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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_SHADER_MODULE_HPP_
#define VK_SHADER_MODULE_HPP_
#include "VkObject.hpp"
#include "Pipeline/SpirvBinary.hpp"
#include <atomic>
namespace vk {
class ShaderModule : public Object<ShaderModule, VkShaderModule>
{
public:
ShaderModule(const VkShaderModuleCreateInfo *pCreateInfo, void *mem);
static size_t ComputeRequiredAllocationSize(const VkShaderModuleCreateInfo *pCreateInfo);
const sw::SpirvBinary &getBinary() const { return binary; }
uint32_t getSerialID() const { return serialID; }
static uint32_t nextSerialID() { return serialCounter++; }
private:
const uint32_t serialID;
static std::atomic<uint32_t> serialCounter;
sw::SpirvBinary binary;
};
static inline ShaderModule *Cast(VkShaderModule object)
{
return ShaderModule::Cast(object);
}
} // namespace vk
#endif // VK_SHADER_MODULE_HPP_