| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2013 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // Framebuffer.cpp: Implements the Framebuffer class. Implements GL framebuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| |
| #include "Framebuffer.h" |
| |
| #include "main.h" |
| #include "Renderbuffer.h" |
| #include "Texture.h" |
| #include "utilities.h" |
| |
| namespace gl |
| { |
| |
| Framebuffer::Framebuffer() |
| { |
| mColorbufferType = GL_NONE_OES; |
| mDepthbufferType = GL_NONE_OES; |
| mStencilbufferType = GL_NONE_OES; |
| } |
| |
| Framebuffer::~Framebuffer() |
| { |
| mColorbufferPointer.set(NULL); |
| mDepthbufferPointer.set(NULL); |
| mStencilbufferPointer.set(NULL); |
| } |
| |
| Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const |
| { |
| Context *context = getContext(); |
| Renderbuffer *buffer = NULL; |
| |
| if(type == GL_NONE_OES) |
| { |
| buffer = NULL; |
| } |
| else if(type == GL_RENDERBUFFER_OES) |
| { |
| buffer = context->getRenderbuffer(handle); |
| } |
| else if(IsTextureTarget(type)) |
| { |
| buffer = context->getTexture(handle)->getRenderbuffer(type); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| return buffer; |
| } |
| |
| void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) |
| { |
| mColorbufferType = (colorbuffer != 0) ? type : GL_NONE_OES; |
| mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer)); |
| } |
| |
| void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) |
| { |
| mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE_OES; |
| mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); |
| } |
| |
| void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) |
| { |
| mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE_OES; |
| mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); |
| } |
| |
| void Framebuffer::detachTexture(GLuint texture) |
| { |
| if(mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType)) |
| { |
| mColorbufferType = GL_NONE_OES; |
| mColorbufferPointer.set(NULL); |
| } |
| |
| if(mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType)) |
| { |
| mDepthbufferType = GL_NONE_OES; |
| mDepthbufferPointer.set(NULL); |
| } |
| |
| if(mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType)) |
| { |
| mStencilbufferType = GL_NONE_OES; |
| mStencilbufferPointer.set(NULL); |
| } |
| } |
| |
| void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
| { |
| if(mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER_OES) |
| { |
| mColorbufferType = GL_NONE_OES; |
| mColorbufferPointer.set(NULL); |
| } |
| |
| if(mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER_OES) |
| { |
| mDepthbufferType = GL_NONE_OES; |
| mDepthbufferPointer.set(NULL); |
| } |
| |
| if(mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER_OES) |
| { |
| mStencilbufferType = GL_NONE_OES; |
| mStencilbufferPointer.set(NULL); |
| } |
| } |
| |
| // Increments refcount on surface. |
| // caller must Release() the returned surface |
| Image *Framebuffer::getRenderTarget() |
| { |
| Renderbuffer *colorbuffer = mColorbufferPointer.get(); |
| |
| if(colorbuffer) |
| { |
| return colorbuffer->getRenderTarget(); |
| } |
| |
| return NULL; |
| } |
| |
| // Increments refcount on surface. |
| // caller must Release() the returned surface |
| Image *Framebuffer::getDepthStencil() |
| { |
| Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); |
| |
| if(!depthstencilbuffer) |
| { |
| depthstencilbuffer = mStencilbufferPointer.get(); |
| } |
| |
| if(depthstencilbuffer) |
| { |
| return depthstencilbuffer->getRenderTarget(); |
| } |
| |
| return NULL; |
| } |
| |
| Renderbuffer *Framebuffer::getColorbuffer() |
| { |
| return mColorbufferPointer.get(); |
| } |
| |
| Renderbuffer *Framebuffer::getDepthbuffer() |
| { |
| return mDepthbufferPointer.get(); |
| } |
| |
| Renderbuffer *Framebuffer::getStencilbuffer() |
| { |
| return mStencilbufferPointer.get(); |
| } |
| |
| GLenum Framebuffer::getColorbufferType() |
| { |
| return mColorbufferType; |
| } |
| |
| GLenum Framebuffer::getDepthbufferType() |
| { |
| return mDepthbufferType; |
| } |
| |
| GLenum Framebuffer::getStencilbufferType() |
| { |
| return mStencilbufferType; |
| } |
| |
| GLuint Framebuffer::getColorbufferHandle() |
| { |
| return mColorbufferPointer.id(); |
| } |
| |
| GLuint Framebuffer::getDepthbufferHandle() |
| { |
| return mDepthbufferPointer.id(); |
| } |
| |
| GLuint Framebuffer::getStencilbufferHandle() |
| { |
| return mStencilbufferPointer.id(); |
| } |
| |
| bool Framebuffer::hasStencil() |
| { |
| if(mStencilbufferType != GL_NONE_OES) |
| { |
| Renderbuffer *stencilbufferObject = getStencilbuffer(); |
| |
| if(stencilbufferObject) |
| { |
| return stencilbufferObject->getStencilSize() > 0; |
| } |
| } |
| |
| return false; |
| } |
| |
| GLenum Framebuffer::completeness() |
| { |
| int width; |
| int height; |
| int samples; |
| |
| return completeness(width, height, samples); |
| } |
| |
| GLenum Framebuffer::completeness(int &width, int &height, int &samples) |
| { |
| width = -1; |
| height = -1; |
| samples = -1; |
| |
| if(mColorbufferType != GL_NONE_OES) |
| { |
| Renderbuffer *colorbuffer = getColorbuffer(); |
| |
| if(!colorbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| |
| if(colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| |
| if(mColorbufferType == GL_RENDERBUFFER_OES) |
| { |
| if(!gl::IsColorRenderable(colorbuffer->getFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| } |
| else if(IsTextureTarget(mColorbufferType)) |
| { |
| GLenum format = colorbuffer->getFormat(); |
| |
| if(IsCompressed(format) || |
| format == GL_ALPHA || |
| format == GL_LUMINANCE || |
| format == GL_LUMINANCE_ALPHA) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED_OES; |
| } |
| |
| if(gl::IsDepthTexture(format) || gl::IsStencilTexture(format)) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| |
| width = colorbuffer->getWidth(); |
| height = colorbuffer->getHeight(); |
| samples = colorbuffer->getSamples(); |
| } |
| |
| Renderbuffer *depthbuffer = NULL; |
| Renderbuffer *stencilbuffer = NULL; |
| |
| if(mDepthbufferType != GL_NONE_OES) |
| { |
| depthbuffer = getDepthbuffer(); |
| |
| if(!depthbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| |
| if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| |
| if(mDepthbufferType == GL_RENDERBUFFER_OES) |
| { |
| if(!gl::IsDepthRenderable(depthbuffer->getFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| } |
| else if(IsTextureTarget(mDepthbufferType)) |
| { |
| if(!gl::IsDepthTexture(depthbuffer->getFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| |
| if(width == -1 || height == -1) |
| { |
| width = depthbuffer->getWidth(); |
| height = depthbuffer->getHeight(); |
| samples = depthbuffer->getSamples(); |
| } |
| else if(width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES; |
| } |
| else if(samples != depthbuffer->getSamples()) |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| if(mStencilbufferType != GL_NONE_OES) |
| { |
| stencilbuffer = getStencilbuffer(); |
| |
| if(!stencilbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| |
| if(stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| |
| if(mStencilbufferType == GL_RENDERBUFFER_OES) |
| { |
| if(!gl::IsStencilRenderable(stencilbuffer->getFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| } |
| else if(IsTextureTarget(mStencilbufferType)) |
| { |
| GLenum internalformat = stencilbuffer->getFormat(); |
| |
| if(!gl::IsStencilTexture(internalformat)) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES; |
| } |
| |
| if(width == -1 || height == -1) |
| { |
| width = stencilbuffer->getWidth(); |
| height = stencilbuffer->getHeight(); |
| samples = stencilbuffer->getSamples(); |
| } |
| else if(width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES; |
| } |
| else if(samples != stencilbuffer->getSamples()) |
| { |
| UNREACHABLE(); |
| return GL_FRAMEBUFFER_UNSUPPORTED_OES; // GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_OES; |
| } |
| } |
| |
| // If we have both a depth and stencil buffer, they must refer to the same object |
| // since we only support packed_depth_stencil and not separate depth and stencil |
| if(depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED_OES; |
| } |
| |
| // We need to have at least one attachment to be complete |
| if(width == -1 || height == -1) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES; |
| } |
| |
| return GL_FRAMEBUFFER_COMPLETE_OES; |
| } |
| |
| DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) |
| { |
| mColorbufferPointer.set(new Renderbuffer(0, colorbuffer)); |
| |
| Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); |
| mDepthbufferPointer.set(depthStencilRenderbuffer); |
| mStencilbufferPointer.set(depthStencilRenderbuffer); |
| |
| mColorbufferType = GL_RENDERBUFFER_OES; |
| mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER_OES : GL_NONE_OES; |
| mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER_OES : GL_NONE_OES; |
| } |
| |
| GLenum DefaultFramebuffer::completeness() |
| { |
| // The default framebuffer should always be complete |
| ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE_OES); |
| |
| return GL_FRAMEBUFFER_COMPLETE_OES; |
| } |
| |
| } |