|  | /*!**************************************************************************** | 
|  |  | 
|  | @file         PVRTVector.h | 
|  | @copyright    Copyright (c) Imagination Technologies Limited. | 
|  | @brief        Vector and matrix mathematics library | 
|  |  | 
|  | ******************************************************************************/ | 
|  | #ifndef __PVRTVECTOR_H__ | 
|  | #define __PVRTVECTOR_H__ | 
|  |  | 
|  | #include "assert.h" | 
|  | #include "PVRTGlobal.h" | 
|  | #include "PVRTFixedPoint.h" | 
|  | #include "PVRTMatrix.h" | 
|  | #include <string.h> | 
|  | #include <math.h> | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | ** Forward Declarations for vector and matrix structs | 
|  | ****************************************************************************/ | 
|  | struct PVRTVec4; | 
|  | struct PVRTVec3; | 
|  | struct PVRTMat3; | 
|  | struct PVRTMat4; | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			PVRTLinearEqSolve | 
|  | @param[in]			pSrc	2D array of floats. 4 Eq linear problem is 5x4 | 
|  | matrix, constants in first column | 
|  | @param[in]			nCnt	Number of equations to solve | 
|  | @param[out]		pRes	Result | 
|  | @brief      		Solves 'nCnt' simultaneous equations of 'nCnt' variables. | 
|  | pRes should be an array large enough to contain the | 
|  | results: the values of the 'nCnt' variables. | 
|  | This fn recursively uses Gaussian Elimination. | 
|  | *****************************************************************************/ | 
|  | void PVRTLinearEqSolve(VERTTYPE * const pRes, VERTTYPE ** const pSrc, const int nCnt); | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @struct            PVRTVec2 | 
|  | @brief             2 component vector | 
|  | *****************************************************************************/ | 
|  | struct PVRTVec2 | 
|  | { | 
|  | VERTTYPE x, y; | 
|  | /*!*************************************************************************** | 
|  | ** Constructors | 
|  | ****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @brief      		Blank constructor. | 
|  | *****************************************************************************/ | 
|  | PVRTVec2() : x(0), y(0) {} | 
|  | /*!*************************************************************************** | 
|  | @brief      		Simple constructor from 2 values. | 
|  | @param[in]			fX	X component of vector | 
|  | @param[in]			fY	Y component of vector | 
|  | *****************************************************************************/ | 
|  | PVRTVec2(VERTTYPE fX, VERTTYPE fY) : x(fX), y(fY) {} | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructor from a single value. | 
|  | @param[in]			fValue	    A component value | 
|  | *****************************************************************************/ | 
|  | PVRTVec2(VERTTYPE fValue) : x(fValue), y(fValue) {} | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructor from an array | 
|  | @param[in]			pVec	An array | 
|  | *****************************************************************************/ | 
|  | PVRTVec2(const VERTTYPE* pVec) : x(pVec[0]), y(pVec[1]) {} | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructor from a Vec3 | 
|  | @param[in]			v3Vec   A Vec3 | 
|  | *****************************************************************************/ | 
|  | PVRTVec2(const PVRTVec3& v3Vec); | 
|  | /*!*************************************************************************** | 
|  | ** Operators | 
|  | ****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @brief      		componentwise addition operator for two Vec2s | 
|  | @param[in]			rhs     Another Vec2 | 
|  | @return 			result of addition | 
|  | *****************************************************************************/ | 
|  | PVRTVec2 operator+(const PVRTVec2& rhs) const | 
|  | { | 
|  | PVRTVec2 out(*this); | 
|  | return out += rhs; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		componentwise subtraction operator for two Vec2s | 
|  | @param[in]			rhs    Another vec2 | 
|  | @return 			result of subtraction | 
|  | ****************************************************************************/ | 
|  | PVRTVec2 operator-(const PVRTVec2& rhs) const | 
|  | { | 
|  | PVRTVec2 out(*this); | 
|  | return out -= rhs; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise addition and assignment operator for two Vec2s | 
|  | @param[in]			rhs    Another vec2 | 
|  | @return 			result of addition | 
|  | ****************************************************************************/ | 
|  | PVRTVec2& operator+=(const PVRTVec2& rhs) | 
|  | { | 
|  | x += rhs.x; | 
|  | y += rhs.y; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise subtraction and assignment operator for two Vec2s | 
|  | @param[in]			rhs    Another vec2 | 
|  | @return 			Result of subtraction | 
|  | ****************************************************************************/ | 
|  | PVRTVec2& operator-=(const PVRTVec2& rhs) | 
|  | { | 
|  | x -= rhs.x; | 
|  | y -= rhs.y; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Negation operator for a Vec2 | 
|  | @param[in]			rhs    Another vec2 | 
|  | @return 			Result of negation | 
|  | ****************************************************************************/ | 
|  | friend PVRTVec2 operator- (const PVRTVec2& rhs) { return PVRTVec2(-rhs.x, -rhs.y); } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Multiplication operator for a Vec2 | 
|  | @param[in]			lhs     Scalar | 
|  | @param[in]			rhs     A Vec2 | 
|  | @return 			result of multiplication | 
|  | ****************************************************************************/ | 
|  | friend PVRTVec2 operator*(const VERTTYPE lhs, const PVRTVec2&  rhs) | 
|  | { | 
|  | PVRTVec2 out(lhs); | 
|  | return out *= rhs; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Division operator for scalar and Vec2 | 
|  | @param[in]			lhs scalar | 
|  | @param[in]			rhs a Vec2 | 
|  | @return 			Result of division | 
|  | ****************************************************************************/ | 
|  | friend PVRTVec2 operator/(const VERTTYPE lhs, const PVRTVec2&  rhs) | 
|  | { | 
|  | PVRTVec2 out(lhs); | 
|  | return out /= rhs; | 
|  | } | 
|  |  | 
|  | /*!************************************************************************** | 
|  | @brief      		Componentwise multiplication by scalar for Vec2* | 
|  | @param[in]			rhs     A scalar | 
|  | @return 			Result of multiplication | 
|  | ****************************************************************************/ | 
|  | PVRTVec2 operator*(const VERTTYPE& rhs) const | 
|  | { | 
|  | PVRTVec2 out(*this); | 
|  | return out *= rhs; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise multiplication and assignment by scalar for Vec2 | 
|  | @param[in]			rhs     A scalar | 
|  | @return 			Result of multiplication and assignment | 
|  | ****************************************************************************/ | 
|  | PVRTVec2& operator*=(const VERTTYPE& rhs) | 
|  | { | 
|  | x = VERTTYPEMUL(x, rhs); | 
|  | y = VERTTYPEMUL(y, rhs); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise multiplication and assignment by Vec2 for Vec2 | 
|  | @param[in]			rhs     A Vec2 | 
|  | @return 			Result of multiplication and assignment | 
|  | ****************************************************************************/ | 
|  | PVRTVec2& operator*=(const PVRTVec2& rhs) | 
|  | { | 
|  | x = VERTTYPEMUL(x, rhs.x); | 
|  | y = VERTTYPEMUL(y, rhs.y); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		componentwise division by scalar for Vec2 | 
|  | @param[in]			rhs a scalar | 
|  | @return 			result of division | 
|  | ****************************************************************************/ | 
|  | PVRTVec2 operator/(const VERTTYPE& rhs) const | 
|  | { | 
|  | PVRTVec2 out(*this); | 
|  | return out /= rhs; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		componentwise division and assignment by scalar for Vec2 | 
|  | @param[in]			rhs a scalar | 
|  | @return 			result of division and assignment | 
|  | ****************************************************************************/ | 
|  | PVRTVec2& operator/=(const VERTTYPE& rhs) | 
|  | { | 
|  | x = VERTTYPEDIV(x, rhs); | 
|  | y = VERTTYPEDIV(y, rhs); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		componentwise division and assignment by Vec2 for Vec2 | 
|  | @param[in]			rhs a Vec2 | 
|  | @return 			result of division and assignment | 
|  | ****************************************************************************/ | 
|  | PVRTVec2& operator/=(const PVRTVec2& rhs) | 
|  | { | 
|  | x = VERTTYPEDIV(x, rhs.x); | 
|  | y = VERTTYPEDIV(y, rhs.y); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		PVRTVec2 equality operator | 
|  | @param[in]			rhs     A single value | 
|  | @return 			true if the two vectors are equal | 
|  | ****************************************************************************/ | 
|  | bool operator==(const PVRTVec2& rhs) const | 
|  | { | 
|  | return ((x == rhs.x) && (y == rhs.y)); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		PVRTVec2 inequality operator | 
|  | @param[in]			rhs     A single value | 
|  | @return 			true if the two vectors are not equal | 
|  | ****************************************************************************/ | 
|  | bool operator!=(const PVRTVec2& rhs) const | 
|  | { | 
|  | return ((x != rhs.x) || (y != rhs.y)); | 
|  | } | 
|  |  | 
|  | // FUNCTIONS | 
|  | /*!*************************************************************************** | 
|  | @brief      		calculates the square of the magnitude of the vector | 
|  | @return 			The square of the magnitude of the vector | 
|  | ****************************************************************************/ | 
|  | VERTTYPE lenSqr() const | 
|  | { | 
|  | return VERTTYPEMUL(x,x)+VERTTYPEMUL(y,y); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			length | 
|  | @return 			the of the magnitude of the vector | 
|  | @brief      		calculates the magnitude of the vector | 
|  | ****************************************************************************/ | 
|  | VERTTYPE length() const | 
|  | { | 
|  | return (VERTTYPE) f2vt(sqrt(vt2f(x)*vt2f(x) + vt2f(y)*vt2f(y))); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			normalize | 
|  | @return 			the normalized value of the vector | 
|  | @brief      		normalizes the vector | 
|  | ****************************************************************************/ | 
|  | PVRTVec2 normalize() | 
|  | { | 
|  | return *this /= length(); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			normalized | 
|  | @return 			returns the normalized value of the vector | 
|  | @brief      		returns a normalized vector of the same direction as this | 
|  | vector | 
|  | ****************************************************************************/ | 
|  | PVRTVec2 normalized() const | 
|  | { | 
|  | PVRTVec2 out(*this); | 
|  | return out.normalize(); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			rotated90 | 
|  | @return 			returns the vector rotated 90° | 
|  | @brief      		returns the vector rotated 90° | 
|  | ****************************************************************************/ | 
|  | PVRTVec2 rotated90() const | 
|  | { | 
|  | return PVRTVec2(-y, x); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			dot | 
|  | @param[in]			rhs    A single value | 
|  | @return 			scalar product | 
|  | @brief      		calculate the scalar product of two Vec3s | 
|  | ****************************************************************************/ | 
|  | VERTTYPE dot(const PVRTVec2& rhs) const | 
|  | { | 
|  | return VERTTYPEMUL(x, rhs.x) + VERTTYPEMUL(y, rhs.y); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			ptr | 
|  | @return 			pointer | 
|  | @brief      		returns a pointer to memory containing the values of the | 
|  | Vec3 | 
|  | ****************************************************************************/ | 
|  | VERTTYPE *ptr() { return (VERTTYPE*)this; } | 
|  | }; | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @struct            PVRTVec3 | 
|  | @brief             3 component vector | 
|  | ****************************************************************************/ | 
|  | struct PVRTVec3 : public PVRTVECTOR3 | 
|  | { | 
|  | /*!*************************************************************************** | 
|  | ** Constructors | 
|  | ****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @brief      		Blank constructor. | 
|  | *****************************************************************************/ | 
|  | PVRTVec3() | 
|  | { | 
|  | x = y = z = 0; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		Simple constructor from 3 values. | 
|  | @param[in]			fX	X component of vector | 
|  | @param[in]			fY	Y component of vector | 
|  | @param[in]			fZ	Z component of vector | 
|  | *****************************************************************************/ | 
|  | PVRTVec3(VERTTYPE fX, VERTTYPE fY, VERTTYPE fZ) | 
|  | { | 
|  | x = fX;	y = fY;	z = fZ; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructor from a single value. | 
|  | @param[in]			fValue	 A component value | 
|  | *****************************************************************************/ | 
|  | PVRTVec3(const VERTTYPE fValue) | 
|  | { | 
|  | x = fValue; y = fValue; z = fValue; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructor from an array | 
|  | @param[in]			pVec	An array | 
|  | *****************************************************************************/ | 
|  | PVRTVec3(const VERTTYPE* pVec) | 
|  | { | 
|  | x = (*pVec++); y = (*pVec++); z = *pVec; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructor from a PVRTVec4 | 
|  | @param[in]			v4Vec   A PVRTVec4 | 
|  | *****************************************************************************/ | 
|  | PVRTVec3(const PVRTVec4& v4Vec); | 
|  | /*!*************************************************************************** | 
|  | ** Operators | 
|  | ****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @brief      		componentwise addition operator for two PVRTVec3s | 
|  | @param[in]			rhs     Another PVRTVec3 | 
|  | @return 			result of addition | 
|  | *****************************************************************************/ | 
|  | PVRTVec3 operator+(const PVRTVec3& rhs) const | 
|  | { | 
|  | PVRTVec3 out; | 
|  | out.x = x+rhs.x; | 
|  | out.y = y+rhs.y; | 
|  | out.z = z+rhs.z; | 
|  | return out; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise subtraction operator for two PVRTVec3s | 
|  | @param[in]			rhs    Another PVRTVec3 | 
|  | @return 			result of subtraction | 
|  | ****************************************************************************/ | 
|  | PVRTVec3 operator-(const PVRTVec3& rhs) const | 
|  | { | 
|  | PVRTVec3 out; | 
|  | out.x = x-rhs.x; | 
|  | out.y = y-rhs.y; | 
|  | out.z = z-rhs.z; | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise addition and assignement operator for two PVRTVec3s | 
|  | @param[in]			rhs    Another PVRTVec3 | 
|  | @return 			Result of addition | 
|  | ****************************************************************************/ | 
|  | PVRTVec3& operator+=(const PVRTVec3& rhs) | 
|  | { | 
|  | x +=rhs.x; | 
|  | y +=rhs.y; | 
|  | z +=rhs.z; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise subtraction and assignement operator for two PVRTVec3s | 
|  | @param[in]			rhs    Another PVRTVec3 | 
|  | @return 			Result of subtraction | 
|  | ****************************************************************************/ | 
|  | PVRTVec3& operator-=(const PVRTVec3& rhs) | 
|  | { | 
|  | x -=rhs.x; | 
|  | y -=rhs.y; | 
|  | z -=rhs.z; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Negation operator for a PVRTVec3 | 
|  | @param[in]			rhs    Another PVRTVec3 | 
|  | @return 			Result of negation | 
|  | ****************************************************************************/ | 
|  | friend PVRTVec3 operator - (const PVRTVec3& rhs) { return PVRTVec3(rhs) *= f2vt(-1); } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		multiplication operator for a PVRTVec3 | 
|  | @param[in]			lhs     Single value | 
|  | @param[in]			rhs     A PVRTVec3 | 
|  | @return 			Result of multiplication | 
|  | ****************************************************************************/ | 
|  | friend PVRTVec3 operator*(const VERTTYPE lhs, const PVRTVec3&  rhs) | 
|  | { | 
|  | PVRTVec3 out; | 
|  | out.x = VERTTYPEMUL(lhs,rhs.x); | 
|  | out.y = VERTTYPEMUL(lhs,rhs.y); | 
|  | out.z = VERTTYPEMUL(lhs,rhs.z); | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Negation operator for a PVRTVec3 | 
|  | @param[in]			lhs     Single value | 
|  | @param[in]			rhs     A PVRTVec3 | 
|  | @return 			result of negation | 
|  | ****************************************************************************/ | 
|  | friend PVRTVec3 operator/(const VERTTYPE lhs, const PVRTVec3&  rhs) | 
|  | { | 
|  | PVRTVec3 out; | 
|  | out.x = VERTTYPEDIV(lhs,rhs.x); | 
|  | out.y = VERTTYPEDIV(lhs,rhs.y); | 
|  | out.z = VERTTYPEDIV(lhs,rhs.z); | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Matrix multiplication operator PVRTVec3 and PVRTMat3 | 
|  | @param[in]			rhs     A PVRTMat3 | 
|  | @return 			Result of multiplication | 
|  | ****************************************************************************/ | 
|  | PVRTVec3 operator*(const PVRTMat3& rhs) const; | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Matrix multiplication and assignment operator for PVRTVec3 and PVRTMat3 | 
|  | @param[in]			rhs     A PVRTMat3 | 
|  | @return 			Result of multiplication and assignment | 
|  | ****************************************************************************/ | 
|  | PVRTVec3& operator*=(const PVRTMat3& rhs); | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise multiplication by single dimension value for PVRTVec3 | 
|  | @param[in]			rhs     A single value | 
|  | @return 			Result of multiplication | 
|  | ****************************************************************************/ | 
|  | PVRTVec3 operator*(const VERTTYPE& rhs) const | 
|  | { | 
|  | PVRTVec3 out; | 
|  | out.x = VERTTYPEMUL(x,rhs); | 
|  | out.y = VERTTYPEMUL(y,rhs); | 
|  | out.z = VERTTYPEMUL(z,rhs); | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise multiplication and assignement by single | 
|  | dimension value	for PVRTVec3 | 
|  | @param[in]			rhs    A single value | 
|  | @return 			Result of multiplication and assignment | 
|  | ****************************************************************************/ | 
|  | PVRTVec3& operator*=(const VERTTYPE& rhs) | 
|  | { | 
|  | x = VERTTYPEMUL(x,rhs); | 
|  | y = VERTTYPEMUL(y,rhs); | 
|  | z = VERTTYPEMUL(z,rhs); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise division by single dimension value for PVRTVec3 | 
|  | @param[in]			rhs    A single value | 
|  | @return 			Result of division | 
|  | ****************************************************************************/ | 
|  | PVRTVec3 operator/(const VERTTYPE& rhs) const | 
|  | { | 
|  | PVRTVec3 out; | 
|  | out.x = VERTTYPEDIV(x,rhs); | 
|  | out.y = VERTTYPEDIV(y,rhs); | 
|  | out.z = VERTTYPEDIV(z,rhs); | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise division and assignement by single | 
|  | dimension value	for PVRTVec3 | 
|  | @param[in]			rhs    A single value | 
|  | @return 			Result of division and assignment | 
|  | ****************************************************************************/ | 
|  | PVRTVec3& operator/=(const VERTTYPE& rhs) | 
|  | { | 
|  | x = VERTTYPEDIV(x,rhs); | 
|  | y = VERTTYPEDIV(y,rhs); | 
|  | z = VERTTYPEDIV(z,rhs); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		PVRTVec3 equality operator | 
|  | @param[in]			rhs    A single value | 
|  | @return 			true if the two vectors are equal | 
|  | ****************************************************************************/ | 
|  | bool operator==(const PVRTVec3& rhs) const | 
|  | { | 
|  | return ((x == rhs.x) && (y == rhs.y) && (z == rhs.z)); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		PVRTVec3 inequality operator | 
|  | @param[in]			rhs    A single value | 
|  | @return 			true if the two vectors are not equal | 
|  | ****************************************************************************/ | 
|  | bool operator!=(const PVRTVec3& rhs) const | 
|  | { | 
|  | return ((x != rhs.x) || (y != rhs.y) || (z != rhs.z)); | 
|  | } | 
|  | // FUNCTIONS | 
|  | /*!*************************************************************************** | 
|  | @fn       			lenSqr | 
|  | @return 			the square of the magnitude of the vector | 
|  | @brief      		calculates the square of the magnitude of the vector | 
|  | ****************************************************************************/ | 
|  | VERTTYPE lenSqr() const | 
|  | { | 
|  | return VERTTYPEMUL(x,x)+VERTTYPEMUL(y,y)+VERTTYPEMUL(z,z); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			length | 
|  | @return 			the of the magnitude of the vector | 
|  | @brief      		calculates the magnitude of the vector | 
|  | ****************************************************************************/ | 
|  | VERTTYPE length() const | 
|  | { | 
|  | return (VERTTYPE) f2vt(sqrt(vt2f(x)*vt2f(x) + vt2f(y)*vt2f(y) + vt2f(z)*vt2f(z))); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			normalize | 
|  | @return 			the normalized value of the vector | 
|  | @brief      		normalizes the vector | 
|  | ****************************************************************************/ | 
|  | PVRTVec3 normalize() | 
|  | { | 
|  | #if defined(PVRT_FIXED_POINT_ENABLE) | 
|  | // Scale vector by uniform value | 
|  | int n = PVRTABS(x) + PVRTABS(y) + PVRTABS(z); | 
|  | x = VERTTYPEDIV(x, n); | 
|  | y = VERTTYPEDIV(y, n); | 
|  | z = VERTTYPEDIV(z, n); | 
|  |  | 
|  | // Calculate x2+y2+z2/sqrt(x2+y2+z2) | 
|  | int f = dot(*this); | 
|  | f = VERTTYPEDIV(PVRTF2X(1.0f), PVRTF2X(sqrt(PVRTX2F(f)))); | 
|  |  | 
|  | // Multiply vector components by f | 
|  | x = PVRTXMUL(x, f); | 
|  | y = PVRTXMUL(y, f); | 
|  | z = PVRTXMUL(z, f); | 
|  | #else | 
|  | VERTTYPE len = length(); | 
|  | x =VERTTYPEDIV(x,len); | 
|  | y =VERTTYPEDIV(y,len); | 
|  | z =VERTTYPEDIV(z,len); | 
|  | #endif | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			normalized | 
|  | @return 			returns the normalized value of the vector | 
|  | @brief      		returns a normalized vector of the same direction as this | 
|  | vector | 
|  | ****************************************************************************/ | 
|  | PVRTVec3 normalized() const | 
|  | { | 
|  | PVRTVec3 out; | 
|  | #if defined(PVRT_FIXED_POINT_ENABLE) | 
|  | // Scale vector by uniform value | 
|  | int n = PVRTABS(x) + PVRTABS(y) + PVRTABS(z); | 
|  | out.x = VERTTYPEDIV(x, n); | 
|  | out.y = VERTTYPEDIV(y, n); | 
|  | out.z = VERTTYPEDIV(z, n); | 
|  |  | 
|  | // Calculate x2+y2+z2/sqrt(x2+y2+z2) | 
|  | int f = out.dot(out); | 
|  | f = VERTTYPEDIV(PVRTF2X(1.0f), PVRTF2X(sqrt(PVRTX2F(f)))); | 
|  |  | 
|  | // Multiply vector components by f | 
|  | out.x = PVRTXMUL(out.x, f); | 
|  | out.y = PVRTXMUL(out.y, f); | 
|  | out.z = PVRTXMUL(out.z, f); | 
|  | #else | 
|  | VERTTYPE len = length(); | 
|  | out.x =VERTTYPEDIV(x,len); | 
|  | out.y =VERTTYPEDIV(y,len); | 
|  | out.z =VERTTYPEDIV(z,len); | 
|  | #endif | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			dot | 
|  | @param[in]			rhs    A single value | 
|  | @return 			scalar product | 
|  | @brief      		calculate the scalar product of two PVRTVec3s | 
|  | ****************************************************************************/ | 
|  | VERTTYPE dot(const PVRTVec3& rhs) const | 
|  | { | 
|  | return VERTTYPEMUL(x,rhs.x)+VERTTYPEMUL(y,rhs.y)+VERTTYPEMUL(z,rhs.z); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			cross | 
|  | @return 			returns three-dimensional vector | 
|  | @brief      		calculate the cross product of two PVRTVec3s | 
|  | ****************************************************************************/ | 
|  | PVRTVec3 cross(const PVRTVec3& rhs) const | 
|  | { | 
|  | PVRTVec3 out; | 
|  | out.x = VERTTYPEMUL(y,rhs.z)-VERTTYPEMUL(z,rhs.y); | 
|  | out.y = VERTTYPEMUL(z,rhs.x)-VERTTYPEMUL(x,rhs.z); | 
|  | out.z = VERTTYPEMUL(x,rhs.y)-VERTTYPEMUL(y,rhs.x); | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			ptr | 
|  | @return 			pointer | 
|  | @brief      		returns a pointer to memory containing the values of the | 
|  | PVRTVec3 | 
|  | ****************************************************************************/ | 
|  | VERTTYPE *ptr() { return (VERTTYPE*)this; } | 
|  | }; | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @struct            PVRTVec4 | 
|  | @brief             4 component vector | 
|  | ****************************************************************************/ | 
|  | struct PVRTVec4 : public PVRTVECTOR4 | 
|  | { | 
|  | /*!*************************************************************************** | 
|  | ** Constructors | 
|  | ****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @brief      	Blank constructor. | 
|  | *****************************************************************************/ | 
|  | PVRTVec4(){} | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Blank constructor. | 
|  | *****************************************************************************/ | 
|  | PVRTVec4(const VERTTYPE vec) | 
|  | { | 
|  | x = vec; y = vec; z = vec; w = vec; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Constructs a PVRTVec4 from 4 separate values | 
|  | @param[in]		fX      Value of x component | 
|  | @param[in]		fY      Value of y component | 
|  | @param[in]		fZ      Value of z component | 
|  | @param[in]		fW      Value of w component | 
|  | ****************************************************************************/ | 
|  | PVRTVec4(VERTTYPE fX, VERTTYPE fY, VERTTYPE fZ, VERTTYPE fW) | 
|  | { | 
|  | x = fX;	y = fY;	z = fZ;	w = fW; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @param[in]			vec3 a PVRTVec3 | 
|  | @param[in]			fW     Value of w component | 
|  | @brief      		Constructs a PVRTVec4 from a vec3 and a w component | 
|  | ****************************************************************************/ | 
|  | PVRTVec4(const PVRTVec3& vec3, VERTTYPE fW) | 
|  | { | 
|  | x = vec3.x;	y = vec3.y;	z = vec3.z;	w = fW; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructs a vec4 from a vec3 and a w component | 
|  | @param[in]			fX value of x component | 
|  | @param[in]			vec3 a PVRTVec3 | 
|  | ****************************************************************************/ | 
|  | PVRTVec4(VERTTYPE fX, const PVRTVec3& vec3) | 
|  | { | 
|  | x = fX;	y = vec3.x;	z = vec3.y;	w = vec3.z; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructs a PVRTVec4 from a pointer to an array of four values | 
|  | @param[in]			pVec a pointer to an array of four values | 
|  | ****************************************************************************/ | 
|  | PVRTVec4(const VERTTYPE* pVec) | 
|  | { | 
|  | x = (*pVec++); y = (*pVec++); z= (*pVec++); w = *pVec; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | ** PVRTVec4 Operators | 
|  | ****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @brief      		Addition operator for PVRTVec4 | 
|  | @param[in]			rhs    Another PVRTVec4 | 
|  | @return 			result of addition | 
|  | ****************************************************************************/ | 
|  | PVRTVec4 operator+(const PVRTVec4& rhs) const | 
|  | { | 
|  | PVRTVec4 out; | 
|  | out.x = x+rhs.x; | 
|  | out.y = y+rhs.y; | 
|  | out.z = z+rhs.z; | 
|  | out.w = w+rhs.w; | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Subtraction operator for PVRTVec4 | 
|  | @param[in]			rhs    Another PVRTVec4 | 
|  | @return 			result of subtraction | 
|  | ****************************************************************************/ | 
|  | PVRTVec4 operator-(const PVRTVec4& rhs) const | 
|  | { | 
|  | PVRTVec4 out; | 
|  | out.x = x-rhs.x; | 
|  | out.y = y-rhs.y; | 
|  | out.z = z-rhs.z; | 
|  | out.w = w-rhs.w; | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Addition and assignment operator for PVRTVec4 | 
|  | @param[in]			rhs    Another PVRTVec4 | 
|  | @return 			result of addition and assignment | 
|  | ****************************************************************************/ | 
|  | PVRTVec4& operator+=(const PVRTVec4& rhs) | 
|  | { | 
|  | x +=rhs.x; | 
|  | y +=rhs.y; | 
|  | z +=rhs.z; | 
|  | w +=rhs.w; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Subtraction and assignment operator for PVRTVec4 | 
|  | @param[in]			rhs    Another PVRTVec4 | 
|  | @return 			result of subtraction and assignment | 
|  | ****************************************************************************/ | 
|  | PVRTVec4& operator-=(const PVRTVec4& rhs) | 
|  | { | 
|  | x -=rhs.x; | 
|  | y -=rhs.y; | 
|  | z -=rhs.z; | 
|  | w -=rhs.w; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Matrix multiplication for PVRTVec4 and PVRTMat4 | 
|  | @param[in]			rhs    A PVRTMat4 | 
|  | @return 			result of multiplication | 
|  | ****************************************************************************/ | 
|  | PVRTVec4 operator*(const PVRTMat4& rhs) const; | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Matrix multiplication and assignment for PVRTVec4 and PVRTMat4 | 
|  | @param[in]			rhs    A PVRTMat4 | 
|  | @return 			result of multiplication and assignement | 
|  | ****************************************************************************/ | 
|  | PVRTVec4& operator*=(const PVRTMat4& rhs); | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Componentwise multiplication of a PVRTVec4 by a single value | 
|  | @param[in]			rhs  A single dimension value | 
|  | @return 			result of multiplication | 
|  | ****************************************************************************/ | 
|  | PVRTVec4 operator*(const VERTTYPE& rhs) const | 
|  | { | 
|  | PVRTVec4 out; | 
|  | out.x = VERTTYPEMUL(x,rhs); | 
|  | out.y = VERTTYPEMUL(y,rhs); | 
|  | out.z = VERTTYPEMUL(z,rhs); | 
|  | out.w = VERTTYPEMUL(w,rhs); | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		componentwise multiplication and assignment of a PVRTVec4 by | 
|  | a single value | 
|  | @param[in]			rhs     A single dimension value | 
|  | @return 			result of multiplication and assignment | 
|  | ****************************************************************************/ | 
|  | PVRTVec4& operator*=(const VERTTYPE& rhs) | 
|  | { | 
|  | x = VERTTYPEMUL(x,rhs); | 
|  | y = VERTTYPEMUL(y,rhs); | 
|  | z = VERTTYPEMUL(z,rhs); | 
|  | w = VERTTYPEMUL(w,rhs); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		componentwise division of a PVRTVec4 by a single value | 
|  | @param[in]			rhs     A single dimension value | 
|  | @return 			result of division | 
|  | ****************************************************************************/ | 
|  | PVRTVec4 operator/(const VERTTYPE& rhs) const | 
|  | { | 
|  | PVRTVec4 out; | 
|  | out.x = VERTTYPEDIV(x,rhs); | 
|  | out.y = VERTTYPEDIV(y,rhs); | 
|  | out.z = VERTTYPEDIV(z,rhs); | 
|  | out.w = VERTTYPEDIV(w,rhs); | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		componentwise division and assignment of a PVRTVec4 by | 
|  | a single value | 
|  | @param[in]				rhs a single dimension value | 
|  | @return 			result of division and assignment | 
|  | ****************************************************************************/ | 
|  | PVRTVec4& operator/=(const VERTTYPE& rhs) | 
|  | { | 
|  | x = VERTTYPEDIV(x,rhs); | 
|  | y = VERTTYPEDIV(y,rhs); | 
|  | z = VERTTYPEDIV(z,rhs); | 
|  | w = VERTTYPEDIV(w,rhs); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		componentwise multiplication of a PVRTVec4 by | 
|  | a single value | 
|  | @param[in]				lhs a single dimension value | 
|  | @param[in]				rhs a PVRTVec4 | 
|  | @return 			result of muliplication | 
|  | ****************************************************************************/ | 
|  | friend PVRTVec4 operator*(const VERTTYPE lhs, const PVRTVec4&  rhs) | 
|  | { | 
|  | PVRTVec4 out; | 
|  | out.x = VERTTYPEMUL(lhs,rhs.x); | 
|  | out.y = VERTTYPEMUL(lhs,rhs.y); | 
|  | out.z = VERTTYPEMUL(lhs,rhs.z); | 
|  | out.w = VERTTYPEMUL(lhs,rhs.w); | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		PVRTVec4 equality operator | 
|  | @param[in]			rhs    A single value | 
|  | @return 			true if the two vectors are equal | 
|  | ****************************************************************************/ | 
|  | bool operator==(const PVRTVec4& rhs) const | 
|  | { | 
|  | return ((x == rhs.x) && (y == rhs.y) && (z == rhs.z) && (w == rhs.w)); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		PVRTVec4 inequality operator | 
|  | @param[in]			rhs    A single value | 
|  | @return 			true if the two vectors are not equal | 
|  | ****************************************************************************/ | 
|  | bool operator!=(const PVRTVec4& rhs) const | 
|  | { | 
|  | return ((x != rhs.x) || (y != rhs.y) || (z != rhs.z) || (w != rhs.w)); | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | ** Functions | 
|  | ****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @fn       			lenSqr | 
|  | @return 			square of the magnitude of the vector | 
|  | @brief      		calculates the square of the magnitude of the vector | 
|  | ****************************************************************************/ | 
|  | VERTTYPE lenSqr() const | 
|  | { | 
|  | return VERTTYPEMUL(x,x)+VERTTYPEMUL(y,y)+VERTTYPEMUL(z,z)+VERTTYPEMUL(w,w); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			length | 
|  | @return 			the magnitude of the vector | 
|  | @brief      		calculates the magnitude of the vector | 
|  | ****************************************************************************/ | 
|  | VERTTYPE length() const | 
|  | { | 
|  | return (VERTTYPE) f2vt(sqrt(vt2f(x)*vt2f(x) + vt2f(y)*vt2f(y) + vt2f(z)*vt2f(z) + vt2f(w)*vt2f(w))); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			normalize | 
|  | @return 			normalized vector | 
|  | @brief      		calculates the normalized value of a PVRTVec4 | 
|  | ****************************************************************************/ | 
|  | PVRTVec4 normalize() | 
|  | { | 
|  | VERTTYPE len = length(); | 
|  | x =VERTTYPEDIV(x,len); | 
|  | y =VERTTYPEDIV(y,len); | 
|  | z =VERTTYPEDIV(z,len); | 
|  | w =VERTTYPEDIV(w,len); | 
|  | return *this; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @fn       			normalized | 
|  | @return 			normalized vector | 
|  | @brief      		returns a normalized vector of the same direction as this | 
|  | vector | 
|  | ****************************************************************************/ | 
|  | PVRTVec4 normalized() const | 
|  | { | 
|  | PVRTVec4 out; | 
|  | VERTTYPE len = length(); | 
|  | out.x =VERTTYPEDIV(x,len); | 
|  | out.y =VERTTYPEDIV(y,len); | 
|  | out.z =VERTTYPEDIV(z,len); | 
|  | out.w =VERTTYPEDIV(w,len); | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			dot | 
|  | @return 			scalar product | 
|  | @brief      		returns a normalized vector of the same direction as this | 
|  | vector | 
|  | ****************************************************************************/ | 
|  | VERTTYPE dot(const PVRTVec4& rhs) const | 
|  | { | 
|  | return VERTTYPEMUL(x,rhs.x)+VERTTYPEMUL(y,rhs.y)+VERTTYPEMUL(z,rhs.z)+VERTTYPEMUL(w,rhs.w); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			ptr | 
|  | @return 			pointer to vector values | 
|  | @brief      		returns a pointer to memory containing the values of the | 
|  | PVRTVec3 | 
|  | ****************************************************************************/ | 
|  | VERTTYPE *ptr() { return (VERTTYPE*)this; } | 
|  | }; | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @struct            PVRTMat3 | 
|  | @brief             3x3 Matrix | 
|  | ****************************************************************************/ | 
|  | struct PVRTMat3 : public PVRTMATRIX3 | 
|  | { | 
|  | /*!*************************************************************************** | 
|  | ** Constructors | 
|  | ****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @brief      		Blank constructor. | 
|  | *****************************************************************************/ | 
|  | PVRTMat3(){} | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructor from array. | 
|  | @param[in]			pMat    An array of values for the matrix | 
|  | *****************************************************************************/ | 
|  | PVRTMat3(const VERTTYPE* pMat) | 
|  | { | 
|  | VERTTYPE* ptr = f; | 
|  | for(int i=0;i<9;i++) | 
|  | { | 
|  | (*ptr++)=(*pMat++); | 
|  | } | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	    Constructor from distinct values. | 
|  | @param[in]	    	m0	m0 matrix value | 
|  | @param[in]	    	m1	m1 matrix value | 
|  | @param[in]	    	m2	m2 matrix value | 
|  | @param[in]	    	m3	m3 matrix value | 
|  | @param[in]	    	m4	m4 matrix value | 
|  | @param[in]	    	m5	m5 matrix value | 
|  | @param[in]	    	m6	m6 matrix value | 
|  | @param[in]	    	m7	m7 matrix value | 
|  | @param[in]	    	m8	m8 matrix value | 
|  | *****************************************************************************/ | 
|  | PVRTMat3(VERTTYPE m0,VERTTYPE m1,VERTTYPE m2, | 
|  | VERTTYPE m3,VERTTYPE m4,VERTTYPE m5, | 
|  | VERTTYPE m6,VERTTYPE m7,VERTTYPE m8) | 
|  | { | 
|  | f[0]=m0;f[1]=m1;f[2]=m2; | 
|  | f[3]=m3;f[4]=m4;f[5]=m5; | 
|  | f[6]=m6;f[7]=m7;f[8]=m8; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructor from 4x4 matrix - uses top left values | 
|  | @param[in]			mat - a PVRTMat4 | 
|  | *****************************************************************************/ | 
|  | PVRTMat3(const PVRTMat4& mat); | 
|  |  | 
|  | /**************************************************************************** | 
|  | ** PVRTMat3 OPERATORS | 
|  | ****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @brief      		Returns the value of the element at the specified row and column | 
|  | of the PVRTMat3 | 
|  | @param[in]			row			row of matrix | 
|  | @param[in]			column		column of matrix | 
|  | @return 			value of element | 
|  | *****************************************************************************/ | 
|  | VERTTYPE& operator()(const int row, const int column) | 
|  | { | 
|  | return f[column*3+row]; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		Returns the value of the element at the specified row and column | 
|  | of the PVRTMat3 | 
|  | @param[in]			row			row of matrix | 
|  | @param[in]			column		column of matrix | 
|  | @return 			value of element | 
|  | *****************************************************************************/ | 
|  | const VERTTYPE& operator()(const int row, const int column) const | 
|  | { | 
|  | return f[column*3+row]; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Matrix multiplication of two 3x3 matrices. | 
|  | @param[in]			rhs     Another PVRTMat3 | 
|  | @return 			result of multiplication | 
|  | *****************************************************************************/ | 
|  | PVRTMat3 operator*(const PVRTMat3& rhs) const | 
|  | { | 
|  | PVRTMat3 out; | 
|  | // col 1 | 
|  | out.f[0] =	VERTTYPEMUL(f[0],rhs.f[0])+VERTTYPEMUL(f[3],rhs.f[1])+VERTTYPEMUL(f[6],rhs.f[2]); | 
|  | out.f[1] =	VERTTYPEMUL(f[1],rhs.f[0])+VERTTYPEMUL(f[4],rhs.f[1])+VERTTYPEMUL(f[7],rhs.f[2]); | 
|  | out.f[2] =	VERTTYPEMUL(f[2],rhs.f[0])+VERTTYPEMUL(f[5],rhs.f[1])+VERTTYPEMUL(f[8],rhs.f[2]); | 
|  |  | 
|  | // col 2 | 
|  | out.f[3] =	VERTTYPEMUL(f[0],rhs.f[3])+VERTTYPEMUL(f[3],rhs.f[4])+VERTTYPEMUL(f[6],rhs.f[5]); | 
|  | out.f[4] =	VERTTYPEMUL(f[1],rhs.f[3])+VERTTYPEMUL(f[4],rhs.f[4])+VERTTYPEMUL(f[7],rhs.f[5]); | 
|  | out.f[5] =	VERTTYPEMUL(f[2],rhs.f[3])+VERTTYPEMUL(f[5],rhs.f[4])+VERTTYPEMUL(f[8],rhs.f[5]); | 
|  |  | 
|  | // col3 | 
|  | out.f[6] =	VERTTYPEMUL(f[0],rhs.f[6])+VERTTYPEMUL(f[3],rhs.f[7])+VERTTYPEMUL(f[6],rhs.f[8]); | 
|  | out.f[7] =	VERTTYPEMUL(f[1],rhs.f[6])+VERTTYPEMUL(f[4],rhs.f[7])+VERTTYPEMUL(f[7],rhs.f[8]); | 
|  | out.f[8] =	VERTTYPEMUL(f[2],rhs.f[6])+VERTTYPEMUL(f[5],rhs.f[7])+VERTTYPEMUL(f[8],rhs.f[8]); | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		element by element addition operator. | 
|  | @param[in]			rhs     Another PVRTMat3 | 
|  | @return 			result of addition | 
|  | *****************************************************************************/ | 
|  | PVRTMat3 operator+(const PVRTMat3& rhs) const | 
|  | { | 
|  | PVRTMat3 out; | 
|  | VERTTYPE const *lptr = f, *rptr = rhs.f; | 
|  | VERTTYPE *outptr = out.f; | 
|  | for(int i=0;i<9;i++) | 
|  | { | 
|  | (*outptr++) = (*lptr++) + (*rptr++); | 
|  | } | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		element by element subtraction operator. | 
|  | @param[in]			rhs     Another PVRTMat3 | 
|  | @return 			result of subtraction | 
|  | *****************************************************************************/ | 
|  | PVRTMat3 operator-(const PVRTMat3& rhs) const | 
|  | { | 
|  | PVRTMat3 out; | 
|  | VERTTYPE const *lptr = f, *rptr = rhs.f; | 
|  | VERTTYPE *outptr = out.f; | 
|  | for(int i=0;i<9;i++) | 
|  | { | 
|  | (*outptr++) = (*lptr++) - (*rptr++); | 
|  | } | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Element by element addition and assignment operator. | 
|  | @param[in]			rhs     Another PVRTMat3 | 
|  | @return 			Result of addition and assignment | 
|  | *****************************************************************************/ | 
|  | PVRTMat3& operator+=(const PVRTMat3& rhs) | 
|  | { | 
|  | VERTTYPE *lptr = f; | 
|  | VERTTYPE const *rptr = rhs.f; | 
|  | for(int i=0;i<9;i++) | 
|  | { | 
|  | (*lptr++) += (*rptr++); | 
|  | } | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		element by element subtraction and assignment operator. | 
|  | @param[in]			rhs     Another PVRTMat3 | 
|  | @return 			result of subtraction and assignment | 
|  | *****************************************************************************/ | 
|  | PVRTMat3& operator-=(const PVRTMat3& rhs) | 
|  | { | 
|  | VERTTYPE *lptr = f; | 
|  | VERTTYPE const *rptr = rhs.f; | 
|  | for(int i=0;i<9;i++) | 
|  | { | 
|  | (*lptr++) -= (*rptr++); | 
|  | } | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Matrix multiplication and assignment of two 3x3 matrices. | 
|  | @param[in]			rhs     Another PVRTMat3 | 
|  | @return 			result of multiplication and assignment | 
|  | *****************************************************************************/ | 
|  | PVRTMat3& operator*=(const PVRTMat3& rhs) | 
|  | { | 
|  | PVRTMat3 out; | 
|  | // col 1 | 
|  | out.f[0] =	VERTTYPEMUL(f[0],rhs.f[0])+VERTTYPEMUL(f[3],rhs.f[1])+VERTTYPEMUL(f[6],rhs.f[2]); | 
|  | out.f[1] =	VERTTYPEMUL(f[1],rhs.f[0])+VERTTYPEMUL(f[4],rhs.f[1])+VERTTYPEMUL(f[7],rhs.f[2]); | 
|  | out.f[2] =	VERTTYPEMUL(f[2],rhs.f[0])+VERTTYPEMUL(f[5],rhs.f[1])+VERTTYPEMUL(f[8],rhs.f[2]); | 
|  |  | 
|  | // col 2 | 
|  | out.f[3] =	VERTTYPEMUL(f[0],rhs.f[3])+VERTTYPEMUL(f[3],rhs.f[4])+VERTTYPEMUL(f[6],rhs.f[5]); | 
|  | out.f[4] =	VERTTYPEMUL(f[1],rhs.f[3])+VERTTYPEMUL(f[4],rhs.f[4])+VERTTYPEMUL(f[7],rhs.f[5]); | 
|  | out.f[5] =	VERTTYPEMUL(f[2],rhs.f[3])+VERTTYPEMUL(f[5],rhs.f[4])+VERTTYPEMUL(f[8],rhs.f[5]); | 
|  |  | 
|  | // col3 | 
|  | out.f[6] =	VERTTYPEMUL(f[0],rhs.f[6])+VERTTYPEMUL(f[3],rhs.f[7])+VERTTYPEMUL(f[6],rhs.f[8]); | 
|  | out.f[7] =	VERTTYPEMUL(f[1],rhs.f[6])+VERTTYPEMUL(f[4],rhs.f[7])+VERTTYPEMUL(f[7],rhs.f[8]); | 
|  | out.f[8] =	VERTTYPEMUL(f[2],rhs.f[6])+VERTTYPEMUL(f[5],rhs.f[7])+VERTTYPEMUL(f[8],rhs.f[8]); | 
|  | *this = out; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Element multiplication by a single value. | 
|  | @param[in]			rhs    A single value | 
|  | @return 			Result of multiplication and assignment | 
|  | *****************************************************************************/ | 
|  | PVRTMat3& operator*(const VERTTYPE rhs) | 
|  | { | 
|  | for (int i=0; i<9; ++i) | 
|  | { | 
|  | f[i]*=rhs; | 
|  | } | 
|  | return *this; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		Element multiplication and assignment by a single value. | 
|  | @param[in]			rhs    A single value | 
|  | @return 			result of multiplication and assignment | 
|  | *****************************************************************************/ | 
|  | PVRTMat3& operator*=(const VERTTYPE rhs) | 
|  | { | 
|  | for (int i=0; i<9; ++i) | 
|  | { | 
|  | f[i]*=rhs; | 
|  | } | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Matrix multiplication of 3x3 matrix and vec3 | 
|  | @param[in]			rhs    Another PVRTVec3 | 
|  | @return 			result of multiplication | 
|  | *****************************************************************************/ | 
|  | PVRTVec3 operator*(const PVRTVec3& rhs) const | 
|  | { | 
|  | PVRTVec3 out; | 
|  | out.x = VERTTYPEMUL(rhs.x,f[0])+VERTTYPEMUL(rhs.y,f[3])+VERTTYPEMUL(rhs.z,f[6]); | 
|  | out.y = VERTTYPEMUL(rhs.x,f[1])+VERTTYPEMUL(rhs.y,f[4])+VERTTYPEMUL(rhs.z,f[7]); | 
|  | out.z = VERTTYPEMUL(rhs.x,f[2])+VERTTYPEMUL(rhs.y,f[5])+VERTTYPEMUL(rhs.z,f[8]); | 
|  |  | 
|  | return out; | 
|  | } | 
|  |  | 
|  |  | 
|  | // FUNCTIONS | 
|  | /*!*************************************************************************** | 
|  | ** Functions | 
|  | *****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @fn       			determinant | 
|  | @return 			result of multiplication | 
|  | @brief      		Matrix multiplication and assignment of 3x3 matrix and vec3 | 
|  | *****************************************************************************/ | 
|  | VERTTYPE determinant() const | 
|  | { | 
|  | return VERTTYPEMUL(f[0],(VERTTYPEMUL(f[4],f[8])-VERTTYPEMUL(f[7],f[5]))) | 
|  | - VERTTYPEMUL(f[3],(VERTTYPEMUL(f[1],f[8])-VERTTYPEMUL(f[7],f[2]))) | 
|  | + VERTTYPEMUL(f[6],(VERTTYPEMUL(f[1],f[5])-VERTTYPEMUL(f[4],f[2]))); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			inverse | 
|  | @return 			inverse mat3 | 
|  | @brief      		Calculates multiplicative inverse of this matrix | 
|  | *****************************************************************************/ | 
|  | PVRTMat3 inverse() const | 
|  | { | 
|  | PVRTMat3 out; | 
|  |  | 
|  |  | 
|  | VERTTYPE recDet = determinant(); | 
|  | _ASSERT(recDet!=0); | 
|  | recDet = VERTTYPEDIV(f2vt(1.0f),recDet); | 
|  |  | 
|  | //TODO: deal with singular matrices with more than just an assert | 
|  |  | 
|  | // inverse is 1/det * adjoint of M | 
|  |  | 
|  | // adjoint is transpose of cofactor matrix | 
|  |  | 
|  | // do transpose and cofactors in one step | 
|  |  | 
|  | out.f[0] = VERTTYPEMUL(f[4],f[8]) - VERTTYPEMUL(f[5],f[7]); | 
|  | out.f[1] = VERTTYPEMUL(f[2],f[7]) - VERTTYPEMUL(f[1],f[8]); | 
|  | out.f[2] = VERTTYPEMUL(f[1],f[5]) - VERTTYPEMUL(f[2],f[4]); | 
|  |  | 
|  | out.f[3] = VERTTYPEMUL(f[5],f[6]) - VERTTYPEMUL(f[3],f[8]); | 
|  | out.f[4] = VERTTYPEMUL(f[0],f[8]) - VERTTYPEMUL(f[2],f[6]); | 
|  | out.f[5] = VERTTYPEMUL(f[2],f[3]) - VERTTYPEMUL(f[0],f[5]); | 
|  |  | 
|  | out.f[6] = VERTTYPEMUL(f[3],f[7]) - VERTTYPEMUL(f[4],f[6]); | 
|  | out.f[7] = VERTTYPEMUL(f[1],f[6]) - VERTTYPEMUL(f[0],f[7]); | 
|  | out.f[8] = VERTTYPEMUL(f[0],f[4]) - VERTTYPEMUL(f[1],f[3]); | 
|  |  | 
|  | out *= recDet; | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			transpose | 
|  | @return 			transpose 3x3 matrix | 
|  | @brief      		Calculates the transpose of this matrix | 
|  | *****************************************************************************/ | 
|  | PVRTMat3 transpose() const | 
|  | { | 
|  | PVRTMat3 out; | 
|  | out.f[0] = f[0];	out.f[3] = f[1];	out.f[6] = f[2]; | 
|  | out.f[1] = f[3];	out.f[4] = f[4];	out.f[7] = f[5]; | 
|  | out.f[2] = f[6];	out.f[5] = f[7];	out.f[8] = f[8]; | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			ptr | 
|  | @return 			pointer to an array of the elements of this PVRTMat3 | 
|  | @brief      		Calculates transpose of this matrix | 
|  | *****************************************************************************/ | 
|  | VERTTYPE *ptr() { return (VERTTYPE*)&f; } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | ** Static factory functions | 
|  | *****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @fn       			Identity | 
|  | @return 			a PVRTMat3 representation of the 3x3 identity matrix | 
|  | @brief      		Generates an identity matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat3 Identity() | 
|  | { | 
|  | PVRTMat3 out; | 
|  | out.f[0] = 1;out.f[1] = 0;out.f[2] = 0; | 
|  | out.f[3] = 0;out.f[4] = 1;out.f[5] = 0; | 
|  | out.f[6] = 0;out.f[7] = 0;out.f[8] = 1; | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			RotationX | 
|  | @return 			a PVRTMat3 corresponding to the requested rotation | 
|  | @brief      		Calculates a matrix corresponding to a rotation of angle | 
|  | degrees about the X axis | 
|  | *****************************************************************************/ | 
|  | static PVRTMat3 RotationX(VERTTYPE angle); | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			RotationY | 
|  | @return 			a PVRTMat3 corresponding to the requested rotation | 
|  | @brief      		Calculates a matrix corresponding to a rotation of angle | 
|  | degrees about the Y axis | 
|  | *****************************************************************************/ | 
|  | static PVRTMat3 RotationY(VERTTYPE angle); | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			RotationZ | 
|  | @return 			a PVRTMat3 corresponding to the requested rotation | 
|  | @brief      		Calculates a matrix corresponding to a rotation of angle | 
|  | degrees about the Z axis | 
|  | *****************************************************************************/ | 
|  | static PVRTMat3 RotationZ(VERTTYPE angle); | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			Rotation2D | 
|  | @return 			a PVRTMat3 corresponding to the requested rotation | 
|  | @brief      		Calculates a matrix corresponding to a rotation of angle | 
|  | degrees about the Z axis | 
|  | *****************************************************************************/ | 
|  | static PVRTMat3 Rotation2D(VERTTYPE angle) | 
|  | { | 
|  | return RotationZ(angle); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			Scale | 
|  | @return 			a PVRTMat3 corresponding to the requested scaling transformation | 
|  | @brief      		Calculates a matrix corresponding to scaling of fx, fy and fz | 
|  | times in each axis. | 
|  | *****************************************************************************/ | 
|  | static PVRTMat3 Scale(const VERTTYPE fx,const VERTTYPE fy,const VERTTYPE fz) | 
|  | { | 
|  | return PVRTMat3(fx,0,0, | 
|  | 0,fy,0, | 
|  | 0,0,fz); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			Scale2D | 
|  | @return 			a PVRTMat3 corresponding to the requested scaling transformation | 
|  | @brief      		Calculates a matrix corresponding to scaling of fx, fy and fz | 
|  | times in each axis. | 
|  | *****************************************************************************/ | 
|  | static PVRTMat3 Scale2D(const VERTTYPE fx,const VERTTYPE fy) | 
|  | { | 
|  | return PVRTMat3(fx,0,0, | 
|  | 0,fy,0, | 
|  | 0,0,f2vt(1)); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			Translation2D | 
|  | @return 			a PVRTMat3 corresponding to the requested translation | 
|  | @brief      		Calculates a matrix corresponding to a transformation | 
|  | of tx and ty times in each axis. | 
|  | *****************************************************************************/ | 
|  | static PVRTMat3 Translation2D(const VERTTYPE tx, const VERTTYPE ty) | 
|  | { | 
|  | return PVRTMat3( f2vt(1),    0,  0, | 
|  | 0,    f2vt(1),  0, | 
|  | tx,  		ty,  f2vt(1)); | 
|  | } | 
|  |  | 
|  | }; | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @struct            PVRTMat4 | 
|  | @brief             4x4 Matrix | 
|  | ****************************************************************************/ | 
|  | struct PVRTMat4 : public PVRTMATRIX | 
|  | { | 
|  | /*!*************************************************************************** | 
|  | ** Constructors | 
|  | ****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @brief      		Blank constructor. | 
|  | *****************************************************************************/ | 
|  | PVRTMat4(){} | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructor from array. | 
|  | @param[in]			m0	m0 matrix value | 
|  | @param[in]			m1	m1 matrix value | 
|  | @param[in]			m2	m2 matrix value | 
|  | @param[in]			m3	m3 matrix value | 
|  | @param[in]			m4	m4 matrix value | 
|  | @param[in]			m5	m5 matrix value | 
|  | @param[in]			m6	m6 matrix value | 
|  | @param[in]			m7	m7 matrix value | 
|  | @param[in]			m8	m8 matrix value | 
|  | @param[in]			m9	m9 matrix value | 
|  | @param[in]			m10	m10 matrix value | 
|  | @param[in]			m11	m11 matrix value | 
|  | @param[in]			m12	m12 matrix value | 
|  | @param[in]			m13	m13 matrix value | 
|  | @param[in]			m14	m14 matrix value | 
|  | @param[in]			m15	m15 matrix value | 
|  | *****************************************************************************/ | 
|  | PVRTMat4(VERTTYPE m0,VERTTYPE m1,VERTTYPE m2,VERTTYPE m3, | 
|  | VERTTYPE m4,VERTTYPE m5,VERTTYPE m6,VERTTYPE m7, | 
|  | VERTTYPE m8,VERTTYPE m9,VERTTYPE m10,VERTTYPE m11, | 
|  | VERTTYPE m12,VERTTYPE m13,VERTTYPE m14,VERTTYPE m15) | 
|  | { | 
|  | f[0]=m0;f[1]=m1;f[2]=m2;f[3]=m3; | 
|  | f[4]=m4;f[5]=m5;f[6]=m6;f[7]=m7; | 
|  | f[8]=m8;f[9]=m9;f[10]=m10;f[11]=m11; | 
|  | f[12]=m12;f[13]=m13;f[14]=m14;f[15]=m15; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		Constructor from distinct values. | 
|  | @param[in]			mat     A pointer to an array of 16 VERTTYPEs | 
|  | *****************************************************************************/ | 
|  | PVRTMat4(const VERTTYPE* mat) | 
|  | { | 
|  | VERTTYPE* ptr = f; | 
|  | for(int i=0;i<16;i++) | 
|  | { | 
|  | (*ptr++)=(*mat++); | 
|  | } | 
|  | } | 
|  |  | 
|  | /**************************************************************************** | 
|  | ** PVRTMat4 OPERATORS | 
|  | ****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @brief      		Returns value of the element at row r and colun c of the | 
|  | PVRTMat4 | 
|  | @param[in]				r - row of matrix | 
|  | @param[in]				c - column of matrix | 
|  | @return 			value of element | 
|  | *****************************************************************************/ | 
|  | VERTTYPE& operator()(const int r, const int c) | 
|  | { | 
|  | return f[c*4+r]; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Returns value of the element at row r and colun c of the | 
|  | PVRTMat4 | 
|  | @param[in]				r - row of matrix | 
|  | @param[in]				c - column of matrix | 
|  | @return 			value of element | 
|  | *****************************************************************************/ | 
|  | const VERTTYPE& operator()(const int r, const int c) const | 
|  | { | 
|  | return f[c*4+r]; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Matrix multiplication of two 4x4 matrices. | 
|  | @param[in]				rhs another PVRTMat4 | 
|  | @return 			result of multiplication | 
|  | *****************************************************************************/ | 
|  | PVRTMat4 operator*(const PVRTMat4& rhs) const; | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		element by element addition operator. | 
|  | @param[in]				rhs another PVRTMat4 | 
|  | @return 			result of addition | 
|  | *****************************************************************************/ | 
|  | PVRTMat4 operator+(const PVRTMat4& rhs) const | 
|  | { | 
|  | PVRTMat4 out; | 
|  | VERTTYPE const *lptr = f, *rptr = rhs.f; | 
|  | VERTTYPE *outptr = out.f; | 
|  | for(int i=0;i<16;i++) | 
|  | { | 
|  | (*outptr++) = (*lptr++) + (*rptr++); | 
|  | } | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		element by element subtraction operator. | 
|  | @param[in]				rhs another PVRTMat4 | 
|  | @return 			result of subtraction | 
|  | *****************************************************************************/ | 
|  | PVRTMat4 operator-(const PVRTMat4& rhs) const | 
|  | { | 
|  | PVRTMat4 out; | 
|  | for(int i=0;i<16;i++) | 
|  | { | 
|  | out.f[i] = f[i]-rhs.f[i]; | 
|  | } | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		element by element addition and assignment operator. | 
|  | @param[in]				rhs another PVRTMat4 | 
|  | @return 			result of addition and assignment | 
|  | *****************************************************************************/ | 
|  | PVRTMat4& operator+=(const PVRTMat4& rhs) | 
|  | { | 
|  | VERTTYPE *lptr = f; | 
|  | VERTTYPE const *rptr = rhs.f; | 
|  | for(int i=0;i<16;i++) | 
|  | { | 
|  | (*lptr++) += (*rptr++); | 
|  | } | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		element by element subtraction and assignment operator. | 
|  | @param[in]				rhs another PVRTMat4 | 
|  | @return 			result of subtraction and assignment | 
|  | *****************************************************************************/ | 
|  | PVRTMat4& operator-=(const PVRTMat4& rhs) | 
|  | { | 
|  | VERTTYPE *lptr = f; | 
|  | VERTTYPE const *rptr = rhs.f; | 
|  | for(int i=0;i<16;i++) | 
|  | { | 
|  | (*lptr++) -= (*rptr++); | 
|  | } | 
|  | return *this; | 
|  | } | 
|  |  | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Matrix multiplication and assignment of two 4x4 matrices. | 
|  | @param[in]				rhs another PVRTMat4 | 
|  | @return 			result of multiplication and assignment | 
|  | *****************************************************************************/ | 
|  | PVRTMat4& operator*=(const PVRTMat4& rhs) | 
|  | { | 
|  | PVRTMat4 result; | 
|  | // col 0 | 
|  | result.f[0] =	VERTTYPEMUL(f[0],rhs.f[0])+VERTTYPEMUL(f[4],rhs.f[1])+VERTTYPEMUL(f[8],rhs.f[2])+VERTTYPEMUL(f[12],rhs.f[3]); | 
|  | result.f[1] =	VERTTYPEMUL(f[1],rhs.f[0])+VERTTYPEMUL(f[5],rhs.f[1])+VERTTYPEMUL(f[9],rhs.f[2])+VERTTYPEMUL(f[13],rhs.f[3]); | 
|  | result.f[2] =	VERTTYPEMUL(f[2],rhs.f[0])+VERTTYPEMUL(f[6],rhs.f[1])+VERTTYPEMUL(f[10],rhs.f[2])+VERTTYPEMUL(f[14],rhs.f[3]); | 
|  | result.f[3] =	VERTTYPEMUL(f[3],rhs.f[0])+VERTTYPEMUL(f[7],rhs.f[1])+VERTTYPEMUL(f[11],rhs.f[2])+VERTTYPEMUL(f[15],rhs.f[3]); | 
|  |  | 
|  | // col 1 | 
|  | result.f[4] =	VERTTYPEMUL(f[0],rhs.f[4])+VERTTYPEMUL(f[4],rhs.f[5])+VERTTYPEMUL(f[8],rhs.f[6])+VERTTYPEMUL(f[12],rhs.f[7]); | 
|  | result.f[5] =	VERTTYPEMUL(f[1],rhs.f[4])+VERTTYPEMUL(f[5],rhs.f[5])+VERTTYPEMUL(f[9],rhs.f[6])+VERTTYPEMUL(f[13],rhs.f[7]); | 
|  | result.f[6] =	VERTTYPEMUL(f[2],rhs.f[4])+VERTTYPEMUL(f[6],rhs.f[5])+VERTTYPEMUL(f[10],rhs.f[6])+VERTTYPEMUL(f[14],rhs.f[7]); | 
|  | result.f[7] =	VERTTYPEMUL(f[3],rhs.f[4])+VERTTYPEMUL(f[7],rhs.f[5])+VERTTYPEMUL(f[11],rhs.f[6])+VERTTYPEMUL(f[15],rhs.f[7]); | 
|  |  | 
|  | // col 2 | 
|  | result.f[8] =	VERTTYPEMUL(f[0],rhs.f[8])+VERTTYPEMUL(f[4],rhs.f[9])+VERTTYPEMUL(f[8],rhs.f[10])+VERTTYPEMUL(f[12],rhs.f[11]); | 
|  | result.f[9] =	VERTTYPEMUL(f[1],rhs.f[8])+VERTTYPEMUL(f[5],rhs.f[9])+VERTTYPEMUL(f[9],rhs.f[10])+VERTTYPEMUL(f[13],rhs.f[11]); | 
|  | result.f[10] =	VERTTYPEMUL(f[2],rhs.f[8])+VERTTYPEMUL(f[6],rhs.f[9])+VERTTYPEMUL(f[10],rhs.f[10])+VERTTYPEMUL(f[14],rhs.f[11]); | 
|  | result.f[11] =	VERTTYPEMUL(f[3],rhs.f[8])+VERTTYPEMUL(f[7],rhs.f[9])+VERTTYPEMUL(f[11],rhs.f[10])+VERTTYPEMUL(f[15],rhs.f[11]); | 
|  |  | 
|  | // col 3 | 
|  | result.f[12] =	VERTTYPEMUL(f[0],rhs.f[12])+VERTTYPEMUL(f[4],rhs.f[13])+VERTTYPEMUL(f[8],rhs.f[14])+VERTTYPEMUL(f[12],rhs.f[15]); | 
|  | result.f[13] =	VERTTYPEMUL(f[1],rhs.f[12])+VERTTYPEMUL(f[5],rhs.f[13])+VERTTYPEMUL(f[9],rhs.f[14])+VERTTYPEMUL(f[13],rhs.f[15]); | 
|  | result.f[14] =	VERTTYPEMUL(f[2],rhs.f[12])+VERTTYPEMUL(f[6],rhs.f[13])+VERTTYPEMUL(f[10],rhs.f[14])+VERTTYPEMUL(f[14],rhs.f[15]); | 
|  | result.f[15] =	VERTTYPEMUL(f[3],rhs.f[12])+VERTTYPEMUL(f[7],rhs.f[13])+VERTTYPEMUL(f[11],rhs.f[14])+VERTTYPEMUL(f[15],rhs.f[15]); | 
|  |  | 
|  | *this = result; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		element multiplication by a single value. | 
|  | @param[in]			rhs    A single value | 
|  | @return 			result of multiplication and assignment | 
|  | *****************************************************************************/ | 
|  | PVRTMat4& operator*(const VERTTYPE rhs) | 
|  | { | 
|  | for (int i=0; i<16; ++i) | 
|  | { | 
|  | f[i]*=rhs; | 
|  | } | 
|  | return *this; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		element multiplication and assignment by a single value. | 
|  | @param[in]			rhs    A single value | 
|  | @return 			result of multiplication and assignment | 
|  | *****************************************************************************/ | 
|  | PVRTMat4& operator*=(const VERTTYPE rhs) | 
|  | { | 
|  | for (int i=0; i<16; ++i) | 
|  | { | 
|  | f[i]*=rhs; | 
|  | } | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		element assignment operator. | 
|  | @param[in]				rhs another PVRTMat4 | 
|  | @return 			result of assignment | 
|  | *****************************************************************************/ | 
|  | PVRTMat4& operator=(const PVRTMat4& rhs) | 
|  | { | 
|  | for (int i=0; i<16; ++i) | 
|  | { | 
|  | f[i] =rhs.f[i]; | 
|  | } | 
|  | return *this; | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		Matrix multiplication of 4x4 matrix and vec3 | 
|  | @param[in]				rhs a PVRTVec4 | 
|  | @return 			result of multiplication | 
|  | *****************************************************************************/ | 
|  | PVRTVec4 operator*(const PVRTVec4& rhs) const | 
|  | { | 
|  | PVRTVec4 out; | 
|  | out.x = VERTTYPEMUL(rhs.x,f[0])+VERTTYPEMUL(rhs.y,f[4])+VERTTYPEMUL(rhs.z,f[8])+VERTTYPEMUL(rhs.w,f[12]); | 
|  | out.y = VERTTYPEMUL(rhs.x,f[1])+VERTTYPEMUL(rhs.y,f[5])+VERTTYPEMUL(rhs.z,f[9])+VERTTYPEMUL(rhs.w,f[13]); | 
|  | out.z = VERTTYPEMUL(rhs.x,f[2])+VERTTYPEMUL(rhs.y,f[6])+VERTTYPEMUL(rhs.z,f[10])+VERTTYPEMUL(rhs.w,f[14]); | 
|  | out.w = VERTTYPEMUL(rhs.x,f[3])+VERTTYPEMUL(rhs.y,f[7])+VERTTYPEMUL(rhs.z,f[11])+VERTTYPEMUL(rhs.w,f[15]); | 
|  |  | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Matrix multiplication and assignment of 4x4 matrix and vec3 | 
|  | @param[in]				rhs a PVRTVec4 | 
|  | @return 			result of multiplication and assignment | 
|  | *****************************************************************************/ | 
|  | PVRTVec4 operator*=(const PVRTVec4& rhs) const | 
|  | { | 
|  | PVRTVec4 out; | 
|  | out.x = VERTTYPEMUL(rhs.x,f[0])+VERTTYPEMUL(rhs.y,f[4])+VERTTYPEMUL(rhs.z,f[8])+VERTTYPEMUL(rhs.w,f[12]); | 
|  | out.y = VERTTYPEMUL(rhs.x,f[1])+VERTTYPEMUL(rhs.y,f[5])+VERTTYPEMUL(rhs.z,f[9])+VERTTYPEMUL(rhs.w,f[13]); | 
|  | out.z = VERTTYPEMUL(rhs.x,f[2])+VERTTYPEMUL(rhs.y,f[6])+VERTTYPEMUL(rhs.z,f[10])+VERTTYPEMUL(rhs.w,f[14]); | 
|  | out.w = VERTTYPEMUL(rhs.x,f[3])+VERTTYPEMUL(rhs.y,f[7])+VERTTYPEMUL(rhs.z,f[11])+VERTTYPEMUL(rhs.w,f[15]); | 
|  |  | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Calculates multiplicative inverse of this matrix | 
|  | The matrix must be of the form : | 
|  | A 0 | 
|  | C 1 | 
|  | Where A is a 3x3 matrix and C is a 1x3 matrix. | 
|  | @return 			inverse mat4 | 
|  | *****************************************************************************/ | 
|  | PVRTMat4 inverse() const; | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			inverseEx | 
|  | @return 			inverse mat4 | 
|  | @brief      		Calculates multiplicative inverse of this matrix | 
|  | Uses a linear equation solver and the knowledge that M.M^-1=I. | 
|  | Use this fn to calculate the inverse of matrices that | 
|  | inverse() cannot. | 
|  | *****************************************************************************/ | 
|  | PVRTMat4 inverseEx() const | 
|  | { | 
|  | PVRTMat4 out; | 
|  | VERTTYPE 		*ppRows[4]; | 
|  | VERTTYPE 		pRes[4]; | 
|  | VERTTYPE 		pIn[20]; | 
|  | int				i, j; | 
|  |  | 
|  | for(i = 0; i < 4; ++i) | 
|  | ppRows[i] = &pIn[i * 5]; | 
|  |  | 
|  | /* Solve 4 sets of 4 linear equations */ | 
|  | for(i = 0; i < 4; ++i) | 
|  | { | 
|  | for(j = 0; j < 4; ++j) | 
|  | { | 
|  | ppRows[j][0] = PVRTMat4::Identity().f[i + 4 * j]; | 
|  | memcpy(&ppRows[j][1], &f[j * 4], 4 * sizeof(VERTTYPE)); | 
|  | } | 
|  |  | 
|  | PVRTLinearEqSolve(pRes, (VERTTYPE**)ppRows, 4); | 
|  |  | 
|  | for(j = 0; j < 4; ++j) | 
|  | { | 
|  | out.f[i + 4 * j] = pRes[j]; | 
|  | } | 
|  | } | 
|  |  | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			transpose | 
|  | @return 			transpose mat4 | 
|  | @brief      		Calculates transpose of this matrix | 
|  | *****************************************************************************/ | 
|  | PVRTMat4 transpose() const | 
|  | { | 
|  | PVRTMat4 out; | 
|  | out.f[0] = f[0];		out.f[1] = f[4];		out.f[2] = f[8];		out.f[3] = f[12]; | 
|  | out.f[4] = f[1];		out.f[5] = f[5];		out.f[6] = f[9];		out.f[7] = f[13]; | 
|  | out.f[8] = f[2];		out.f[9] = f[6];		out.f[10] = f[10];		out.f[11] = f[14]; | 
|  | out.f[12] = f[3];		out.f[13] = f[7];		out.f[14] = f[11];		out.f[15] = f[15]; | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Alters the translation component of the transformation matrix. | 
|  | @param[in]			tx      Distance of translation in x axis | 
|  | @param[in]			ty      Distance of translation in y axis | 
|  | @param[in]			tz      Distance of translation in z axis | 
|  | @return 			Returns this | 
|  | *****************************************************************************/ | 
|  | PVRTMat4& postTranslate(VERTTYPE tx, VERTTYPE ty, VERTTYPE tz) | 
|  | { | 
|  | f[12] += VERTTYPEMUL(tx,f[0])+VERTTYPEMUL(ty,f[4])+VERTTYPEMUL(tz,f[8]); | 
|  | f[13] += VERTTYPEMUL(tx,f[1])+VERTTYPEMUL(ty,f[5])+VERTTYPEMUL(tz,f[9]); | 
|  | f[14] += VERTTYPEMUL(tx,f[2])+VERTTYPEMUL(ty,f[6])+VERTTYPEMUL(tz,f[10]); | 
|  | f[15] += VERTTYPEMUL(tx,f[3])+VERTTYPEMUL(ty,f[7])+VERTTYPEMUL(tz,f[11]); | 
|  |  | 
|  | //			col(3) += tx * col(0) + ty * col(1) + tz * col(2); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Alters the translation component of the transformation matrix. | 
|  | @param[in]			tvec    Translation vector | 
|  | @return 			Returns this | 
|  | *****************************************************************************/ | 
|  | PVRTMat4& postTranslate(const PVRTVec3& tvec) | 
|  | { | 
|  | return postTranslate(tvec.x, tvec.y, tvec.z); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Translates the matrix from the passed parameters | 
|  | @param[in]			tx      Distance of translation in x axis | 
|  | @param[in]			ty      Distance of translation in y axis | 
|  | @param[in]			tz      Distance of translation in z axis | 
|  | @return 			Returns this | 
|  | *****************************************************************************/ | 
|  | PVRTMat4& preTranslate(VERTTYPE tx, VERTTYPE ty, VERTTYPE tz) | 
|  | { | 
|  | f[0]+=VERTTYPEMUL(f[3],tx);	f[4]+=VERTTYPEMUL(f[7],tx);	f[8]+=VERTTYPEMUL(f[11],tx);	f[12]+=VERTTYPEMUL(f[15],tx); | 
|  | f[1]+=VERTTYPEMUL(f[3],ty);	f[5]+=VERTTYPEMUL(f[7],ty);	f[9]+=VERTTYPEMUL(f[11],ty);	f[13]+=VERTTYPEMUL(f[15],ty); | 
|  | f[2]+=VERTTYPEMUL(f[3],tz);	f[6]+=VERTTYPEMUL(f[7],tz);	f[10]+=VERTTYPEMUL(f[11],tz);	f[14]+=VERTTYPEMUL(f[15],tz); | 
|  |  | 
|  | //			row(0) += tx * row(3); | 
|  | //			row(1) += ty * row(3); | 
|  | //			row(2) += tz * row(3); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Translates the matrix from the passed parameters | 
|  | @param[in]			tvec    Translation vector | 
|  | @return 			Returns the translation defined by the passed parameters | 
|  | *****************************************************************************/ | 
|  | PVRTMat4& preTranslate(const PVRTVec3& tvec) | 
|  | { | 
|  | return preTranslate(tvec.x, tvec.y, tvec.z); | 
|  | } | 
|  | /*!*************************************************************************** | 
|  | @brief      		Calculates transpose of this matrix | 
|  | @return 			pointer to an array of the elements of this PVRTMat4 | 
|  | *****************************************************************************/ | 
|  | VERTTYPE *ptr() { return (VERTTYPE*)&f; } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | ** Static factory functions | 
|  | *****************************************************************************/ | 
|  | /*!*************************************************************************** | 
|  | @brief      		Generates an identity matrix | 
|  | @return 			a PVRTMat4 representation of the 4x4 identity matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 Identity() | 
|  | { | 
|  | PVRTMat4 out; | 
|  | out.f[0] = f2vt(1);out.f[1] = 0;out.f[2] = 0;out.f[3] = 0; | 
|  | out.f[4] = 0;out.f[5] = f2vt(1);out.f[6] = 0;out.f[7] = 0; | 
|  | out.f[8] = 0;out.f[9] = 0;out.f[10] = f2vt(1);out.f[11] = 0; | 
|  | out.f[12] = 0;out.f[13] = 0;out.f[14] = 0;out.f[15] = f2vt(1); | 
|  | return out; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			RotationX | 
|  | @return 			a PVRTMat3 corresponding to the requested rotation | 
|  | @brief      		Calculates a matrix corresponding to a rotation of angle | 
|  | degrees about the X axis | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 RotationX(VERTTYPE angle); | 
|  | /*!*************************************************************************** | 
|  | @fn       			RotationY | 
|  | @return 			a PVRTMat3 corresponding to the requested rotation | 
|  | @brief      		Calculates a matrix corresponding to a rotation of angle | 
|  | degrees about the Y axis | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 RotationY(VERTTYPE angle); | 
|  | /*!*************************************************************************** | 
|  | @fn       			RotationZ | 
|  | @return 			a PVRTMat3 corresponding to the requested rotation | 
|  | @brief      		Calculates a matrix corresponding to a rotation of angle | 
|  | degrees about the Z axis | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 RotationZ(VERTTYPE angle); | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Calculates a matrix corresponding to scaling of fx, fy and fz | 
|  | times in each axis. | 
|  | @return 			a PVRTMat3 corresponding to the requested scaling transformation | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 Scale(const VERTTYPE fx,const VERTTYPE fy,const VERTTYPE fz) | 
|  | { | 
|  | return PVRTMat4(fx,0,0,0, | 
|  | 0,fy,0,0, | 
|  | 0,0,fz,0, | 
|  | 0,0,0,f2vt(1)); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Calculates a matrix corresponding to scaling of the given vector. | 
|  | @return 			a PVRTMat3 corresponding to the requested scaling transformation | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 Scale(const PVRTVec3& vec) | 
|  | { | 
|  | return Scale(vec.x, vec.y, vec.z); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Calculates a 4x4 matrix corresponding to a transformation | 
|  | of tx, ty and tz distance in each axis. | 
|  | @return 			a PVRTMat4 corresponding to the requested translation | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 Translation(const VERTTYPE tx, const VERTTYPE ty, const VERTTYPE tz) | 
|  | { | 
|  | return PVRTMat4(f2vt(1),0,0,0, | 
|  | 0,f2vt(1),0,0, | 
|  | 0,0,f2vt(1),0, | 
|  | tx,ty,tz,f2vt(1)); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Calculates a 4x4 matrix corresponding to a transformation | 
|  | of tx, ty and tz distance in each axis as taken from the | 
|  | given vector. | 
|  | @return 			a PVRTMat4 corresponding to the requested translation | 
|  | *****************************************************************************/ | 
|  |  | 
|  | static PVRTMat4 Translation(const PVRTVec3& vec) | 
|  | { | 
|  | return Translation(vec.x, vec.y, vec.z); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | ** Clipspace enum | 
|  | ** Determines whether clip space Z ranges from -1 to 1 (OGL) or from 0 to 1 (D3D) | 
|  | *****************************************************************************/ | 
|  | enum eClipspace { OGL, D3D }; | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Translates the matrix from the passed parameters | 
|  | @param[in]			left        Left view plane | 
|  | @param[in]			top         Top view plane | 
|  | @param[in]			right       Right view plane | 
|  | @param[in]			bottom      Bottom view plane | 
|  | @param[in]			nearPlane   The near rendering plane | 
|  | @param[in]			farPlane    The far rendering plane | 
|  | @param[in]			cs          Which clipspace convention is being used | 
|  | @param[in]			bRotate     Is the viewport in portrait or landscape mode | 
|  | @return 			Returns the orthogonal projection matrix defined by the passed parameters | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 Ortho(VERTTYPE left, VERTTYPE top, VERTTYPE right, | 
|  | VERTTYPE bottom, VERTTYPE nearPlane, VERTTYPE farPlane, const eClipspace cs, bool bRotate = false) | 
|  | { | 
|  | VERTTYPE rcplmr = VERTTYPEDIV(VERTTYPE(1),(left - right)); | 
|  | VERTTYPE rcpbmt = VERTTYPEDIV(VERTTYPE(1),(bottom - top)); | 
|  | VERTTYPE rcpnmf = VERTTYPEDIV(VERTTYPE(1),(nearPlane - farPlane)); | 
|  |  | 
|  | PVRTMat4 result; | 
|  |  | 
|  | if (bRotate) | 
|  | { | 
|  | result.f[0]=0;		result.f[4]=VERTTYPEMUL(2,rcplmr); result.f[8]=0; result.f[12]=VERTTYPEMUL(-(right+left),rcplmr); | 
|  | result.f[1]=VERTTYPEMUL(-2,rcpbmt);	result.f[5]=0;		result.f[9]=0;	result.f[13]=VERTTYPEMUL((top+bottom),rcpbmt); | 
|  | } | 
|  | else | 
|  | { | 
|  | result.f[0]=VERTTYPEMUL(-2,rcplmr);	result.f[4]=0; result.f[8]=0; result.f[12]=VERTTYPEMUL(right+left,rcplmr); | 
|  | result.f[1]=0;		result.f[5]=VERTTYPEMUL(-2,rcpbmt);	result.f[9]=0;	result.f[13]=VERTTYPEMUL((top+bottom),rcpbmt); | 
|  | } | 
|  | if (cs == D3D) | 
|  | { | 
|  | result.f[2]=0;	result.f[6]=0;	result.f[10]=-rcpnmf;	result.f[14]=VERTTYPEMUL(nearPlane,rcpnmf); | 
|  | } | 
|  | else | 
|  | { | 
|  | result.f[2]=0;	result.f[6]=0;	result.f[10]=VERTTYPEMUL(-2,rcpnmf);	result.f[14]=VERTTYPEMUL(nearPlane + farPlane,rcpnmf); | 
|  | } | 
|  | result.f[3]=0;	result.f[7]=0;	result.f[11]=0;	result.f[15]=1; | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @fn       			LookAtRH | 
|  | @param[in]				vEye position of 'camera' | 
|  | @param[in]				vAt target that camera points at | 
|  | @param[in]				vUp up vector for camera | 
|  | @return 			Returns the view matrix defined by the passed parameters | 
|  | @brief      		Create a look-at view matrix for a right hand coordinate | 
|  | system | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) | 
|  | { return LookAt(vEye, vAt, vUp, true); } | 
|  | /*!*************************************************************************** | 
|  | @fn       			LookAtLH | 
|  | @param[in]				vEye position of 'camera' | 
|  | @param[in]				vAt target that camera points at | 
|  | @param[in]				vUp up vector for camera | 
|  | @return 			Returns the view matrix defined by the passed parameters | 
|  | @brief      		Create a look-at view matrix for a left hand coordinate | 
|  | system | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) | 
|  | { return LookAt(vEye, vAt, vUp, false);	} | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Create a perspective matrix for a right hand coordinate | 
|  | system | 
|  | @param[in]			width		width of viewplane | 
|  | @param[in]			height		height of viewplane | 
|  | @param[in]			nearPlane	near clipping distance | 
|  | @param[in]			farPlane	far clipping distance | 
|  | @param[in]			cs			cs which clipspace convention is being used | 
|  | @param[in]			bRotate is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 PerspectiveRH(VERTTYPE width, VERTTYPE height, VERTTYPE nearPlane, | 
|  | VERTTYPE farPlane, const eClipspace cs, bool bRotate = false) | 
|  | { return Perspective(width, height, nearPlane, farPlane, cs, true, bRotate); } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Create a perspective matrix for a left hand coordinate | 
|  | system | 
|  | @param[in]			width		width of viewplane | 
|  | @param[in]			height		height of viewplane | 
|  | @param[in]			nearPlane	near clipping distance | 
|  | @param[in]			farPlane	far clipping distance | 
|  | @param[in]			cs			cs which clipspace convention is being used | 
|  | @param[in]			bRotate is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 PerspectiveLH(VERTTYPE width, VERTTYPE height, VERTTYPE nearPlane, VERTTYPE farPlane, const eClipspace cs, bool bRotate = false) | 
|  | { return Perspective(width, height, nearPlane, farPlane, cs, false, bRotate); } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Create a perspective matrix for a right hand coordinate | 
|  | system | 
|  | @param[in]			width		width of viewplane | 
|  | @param[in]			height		height of viewplane | 
|  | @param[in]			nearPlane	near clipping distance | 
|  | @param[in]			cs			cs which clipspace convention is being used | 
|  | @param[in]			bRotate is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 PerspectiveFloatDepthRH(VERTTYPE width, VERTTYPE height, VERTTYPE nearPlane, const eClipspace cs, bool bRotate = false) | 
|  | { return PerspectiveFloatDepth(width, height, nearPlane, cs, true, bRotate); } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Create a perspective matrix for a left hand coordinate | 
|  | system | 
|  | @param[in]			width		width of viewplane | 
|  | @param[in]			height		height of viewplane | 
|  | @param[in]			nearPlane	near clipping distance | 
|  | @param[in]			cs			cs which clipspace convention is being used | 
|  | @param[in]			bRotate is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 PerspectiveFloatDepthLH(VERTTYPE width, VERTTYPE height, VERTTYPE nearPlane, const eClipspace cs, bool bRotate = false) | 
|  | { return PerspectiveFloatDepth(width, height, nearPlane, cs, false, bRotate); } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Create a perspective matrix for a right hand coordinate | 
|  | system | 
|  | @param[in]			fovy		angle of view (vertical) | 
|  | @param[in]			aspect		aspect ratio of view | 
|  | @param[in]			nearPlane	near clipping distance | 
|  | @param[in]			farPlane	far clipping distance | 
|  | @param[in]			cs			cs which clipspace convention is being used | 
|  | @param[in]			bRotate is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 PerspectiveFovRH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, VERTTYPE farPlane, const eClipspace cs, bool bRotate = false) | 
|  | { return PerspectiveFov(fovy, aspect, nearPlane, farPlane, cs, true, bRotate); } | 
|  | /*!*************************************************************************** | 
|  | @brief      	Create a perspective matrix for a left hand coordinate | 
|  | system | 
|  | @param[in]			fovy		angle of view (vertical) | 
|  | @param[in]			aspect		aspect ratio of view | 
|  | @param[in]			nearPlane	near clipping distance | 
|  | @param[in]			farPlane	far clipping distance | 
|  | @param[in]			cs			cs which clipspace convention is being used | 
|  | @param[in]			bRotate is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 PerspectiveFovLH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, VERTTYPE farPlane, const eClipspace cs, bool bRotate = false) | 
|  | { return PerspectiveFov(fovy, aspect, nearPlane, farPlane, cs, false, bRotate); } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Create a perspective matrix for a right hand coordinate | 
|  | system | 
|  | @param[in]			fovy		angle of view (vertical) | 
|  | @param[in]			aspect		aspect ratio of view | 
|  | @param[in]			nearPlane	near clipping distance | 
|  | @param[in]			cs			cs which clipspace convention is being used | 
|  | @param[in]			bRotate is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 PerspectiveFovFloatDepthRH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, const eClipspace cs, bool bRotate = false) | 
|  | { return PerspectiveFovFloatDepth(fovy, aspect, nearPlane, cs, true, bRotate); } | 
|  | /*!*************************************************************************** | 
|  | @brief      	Create a perspective matrix for a left hand coordinate | 
|  | system | 
|  | @param[in]			fovy		angle of view (vertical) | 
|  | @param[in]			aspect		aspect ratio of view | 
|  | @param[in]			nearPlane	near clipping distance | 
|  | @param[in]			cs			cs which clipspace convention is being used | 
|  | @param[in]			bRotate is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 PerspectiveFovFloatDepthLH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, const eClipspace cs, bool bRotate = false) | 
|  | { return PerspectiveFovFloatDepth(fovy, aspect, nearPlane, cs, false, bRotate); } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      		Create a look-at view matrix | 
|  | @param[in]			vEye            Position of 'camera' | 
|  | @param[in]			vAt             Target that camera points at | 
|  | @param[in]			vUp             Up vector for camera | 
|  | @param[in]			bRightHanded    Handedness of coordinate system | 
|  | @return 			Returns the view matrix defined by the passed parameters | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRightHanded) | 
|  | { | 
|  | PVRTVec3 vForward, vUpNorm, vSide; | 
|  | PVRTMat4 result; | 
|  |  | 
|  | vForward = (bRightHanded) ? vEye - vAt : vAt - vEye; | 
|  |  | 
|  | vForward.normalize(); | 
|  | vSide   = vUp.cross( vForward); | 
|  | vSide	= vSide.normalized(); | 
|  | vUpNorm = vForward.cross(vSide); | 
|  | vUpNorm = vUpNorm.normalized(); | 
|  |  | 
|  | result.f[0]=vSide.x;	result.f[4]=vSide.y;	result.f[8]=vSide.z;		result.f[12]=0; | 
|  | result.f[1]=vUpNorm.x;	result.f[5]=vUpNorm.y;	result.f[9]=vUpNorm.z;		result.f[13]=0; | 
|  | result.f[2]=vForward.x; result.f[6]=vForward.y;	result.f[10]=vForward.z;	result.f[14]=0; | 
|  | result.f[3]=0;			result.f[7]=0;			result.f[11]=0;				result.f[15]=f2vt(1); | 
|  |  | 
|  |  | 
|  | result.postTranslate(-vEye); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Create a perspective matrix | 
|  | @param[in]		width		Width of viewplane | 
|  | @param[in]		height		Height of viewplane | 
|  | @param[in]		nearPlane	Near clipping distance | 
|  | @param[in]		farPlane	Far clipping distance | 
|  | @param[in]		cs			Which clipspace convention is being used | 
|  | @param[in]		bRightHanded	Handedness of coordinate system | 
|  | @param[in]		bRotate		Is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 Perspective( | 
|  | VERTTYPE width, VERTTYPE height, | 
|  | VERTTYPE nearPlane, VERTTYPE farPlane, | 
|  | const eClipspace cs, | 
|  | bool bRightHanded, | 
|  | bool bRotate = false) | 
|  | { | 
|  | VERTTYPE n2 = VERTTYPEMUL(f2vt(2),nearPlane); | 
|  | VERTTYPE rcpnmf = VERTTYPEDIV(f2vt(1),(nearPlane - farPlane)); | 
|  |  | 
|  | PVRTMat4 result; | 
|  | if (bRotate) | 
|  | { | 
|  | result.f[0] = 0;	result.f[4]=VERTTYPEDIV(-n2,width);	result.f[8]=0;	result.f[12]=0; | 
|  | result.f[1] = VERTTYPEDIV(n2,height);	result.f[5]=0;	result.f[9]=0;	result.f[13]=0; | 
|  | } | 
|  | else | 
|  | { | 
|  | result.f[0] = VERTTYPEDIV(n2,width);	result.f[4]=0;	result.f[8]=0;	result.f[12]=0; | 
|  | result.f[1] = 0;	result.f[5]=VERTTYPEDIV(n2,height);	result.f[9]=0;	result.f[13]=0; | 
|  | } | 
|  | if (cs == D3D) | 
|  | { | 
|  | result.f[2] = 0;	result.f[6]=0;	result.f[10]=VERTTYPEMUL(farPlane,rcpnmf);	result.f[14]=VERTTYPEMUL(VERTTYPEMUL(farPlane,rcpnmf),nearPlane); | 
|  | } | 
|  | else | 
|  | { | 
|  | result.f[2] = 0;	result.f[6]=0;	result.f[10]=VERTTYPEMUL(farPlane+nearPlane,rcpnmf);	result.f[14]=VERTTYPEMUL(VERTTYPEMUL(farPlane,rcpnmf),n2); | 
|  | } | 
|  | result.f[3] = 0;	result.f[7]=0;	result.f[11]=f2vt(-1);	result.f[15]=0; | 
|  |  | 
|  | if (!bRightHanded) | 
|  | { | 
|  | result.f[10] = VERTTYPEMUL(result.f[10], f2vt(-1)); | 
|  | result.f[11] = f2vt(1); | 
|  | } | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Perspective calculation where far plane is assumed to be at an infinite distance and the screen | 
|  | space Z is inverted | 
|  | @param[in]		width		Width of viewplane | 
|  | @param[in]		height		Height of viewplane | 
|  | @param[in]		nearPlane	Near clipping distance | 
|  | @param[in]		cs			Which clipspace convention is being used | 
|  | @param[in]		bRightHanded	Handedness of coordinate system | 
|  | @param[in]		bRotate		Is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 PerspectiveFloatDepth( | 
|  | VERTTYPE width, VERTTYPE height, | 
|  | VERTTYPE nearPlane, | 
|  | const eClipspace cs, | 
|  | bool bRightHanded, | 
|  | bool bRotate = false) | 
|  | { | 
|  | VERTTYPE n2 = VERTTYPEMUL(2,nearPlane); | 
|  |  | 
|  | PVRTMat4 result; | 
|  | if (bRotate) | 
|  | { | 
|  | result.f[0] = 0;	result.f[4]=VERTTYPEDIV(-n2,width);	result.f[8]=0;	result.f[12]=0; | 
|  | result.f[1] = VERTTYPEDIV(n2,height);	result.f[5]=0;	result.f[9]=0;	result.f[13]=0; | 
|  | } | 
|  | else | 
|  | { | 
|  | result.f[0] = VERTTYPEDIV(n2,width);	result.f[4]=0;	result.f[8]=0;	result.f[12]=0; | 
|  | result.f[1] = 0;	result.f[5]=VERTTYPEDIV(n2,height);	result.f[9]=0;	result.f[13]=0; | 
|  | } | 
|  | if (cs == D3D) | 
|  | { | 
|  | result.f[2] = 0;	result.f[6]=0;	result.f[10]=0;	result.f[14]=nearPlane; | 
|  | } | 
|  | else | 
|  | { | 
|  | result.f[2] = 0;	result.f[6]=0;	result.f[10]=(bRightHanded?(VERTTYPE)1:(VERTTYPE)-1);	result.f[14]=n2; | 
|  | } | 
|  | result.f[3] = (VERTTYPE)0;	result.f[7]=(VERTTYPE)0;	result.f[11]= (bRightHanded?(VERTTYPE)-1:(VERTTYPE)1);	result.f[15]=(VERTTYPE)0; | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Perspective calculation where field of view is used instead of near plane dimensions | 
|  | @param[in]		fovy		Angle of view (vertical) | 
|  | @param[in]		aspect		Aspect ratio of view | 
|  | @param[in]		nearPlane	Near clipping distance | 
|  | @param[in]		farPlane	Far clipping distance | 
|  | @param[in]		cs			Which clipspace convention is being used | 
|  | @param[in]		bRightHanded	Handedness of coordinate system | 
|  | @param[in]		bRotate		Is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 PerspectiveFov( | 
|  | VERTTYPE fovy, VERTTYPE aspect, | 
|  | VERTTYPE nearPlane, VERTTYPE farPlane, | 
|  | const eClipspace cs, | 
|  | bool bRightHanded, | 
|  | bool bRotate = false) | 
|  | { | 
|  | VERTTYPE height = VERTTYPEMUL(VERTTYPEMUL(f2vt(2.0f),nearPlane),PVRTTAN(VERTTYPEMUL(fovy,f2vt(0.5f)))); | 
|  | if (bRotate) return Perspective(height, VERTTYPEDIV(height,aspect), nearPlane, farPlane, cs, bRightHanded, bRotate); | 
|  | return Perspective(VERTTYPEMUL(height,aspect), height, nearPlane, farPlane, cs, bRightHanded, bRotate); | 
|  | } | 
|  |  | 
|  | /*!*************************************************************************** | 
|  | @brief      	Perspective calculation where field of view is used instead of near plane dimensions | 
|  | and far plane is assumed to be at an infinite distance with inverted Z range | 
|  | @param[in]		fovy		Angle of view (vertical) | 
|  | @param[in]		aspect		Aspect ratio of view | 
|  | @param[in]		nearPlane	Near clipping distance | 
|  | @param[in]		cs			Which clipspace convention is being used | 
|  | @param[in]		bRightHanded	Handedness of coordinate system | 
|  | @param[in]		bRotate		Is the viewport in portrait or landscape mode | 
|  | @return 		Perspective matrix | 
|  | *****************************************************************************/ | 
|  | static PVRTMat4 PerspectiveFovFloatDepth( | 
|  | VERTTYPE fovy, VERTTYPE aspect, | 
|  | VERTTYPE nearPlane, | 
|  | const eClipspace cs, | 
|  | bool bRightHanded, | 
|  | bool bRotate = false) | 
|  | { | 
|  | VERTTYPE height = VERTTYPEMUL(VERTTYPEMUL(2,nearPlane), PVRTTAN(VERTTYPEMUL(fovy,0.5))); | 
|  | if (bRotate) return PerspectiveFloatDepth(height, VERTTYPEDIV(height,aspect), nearPlane, cs, bRightHanded, bRotate); | 
|  | return PerspectiveFloatDepth(VERTTYPEMUL(height,aspect), height, nearPlane, cs, bRightHanded, bRotate); | 
|  | } | 
|  | }; | 
|  |  | 
|  | #endif /*__PVRTVECTOR_H__*/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | End of file (PVRTVector.h) | 
|  | *****************************************************************************/ | 
|  |  |