| ======================================== |
| Kaleidoscope: Compiling to Object Code |
| ======================================== |
| |
| .. contents:: |
| :local: |
| |
| Chapter 8 Introduction |
| ====================== |
| |
| Welcome to Chapter 8 of the "`Implementing a language with LLVM |
| <index.html>`_" tutorial. This chapter describes how to compile our |
| language down to object files. |
| |
| Choosing a target |
| ================= |
| |
| LLVM has native support for cross-compilation. You can compile to the |
| architecture of your current machine, or just as easily compile for |
| other architectures. In this tutorial, we'll target the current |
| machine. |
| |
| To specify the architecture that you want to target, we use a string |
| called a "target triple". This takes the form |
| ``<arch><sub>-<vendor>-<sys>-<abi>`` (see the `cross compilation docs |
| <http://clang.llvm.org/docs/CrossCompilation.html#target-triple>`_). |
| |
| As an example, we can see what clang thinks is our current target |
| triple: |
| |
| :: |
| |
| $ clang --version | grep Target |
| Target: x86_64-unknown-linux-gnu |
| |
| Running this command may show something different on your machine as |
| you might be using a different architecture or operating system to me. |
| |
| Fortunately, we don't need to hard-code a target triple to target the |
| current machine. LLVM provides ``sys::getDefaultTargetTriple``, which |
| returns the target triple of the current machine. |
| |
| .. code-block:: c++ |
| |
| auto TargetTriple = sys::getDefaultTargetTriple(); |
| |
| LLVM doesn't require us to link in all the target |
| functionality. For example, if we're just using the JIT, we don't need |
| the assembly printers. Similarly, if we're only targeting certain |
| architectures, we can only link in the functionality for those |
| architectures. |
| |
| For this example, we'll initialize all the targets for emitting object |
| code. |
| |
| .. code-block:: c++ |
| |
| InitializeAllTargetInfos(); |
| InitializeAllTargets(); |
| InitializeAllTargetMCs(); |
| InitializeAllAsmParsers(); |
| InitializeAllAsmPrinters(); |
| |
| We can now use our target triple to get a ``Target``: |
| |
| .. code-block:: c++ |
| |
| std::string Error; |
| auto Target = TargetRegistry::lookupTarget(TargetTriple, Error); |
| |
| // Print an error and exit if we couldn't find the requested target. |
| // This generally occurs if we've forgotten to initialise the |
| // TargetRegistry or we have a bogus target triple. |
| if (!Target) { |
| errs() << Error; |
| return 1; |
| } |
| |
| Target Machine |
| ============== |
| |
| We will also need a ``TargetMachine``. This class provides a complete |
| machine description of the machine we're targeting. If we want to |
| target a specific feature (such as SSE) or a specific CPU (such as |
| Intel's Sandylake), we do so now. |
| |
| To see which features and CPUs that LLVM knows about, we can use |
| ``llc``. For example, let's look at x86: |
| |
| :: |
| |
| $ llvm-as < /dev/null | llc -march=x86 -mattr=help |
| Available CPUs for this target: |
| |
| amdfam10 - Select the amdfam10 processor. |
| athlon - Select the athlon processor. |
| athlon-4 - Select the athlon-4 processor. |
| ... |
| |
| Available features for this target: |
| |
| 16bit-mode - 16-bit mode (i8086). |
| 32bit-mode - 32-bit mode (80386). |
| 3dnow - Enable 3DNow! instructions. |
| 3dnowa - Enable 3DNow! Athlon instructions. |
| ... |
| |
| For our example, we'll use the generic CPU without any additional |
| features, options or relocation model. |
| |
| .. code-block:: c++ |
| |
| auto CPU = "generic"; |
| auto Features = ""; |
| |
| TargetOptions opt; |
| auto RM = Optional<Reloc::Model>(); |
| auto TargetMachine = Target->createTargetMachine(TargetTriple, CPU, Features, opt, RM); |
| |
| |
| Configuring the Module |
| ====================== |
| |
| We're now ready to configure our module, to specify the target and |
| data layout. This isn't strictly necessary, but the `frontend |
| performance guide <../Frontend/PerformanceTips.html>`_ recommends |
| this. Optimizations benefit from knowing about the target and data |
| layout. |
| |
| .. code-block:: c++ |
| |
| TheModule->setDataLayout(TargetMachine->createDataLayout()); |
| TheModule->setTargetTriple(TargetTriple); |
| |
| Emit Object Code |
| ================ |
| |
| We're ready to emit object code! Let's define where we want to write |
| our file to: |
| |
| .. code-block:: c++ |
| |
| auto Filename = "output.o"; |
| std::error_code EC; |
| raw_fd_ostream dest(Filename, EC, sys::fs::F_None); |
| |
| if (EC) { |
| errs() << "Could not open file: " << EC.message(); |
| return 1; |
| } |
| |
| Finally, we define a pass that emits object code, then we run that |
| pass: |
| |
| .. code-block:: c++ |
| |
| legacy::PassManager pass; |
| auto FileType = TargetMachine::CGFT_ObjectFile; |
| |
| if (TargetMachine->addPassesToEmitFile(pass, dest, FileType)) { |
| errs() << "TargetMachine can't emit a file of this type"; |
| return 1; |
| } |
| |
| pass.run(*TheModule); |
| dest.flush(); |
| |
| Putting It All Together |
| ======================= |
| |
| Does it work? Let's give it a try. We need to compile our code, but |
| note that the arguments to ``llvm-config`` are different to the previous chapters. |
| |
| :: |
| |
| $ clang++ -g -O3 toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs all` -o toy |
| |
| Let's run it, and define a simple ``average`` function. Press Ctrl-D |
| when you're done. |
| |
| :: |
| |
| $ ./toy |
| ready> def average(x y) (x + y) * 0.5; |
| ^D |
| Wrote output.o |
| |
| We have an object file! To test it, let's write a simple program and |
| link it with our output. Here's the source code: |
| |
| .. code-block:: c++ |
| |
| #include <iostream> |
| |
| extern "C" { |
| double average(double, double); |
| } |
| |
| int main() { |
| std::cout << "average of 3.0 and 4.0: " << average(3.0, 4.0) << std::endl; |
| } |
| |
| We link our program to output.o and check the result is what we |
| expected: |
| |
| :: |
| |
| $ clang++ main.cpp output.o -o main |
| $ ./main |
| average of 3.0 and 4.0: 3.5 |
| |
| Full Code Listing |
| ================= |
| |
| .. literalinclude:: ../../examples/Kaleidoscope/Chapter8/toy.cpp |
| :language: c++ |
| |
| `Next: Adding Debug Information <LangImpl09.html>`_ |