| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Texture.cpp: Implements the Texture class and its derived classes |
| // Texture2D, TextureCubeMap, Texture3D and Texture2DArray. Implements GL texture objects |
| // and related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| |
| #include "Texture.h" |
| |
| #include "main.h" |
| #include "mathutil.h" |
| #include "Framebuffer.h" |
| #include "Device.hpp" |
| #include "Sampler.h" |
| #include "Shader.h" |
| #include "libEGL/Display.h" |
| #include "common/Surface.hpp" |
| #include "common/debug.h" |
| |
| #include <algorithm> |
| |
| namespace es2 |
| { |
| |
| egl::Image*& ImageLevels::getNullImage() |
| { |
| static egl::Image* nullImage; |
| nullImage = nullptr; |
| return nullImage; |
| } |
| |
| Texture::Texture(GLuint name) : egl::Texture(name) |
| { |
| mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| mMagFilter = GL_LINEAR; |
| mWrapS = GL_REPEAT; |
| mWrapT = GL_REPEAT; |
| mWrapR = GL_REPEAT; |
| mMaxAnisotropy = 1.0f; |
| mBaseLevel = 0; |
| mCompareFunc = GL_LEQUAL; |
| mCompareMode = GL_NONE; |
| mImmutableFormat = GL_FALSE; |
| mImmutableLevels = 0; |
| mMaxLevel = 1000; |
| mMaxLOD = 1000; |
| mMinLOD = -1000; |
| mSwizzleR = GL_RED; |
| mSwizzleG = GL_GREEN; |
| mSwizzleB = GL_BLUE; |
| mSwizzleA = GL_ALPHA; |
| |
| resource = new sw::Resource(0); |
| } |
| |
| Texture::~Texture() |
| { |
| resource->destruct(); |
| } |
| |
| sw::Resource *Texture::getResource() const |
| { |
| return resource; |
| } |
| |
| // Returns true on successful filter state update (valid enum parameter) |
| bool Texture::setMinFilter(GLenum filter) |
| { |
| switch(filter) |
| { |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB)) |
| { |
| return false; |
| } |
| // Fall through |
| case GL_NEAREST: |
| case GL_LINEAR: |
| mMinFilter = filter; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| // Returns true on successful filter state update (valid enum parameter) |
| bool Texture::setMagFilter(GLenum filter) |
| { |
| switch(filter) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| mMagFilter = filter; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| // Returns true on successful wrap state update (valid enum parameter) |
| bool Texture::setWrapS(GLenum wrap) |
| { |
| switch(wrap) |
| { |
| case GL_REPEAT: |
| case GL_MIRRORED_REPEAT: |
| if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB)) |
| { |
| return false; |
| } |
| // Fall through |
| case GL_CLAMP_TO_EDGE: |
| mWrapS = wrap; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| // Returns true on successful wrap state update (valid enum parameter) |
| bool Texture::setWrapT(GLenum wrap) |
| { |
| switch(wrap) |
| { |
| case GL_REPEAT: |
| case GL_MIRRORED_REPEAT: |
| if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB)) |
| { |
| return false; |
| } |
| // Fall through |
| case GL_CLAMP_TO_EDGE: |
| mWrapT = wrap; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| // Returns true on successful wrap state update (valid enum parameter) |
| bool Texture::setWrapR(GLenum wrap) |
| { |
| switch(wrap) |
| { |
| case GL_REPEAT: |
| case GL_MIRRORED_REPEAT: |
| if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB)) |
| { |
| return false; |
| } |
| // Fall through |
| case GL_CLAMP_TO_EDGE: |
| mWrapR = wrap; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| // Returns true on successful max anisotropy update (valid anisotropy value) |
| bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) |
| { |
| textureMaxAnisotropy = std::min(textureMaxAnisotropy, MAX_TEXTURE_MAX_ANISOTROPY); |
| |
| if(textureMaxAnisotropy < 1.0f) |
| { |
| return false; |
| } |
| |
| if(mMaxAnisotropy != textureMaxAnisotropy) |
| { |
| mMaxAnisotropy = textureMaxAnisotropy; |
| } |
| |
| return true; |
| } |
| |
| bool Texture::setBaseLevel(GLint baseLevel) |
| { |
| if(baseLevel < 0) |
| { |
| return false; |
| } |
| |
| mBaseLevel = baseLevel; |
| return true; |
| } |
| |
| bool Texture::setCompareFunc(GLenum compareFunc) |
| { |
| switch(compareFunc) |
| { |
| case GL_LEQUAL: |
| case GL_GEQUAL: |
| case GL_LESS: |
| case GL_GREATER: |
| case GL_EQUAL: |
| case GL_NOTEQUAL: |
| case GL_ALWAYS: |
| case GL_NEVER: |
| mCompareFunc = compareFunc; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool Texture::setCompareMode(GLenum compareMode) |
| { |
| switch(compareMode) |
| { |
| case GL_COMPARE_REF_TO_TEXTURE: |
| case GL_NONE: |
| mCompareMode = compareMode; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| void Texture::makeImmutable(GLsizei levels) |
| { |
| mImmutableFormat = GL_TRUE; |
| mImmutableLevels = levels; |
| } |
| |
| bool Texture::setMaxLevel(GLint maxLevel) |
| { |
| mMaxLevel = maxLevel; |
| return true; |
| } |
| |
| bool Texture::setMaxLOD(GLfloat maxLOD) |
| { |
| mMaxLOD = maxLOD; |
| return true; |
| } |
| |
| bool Texture::setMinLOD(GLfloat minLOD) |
| { |
| mMinLOD = minLOD; |
| return true; |
| } |
| |
| bool Texture::setSwizzleR(GLenum swizzleR) |
| { |
| switch(swizzleR) |
| { |
| case GL_RED: |
| case GL_GREEN: |
| case GL_BLUE: |
| case GL_ALPHA: |
| case GL_ZERO: |
| case GL_ONE: |
| mSwizzleR = swizzleR; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool Texture::setSwizzleG(GLenum swizzleG) |
| { |
| switch(swizzleG) |
| { |
| case GL_RED: |
| case GL_GREEN: |
| case GL_BLUE: |
| case GL_ALPHA: |
| case GL_ZERO: |
| case GL_ONE: |
| mSwizzleG = swizzleG; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool Texture::setSwizzleB(GLenum swizzleB) |
| { |
| switch(swizzleB) |
| { |
| case GL_RED: |
| case GL_GREEN: |
| case GL_BLUE: |
| case GL_ALPHA: |
| case GL_ZERO: |
| case GL_ONE: |
| mSwizzleB = swizzleB; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool Texture::setSwizzleA(GLenum swizzleA) |
| { |
| switch(swizzleA) |
| { |
| case GL_RED: |
| case GL_GREEN: |
| case GL_BLUE: |
| case GL_ALPHA: |
| case GL_ZERO: |
| case GL_ONE: |
| mSwizzleA = swizzleA; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| GLsizei Texture::getDepth(GLenum target, GLint level) const |
| { |
| return 1; |
| } |
| |
| egl::Image *Texture::createSharedImage(GLenum target, unsigned int level) |
| { |
| egl::Image *image = getRenderTarget(target, level); // Increments reference count |
| |
| if(image) |
| { |
| image->markShared(); |
| } |
| |
| return image; |
| } |
| |
| void Texture::setImage(GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels, egl::Image *image) |
| { |
| if(pixels && image) |
| { |
| GLsizei depth = (getTarget() == GL_TEXTURE_3D_OES || getTarget() == GL_TEXTURE_2D_ARRAY) ? image->getDepth() : 1; |
| image->loadImageData(0, 0, 0, image->getWidth(), image->getHeight(), depth, format, type, unpackParameters, pixels); |
| } |
| } |
| |
| void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image) |
| { |
| if(pixels && image && (imageSize > 0)) // imageSize's correlation to width and height is already validated with gl::ComputeCompressedSize() at the API level |
| { |
| GLsizei depth = (getTarget() == GL_TEXTURE_3D_OES || getTarget() == GL_TEXTURE_2D_ARRAY) ? image->getDepth() : 1; |
| image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), depth, imageSize, pixels); |
| } |
| } |
| |
| void Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels, egl::Image *image) |
| { |
| if(!image) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(pixels && width > 0 && height > 0 && depth > 0) |
| { |
| image->loadImageData(xoffset, yoffset, zoffset, width, height, depth, format, type, unpackParameters, pixels); |
| } |
| } |
| |
| void Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels, egl::Image *image) |
| { |
| if(!image) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(pixels && (imageSize > 0)) // imageSize's correlation to width and height is already validated with gl::ComputeCompressedSize() at the API level |
| { |
| image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, imageSize, pixels); |
| } |
| } |
| |
| bool Texture::copy(egl::Image *source, const sw::SliceRect &sourceRect, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest) |
| { |
| Device *device = getDevice(); |
| |
| sw::SliceRect destRect(xoffset, yoffset, xoffset + (sourceRect.x1 - sourceRect.x0), yoffset + (sourceRect.y1 - sourceRect.y0), zoffset); |
| sw::SliceRectF sourceRectF(static_cast<float>(sourceRect.x0), |
| static_cast<float>(sourceRect.y0), |
| static_cast<float>(sourceRect.x1), |
| static_cast<float>(sourceRect.y1), |
| sourceRect.slice); |
| bool success = device->stretchRect(source, &sourceRectF, dest, &destRect, Device::ALL_BUFFERS); |
| |
| if(!success) |
| { |
| return error(GL_OUT_OF_MEMORY, false); |
| } |
| |
| return true; |
| } |
| |
| bool Texture::isMipmapFiltered(Sampler *sampler) const |
| { |
| GLenum minFilter = sampler ? sampler->getMinFilter() : mMinFilter; |
| |
| switch(minFilter) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| return false; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| return true; |
| default: UNREACHABLE(minFilter); |
| } |
| |
| return false; |
| } |
| |
| Texture2D::Texture2D(GLuint name) : Texture(name) |
| { |
| mSurface = nullptr; |
| |
| mColorbufferProxy = nullptr; |
| mProxyRefs = 0; |
| } |
| |
| Texture2D::~Texture2D() |
| { |
| image.unbind(this); |
| |
| if(mSurface) |
| { |
| mSurface->setBoundTexture(nullptr); |
| mSurface = nullptr; |
| } |
| |
| mColorbufferProxy = nullptr; |
| } |
| |
| // We need to maintain a count of references to renderbuffers acting as |
| // proxies for this texture, so that we do not attempt to use a pointer |
| // to a renderbuffer proxy which has been deleted. |
| void Texture2D::addProxyRef(const Renderbuffer *proxy) |
| { |
| mProxyRefs++; |
| } |
| |
| void Texture2D::releaseProxy(const Renderbuffer *proxy) |
| { |
| if(mProxyRefs > 0) |
| { |
| mProxyRefs--; |
| } |
| |
| if(mProxyRefs == 0) |
| { |
| mColorbufferProxy = nullptr; |
| } |
| } |
| |
| void Texture2D::sweep() |
| { |
| int imageCount = 0; |
| |
| for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| if(image[i] && image[i]->isChildOf(this)) |
| { |
| if(!image[i]->hasSingleReference()) |
| { |
| return; |
| } |
| |
| imageCount++; |
| } |
| } |
| |
| if(imageCount == referenceCount) |
| { |
| destroy(); |
| } |
| } |
| |
| GLenum Texture2D::getTarget() const |
| { |
| return GL_TEXTURE_2D; |
| } |
| |
| GLsizei Texture2D::getWidth(GLenum target, GLint level) const |
| { |
| ASSERT(target == getTarget()); |
| return image[level] ? image[level]->getWidth() : 0; |
| } |
| |
| GLsizei Texture2D::getHeight(GLenum target, GLint level) const |
| { |
| ASSERT(target == getTarget()); |
| return image[level] ? image[level]->getHeight() : 0; |
| } |
| |
| GLint Texture2D::getFormat(GLenum target, GLint level) const |
| { |
| ASSERT(target == getTarget()); |
| return image[level] ? image[level]->getFormat() : GL_NONE; |
| } |
| |
| int Texture2D::getTopLevel() const |
| { |
| int level = mBaseLevel; |
| |
| while(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[level]) |
| { |
| level++; |
| } |
| |
| return level - 1; |
| } |
| |
| bool Texture2D::hasNonBaseLevels() const |
| { |
| for(int level = 1; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| if (image[level]) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| bool Texture2D::requiresSync() const |
| { |
| for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| if(image[level] && image[level]->requiresSync()) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels) |
| { |
| if(image[level]) |
| { |
| image[level]->release(); |
| } |
| |
| image[level] = egl::Image::create(this, width, height, internalformat); |
| |
| if(!image[level]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| Texture::setImage(format, type, unpackParameters, pixels, image[level]); |
| } |
| |
| void Texture2D::bindTexImage(gl::Surface *surface) |
| { |
| image.release(); |
| |
| image[0] = surface->getRenderTarget(); |
| |
| assert(!mSurface); // eglBindTexImage called before eglReleaseTexImage |
| |
| mSurface = surface; |
| mSurface->setBoundTexture(this); |
| } |
| |
| void Texture2D::releaseTexImage() |
| { |
| image.release(); |
| |
| if(mSurface) |
| { |
| mSurface->setBoundTexture(nullptr); |
| mSurface = nullptr; |
| } |
| } |
| |
| void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| { |
| if(image[level]) |
| { |
| image[level]->release(); |
| } |
| |
| image[level] = egl::Image::create(this, width, height, format); |
| |
| if(!image[level]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| Texture::setCompressedImage(imageSize, pixels, image[level]); |
| } |
| |
| void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels) |
| { |
| Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpackParameters, pixels, image[level]); |
| } |
| |
| void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| { |
| Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, image[level]); |
| } |
| |
| void Texture2D::copyImage(GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) |
| { |
| if(image[level]) |
| { |
| image[level]->release(); |
| } |
| |
| image[level] = egl::Image::create(this, width, height, internalformat); |
| |
| if(!image[level]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| if(width != 0 && height != 0) |
| { |
| egl::Image *renderTarget = source->getRenderTarget(); |
| |
| if(!renderTarget) |
| { |
| ERR("Failed to retrieve the render target."); |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| sw::SliceRect sourceRect(x, y, x + width, y + height, 0); |
| sourceRect.clip(0, 0, renderTarget->getWidth(), renderTarget->getHeight()); |
| |
| copy(renderTarget, sourceRect, 0, 0, 0, image[level]); |
| |
| renderTarget->release(); |
| } |
| } |
| |
| void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) |
| { |
| if(!image[level]) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(xoffset + width > image[level]->getWidth() || yoffset + height > image[level]->getHeight() || zoffset != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > 0 && height > 0) |
| { |
| egl::Image *renderTarget = source->getRenderTarget(); |
| |
| if(!renderTarget) |
| { |
| ERR("Failed to retrieve the render target."); |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| sw::SliceRect sourceRect(x, y, x + width, y + height, 0); |
| sourceRect.clip(0, 0, renderTarget->getWidth(), renderTarget->getHeight()); |
| |
| copy(renderTarget, sourceRect, xoffset, yoffset, zoffset, image[level]); |
| |
| renderTarget->release(); |
| } |
| } |
| |
| void Texture2D::setSharedImage(egl::Image *sharedImage) |
| { |
| if(sharedImage == image[0]) |
| { |
| return; |
| } |
| |
| sharedImage->addRef(); |
| |
| if(image[0]) |
| { |
| image[0]->release(); |
| } |
| |
| image[0] = sharedImage; |
| } |
| |
| bool Texture2D::isBaseLevelDefined() const |
| { |
| if(!image[mBaseLevel]) |
| { |
| return false; |
| } |
| |
| GLsizei width = image[mBaseLevel]->getWidth(); |
| GLsizei height = image[mBaseLevel]->getHeight(); |
| |
| if(width <= 0 || height <= 0) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // Tests for 2D texture sampling completeness. [OpenGL ES 3.0.5] section 3.8.13 page 160. |
| bool Texture2D::isSamplerComplete(Sampler *sampler) const |
| { |
| if(mImmutableFormat == GL_TRUE) |
| { |
| return true; |
| } |
| |
| if(!isBaseLevelDefined()) |
| { |
| return false; |
| } |
| |
| if(isMipmapFiltered(sampler)) |
| { |
| if(!isMipmapComplete()) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| // Tests for 2D texture (mipmap) completeness. [OpenGL ES 3.0.5] section 3.8.13 page 160. |
| bool Texture2D::isMipmapComplete() const |
| { |
| if(mBaseLevel > mMaxLevel) |
| { |
| return false; |
| } |
| |
| GLsizei width = image[mBaseLevel]->getWidth(); |
| GLsizei height = image[mBaseLevel]->getHeight(); |
| int maxsize = std::max(width, height); |
| int p = log2(maxsize) + mBaseLevel; |
| int q = std::min(p, mMaxLevel); |
| |
| for(int level = mBaseLevel + 1; level <= q; level++) |
| { |
| if(!image[level]) |
| { |
| return false; |
| } |
| |
| if(image[level]->getFormat() != image[mBaseLevel]->getFormat()) |
| { |
| return false; |
| } |
| |
| int i = level - mBaseLevel; |
| |
| if(image[level]->getWidth() != std::max(1, width >> i)) |
| { |
| return false; |
| } |
| |
| if(image[level]->getHeight() != std::max(1, height >> i)) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Texture2D::isCompressed(GLenum target, GLint level) const |
| { |
| return IsCompressed(getFormat(target, level)); |
| } |
| |
| bool Texture2D::isDepth(GLenum target, GLint level) const |
| { |
| return IsDepthTexture(getFormat(target, level)); |
| } |
| |
| void Texture2D::generateMipmaps() |
| { |
| if(!image[mBaseLevel]) |
| { |
| return; // Image unspecified. Not an error. |
| } |
| |
| if(image[mBaseLevel]->getWidth() == 0 || image[mBaseLevel]->getHeight() == 0) |
| { |
| return; // Zero dimension. Not an error. |
| } |
| |
| int maxsize = std::max(image[mBaseLevel]->getWidth(), image[mBaseLevel]->getHeight()); |
| int p = log2(maxsize) + mBaseLevel; |
| int q = std::min(p, mMaxLevel); |
| |
| for(int i = mBaseLevel + 1; i <= q; i++) |
| { |
| if(image[i]) |
| { |
| image[i]->release(); |
| } |
| |
| image[i] = egl::Image::create(this, std::max(image[mBaseLevel]->getWidth() >> i, 1), std::max(image[mBaseLevel]->getHeight() >> i, 1), image[mBaseLevel]->getFormat()); |
| |
| if(!image[i]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| getDevice()->stretchRect(image[i - 1], 0, image[i], 0, Device::ALL_BUFFERS | Device::USE_FILTER); |
| } |
| } |
| |
| egl::Image *Texture2D::getImage(unsigned int level) |
| { |
| return image[level]; |
| } |
| |
| Renderbuffer *Texture2D::getRenderbuffer(GLenum target, GLint level) |
| { |
| if(target != getTarget()) |
| { |
| return error(GL_INVALID_OPERATION, (Renderbuffer*)nullptr); |
| } |
| |
| if(!mColorbufferProxy) |
| { |
| mColorbufferProxy = new Renderbuffer(name, new RenderbufferTexture2D(this, level)); |
| } |
| else |
| { |
| mColorbufferProxy->setLevel(level); |
| } |
| |
| return mColorbufferProxy; |
| } |
| |
| egl::Image *Texture2D::getRenderTarget(GLenum target, unsigned int level) |
| { |
| ASSERT(target == getTarget()); |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| if(image[level]) |
| { |
| image[level]->addRef(); |
| } |
| |
| return image[level]; |
| } |
| |
| bool Texture2D::isShared(GLenum target, unsigned int level) const |
| { |
| ASSERT(target == getTarget()); |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| if(mSurface) // Bound to an EGLSurface |
| { |
| return true; |
| } |
| |
| if(!image[level]) |
| { |
| return false; |
| } |
| |
| return image[level]->isShared(); |
| } |
| |
| Texture2DRect::Texture2DRect(GLuint name) : Texture2D(name) |
| { |
| mMinFilter = GL_LINEAR; |
| mMagFilter = GL_LINEAR; |
| mWrapS = GL_CLAMP_TO_EDGE; |
| mWrapT = GL_CLAMP_TO_EDGE; |
| mWrapR = GL_CLAMP_TO_EDGE; |
| } |
| |
| GLenum Texture2DRect::getTarget() const |
| { |
| return GL_TEXTURE_RECTANGLE_ARB; |
| } |
| |
| Renderbuffer *Texture2DRect::getRenderbuffer(GLenum target, GLint level) |
| { |
| if((target != getTarget()) || (level != 0)) |
| { |
| return error(GL_INVALID_OPERATION, (Renderbuffer*)nullptr); |
| } |
| |
| if(!mColorbufferProxy) |
| { |
| mColorbufferProxy = new Renderbuffer(name, new RenderbufferTexture2DRect(this)); |
| } |
| |
| return mColorbufferProxy; |
| } |
| |
| TextureCubeMap::TextureCubeMap(GLuint name) : Texture(name) |
| { |
| for(int f = 0; f < 6; f++) |
| { |
| mFaceProxies[f] = nullptr; |
| mFaceProxyRefs[f] = 0; |
| } |
| } |
| |
| TextureCubeMap::~TextureCubeMap() |
| { |
| for(int i = 0; i < 6; i++) |
| { |
| image[i].unbind(this); |
| mFaceProxies[i] = nullptr; |
| } |
| } |
| |
| // We need to maintain a count of references to renderbuffers acting as |
| // proxies for this texture, so that the texture is not deleted while |
| // proxy references still exist. If the reference count drops to zero, |
| // we set our proxy pointer null, so that a new attempt at referencing |
| // will cause recreation. |
| void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) |
| { |
| for(int f = 0; f < 6; f++) |
| { |
| if(mFaceProxies[f] == proxy) |
| { |
| mFaceProxyRefs[f]++; |
| } |
| } |
| } |
| |
| void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) |
| { |
| for(int f = 0; f < 6; f++) |
| { |
| if(mFaceProxies[f] == proxy) |
| { |
| if(mFaceProxyRefs[f] > 0) |
| { |
| mFaceProxyRefs[f]--; |
| } |
| |
| if(mFaceProxyRefs[f] == 0) |
| { |
| mFaceProxies[f] = nullptr; |
| } |
| } |
| } |
| } |
| |
| void TextureCubeMap::sweep() |
| { |
| int imageCount = 0; |
| |
| for(int f = 0; f < 6; f++) |
| { |
| for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| if(image[f][i] && image[f][i]->isChildOf(this)) |
| { |
| if(!image[f][i]->hasSingleReference()) |
| { |
| return; |
| } |
| |
| imageCount++; |
| } |
| } |
| } |
| |
| if(imageCount == referenceCount) |
| { |
| destroy(); |
| } |
| } |
| |
| GLenum TextureCubeMap::getTarget() const |
| { |
| return GL_TEXTURE_CUBE_MAP; |
| } |
| |
| GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const |
| { |
| int face = CubeFaceIndex(target); |
| return image[face][level] ? image[face][level]->getWidth() : 0; |
| } |
| |
| GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const |
| { |
| int face = CubeFaceIndex(target); |
| return image[face][level] ? image[face][level]->getHeight() : 0; |
| } |
| |
| GLint TextureCubeMap::getFormat(GLenum target, GLint level) const |
| { |
| int face = CubeFaceIndex(target); |
| return image[face][level] ? image[face][level]->getFormat() : 0; |
| } |
| |
| int TextureCubeMap::getTopLevel() const |
| { |
| int level = mBaseLevel; |
| |
| while(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[0][level]) |
| { |
| level++; |
| } |
| |
| return level - 1; |
| } |
| |
| bool TextureCubeMap::hasNonBaseLevels() const |
| { |
| for(int level = 1; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| for(int face = 0; face < 6; face++) |
| { |
| if (image[face][level]) |
| { |
| return true; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| bool TextureCubeMap::requiresSync() const |
| { |
| for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| for(int face = 0; face < 6; face++) |
| { |
| if(image[face][level] && image[face][level]->requiresSync()) |
| { |
| return true; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| { |
| int face = CubeFaceIndex(target); |
| |
| if(image[face][level]) |
| { |
| image[face][level]->release(); |
| } |
| |
| image[face][level] = egl::Image::create(this, width, height, 1, 1, format); |
| |
| if(!image[face][level]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| Texture::setCompressedImage(imageSize, pixels, image[face][level]); |
| } |
| |
| void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels) |
| { |
| Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpackParameters, pixels, image[CubeFaceIndex(target)][level]); |
| } |
| |
| void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| { |
| Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, image[CubeFaceIndex(target)][level]); |
| } |
| |
| bool TextureCubeMap::isBaseLevelDefined() const |
| { |
| for(int face = 0; face < 6; face++) |
| { |
| if(!image[face][mBaseLevel]) |
| { |
| return false; |
| } |
| } |
| |
| int size = image[0][mBaseLevel]->getWidth(); |
| |
| if(size <= 0) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // Tests for cube map sampling completeness. [OpenGL ES 3.0.5] section 3.8.13 page 161. |
| bool TextureCubeMap::isSamplerComplete(Sampler *sampler) const |
| { |
| if(mImmutableFormat == GL_TRUE) |
| { |
| return true; |
| } |
| |
| if(!isBaseLevelDefined()) |
| { |
| return false; |
| } |
| |
| if(!isMipmapFiltered(sampler)) |
| { |
| if(!isCubeComplete()) |
| { |
| return false; |
| } |
| } |
| else |
| { |
| if(!isMipmapCubeComplete()) // Also tests for isCubeComplete() |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| // Tests for cube texture completeness. [OpenGL ES 3.0.5] section 3.8.13 page 160. |
| bool TextureCubeMap::isCubeComplete() const |
| { |
| if(!isBaseLevelDefined()) |
| { |
| return false; |
| } |
| |
| if(image[0][mBaseLevel]->getWidth() <= 0 || image[0][mBaseLevel]->getHeight() != image[0][mBaseLevel]->getWidth()) |
| { |
| return false; |
| } |
| |
| for(unsigned int face = 1; face < 6; face++) |
| { |
| if(image[face][mBaseLevel]->getWidth() != image[0][mBaseLevel]->getWidth() || |
| image[face][mBaseLevel]->getWidth() != image[0][mBaseLevel]->getHeight() || |
| image[face][mBaseLevel]->getFormat() != image[0][mBaseLevel]->getFormat()) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool TextureCubeMap::isMipmapCubeComplete() const |
| { |
| if(mBaseLevel > mMaxLevel) |
| { |
| return false; |
| } |
| |
| if(!isCubeComplete()) |
| { |
| return false; |
| } |
| |
| GLsizei size = image[0][mBaseLevel]->getWidth(); |
| int p = log2(size) + mBaseLevel; |
| int q = std::min(p, mMaxLevel); |
| |
| for(int face = 0; face < 6; face++) |
| { |
| for(int level = mBaseLevel + 1; level <= q; level++) |
| { |
| if(!image[face][level]) |
| { |
| return false; |
| } |
| |
| if(image[face][level]->getFormat() != image[0][mBaseLevel]->getFormat()) |
| { |
| return false; |
| } |
| |
| int i = level - mBaseLevel; |
| |
| if(image[face][level]->getWidth() != std::max(1, size >> i)) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| void TextureCubeMap::updateBorders(int level) |
| { |
| egl::Image *posX = image[CubeFaceIndex(GL_TEXTURE_CUBE_MAP_POSITIVE_X)][level]; |
| egl::Image *negX = image[CubeFaceIndex(GL_TEXTURE_CUBE_MAP_NEGATIVE_X)][level]; |
| egl::Image *posY = image[CubeFaceIndex(GL_TEXTURE_CUBE_MAP_POSITIVE_Y)][level]; |
| egl::Image *negY = image[CubeFaceIndex(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)][level]; |
| egl::Image *posZ = image[CubeFaceIndex(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)][level]; |
| egl::Image *negZ = image[CubeFaceIndex(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)][level]; |
| |
| if(!posX || !negX || !posY || !negY || !posZ || !negZ) |
| { |
| return; |
| } |
| |
| if(posX->getBorder() == 0) // Non-seamless cube map. |
| { |
| return; |
| } |
| |
| if(!posX->hasDirtyContents() || !posY->hasDirtyContents() || !posZ->hasDirtyContents() || !negX->hasDirtyContents() || !negY->hasDirtyContents() || !negZ->hasDirtyContents()) |
| { |
| return; |
| } |
| |
| // Copy top / bottom first. |
| posX->copyCubeEdge(sw::Surface::BOTTOM, negY, sw::Surface::RIGHT); |
| posY->copyCubeEdge(sw::Surface::BOTTOM, posZ, sw::Surface::TOP); |
| posZ->copyCubeEdge(sw::Surface::BOTTOM, negY, sw::Surface::TOP); |
| negX->copyCubeEdge(sw::Surface::BOTTOM, negY, sw::Surface::LEFT); |
| negY->copyCubeEdge(sw::Surface::BOTTOM, negZ, sw::Surface::BOTTOM); |
| negZ->copyCubeEdge(sw::Surface::BOTTOM, negY, sw::Surface::BOTTOM); |
| |
| posX->copyCubeEdge(sw::Surface::TOP, posY, sw::Surface::RIGHT); |
| posY->copyCubeEdge(sw::Surface::TOP, negZ, sw::Surface::TOP); |
| posZ->copyCubeEdge(sw::Surface::TOP, posY, sw::Surface::BOTTOM); |
| negX->copyCubeEdge(sw::Surface::TOP, posY, sw::Surface::LEFT); |
| negY->copyCubeEdge(sw::Surface::TOP, posZ, sw::Surface::BOTTOM); |
| negZ->copyCubeEdge(sw::Surface::TOP, posY, sw::Surface::TOP); |
| |
| // Copy left / right after top and bottom are done. |
| // The corner colors will be computed assuming top / bottom are already set. |
| posX->copyCubeEdge(sw::Surface::RIGHT, negZ, sw::Surface::LEFT); |
| posY->copyCubeEdge(sw::Surface::RIGHT, posX, sw::Surface::TOP); |
| posZ->copyCubeEdge(sw::Surface::RIGHT, posX, sw::Surface::LEFT); |
| negX->copyCubeEdge(sw::Surface::RIGHT, posZ, sw::Surface::LEFT); |
| negY->copyCubeEdge(sw::Surface::RIGHT, posX, sw::Surface::BOTTOM); |
| negZ->copyCubeEdge(sw::Surface::RIGHT, negX, sw::Surface::LEFT); |
| |
| posX->copyCubeEdge(sw::Surface::LEFT, posZ, sw::Surface::RIGHT); |
| posY->copyCubeEdge(sw::Surface::LEFT, negX, sw::Surface::TOP); |
| posZ->copyCubeEdge(sw::Surface::LEFT, negX, sw::Surface::RIGHT); |
| negX->copyCubeEdge(sw::Surface::LEFT, negZ, sw::Surface::RIGHT); |
| negY->copyCubeEdge(sw::Surface::LEFT, negX, sw::Surface::BOTTOM); |
| negZ->copyCubeEdge(sw::Surface::LEFT, posX, sw::Surface::RIGHT); |
| |
| posX->markContentsClean(); |
| posY->markContentsClean(); |
| posZ->markContentsClean(); |
| negX->markContentsClean(); |
| negY->markContentsClean(); |
| negZ->markContentsClean(); |
| } |
| |
| bool TextureCubeMap::isCompressed(GLenum target, GLint level) const |
| { |
| return IsCompressed(getFormat(target, level)); |
| } |
| |
| bool TextureCubeMap::isDepth(GLenum target, GLint level) const |
| { |
| return IsDepthTexture(getFormat(target, level)); |
| } |
| |
| void TextureCubeMap::releaseTexImage() |
| { |
| UNREACHABLE(0); // Cube maps cannot have an EGL surface bound as an image |
| } |
| |
| void TextureCubeMap::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels) |
| { |
| int face = CubeFaceIndex(target); |
| |
| if(image[face][level]) |
| { |
| image[face][level]->release(); |
| } |
| |
| image[face][level] = egl::Image::create(this, width, height, 1, 1, internalformat); |
| |
| if(!image[face][level]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| Texture::setImage(format, type, unpackParameters, pixels, image[face][level]); |
| } |
| |
| void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) |
| { |
| int face = CubeFaceIndex(target); |
| |
| if(image[face][level]) |
| { |
| image[face][level]->release(); |
| } |
| |
| image[face][level] = egl::Image::create(this, width, height, 1, 1, internalformat); |
| |
| if(!image[face][level]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| if(width != 0 && height != 0) |
| { |
| egl::Image *renderTarget = source->getRenderTarget(); |
| |
| if(!renderTarget) |
| { |
| ERR("Failed to retrieve the render target."); |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| sw::SliceRect sourceRect(x, y, x + width, y + height, 0); |
| sourceRect.clip(0, 0, renderTarget->getWidth(), renderTarget->getHeight()); |
| |
| copy(renderTarget, sourceRect, 0, 0, 0, image[face][level]); |
| |
| renderTarget->release(); |
| } |
| } |
| |
| egl::Image *TextureCubeMap::getImage(int face, unsigned int level) |
| { |
| return image[face][level]; |
| } |
| |
| egl::Image *TextureCubeMap::getImage(GLenum face, unsigned int level) |
| { |
| return image[CubeFaceIndex(face)][level]; |
| } |
| |
| void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) |
| { |
| int face = CubeFaceIndex(target); |
| |
| if(!image[face][level]) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| GLsizei size = image[face][level]->getWidth(); |
| |
| if(xoffset + width > size || yoffset + height > size || zoffset != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > 0 && height > 0) |
| { |
| egl::Image *renderTarget = source->getRenderTarget(); |
| |
| if(!renderTarget) |
| { |
| ERR("Failed to retrieve the render target."); |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| sw::SliceRect sourceRect(x, y, x + width, y + height, 0); |
| sourceRect.clip(0, 0, renderTarget->getWidth(), renderTarget->getHeight()); |
| |
| copy(renderTarget, sourceRect, xoffset, yoffset, zoffset, image[face][level]); |
| |
| renderTarget->release(); |
| } |
| } |
| |
| void TextureCubeMap::generateMipmaps() |
| { |
| if(!isCubeComplete()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| int p = log2(image[0][mBaseLevel]->getWidth()) + mBaseLevel; |
| int q = std::min(p, mMaxLevel); |
| |
| for(int f = 0; f < 6; f++) |
| { |
| ASSERT(image[f][mBaseLevel]); |
| |
| for(int i = mBaseLevel + 1; i <= q; i++) |
| { |
| if(image[f][i]) |
| { |
| image[f][i]->release(); |
| } |
| |
| image[f][i] = egl::Image::create(this, std::max(image[f][mBaseLevel]->getWidth() >> i, 1), std::max(image[f][mBaseLevel]->getHeight() >> i, 1), 1, 1, image[f][mBaseLevel]->getFormat()); |
| |
| if(!image[f][i]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| getDevice()->stretchRect(image[f][i - 1], 0, image[f][i], 0, Device::ALL_BUFFERS | Device::USE_FILTER); |
| } |
| } |
| } |
| |
| Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target, GLint level) |
| { |
| if(!IsCubemapTextureTarget(target)) |
| { |
| return error(GL_INVALID_OPERATION, (Renderbuffer*)nullptr); |
| } |
| |
| int face = CubeFaceIndex(target); |
| |
| if(!mFaceProxies[face]) |
| { |
| mFaceProxies[face] = new Renderbuffer(name, new RenderbufferTextureCubeMap(this, target, level)); |
| } |
| else |
| { |
| mFaceProxies[face]->setLevel(level); |
| } |
| |
| return mFaceProxies[face]; |
| } |
| |
| egl::Image *TextureCubeMap::getRenderTarget(GLenum target, unsigned int level) |
| { |
| ASSERT(IsCubemapTextureTarget(target)); |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| int face = CubeFaceIndex(target); |
| |
| if(image[face][level]) |
| { |
| image[face][level]->addRef(); |
| } |
| |
| return image[face][level]; |
| } |
| |
| bool TextureCubeMap::isShared(GLenum target, unsigned int level) const |
| { |
| ASSERT(IsCubemapTextureTarget(target)); |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| int face = CubeFaceIndex(target); |
| |
| if(!image[face][level]) |
| { |
| return false; |
| } |
| |
| return image[face][level]->isShared(); |
| } |
| |
| Texture3D::Texture3D(GLuint name) : Texture(name) |
| { |
| mSurface = nullptr; |
| |
| mColorbufferProxy = nullptr; |
| mProxyRefs = 0; |
| } |
| |
| Texture3D::~Texture3D() |
| { |
| image.unbind(this); |
| |
| if(mSurface) |
| { |
| mSurface->setBoundTexture(nullptr); |
| mSurface = nullptr; |
| } |
| |
| mColorbufferProxy = nullptr; |
| } |
| |
| // We need to maintain a count of references to renderbuffers acting as |
| // proxies for this texture, so that we do not attempt to use a pointer |
| // to a renderbuffer proxy which has been deleted. |
| void Texture3D::addProxyRef(const Renderbuffer *proxy) |
| { |
| mProxyRefs++; |
| } |
| |
| void Texture3D::releaseProxy(const Renderbuffer *proxy) |
| { |
| if(mProxyRefs > 0) |
| { |
| mProxyRefs--; |
| } |
| |
| if(mProxyRefs == 0) |
| { |
| mColorbufferProxy = nullptr; |
| } |
| } |
| |
| void Texture3D::sweep() |
| { |
| int imageCount = 0; |
| |
| for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| if(image[i] && image[i]->isChildOf(this)) |
| { |
| if(!image[i]->hasSingleReference()) |
| { |
| return; |
| } |
| |
| imageCount++; |
| } |
| } |
| |
| if(imageCount == referenceCount) |
| { |
| destroy(); |
| } |
| } |
| |
| GLenum Texture3D::getTarget() const |
| { |
| return GL_TEXTURE_3D_OES; |
| } |
| |
| GLsizei Texture3D::getWidth(GLenum target, GLint level) const |
| { |
| ASSERT(target == getTarget()); |
| return image[level] ? image[level]->getWidth() : 0; |
| } |
| |
| GLsizei Texture3D::getHeight(GLenum target, GLint level) const |
| { |
| ASSERT(target == getTarget()); |
| return image[level] ? image[level]->getHeight() : 0; |
| } |
| |
| GLsizei Texture3D::getDepth(GLenum target, GLint level) const |
| { |
| ASSERT(target == getTarget()); |
| return image[level] ? image[level]->getDepth() : 0; |
| } |
| |
| GLint Texture3D::getFormat(GLenum target, GLint level) const |
| { |
| ASSERT(target == getTarget()); |
| return image[level] ? image[level]->getFormat() : GL_NONE; |
| } |
| |
| int Texture3D::getTopLevel() const |
| { |
| int level = mBaseLevel; |
| |
| while(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && image[level]) |
| { |
| level++; |
| } |
| |
| return level - 1; |
| } |
| |
| bool Texture3D::hasNonBaseLevels() const |
| { |
| for(int level = 1; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| if (image[level]) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| bool Texture3D::requiresSync() const |
| { |
| for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| if(image[level] && image[level]->requiresSync()) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels) |
| { |
| if(image[level]) |
| { |
| image[level]->release(); |
| } |
| |
| image[level] = egl::Image::create(this, width, height, depth, 0, internalformat); |
| |
| if(!image[level]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| Texture::setImage(format, type, unpackParameters, pixels, image[level]); |
| } |
| |
| void Texture3D::releaseTexImage() |
| { |
| UNREACHABLE(0); // 3D textures cannot have an EGL surface bound as an image |
| } |
| |
| void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
| { |
| if(image[level]) |
| { |
| image[level]->release(); |
| } |
| |
| image[level] = egl::Image::create(this, width, height, depth, 0, format); |
| |
| if(!image[level]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| Texture::setCompressedImage(imageSize, pixels, image[level]); |
| } |
| |
| void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels) |
| { |
| Texture::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpackParameters, pixels, image[level]); |
| } |
| |
| void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
| { |
| Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, image[level]); |
| } |
| |
| void Texture3D::copyImage(GLint level, GLenum internalformat, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, Renderbuffer *source) |
| { |
| if(image[level]) |
| { |
| image[level]->release(); |
| } |
| |
| image[level] = egl::Image::create(this, width, height, depth, 0, internalformat); |
| |
| if(!image[level]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| if(width != 0 && height != 0 && depth != 0) |
| { |
| egl::Image *renderTarget = source->getRenderTarget(); |
| |
| if(!renderTarget) |
| { |
| ERR("Failed to retrieve the render target."); |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| sw::SliceRect sourceRect(x, y, x + width, y + height, z); |
| sourceRect.clip(0, 0, renderTarget->getWidth(), renderTarget->getHeight()); |
| |
| for(GLint sliceZ = 0; sliceZ < depth; sliceZ++, sourceRect.slice++) |
| { |
| copy(renderTarget, sourceRect, 0, 0, sliceZ, image[level]); |
| } |
| |
| renderTarget->release(); |
| } |
| } |
| |
| void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) |
| { |
| if(!image[level]) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(xoffset + width > image[level]->getWidth() || yoffset + height > image[level]->getHeight() || zoffset >= image[level]->getDepth()) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > 0 && height > 0) |
| { |
| egl::Image *renderTarget = source->getRenderTarget(); |
| |
| if(!renderTarget) |
| { |
| ERR("Failed to retrieve the render target."); |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| sw::SliceRect sourceRect = {x, y, x + width, y + height, 0}; |
| sourceRect.clip(0, 0, renderTarget->getWidth(), renderTarget->getHeight()); |
| |
| copy(renderTarget, sourceRect, xoffset, yoffset, zoffset, image[level]); |
| |
| renderTarget->release(); |
| } |
| } |
| |
| void Texture3D::setSharedImage(egl::Image *sharedImage) |
| { |
| sharedImage->addRef(); |
| |
| if(image[0]) |
| { |
| image[0]->release(); |
| } |
| |
| image[0] = sharedImage; |
| } |
| |
| bool Texture3D::isBaseLevelDefined() const |
| { |
| if(!image[mBaseLevel]) |
| { |
| return false; |
| } |
| |
| GLsizei width = image[mBaseLevel]->getWidth(); |
| GLsizei height = image[mBaseLevel]->getHeight(); |
| GLsizei depth = image[mBaseLevel]->getDepth(); |
| |
| if(width <= 0 || height <= 0 || depth <= 0) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // Tests for 3D texture sampling completeness. [OpenGL ES 3.0.5] section 3.8.13 page 160. |
| bool Texture3D::isSamplerComplete(Sampler *sampler) const |
| { |
| if(mImmutableFormat == GL_TRUE) |
| { |
| return true; |
| } |
| |
| if(!isBaseLevelDefined()) |
| { |
| return false; |
| } |
| |
| if(isMipmapFiltered(sampler)) |
| { |
| if(!isMipmapComplete()) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| // Tests for 3D texture (mipmap) completeness. [OpenGL ES 3.0.5] section 3.8.13 page 160. |
| bool Texture3D::isMipmapComplete() const |
| { |
| if(mBaseLevel > mMaxLevel) |
| { |
| return false; |
| } |
| |
| GLsizei width = image[mBaseLevel]->getWidth(); |
| GLsizei height = image[mBaseLevel]->getHeight(); |
| GLsizei depth = image[mBaseLevel]->getDepth(); |
| bool isTexture2DArray = getTarget() == GL_TEXTURE_2D_ARRAY; |
| |
| int maxsize = isTexture2DArray ? std::max(width, height) : std::max(std::max(width, height), depth); |
| int p = log2(maxsize) + mBaseLevel; |
| int q = std::min(p, mMaxLevel); |
| |
| for(int level = mBaseLevel + 1; level <= q; level++) |
| { |
| if(!image[level]) |
| { |
| return false; |
| } |
| |
| if(image[level]->getFormat() != image[mBaseLevel]->getFormat()) |
| { |
| return false; |
| } |
| |
| int i = level - mBaseLevel; |
| |
| if(image[level]->getWidth() != std::max(1, width >> i)) |
| { |
| return false; |
| } |
| |
| if(image[level]->getHeight() != std::max(1, height >> i)) |
| { |
| return false; |
| } |
| |
| int levelDepth = isTexture2DArray ? depth : std::max(1, depth >> i); |
| if(image[level]->getDepth() != levelDepth) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Texture3D::isCompressed(GLenum target, GLint level) const |
| { |
| return IsCompressed(getFormat(target, level)); |
| } |
| |
| bool Texture3D::isDepth(GLenum target, GLint level) const |
| { |
| return IsDepthTexture(getFormat(target, level)); |
| } |
| |
| void Texture3D::generateMipmaps() |
| { |
| if(!image[mBaseLevel]) |
| { |
| return; // Image unspecified. Not an error. |
| } |
| |
| if(image[mBaseLevel]->getWidth() == 0 || image[mBaseLevel]->getHeight() == 0 || image[mBaseLevel]->getDepth() == 0) |
| { |
| return; // Zero dimension. Not an error. |
| } |
| |
| int maxsize = std::max(std::max(image[mBaseLevel]->getWidth(), image[mBaseLevel]->getHeight()), image[mBaseLevel]->getDepth()); |
| int p = log2(maxsize) + mBaseLevel; |
| int q = std::min(p, mMaxLevel); |
| |
| for(int i = mBaseLevel + 1; i <= q; i++) |
| { |
| if(image[i]) |
| { |
| image[i]->release(); |
| } |
| |
| image[i] = egl::Image::create(this, std::max(image[mBaseLevel]->getWidth() >> i, 1), std::max(image[mBaseLevel]->getHeight() >> i, 1), std::max(image[mBaseLevel]->getDepth() >> i, 1), 0, image[mBaseLevel]->getFormat()); |
| |
| if(!image[i]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| getDevice()->stretchCube(image[i - 1], image[i]); |
| } |
| } |
| |
| egl::Image *Texture3D::getImage(unsigned int level) |
| { |
| return image[level]; |
| } |
| |
| Renderbuffer *Texture3D::getRenderbuffer(GLenum target, GLint level) |
| { |
| if(target != getTarget()) |
| { |
| return error(GL_INVALID_OPERATION, (Renderbuffer*)nullptr); |
| } |
| |
| if(!mColorbufferProxy) |
| { |
| mColorbufferProxy = new Renderbuffer(name, new RenderbufferTexture3D(this, level)); |
| } |
| else |
| { |
| mColorbufferProxy->setLevel(level); |
| } |
| |
| return mColorbufferProxy; |
| } |
| |
| egl::Image *Texture3D::getRenderTarget(GLenum target, unsigned int level) |
| { |
| ASSERT(target == getTarget()); |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| if(image[level]) |
| { |
| image[level]->addRef(); |
| } |
| |
| return image[level]; |
| } |
| |
| bool Texture3D::isShared(GLenum target, unsigned int level) const |
| { |
| ASSERT(target == getTarget()); |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| if(mSurface) // Bound to an EGLSurface |
| { |
| return true; |
| } |
| |
| if(!image[level]) |
| { |
| return false; |
| } |
| |
| return image[level]->isShared(); |
| } |
| |
| Texture2DArray::Texture2DArray(GLuint name) : Texture3D(name) |
| { |
| } |
| |
| Texture2DArray::~Texture2DArray() |
| { |
| } |
| |
| GLenum Texture2DArray::getTarget() const |
| { |
| return GL_TEXTURE_2D_ARRAY; |
| } |
| |
| void Texture2DArray::generateMipmaps() |
| { |
| if(!image[mBaseLevel]) |
| { |
| return; // Image unspecified. Not an error. |
| } |
| |
| if(image[mBaseLevel]->getWidth() == 0 || image[mBaseLevel]->getHeight() == 0 || image[mBaseLevel]->getDepth() == 0) |
| { |
| return; // Zero dimension. Not an error. |
| } |
| |
| int depth = image[mBaseLevel]->getDepth(); |
| int maxsize = std::max(image[mBaseLevel]->getWidth(), image[mBaseLevel]->getHeight()); |
| int p = log2(maxsize) + mBaseLevel; |
| int q = std::min(p, mMaxLevel); |
| |
| for(int i = mBaseLevel + 1; i <= q; i++) |
| { |
| if(image[i]) |
| { |
| image[i]->release(); |
| } |
| |
| GLsizei w = std::max(image[mBaseLevel]->getWidth() >> i, 1); |
| GLsizei h = std::max(image[mBaseLevel]->getHeight() >> i, 1); |
| image[i] = egl::Image::create(this, w, h, depth, 0, image[mBaseLevel]->getFormat()); |
| |
| if(!image[i]) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| |
| GLsizei srcw = image[i - 1]->getWidth(); |
| GLsizei srch = image[i - 1]->getHeight(); |
| for(int z = 0; z < depth; ++z) |
| { |
| sw::SliceRectF srcRect(0.0f, 0.0f, static_cast<float>(srcw), static_cast<float>(srch), z); |
| sw::SliceRect dstRect(0, 0, w, h, z); |
| getDevice()->stretchRect(image[i - 1], &srcRect, image[i], &dstRect, Device::ALL_BUFFERS | Device::USE_FILTER); |
| } |
| } |
| } |
| |
| TextureExternal::TextureExternal(GLuint name) : Texture2D(name) |
| { |
| mMinFilter = GL_LINEAR; |
| mMagFilter = GL_LINEAR; |
| mWrapS = GL_CLAMP_TO_EDGE; |
| mWrapT = GL_CLAMP_TO_EDGE; |
| mWrapR = GL_CLAMP_TO_EDGE; |
| } |
| |
| TextureExternal::~TextureExternal() |
| { |
| } |
| |
| GLenum TextureExternal::getTarget() const |
| { |
| return GL_TEXTURE_EXTERNAL_OES; |
| } |
| |
| } |
| |
| NO_SANITIZE_FUNCTION egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) |
| { |
| if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE) |
| { |
| ERR("Invalid parameters: %dx%d", width, height); |
| return nullptr; |
| } |
| |
| GLenum internalformat = sw2es::ConvertBackBufferFormat(format); |
| |
| return egl::Image::create(width, height, internalformat, multiSampleDepth, false); |
| } |
| |
| NO_SANITIZE_FUNCTION egl::Image *createBackBufferFromClientBuffer(const egl::ClientBuffer& clientBuffer) |
| { |
| if(clientBuffer.getWidth() > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || |
| clientBuffer.getHeight() > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE) |
| { |
| ERR("Invalid parameters: %dx%d", clientBuffer.getWidth(), clientBuffer.getHeight()); |
| return nullptr; |
| } |
| |
| return egl::Image::create(clientBuffer); |
| } |
| |
| NO_SANITIZE_FUNCTION egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) |
| { |
| if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE) |
| { |
| ERR("Invalid parameters: %dx%d", width, height); |
| return nullptr; |
| } |
| |
| bool lockable = true; |
| |
| switch(format) |
| { |
| // case sw::FORMAT_D15S1: |
| case sw::FORMAT_D24S8: |
| case sw::FORMAT_D24X8: |
| // case sw::FORMAT_D24X4S4: |
| case sw::FORMAT_D24FS8: |
| case sw::FORMAT_D32: |
| case sw::FORMAT_D16: |
| lockable = false; |
| break; |
| // case sw::FORMAT_S8_LOCKABLE: |
| // case sw::FORMAT_D16_LOCKABLE: |
| case sw::FORMAT_D32F_LOCKABLE: |
| // case sw::FORMAT_D32_LOCKABLE: |
| case sw::FORMAT_DF24S8: |
| case sw::FORMAT_DF16S8: |
| lockable = true; |
| break; |
| default: |
| UNREACHABLE(format); |
| } |
| |
| GLenum internalformat = sw2es::ConvertDepthStencilFormat(format); |
| |
| egl::Image *surface = egl::Image::create(width, height, internalformat, multiSampleDepth, lockable); |
| |
| if(!surface) |
| { |
| ERR("Out of memory"); |
| return nullptr; |
| } |
| |
| return surface; |
| } |