
| writeMask = rhs.writeMask; | |
| } | |
| }; | |
| States() : Memset(this, 0) {} | |
| uint32_t computeHash(); | |
| uint64_t shaderID; | |
| VkCompareOp depthCompareMode; | |
| bool depthWriteEnable; | |
| bool quadLayoutDepthBuffer; | |
| bool stencilActive; | |
| StencilOpState frontStencil; | |
| StencilOpState backStencil; | |
| bool depthTestActive; | |
| bool occlusionEnabled; | |
| bool perspective; | |
| bool depthClamp; | |
| BlendState blendState[RENDERTARGETS]; | |
| unsigned int colorWriteMask; | |
| VkFormat targetFormat[RENDERTARGETS]; | |
| unsigned int multiSample; | |
| unsigned int multiSampleMask; | |
| bool alphaToCoverage; | |
| bool centroid; | |
| VkFrontFace frontFace; | |
| VkFormat depthFormat; | |
| }; | |
| struct State : States | |
| { | |
| bool operator==(const State &state) const; | |
| int colorWriteActive(int index) const | |
| { | |
| return (colorWriteMask >> (index * 4)) & 0xF; | |
| } | |
| uint32_t hash; | |
| }; | |
| struct Stencil | |
| { | |
| int64_t testMaskQ; | |
| int64_t referenceMaskedQ; | |
| int64_t referenceMaskedSignedQ; | |
| int64_t writeMaskQ; | |
| int64_t invWriteMaskQ; | |
| int64_t referenceQ; | |
| void set(int reference, int testMask, int writeMask) | |
| { | |
| referenceQ = replicate(reference); | |
| testMaskQ = replicate(testMask); | |
| writeMaskQ = replicate(writeMask); | |
| invWriteMaskQ = ~writeMaskQ; | |
| referenceMaskedQ = referenceQ & testMaskQ; | |
| referenceMaskedSignedQ = replicate(((reference & testMask) + 0x80) & 0xFF); | |
| } | |
| static int64_t replicate(int b) | |
| { | |
| int64_t w = b & 0xFF; | |
| return (w << 0) | (w << 8) | (w << 16) | (w << 24) | (w << 32) | (w << 40) | (w << 48) | (w << 56); | |
| } | |
| }; | |
| struct Factor | |
| { | |
| word4 alphaReference4; | |
| word4 blendConstant4W[4]; | |
| float4 blendConstant4F[4]; | |
| word4 invBlendConstant4W[4]; | |
| float4 invBlendConstant4F[4]; | |
| }; | |
| public: | |
| using RoutineType = RasterizerFunction::RoutineType; | |
| PixelProcessor(); | |
| virtual ~PixelProcessor(); | |
| void setBlendConstant(const Color<float> &blendConstant); | |
| protected: | |
| const State update(const Context* context) const; | |
| RoutineType routine(const State &state, vk::PipelineLayout const *pipelineLayout, | |
| SpirvShader const *pixelShader, const vk::DescriptorSet::Bindings &descriptorSets); | |
| void setRoutineCacheSize(int routineCacheSize); | |
| // Other semi-constants | |
| Factor factor; | |
| private: | |
| using RoutineCacheType = RoutineCacheT<State, RasterizerFunction::CFunctionType>; | |
| RoutineCacheType *routineCache; | |
| }; | |
| } | |
| #endif // sw_PixelProcessor_hpp |