// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// Buffer.h: Defines the Buffer class, representing storage of vertex and/or | |
// index data. Implements GL buffer objects and related functionality. | |
// [OpenGL ES 2.0.24] section 2.9 page 21. | |
#ifndef LIBGLES_CM_BUFFER_H_ | |
#define LIBGLES_CM_BUFFER_H_ | |
#include "RefCountObject.h" | |
#include "Common/Resource.hpp" | |
#define GL_API | |
#include <GLES/gl.h> | |
#include <cstddef> | |
#include <vector> | |
namespace gl | |
{ | |
class Buffer : public RefCountObject | |
{ | |
public: | |
explicit Buffer(GLuint id); | |
virtual ~Buffer(); | |
void bufferData(const void *data, GLsizeiptr size, GLenum usage); | |
void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset); | |
const void *data() { return mContents ? mContents->getBuffer() : 0; } | |
size_t size() const { return mSize; } | |
GLenum usage() const { return mUsage; } | |
sw::Resource *getResource(); | |
private: | |
sw::Resource *mContents; | |
size_t mSize; | |
GLenum mUsage; | |
}; | |
} | |
#endif // LIBGLES_CM_BUFFER_H_ |