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| <title>LLVM Coding Standards</title> | |
| </head> | |
| <body> | |
| <h1> | |
| LLVM Coding Standards | |
| </h1> | |
| <ol> | |
| <li><a href="#introduction">Introduction</a></li> | |
| <li><a href="#mechanicalissues">Mechanical Source Issues</a> | |
| <ol> | |
| <li><a href="#sourceformating">Source Code Formatting</a> | |
| <ol> | |
| <li><a href="#scf_commenting">Commenting</a></li> | |
| <li><a href="#scf_commentformat">Comment Formatting</a></li> | |
| <li><a href="#scf_includes"><tt>#include</tt> Style</a></li> | |
| <li><a href="#scf_codewidth">Source Code Width</a></li> | |
| <li><a href="#scf_spacestabs">Use Spaces Instead of Tabs</a></li> | |
| <li><a href="#scf_indentation">Indent Code Consistently</a></li> | |
| </ol></li> | |
| <li><a href="#compilerissues">Compiler Issues</a> | |
| <ol> | |
| <li><a href="#ci_warningerrors">Treat Compiler Warnings Like | |
| Errors</a></li> | |
| <li><a href="#ci_portable_code">Write Portable Code</a></li> | |
| <li><a href="#ci_rtti_exceptions">Do not use RTTI or Exceptions</a></li> | |
| <li><a href="#ci_class_struct">Use of <tt>class</tt>/<tt>struct</tt> Keywords</a></li> | |
| </ol></li> | |
| </ol></li> | |
| <li><a href="#styleissues">Style Issues</a> | |
| <ol> | |
| <li><a href="#macro">The High-Level Issues</a> | |
| <ol> | |
| <li><a href="#hl_module">A Public Header File <b>is</b> a | |
| Module</a></li> | |
| <li><a href="#hl_dontinclude"><tt>#include</tt> as Little as Possible</a></li> | |
| <li><a href="#hl_privateheaders">Keep "internal" Headers | |
| Private</a></li> | |
| <li><a href="#hl_earlyexit">Use Early Exits and <tt>continue</tt> to Simplify | |
| Code</a></li> | |
| <li><a href="#hl_else_after_return">Don't use <tt>else</tt> after a | |
| <tt>return</tt></a></li> | |
| <li><a href="#hl_predicateloops">Turn Predicate Loops into Predicate | |
| Functions</a></li> | |
| </ol></li> | |
| <li><a href="#micro">The Low-Level Issues</a> | |
| <ol> | |
| <li><a href="#ll_naming">Name Types, Functions, Variables, and Enumerators Properly</a></li> | |
| <li><a href="#ll_assert">Assert Liberally</a></li> | |
| <li><a href="#ll_ns_std">Do not use '<tt>using namespace std</tt>'</a></li> | |
| <li><a href="#ll_virtual_anch">Provide a virtual method anchor for | |
| classes in headers</a></li> | |
| <li><a href="#ll_end">Don't evaluate <tt>end()</tt> every time through a | |
| loop</a></li> | |
| <li><a href="#ll_iostream"><tt>#include <iostream></tt> is | |
| <em>forbidden</em></a></li> | |
| <li><a href="#ll_raw_ostream">Use <tt>raw_ostream</tt></a></li> | |
| <li><a href="#ll_avoidendl">Avoid <tt>std::endl</tt></a></li> | |
| </ol></li> | |
| <li><a href="#nano">Microscopic Details</a> | |
| <ol> | |
| <li><a href="#micro_spaceparen">Spaces Before Parentheses</a></li> | |
| <li><a href="#micro_preincrement">Prefer Preincrement</a></li> | |
| <li><a href="#micro_namespaceindent">Namespace Indentation</a></li> | |
| <li><a href="#micro_anonns">Anonymous Namespaces</a></li> | |
| </ol></li> | |
| </ol></li> | |
| <li><a href="#seealso">See Also</a></li> | |
| </ol> | |
| <div class="doc_author"> | |
| <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2> | |
| <a name="introduction">Introduction</a> | |
| </h2> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <p>This document attempts to describe a few coding standards that are being used | |
| in the LLVM source tree. Although no coding standards should be regarded as | |
| absolute requirements to be followed in all instances, coding standards can be | |
| useful.</p> | |
| <p>This document intentionally does not prescribe fixed standards for religious | |
| issues such as brace placement and space usage. For issues like this, follow | |
| the golden rule:</p> | |
| <blockquote> | |
| <p><b><a name="goldenrule">If you are adding a significant body of source to a | |
| project, feel free to use whatever style you are most comfortable with. If you | |
| are extending, enhancing, or bug fixing already implemented code, use the style | |
| that is already being used so that the source is uniform and easy to | |
| follow.</a></b></p> | |
| </blockquote> | |
| <p>The ultimate goal of these guidelines is the increase readability and | |
| maintainability of our common source base. If you have suggestions for topics to | |
| be included, please mail them to <a | |
| href="mailto:sabre@nondot.org">Chris</a>.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2> | |
| <a name="mechanicalissues">Mechanical Source Issues</a> | |
| </h2> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <!-- ======================================================================= --> | |
| <h3> | |
| <a name="sourceformating">Source Code Formatting</a> | |
| </h3> | |
| <div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="scf_commenting">Commenting</a> | |
| </h4> | |
| <div> | |
| <p>Comments are one critical part of readability and maintainability. Everyone | |
| knows they should comment, so should you. When writing comments, write them as | |
| English prose, which means they should use proper capitalization, punctuation, | |
| etc. Although we all should probably | |
| comment our code more than we do, there are a few very critical places that | |
| documentation is very useful:</p> | |
| <h5>File Headers</h5> | |
| <div> | |
| <p>Every source file should have a header on it that describes the basic | |
| purpose of the file. If a file does not have a header, it should not be | |
| checked into Subversion. Most source trees will probably have a standard | |
| file header format. The standard format for the LLVM source tree looks like | |
| this:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file contains the declaration of the Instruction class, which is the | |
| // base class for all of the VM instructions. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| </pre> | |
| </div> | |
| <p>A few things to note about this particular format: The "<tt>-*- C++ | |
| -*-</tt>" string on the first line is there to tell Emacs that the source file | |
| is a C++ file, not a C file (Emacs assumes <tt>.h</tt> files are C files by default). | |
| Note that this tag is not necessary in <tt>.cpp</tt> files. The name of the file is also | |
| on the first line, along with a very short description of the purpose of the | |
| file. This is important when printing out code and flipping though lots of | |
| pages.</p> | |
| <p>The next section in the file is a concise note that defines the license | |
| that the file is released under. This makes it perfectly clear what terms the | |
| source code can be distributed under and should not be modified in any way.</p> | |
| <p>The main body of the description does not have to be very long in most cases. | |
| Here it's only two lines. If an algorithm is being implemented or something | |
| tricky is going on, a reference to the paper where it is published should be | |
| included, as well as any notes or "gotchas" in the code to watch out for.</p> | |
| </div> | |
| <h5>Class overviews</h5> | |
| <p>Classes are one fundamental part of a good object oriented design. As such, | |
| a class definition should have a comment block that explains what the class is | |
| used for... if it's not obvious. If it's so completely obvious your grandma | |
| could figure it out, it's probably safe to leave it out. Naming classes | |
| something sane goes a long ways towards avoiding writing documentation.</p> | |
| <h5>Method information</h5> | |
| <div> | |
| <p>Methods defined in a class (as well as any global functions) should also be | |
| documented properly. A quick note about what it does and a description of the | |
| borderline behaviour is all that is necessary here (unless something | |
| particularly tricky or insidious is going on). The hope is that people can | |
| figure out how to use your interfaces without reading the code itself... that is | |
| the goal metric.</p> | |
| <p>Good things to talk about here are what happens when something unexpected | |
| happens: does the method return null? Abort? Format your hard disk?</p> | |
| </div> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="scf_commentformat">Comment Formatting</a> | |
| </h4> | |
| <div> | |
| <p>In general, prefer C++ style (<tt>//</tt>) comments. They take less space, | |
| require less typing, don't have nesting problems, etc. There are a few cases | |
| when it is useful to use C style (<tt>/* */</tt>) comments however:</p> | |
| <ol> | |
| <li>When writing C code: Obviously if you are writing C code, use C style | |
| comments.</li> | |
| <li>When writing a header file that may be <tt>#include</tt>d by a C source | |
| file.</li> | |
| <li>When writing a source file that is used by a tool that only accepts C | |
| style comments.</li> | |
| </ol> | |
| <p>To comment out a large block of code, use <tt>#if 0</tt> and <tt>#endif</tt>. | |
| These nest properly and are better behaved in general than C style comments.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="scf_includes"><tt>#include</tt> Style</a> | |
| </h4> | |
| <div> | |
| <p>Immediately after the <a href="#scf_commenting">header file comment</a> (and | |
| include guards if working on a header file), the <a | |
| href="#hl_dontinclude">minimal</a> list of <tt>#include</tt>s required by the | |
| file should be listed. We prefer these <tt>#include</tt>s to be listed in this | |
| order:</p> | |
| <ol> | |
| <li><a href="#mmheader">Main Module Header</a></li> | |
| <li><a href="#hl_privateheaders">Local/Private Headers</a></li> | |
| <li><tt>llvm/*</tt></li> | |
| <li><tt>llvm/Analysis/*</tt></li> | |
| <li><tt>llvm/Assembly/*</tt></li> | |
| <li><tt>llvm/Bitcode/*</tt></li> | |
| <li><tt>llvm/CodeGen/*</tt></li> | |
| <li>...</li> | |
| <li><tt>Support/*</tt></li> | |
| <li><tt>Config/*</tt></li> | |
| <li>System <tt>#includes</tt></li> | |
| </ol> | |
| <p>and each category should be sorted by name.</p> | |
| <p><a name="mmheader">The "Main Module Header"</a> file applies to <tt>.cpp</tt> files | |
| which implement an interface defined by a <tt>.h</tt> file. This <tt>#include</tt> | |
| should always be included <b>first</b> regardless of where it lives on the file | |
| system. By including a header file first in the <tt>.cpp</tt> files that implement the | |
| interfaces, we ensure that the header does not have any hidden dependencies | |
| which are not explicitly #included in the header, but should be. It is also a | |
| form of documentation in the <tt>.cpp</tt> file to indicate where the interfaces it | |
| implements are defined.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="scf_codewidth">Source Code Width</a> | |
| </h4> | |
| <div> | |
| <p>Write your code to fit within 80 columns of text. This helps those of us who | |
| like to print out code and look at your code in an xterm without resizing | |
| it.</p> | |
| <p>The longer answer is that there must be some limit to the width of the code | |
| in order to reasonably allow developers to have multiple files side-by-side in | |
| windows on a modest display. If you are going to pick a width limit, it is | |
| somewhat arbitrary but you might as well pick something standard. Going with | |
| 90 columns (for example) instead of 80 columns wouldn't add any significant | |
| value and would be detrimental to printing out code. Also many other projects | |
| have standardized on 80 columns, so some people have already configured their | |
| editors for it (vs something else, like 90 columns).</p> | |
| <p>This is one of many contentious issues in coding standards, but it is not up | |
| for debate.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="scf_spacestabs">Use Spaces Instead of Tabs</a> | |
| </h4> | |
| <div> | |
| <p>In all cases, prefer spaces to tabs in source files. People have different | |
| preferred indentation levels, and different styles of indentation that they | |
| like; this is fine. What isn't fine is that different editors/viewers expand | |
| tabs out to different tab stops. This can cause your code to look completely | |
| unreadable, and it is not worth dealing with.</p> | |
| <p>As always, follow the <a href="#goldenrule">Golden Rule</a> above: follow the | |
| style of existing code if you are modifying and extending it. If you like four | |
| spaces of indentation, <b>DO NOT</b> do that in the middle of a chunk of code | |
| with two spaces of indentation. Also, do not reindent a whole source file: it | |
| makes for incredible diffs that are absolutely worthless.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="scf_indentation">Indent Code Consistently</a> | |
| </h4> | |
| <div> | |
| <p>Okay, in your first year of programming you were told that indentation is | |
| important. If you didn't believe and internalize this then, now is the time. | |
| Just do it.</p> | |
| </div> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <h3> | |
| <a name="compilerissues">Compiler Issues</a> | |
| </h3> | |
| <div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ci_warningerrors">Treat Compiler Warnings Like Errors</a> | |
| </h4> | |
| <div> | |
| <p>If your code has compiler warnings in it, something is wrong — you | |
| aren't casting values correctly, your have "questionable" constructs in your | |
| code, or you are doing something legitimately wrong. Compiler warnings can | |
| cover up legitimate errors in output and make dealing with a translation unit | |
| difficult.</p> | |
| <p>It is not possible to prevent all warnings from all compilers, nor is it | |
| desirable. Instead, pick a standard compiler (like <tt>gcc</tt>) that provides | |
| a good thorough set of warnings, and stick to it. At least in the case of | |
| <tt>gcc</tt>, it is possible to work around any spurious errors by changing the | |
| syntax of the code slightly. For example, a warning that annoys me occurs when | |
| I write code like this:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| if (V = getValue()) { | |
| ... | |
| } | |
| </pre> | |
| </div> | |
| <p><tt>gcc</tt> will warn me that I probably want to use the <tt>==</tt> | |
| operator, and that I probably mistyped it. In most cases, I haven't, and I | |
| really don't want the spurious errors. To fix this particular problem, I | |
| rewrite the code like this:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| if ((V = getValue())) { | |
| ... | |
| } | |
| </pre> | |
| </div> | |
| <p>which shuts <tt>gcc</tt> up. Any <tt>gcc</tt> warning that annoys you can | |
| be fixed by massaging the code appropriately.</p> | |
| <p>These are the <tt>gcc</tt> warnings that I prefer to enable:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| -Wall -Winline -W -Wwrite-strings -Wno-unused | |
| </pre> | |
| </div> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ci_portable_code">Write Portable Code</a> | |
| </h4> | |
| <div> | |
| <p>In almost all cases, it is possible and within reason to write completely | |
| portable code. If there are cases where it isn't possible to write portable | |
| code, isolate it behind a well defined (and well documented) interface.</p> | |
| <p>In practice, this means that you shouldn't assume much about the host | |
| compiler, and Visual Studio tends to be the lowest common denominator. | |
| If advanced features are used, they should only be an implementation detail of | |
| a library which has a simple exposed API, and preferably be buried in | |
| libSystem.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ci_rtti_exceptions">Do not use RTTI or Exceptions</a> | |
| </h4> | |
| <div> | |
| <p>In an effort to reduce code and executable size, LLVM does not use RTTI | |
| (e.g. <tt>dynamic_cast<></tt>) or exceptions. These two language features | |
| violate the general C++ principle of <i>"you only pay for what you use"</i>, | |
| causing executable bloat even if exceptions are never used in the code base, or | |
| if RTTI is never used for a class. Because of this, we turn them off globally | |
| in the code.</p> | |
| <p>That said, LLVM does make extensive use of a hand-rolled form of RTTI that | |
| use templates like <a href="ProgrammersManual.html#isa"><tt>isa<></tt>, | |
| <tt>cast<></tt>, and <tt>dyn_cast<></tt></a>. This form of RTTI is | |
| opt-in and can be added to any class. It is also substantially more efficient | |
| than <tt>dynamic_cast<></tt>.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ci_class_struct">Use of <tt>class</tt> and <tt>struct</tt> Keywords</a> | |
| </h4> | |
| <div> | |
| <p>In C++, the <tt>class</tt> and <tt>struct</tt> keywords can be used almost | |
| interchangeably. The only difference is when they are used to declare a class: | |
| <tt>class</tt> makes all members private by default while <tt>struct</tt> makes | |
| all members public by default.</p> | |
| <p>Unfortunately, not all compilers follow the rules and some will generate | |
| different symbols based on whether <tt>class</tt> or <tt>struct</tt> was used to | |
| declare the symbol. This can lead to problems at link time.</p> | |
| <p>So, the rule for LLVM is to always use the <tt>class</tt> keyword, unless | |
| <b>all</b> members are public and the type is a C++ | |
| <a href="http://en.wikipedia.org/wiki/Plain_old_data_structure">POD</a> type, in | |
| which case <tt>struct</tt> is allowed.</p> | |
| </div> | |
| </div> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2> | |
| <a name="styleissues">Style Issues</a> | |
| </h2> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <!-- ======================================================================= --> | |
| <h3> | |
| <a name="macro">The High-Level Issues</a> | |
| </h3> | |
| <!-- ======================================================================= --> | |
| <div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="hl_module">A Public Header File <b>is</b> a Module</a> | |
| </h4> | |
| <div> | |
| <p>C++ doesn't do too well in the modularity department. There is no real | |
| encapsulation or data hiding (unless you use expensive protocol classes), but it | |
| is what we have to work with. When you write a public header file (in the LLVM | |
| source tree, they live in the top level "<tt>include</tt>" directory), you are | |
| defining a module of functionality.</p> | |
| <p>Ideally, modules should be completely independent of each other, and their | |
| header files should only <tt>#include</tt> the absolute minimum number of | |
| headers possible. A module is not just a class, a function, or a | |
| namespace: <a href="http://www.cuj.com/articles/2000/0002/0002c/0002c.htm">it's | |
| a collection of these</a> that defines an interface. This interface may be | |
| several functions, classes, or data structures, but the important issue is how | |
| they work together.</p> | |
| <p>In general, a module should be implemented by one or more <tt>.cpp</tt> | |
| files. Each of these <tt>.cpp</tt> files should include the header that defines | |
| their interface first. This ensures that all of the dependences of the module | |
| header have been properly added to the module header itself, and are not | |
| implicit. System headers should be included after user headers for a | |
| translation unit.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="hl_dontinclude"><tt>#include</tt> as Little as Possible</a> | |
| </h4> | |
| <div> | |
| <p><tt>#include</tt> hurts compile time performance. Don't do it unless you | |
| have to, especially in header files.</p> | |
| <p>But wait! Sometimes you need to have the definition of a class to use it, or | |
| to inherit from it. In these cases go ahead and <tt>#include</tt> that header | |
| file. Be aware however that there are many cases where you don't need to have | |
| the full definition of a class. If you are using a pointer or reference to a | |
| class, you don't need the header file. If you are simply returning a class | |
| instance from a prototyped function or method, you don't need it. In fact, for | |
| most cases, you simply don't need the definition of a class. And not | |
| <tt>#include</tt>'ing speeds up compilation.</p> | |
| <p>It is easy to try to go too overboard on this recommendation, however. You | |
| <b>must</b> include all of the header files that you are using — you can | |
| include them either directly or indirectly (through another header file). To | |
| make sure that you don't accidentally forget to include a header file in your | |
| module header, make sure to include your module header <b>first</b> in the | |
| implementation file (as mentioned above). This way there won't be any hidden | |
| dependencies that you'll find out about later.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="hl_privateheaders">Keep "Internal" Headers Private</a> | |
| </h4> | |
| <div> | |
| <p>Many modules have a complex implementation that causes them to use more than | |
| one implementation (<tt>.cpp</tt>) file. It is often tempting to put the | |
| internal communication interface (helper classes, extra functions, etc) in the | |
| public module header file. Don't do this!</p> | |
| <p>If you really need to do something like this, put a private header file in | |
| the same directory as the source files, and include it locally. This ensures | |
| that your private interface remains private and undisturbed by outsiders.</p> | |
| <p>Note however, that it's okay to put extra implementation methods in a public | |
| class itself. Just make them private (or protected) and all is well.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="hl_earlyexit">Use Early Exits and <tt>continue</tt> to Simplify Code</a> | |
| </h4> | |
| <div> | |
| <p>When reading code, keep in mind how much state and how many previous | |
| decisions have to be remembered by the reader to understand a block of code. | |
| Aim to reduce indentation where possible when it doesn't make it more difficult | |
| to understand the code. One great way to do this is by making use of early | |
| exits and the <tt>continue</tt> keyword in long loops. As an example of using | |
| an early exit from a function, consider this "bad" code:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| Value *DoSomething(Instruction *I) { | |
| if (!isa<TerminatorInst>(I) && | |
| I->hasOneUse() && SomeOtherThing(I)) { | |
| ... some long code .... | |
| } | |
| return 0; | |
| } | |
| </pre> | |
| </div> | |
| <p>This code has several problems if the body of the '<tt>if</tt>' is large. | |
| When you're looking at the top of the function, it isn't immediately clear that | |
| this <em>only</em> does interesting things with non-terminator instructions, and | |
| only applies to things with the other predicates. Second, it is relatively | |
| difficult to describe (in comments) why these predicates are important because | |
| the <tt>if</tt> statement makes it difficult to lay out the comments. Third, | |
| when you're deep within the body of the code, it is indented an extra level. | |
| Finally, when reading the top of the function, it isn't clear what the result is | |
| if the predicate isn't true; you have to read to the end of the function to know | |
| that it returns null.</p> | |
| <p>It is much preferred to format the code like this:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| Value *DoSomething(Instruction *I) { | |
| // Terminators never need 'something' done to them because ... | |
| if (isa<TerminatorInst>(I)) | |
| return 0; | |
| // We conservatively avoid transforming instructions with multiple uses | |
| // because goats like cheese. | |
| if (!I->hasOneUse()) | |
| return 0; | |
| // This is really just here for example. | |
| if (!SomeOtherThing(I)) | |
| return 0; | |
| ... some long code .... | |
| } | |
| </pre> | |
| </div> | |
| <p>This fixes these problems. A similar problem frequently happens in <tt>for</tt> | |
| loops. A silly example is something like this:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { | |
| if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { | |
| Value *LHS = BO->getOperand(0); | |
| Value *RHS = BO->getOperand(1); | |
| if (LHS != RHS) { | |
| ... | |
| } | |
| } | |
| } | |
| </pre> | |
| </div> | |
| <p>When you have very, very small loops, this sort of structure is fine. But if | |
| it exceeds more than 10-15 lines, it becomes difficult for people to read and | |
| understand at a glance. The problem with this sort of code is that it gets very | |
| nested very quickly. Meaning that the reader of the code has to keep a lot of | |
| context in their brain to remember what is going immediately on in the loop, | |
| because they don't know if/when the <tt>if</tt> conditions will have elses etc. | |
| It is strongly preferred to structure the loop like this:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { | |
| BinaryOperator *BO = dyn_cast<BinaryOperator>(II); | |
| if (!BO) continue; | |
| Value *LHS = BO->getOperand(0); | |
| Value *RHS = BO->getOperand(1); | |
| if (LHS == RHS) continue; | |
| ... | |
| } | |
| </pre> | |
| </div> | |
| <p>This has all the benefits of using early exits for functions: it reduces | |
| nesting of the loop, it makes it easier to describe why the conditions are true, | |
| and it makes it obvious to the reader that there is no <tt>else</tt> coming up | |
| that they have to push context into their brain for. If a loop is large, this | |
| can be a big understandability win.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="hl_else_after_return">Don't use <tt>else</tt> after a <tt>return</tt></a> | |
| </h4> | |
| <div> | |
| <p>For similar reasons above (reduction of indentation and easier reading), | |
| please do not use '<tt>else</tt>' or '<tt>else if</tt>' after something that | |
| interrupts control flow — like <tt>return</tt>, <tt>break</tt>, | |
| <tt>continue</tt>, <tt>goto</tt>, etc. For example, this is <em>bad</em>:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| case 'J': { | |
| if (Signed) { | |
| Type = Context.getsigjmp_bufType(); | |
| if (Type.isNull()) { | |
| Error = ASTContext::GE_Missing_sigjmp_buf; | |
| return QualType(); | |
| <b>} else { | |
| break; | |
| }</b> | |
| } else { | |
| Type = Context.getjmp_bufType(); | |
| if (Type.isNull()) { | |
| Error = ASTContext::GE_Missing_jmp_buf; | |
| return QualType(); | |
| <b>} else { | |
| break; | |
| }</b> | |
| } | |
| } | |
| } | |
| </pre> | |
| </div> | |
| <p>It is better to write it like this:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| case 'J': | |
| if (Signed) { | |
| Type = Context.getsigjmp_bufType(); | |
| if (Type.isNull()) { | |
| Error = ASTContext::GE_Missing_sigjmp_buf; | |
| return QualType(); | |
| } | |
| } else { | |
| Type = Context.getjmp_bufType(); | |
| if (Type.isNull()) { | |
| Error = ASTContext::GE_Missing_jmp_buf; | |
| return QualType(); | |
| } | |
| } | |
| <b>break;</b> | |
| </pre> | |
| </div> | |
| <p>Or better yet (in this case) as:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| case 'J': | |
| if (Signed) | |
| Type = Context.getsigjmp_bufType(); | |
| else | |
| Type = Context.getjmp_bufType(); | |
| if (Type.isNull()) { | |
| Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : | |
| ASTContext::GE_Missing_jmp_buf; | |
| return QualType(); | |
| } | |
| <b>break;</b> | |
| </pre> | |
| </div> | |
| <p>The idea is to reduce indentation and the amount of code you have to keep | |
| track of when reading the code.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="hl_predicateloops">Turn Predicate Loops into Predicate Functions</a> | |
| </h4> | |
| <div> | |
| <p>It is very common to write small loops that just compute a boolean value. | |
| There are a number of ways that people commonly write these, but an example of | |
| this sort of thing is:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| <b>bool FoundFoo = false;</b> | |
| for (unsigned i = 0, e = BarList.size(); i != e; ++i) | |
| if (BarList[i]->isFoo()) { | |
| <b>FoundFoo = true;</b> | |
| break; | |
| } | |
| <b>if (FoundFoo) {</b> | |
| ... | |
| } | |
| </pre> | |
| </div> | |
| <p>This sort of code is awkward to write, and is almost always a bad sign. | |
| Instead of this sort of loop, we strongly prefer to use a predicate function | |
| (which may be <a href="#micro_anonns">static</a>) that uses | |
| <a href="#hl_earlyexit">early exits</a> to compute the predicate. We prefer | |
| the code to be structured like this:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| /// ListContainsFoo - Return true if the specified list has an element that is | |
| /// a foo. | |
| static bool ListContainsFoo(const std::vector<Bar*> &List) { | |
| for (unsigned i = 0, e = List.size(); i != e; ++i) | |
| if (List[i]->isFoo()) | |
| return true; | |
| return false; | |
| } | |
| ... | |
| <b>if (ListContainsFoo(BarList)) {</b> | |
| ... | |
| } | |
| </pre> | |
| </div> | |
| <p>There are many reasons for doing this: it reduces indentation and factors out | |
| code which can often be shared by other code that checks for the same predicate. | |
| More importantly, it <em>forces you to pick a name</em> for the function, and | |
| forces you to write a comment for it. In this silly example, this doesn't add | |
| much value. However, if the condition is complex, this can make it a lot easier | |
| for the reader to understand the code that queries for this predicate. Instead | |
| of being faced with the in-line details of how we check to see if the BarList | |
| contains a foo, we can trust the function name and continue reading with better | |
| locality.</p> | |
| </div> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <h3> | |
| <a name="micro">The Low-Level Issues</a> | |
| </h3> | |
| <!-- ======================================================================= --> | |
| <div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ll_naming"> | |
| Name Types, Functions, Variables, and Enumerators Properly | |
| </a> | |
| </h4> | |
| <div> | |
| <p>Poorly-chosen names can mislead the reader and cause bugs. We cannot stress | |
| enough how important it is to use <em>descriptive</em> names. Pick names that | |
| match the semantics and role of the underlying entities, within reason. Avoid | |
| abbreviations unless they are well known. After picking a good name, make sure | |
| to use consistent capitalization for the name, as inconsistency requires clients | |
| to either memorize the APIs or to look it up to find the exact spelling.</p> | |
| <p>In general, names should be in camel case (e.g. <tt>TextFileReader</tt> | |
| and <tt>isLValue()</tt>). Different kinds of declarations have different | |
| rules:</p> | |
| <ul> | |
| <li><p><b>Type names</b> (including classes, structs, enums, typedefs, etc) | |
| should be nouns and start with an upper-case letter (e.g. | |
| <tt>TextFileReader</tt>).</p></li> | |
| <li><p><b>Variable names</b> should be nouns (as they represent state). The | |
| name should be camel case, and start with an upper case letter (e.g. | |
| <tt>Leader</tt> or <tt>Boats</tt>).</p></li> | |
| <li><p><b>Function names</b> should be verb phrases (as they represent | |
| actions), and command-like function should be imperative. The name should | |
| be camel case, and start with a lower case letter (e.g. <tt>openFile()</tt> | |
| or <tt>isFoo()</tt>).</p></li> | |
| <li><p><b>Enum declarations</b> (e.g. <tt>enum Foo {...}</tt>) are types, so | |
| they should follow the naming conventions for types. A common use for enums | |
| is as a discriminator for a union, or an indicator of a subclass. When an | |
| enum is used for something like this, it should have a <tt>Kind</tt> suffix | |
| (e.g. <tt>ValueKind</tt>).</p></li> | |
| <li><p><b>Enumerators</b> (e.g. <tt>enum { Foo, Bar }</tt>) and <b>public member | |
| variables</b> should start with an upper-case letter, just like types. | |
| Unless the enumerators are defined in their own small namespace or inside a | |
| class, enumerators should have a prefix corresponding to the enum | |
| declaration name. For example, <tt>enum ValueKind { ... };</tt> may contain | |
| enumerators like <tt>VK_Argument</tt>, <tt>VK_BasicBlock</tt>, etc. | |
| Enumerators that are just convenience constants are exempt from the | |
| requirement for a prefix. For instance:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| enum { | |
| MaxSize = 42, | |
| Density = 12 | |
| }; | |
| </pre> | |
| </div> | |
| </li> | |
| </ul> | |
| <p>As an exception, classes that mimic STL classes can have member names in | |
| STL's style of lower-case words separated by underscores (e.g. <tt>begin()</tt>, | |
| <tt>push_back()</tt>, and <tt>empty()</tt>).</p> | |
| <p>Here are some examples of good and bad names:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| class VehicleMaker { | |
| ... | |
| Factory<Tire> F; // Bad -- abbreviation and non-descriptive. | |
| Factory<Tire> Factory; // Better. | |
| Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one | |
| // kind of factories. | |
| }; | |
| Vehicle MakeVehicle(VehicleType Type) { | |
| VehicleMaker M; // Might be OK if having a short life-span. | |
| Tire tmp1 = M.makeTire(); // Bad -- 'tmp1' provides no information. | |
| Light headlight = M.makeLight("head"); // Good -- descriptive. | |
| ... | |
| } | |
| </pre> | |
| </div> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ll_assert">Assert Liberally</a> | |
| </h4> | |
| <div> | |
| <p>Use the "<tt>assert</tt>" macro to its fullest. Check all of your | |
| preconditions and assumptions, you never know when a bug (not necessarily even | |
| yours) might be caught early by an assertion, which reduces debugging time | |
| dramatically. The "<tt><cassert></tt>" header file is probably already | |
| included by the header files you are using, so it doesn't cost anything to use | |
| it.</p> | |
| <p>To further assist with debugging, make sure to put some kind of error message | |
| in the assertion statement, which is printed if the assertion is tripped. This | |
| helps the poor debugger make sense of why an assertion is being made and | |
| enforced, and hopefully what to do about it. Here is one complete example:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| inline Value *getOperand(unsigned i) { | |
| assert(i < Operands.size() && "getOperand() out of range!"); | |
| return Operands[i]; | |
| } | |
| </pre> | |
| </div> | |
| <p>Here are more examples:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| assert(Ty->isPointerType() && "Can't allocate a non pointer type!"); | |
| assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); | |
| assert(idx < getNumSuccessors() && "Successor # out of range!"); | |
| assert(V1.getType() == V2.getType() && "Constant types must be identical!"); | |
| assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); | |
| </pre> | |
| </div> | |
| <p>You get the idea.</p> | |
| <p>Please be aware that, when adding assert statements, not all compilers are aware of | |
| the semantics of the assert. In some places, asserts are used to indicate a piece of | |
| code that should not be reached. These are typically of the form:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| assert(0 && "Some helpful error message"); | |
| </pre> | |
| </div> | |
| <p>When used in a function that returns a value, they should be followed with a return | |
| statement and a comment indicating that this line is never reached. This will prevent | |
| a compiler which is unable to deduce that the assert statement never returns from | |
| generating a warning.</p> | |
| <div class="doc_code"> | |
| <pre> | |
| assert(0 && "Some helpful error message"); | |
| // Not reached | |
| return 0; | |
| </pre> | |
| </div> | |
| <p>Another issue is that values used only by assertions will produce an "unused | |
| value" warning when assertions are disabled. For example, this code will | |
| warn:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| unsigned Size = V.size(); | |
| assert(Size > 42 && "Vector smaller than it should be"); | |
| bool NewToSet = Myset.insert(Value); | |
| assert(NewToSet && "The value shouldn't be in the set yet"); | |
| </pre> | |
| </div> | |
| <p>These are two interesting different cases. In the first case, the call to | |
| V.size() is only useful for the assert, and we don't want it executed when | |
| assertions are disabled. Code like this should move the call into the assert | |
| itself. In the second case, the side effects of the call must happen whether | |
| the assert is enabled or not. In this case, the value should be cast to void to | |
| disable the warning. To be specific, it is preferred to write the code like | |
| this:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| assert(V.size() > 42 && "Vector smaller than it should be"); | |
| bool NewToSet = Myset.insert(Value); (void)NewToSet; | |
| assert(NewToSet && "The value shouldn't be in the set yet"); | |
| </pre> | |
| </div> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ll_ns_std">Do Not Use '<tt>using namespace std</tt>'</a> | |
| </h4> | |
| <div> | |
| <p>In LLVM, we prefer to explicitly prefix all identifiers from the standard | |
| namespace with an "<tt>std::</tt>" prefix, rather than rely on | |
| "<tt>using namespace std;</tt>".</p> | |
| <p> In header files, adding a '<tt>using namespace XXX</tt>' directive pollutes | |
| the namespace of any source file that <tt>#include</tt>s the header. This is | |
| clearly a bad thing.</p> | |
| <p>In implementation files (e.g. <tt>.cpp</tt> files), the rule is more of a stylistic | |
| rule, but is still important. Basically, using explicit namespace prefixes | |
| makes the code <b>clearer</b>, because it is immediately obvious what facilities | |
| are being used and where they are coming from. And <b>more portable</b>, because | |
| namespace clashes cannot occur between LLVM code and other namespaces. The | |
| portability rule is important because different standard library implementations | |
| expose different symbols (potentially ones they shouldn't), and future revisions | |
| to the C++ standard will add more symbols to the <tt>std</tt> namespace. As | |
| such, we never use '<tt>using namespace std;</tt>' in LLVM.</p> | |
| <p>The exception to the general rule (i.e. it's not an exception for | |
| the <tt>std</tt> namespace) is for implementation files. For example, all of | |
| the code in the LLVM project implements code that lives in the 'llvm' namespace. | |
| As such, it is ok, and actually clearer, for the <tt>.cpp</tt> files to have a | |
| '<tt>using namespace llvm;</tt>' directive at the top, after the | |
| <tt>#include</tt>s. This reduces indentation in the body of the file for source | |
| editors that indent based on braces, and keeps the conceptual context cleaner. | |
| The general form of this rule is that any <tt>.cpp</tt> file that implements | |
| code in any namespace may use that namespace (and its parents'), but should not | |
| use any others.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ll_virtual_anch"> | |
| Provide a Virtual Method Anchor for Classes in Headers | |
| </a> | |
| </h4> | |
| <div> | |
| <p>If a class is defined in a header file and has a v-table (either it has | |
| virtual methods or it derives from classes with virtual methods), it must | |
| always have at least one out-of-line virtual method in the class. Without | |
| this, the compiler will copy the vtable and RTTI into every <tt>.o</tt> file | |
| that <tt>#include</tt>s the header, bloating <tt>.o</tt> file sizes and | |
| increasing link times.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ll_end">Don't evaluate <tt>end()</tt> every time through a loop</a> | |
| </h4> | |
| <div> | |
| <p>Because C++ doesn't have a standard "<tt>foreach</tt>" loop (though it can be | |
| emulated with macros and may be coming in C++'0x) we end up writing a lot of | |
| loops that manually iterate from begin to end on a variety of containers or | |
| through other data structures. One common mistake is to write a loop in this | |
| style:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| BasicBlock *BB = ... | |
| for (BasicBlock::iterator I = BB->begin(); I != <b>BB->end()</b>; ++I) | |
| ... use I ... | |
| </pre> | |
| </div> | |
| <p>The problem with this construct is that it evaluates "<tt>BB->end()</tt>" | |
| every time through the loop. Instead of writing the loop like this, we strongly | |
| prefer loops to be written so that they evaluate it once before the loop starts. | |
| A convenient way to do this is like so:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| BasicBlock *BB = ... | |
| for (BasicBlock::iterator I = BB->begin(), E = <b>BB->end()</b>; I != E; ++I) | |
| ... use I ... | |
| </pre> | |
| </div> | |
| <p>The observant may quickly point out that these two loops may have different | |
| semantics: if the container (a basic block in this case) is being mutated, then | |
| "<tt>BB->end()</tt>" may change its value every time through the loop and the | |
| second loop may not in fact be correct. If you actually do depend on this | |
| behavior, please write the loop in the first form and add a comment indicating | |
| that you did it intentionally.</p> | |
| <p>Why do we prefer the second form (when correct)? Writing the loop in the | |
| first form has two problems. First it may be less efficient than evaluating it | |
| at the start of the loop. In this case, the cost is probably minor — a | |
| few extra loads every time through the loop. However, if the base expression is | |
| more complex, then the cost can rise quickly. I've seen loops where the end | |
| expression was actually something like: "<tt>SomeMap[x]->end()</tt>" and map | |
| lookups really aren't cheap. By writing it in the second form consistently, you | |
| eliminate the issue entirely and don't even have to think about it.</p> | |
| <p>The second (even bigger) issue is that writing the loop in the first form | |
| hints to the reader that the loop is mutating the container (a fact that a | |
| comment would handily confirm!). If you write the loop in the second form, it | |
| is immediately obvious without even looking at the body of the loop that the | |
| container isn't being modified, which makes it easier to read the code and | |
| understand what it does.</p> | |
| <p>While the second form of the loop is a few extra keystrokes, we do strongly | |
| prefer it.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ll_iostream"><tt>#include <iostream></tt> is Forbidden</a> | |
| </h4> | |
| <div> | |
| <p>The use of <tt>#include <iostream></tt> in library files is | |
| hereby <b><em>forbidden</em></b>. The primary reason for doing this is to | |
| support clients using LLVM libraries as part of larger systems. In particular, | |
| we statically link LLVM into some dynamic libraries. Even if LLVM isn't used, | |
| the static constructors are run whenever an application starts up that uses the | |
| dynamic library. There are two problems with this:</p> | |
| <ol> | |
| <li>The time to run the static c'tors impacts startup time of applications | |
| — a critical time for GUI apps.</li> | |
| <li>The static c'tors cause the app to pull many extra pages of memory off the | |
| disk: both the code for the static c'tors in each <tt>.o</tt> file and the | |
| small amount of data that gets touched. In addition, touched/dirty pages | |
| put more pressure on the VM system on low-memory machines.</li> | |
| </ol> | |
| <p>Note that using the other stream headers (<tt><sstream></tt> for | |
| example) is not problematic in this regard — | |
| just <tt><iostream></tt>. However, <tt>raw_ostream</tt> provides various | |
| APIs that are better performing for almost every use than <tt>std::ostream</tt> | |
| style APIs. <b>Therefore new code should always | |
| use <a href="#ll_raw_ostream"><tt>raw_ostream</tt></a> for writing, or | |
| the <tt>llvm::MemoryBuffer</tt> API for reading files.</b></p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ll_raw_ostream">Use <tt>raw_ostream</tt></a> | |
| </h4> | |
| <div> | |
| <p>LLVM includes a lightweight, simple, and efficient stream implementation | |
| in <tt>llvm/Support/raw_ostream.h</tt>, which provides all of the common | |
| features of <tt>std::ostream</tt>. All new code should use <tt>raw_ostream</tt> | |
| instead of <tt>ostream</tt>.</p> | |
| <p>Unlike <tt>std::ostream</tt>, <tt>raw_ostream</tt> is not a template and can | |
| be forward declared as <tt>class raw_ostream</tt>. Public headers should | |
| generally not include the <tt>raw_ostream</tt> header, but use forward | |
| declarations and constant references to <tt>raw_ostream</tt> instances.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="ll_avoidendl">Avoid <tt>std::endl</tt></a> | |
| </h4> | |
| <div> | |
| <p>The <tt>std::endl</tt> modifier, when used with <tt>iostreams</tt> outputs a | |
| newline to the output stream specified. In addition to doing this, however, it | |
| also flushes the output stream. In other words, these are equivalent:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| std::cout << std::endl; | |
| std::cout << '\n' << std::flush; | |
| </pre> | |
| </div> | |
| <p>Most of the time, you probably have no reason to flush the output stream, so | |
| it's better to use a literal <tt>'\n'</tt>.</p> | |
| </div> | |
| </div> | |
| <!-- ======================================================================= --> | |
| <h3> | |
| <a name="nano">Microscopic Details</a> | |
| </h3> | |
| <!-- ======================================================================= --> | |
| <div> | |
| <p>This section describes preferred low-level formatting guidelines along with | |
| reasoning on why we prefer them.</p> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="micro_spaceparen">Spaces Before Parentheses</a> | |
| </h4> | |
| <div> | |
| <p>We prefer to put a space before an open parenthesis only in control flow | |
| statements, but not in normal function call expressions and function-like | |
| macros. For example, this is good:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| <b>if (</b>x) ... | |
| <b>for (</b>i = 0; i != 100; ++i) ... | |
| <b>while (</b>llvm_rocks) ... | |
| <b>somefunc(</b>42); | |
| <b><a href="#ll_assert">assert</a>(</b>3 != 4 && "laws of math are failing me"); | |
| a = <b>foo(</b>42, 92) + <b>bar(</b>x); | |
| </pre> | |
| </div> | |
| <p>and this is bad:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| <b>if(</b>x) ... | |
| <b>for(</b>i = 0; i != 100; ++i) ... | |
| <b>while(</b>llvm_rocks) ... | |
| <b>somefunc (</b>42); | |
| <b><a href="#ll_assert">assert</a> (</b>3 != 4 && "laws of math are failing me"); | |
| a = <b>foo (</b>42, 92) + <b>bar (</b>x); | |
| </pre> | |
| </div> | |
| <p>The reason for doing this is not completely arbitrary. This style makes | |
| control flow operators stand out more, and makes expressions flow better. The | |
| function call operator binds very tightly as a postfix operator. Putting a | |
| space after a function name (as in the last example) makes it appear that the | |
| code might bind the arguments of the left-hand-side of a binary operator with | |
| the argument list of a function and the name of the right side. More | |
| specifically, it is easy to misread the "a" example as:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| a = foo <b>(</b>(42, 92) + bar<b>)</b> (x); | |
| </pre> | |
| </div> | |
| <p>when skimming through the code. By avoiding a space in a function, we avoid | |
| this misinterpretation.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="micro_preincrement">Prefer Preincrement</a> | |
| </h4> | |
| <div> | |
| <p>Hard fast rule: Preincrement (<tt>++X</tt>) may be no slower than | |
| postincrement (<tt>X++</tt>) and could very well be a lot faster than it. Use | |
| preincrementation whenever possible.</p> | |
| <p>The semantics of postincrement include making a copy of the value being | |
| incremented, returning it, and then preincrementing the "work value". For | |
| primitive types, this isn't a big deal... but for iterators, it can be a huge | |
| issue (for example, some iterators contains stack and set objects in them... | |
| copying an iterator could invoke the copy ctor's of these as well). In general, | |
| get in the habit of always using preincrement, and you won't have a problem.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="micro_namespaceindent">Namespace Indentation</a> | |
| </h4> | |
| <div> | |
| <p> | |
| In general, we strive to reduce indentation wherever possible. This is useful | |
| because we want code to <a href="#scf_codewidth">fit into 80 columns</a> without | |
| wrapping horribly, but also because it makes it easier to understand the code. | |
| Namespaces are a funny thing: they are often large, and we often desire to put | |
| lots of stuff into them (so they can be large). Other times they are tiny, | |
| because they just hold an enum or something similar. In order to balance this, | |
| we use different approaches for small versus large namespaces. | |
| </p> | |
| <p> | |
| If a namespace definition is small and <em>easily</em> fits on a screen (say, | |
| less than 35 lines of code), then you should indent its body. Here's an | |
| example: | |
| </p> | |
| <div class="doc_code"> | |
| <pre> | |
| namespace llvm { | |
| namespace X86 { | |
| /// RelocationType - An enum for the x86 relocation codes. Note that | |
| /// the terminology here doesn't follow x86 convention - word means | |
| /// 32-bit and dword means 64-bit. | |
| enum RelocationType { | |
| /// reloc_pcrel_word - PC relative relocation, add the relocated value to | |
| /// the value already in memory, after we adjust it for where the PC is. | |
| reloc_pcrel_word = 0, | |
| /// reloc_picrel_word - PIC base relative relocation, add the relocated | |
| /// value to the value already in memory, after we adjust it for where the | |
| /// PIC base is. | |
| reloc_picrel_word = 1, | |
| /// reloc_absolute_word, reloc_absolute_dword - Absolute relocation, just | |
| /// add the relocated value to the value already in memory. | |
| reloc_absolute_word = 2, | |
| reloc_absolute_dword = 3 | |
| }; | |
| } | |
| } | |
| </pre> | |
| </div> | |
| <p>Since the body is small, indenting adds value because it makes it very clear | |
| where the namespace starts and ends, and it is easy to take the whole thing in | |
| in one "gulp" when reading the code. If the blob of code in the namespace is | |
| larger (as it typically is in a header in the <tt>llvm</tt> or <tt>clang</tt> namespaces), do not | |
| indent the code, and add a comment indicating what namespace is being closed. | |
| For example:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| namespace llvm { | |
| namespace knowledge { | |
| /// Grokable - This class represents things that Smith can have an intimate | |
| /// understanding of and contains the data associated with it. | |
| class Grokable { | |
| ... | |
| public: | |
| explicit Grokable() { ... } | |
| virtual ~Grokable() = 0; | |
| ... | |
| }; | |
| } // end namespace knowledge | |
| } // end namespace llvm | |
| </pre> | |
| </div> | |
| <p>Because the class is large, we don't expect that the reader can easily | |
| understand the entire concept in a glance, and the end of the file (where the | |
| namespaces end) may be a long ways away from the place they open. As such, | |
| indenting the contents of the namespace doesn't add any value, and detracts from | |
| the readability of the class. In these cases it is best to <em>not</em> indent | |
| the contents of the namespace.</p> | |
| </div> | |
| <!-- _______________________________________________________________________ --> | |
| <h4> | |
| <a name="micro_anonns">Anonymous Namespaces</a> | |
| </h4> | |
| <div> | |
| <p>After talking about namespaces in general, you may be wondering about | |
| anonymous namespaces in particular. | |
| Anonymous namespaces are a great language feature that tells the C++ compiler | |
| that the contents of the namespace are only visible within the current | |
| translation unit, allowing more aggressive optimization and eliminating the | |
| possibility of symbol name collisions. Anonymous namespaces are to C++ as | |
| "static" is to C functions and global variables. While "static" is available | |
| in C++, anonymous namespaces are more general: they can make entire classes | |
| private to a file.</p> | |
| <p>The problem with anonymous namespaces is that they naturally want to | |
| encourage indentation of their body, and they reduce locality of reference: if | |
| you see a random function definition in a C++ file, it is easy to see if it is | |
| marked static, but seeing if it is in an anonymous namespace requires scanning | |
| a big chunk of the file.</p> | |
| <p>Because of this, we have a simple guideline: make anonymous namespaces as | |
| small as possible, and only use them for class declarations. For example, this | |
| is good:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| <b>namespace {</b> | |
| class StringSort { | |
| ... | |
| public: | |
| StringSort(...) | |
| bool operator<(const char *RHS) const; | |
| }; | |
| <b>} // end anonymous namespace</b> | |
| static void Helper() { | |
| ... | |
| } | |
| bool StringSort::operator<(const char *RHS) const { | |
| ... | |
| } | |
| </pre> | |
| </div> | |
| <p>This is bad:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| <b>namespace {</b> | |
| class StringSort { | |
| ... | |
| public: | |
| StringSort(...) | |
| bool operator<(const char *RHS) const; | |
| }; | |
| void Helper() { | |
| ... | |
| } | |
| bool StringSort::operator<(const char *RHS) const { | |
| ... | |
| } | |
| <b>} // end anonymous namespace</b> | |
| </pre> | |
| </div> | |
| <p>This is bad specifically because if you're looking at "Helper" in the middle | |
| of a large C++ file, that you have no immediate way to tell if it is local to | |
| the file. When it is marked static explicitly, this is immediately obvious. | |
| Also, there is no reason to enclose the definition of "operator<" in the | |
| namespace just because it was declared there. | |
| </p> | |
| </div> | |
| </div> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2> | |
| <a name="seealso">See Also</a> | |
| </h2> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <p>A lot of these comments and recommendations have been culled for other | |
| sources. Two particularly important books for our work are:</p> | |
| <ol> | |
| <li><a href="http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876">Effective | |
| C++</a> by Scott Meyers. Also | |
| interesting and useful are "More Effective C++" and "Effective STL" by the same | |
| author.</li> | |
| <li>Large-Scale C++ Software Design by John Lakos</li> | |
| </ol> | |
| <p>If you get some free time, and you haven't read them: do so, you might learn | |
| something.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <hr> | |
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| <a href="mailto:sabre@nondot.org">Chris Lattner</a><br> | |
| <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br> | |
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