// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_VertexProcessor_hpp | |
#define sw_VertexProcessor_hpp | |
#include "Matrix.hpp" | |
#include "Context.hpp" | |
#include "RoutineCache.hpp" | |
namespace sw | |
{ | |
struct DrawData; | |
struct VertexCache // FIXME: Variable size | |
{ | |
void clear(); | |
Vertex vertex[16][4]; | |
unsigned int tag[16]; | |
int drawCall; | |
}; | |
struct VertexTask | |
{ | |
unsigned int vertexCount; | |
VertexCache vertexCache; | |
}; | |
class VertexProcessor | |
{ | |
public: | |
struct States | |
{ | |
unsigned int computeHash(); | |
uint64_t shaderID; | |
bool fixedFunction : 1; | |
bool shaderContainsTexldl : 1; | |
unsigned int positionRegister : 4; | |
unsigned int pointSizeRegister : 4; // 0xF signifies no vertex point size | |
unsigned int vertexBlendMatrixCount : 3; | |
bool indexedVertexBlendEnable : 1; | |
bool vertexNormalActive : 1; | |
bool normalizeNormals : 1; | |
bool vertexLightingActive : 1; | |
bool diffuseActive : 1; | |
bool specularActive : 1; | |
bool vertexSpecularActive : 1; | |
unsigned int vertexLightActive : 8; | |
MaterialSource vertexDiffuseMaterialSourceActive : BITS(MATERIAL_LAST); | |
MaterialSource vertexSpecularMaterialSourceActive : BITS(MATERIAL_LAST); | |
MaterialSource vertexAmbientMaterialSourceActive : BITS(MATERIAL_LAST); | |
MaterialSource vertexEmissiveMaterialSourceActive : BITS(MATERIAL_LAST); | |
bool fogActive : 1; | |
FogMode vertexFogMode : BITS(FOG_LAST); | |
bool rangeFogActive : 1; | |
bool localViewerActive : 1; | |
bool pointSizeActive : 1; | |
bool pointScaleActive : 1; | |
bool preTransformed : 1; | |
bool superSampling : 1; | |
bool multiSampling : 1; | |
struct TextureState | |
{ | |
TexGen texGenActive : BITS(TEXGEN_LAST); | |
unsigned char textureTransformCountActive : 3; | |
unsigned char texCoordIndexActive : 3; | |
}; | |
TextureState textureState[8]; | |
Sampler::State samplerState[VERTEX_TEXTURE_IMAGE_UNITS]; | |
struct Input | |
{ | |
operator bool() const // Returns true if stream contains data | |
{ | |
return count != 0; | |
} | |
StreamType type : BITS(STREAMTYPE_LAST); | |
unsigned int count : 3; | |
bool normalized : 1; | |
}; | |
struct Output | |
{ | |
union | |
{ | |
unsigned char write : 4; | |
struct | |
{ | |
unsigned char xWrite : 1; | |
unsigned char yWrite : 1; | |
unsigned char zWrite : 1; | |
unsigned char wWrite : 1; | |
}; | |
}; | |
union | |
{ | |
unsigned char clamp : 4; | |
struct | |
{ | |
unsigned char xClamp : 1; | |
unsigned char yClamp : 1; | |
unsigned char zClamp : 1; | |
unsigned char wClamp : 1; | |
}; | |
}; | |
}; | |
Input input[TEXTURE_IMAGE_UNITS]; | |
Output output[12]; | |
}; | |
struct State : States | |
{ | |
State(); | |
bool operator==(const State &state) const; | |
unsigned int hash; | |
}; | |
struct FixedFunction | |
{ | |
float4 transformT[12][4]; | |
float4 cameraTransformT[12][4]; | |
float4 normalTransformT[12][4]; | |
float4 textureTransform[8][4]; | |
float4 lightPosition[8]; | |
float4 lightAmbient[8]; | |
float4 lightSpecular[8]; | |
float4 lightDiffuse[8]; | |
float4 attenuationConstant[8]; | |
float4 attenuationLinear[8]; | |
float4 attenuationQuadratic[8]; | |
float lightRange[8]; | |
float4 materialDiffuse; | |
float4 materialSpecular; | |
float materialShininess; | |
float4 globalAmbient; | |
float4 materialEmission; | |
float4 materialAmbient; | |
}; | |
struct PointSprite | |
{ | |
float4 pointSize; | |
float pointSizeMin; | |
float pointSizeMax; | |
float pointScaleA; | |
float pointScaleB; | |
float pointScaleC; | |
}; | |
typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawData *draw); | |
VertexProcessor(Context *context); | |
virtual ~VertexProcessor(); | |
virtual void setInputStream(int index, const Stream &stream); | |
virtual void resetInputStreams(bool preTransformed); | |
virtual void setFloatConstant(unsigned int index, const float value[4]); | |
virtual void setIntegerConstant(unsigned int index, const int integer[4]); | |
virtual void setBooleanConstant(unsigned int index, int boolean); | |
// Transformations | |
virtual void setModelMatrix(const Matrix &M, int i = 0); | |
virtual void setViewMatrix(const Matrix &V); | |
virtual void setBaseMatrix(const Matrix &B); | |
virtual void setProjectionMatrix(const Matrix &P); | |
// Lighting | |
virtual void setLightingEnable(bool lightingEnable); | |
virtual void setLightEnable(unsigned int light, bool lightEnable); | |
virtual void setSpecularEnable(bool specularEnable); | |
virtual void setGlobalAmbient(const Color<float> &globalAmbient); | |
virtual void setLightPosition(unsigned int light, const Point &lightPosition); | |
virtual void setLightViewPosition(unsigned int light, const Point &lightPosition); | |
virtual void setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse); | |
virtual void setLightSpecular(unsigned int light, const Color<float> &lightSpecular); | |
virtual void setLightAmbient(unsigned int light, const Color<float> &lightAmbient); | |
virtual void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic); | |
virtual void setLightRange(unsigned int light, float lightRange); | |
virtual void setInstanceID(int instanceID); | |
virtual void setFogEnable(bool fogEnable); | |
virtual void setVertexFogMode(FogMode fogMode); | |
virtual void setRangeFogEnable(bool enable); | |
virtual void setColorVertexEnable(bool colorVertexEnable); | |
virtual void setDiffuseMaterialSource(MaterialSource diffuseMaterialSource); | |
virtual void setSpecularMaterialSource(MaterialSource specularMaterialSource); | |
virtual void setAmbientMaterialSource(MaterialSource ambientMaterialSource); | |
virtual void setEmissiveMaterialSource(MaterialSource emissiveMaterialSource); | |
virtual void setMaterialEmission(const Color<float> &emission); | |
virtual void setMaterialAmbient(const Color<float> &materialAmbient); | |
virtual void setMaterialDiffuse(const Color<float> &diffuseColor); | |
virtual void setMaterialSpecular(const Color<float> &specularColor); | |
virtual void setMaterialShininess(float specularPower); | |
virtual void setIndexedVertexBlendEnable(bool indexedVertexBlendEnable); | |
virtual void setVertexBlendMatrixCount(unsigned int vertexBlendMatrixCount); | |
virtual void setTextureWrap(unsigned int stage, int mask); | |
virtual void setTexGen(unsigned int stage, TexGen texGen); | |
virtual void setLocalViewer(bool localViewer); | |
virtual void setNormalizeNormals(bool normalizeNormals); | |
virtual void setTextureMatrix(int stage, const Matrix &T); | |
virtual void setTextureTransform(int stage, int count, bool project); | |
virtual void setTextureFilter(unsigned int sampler, FilterType textureFilter); | |
virtual void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter); | |
virtual void setGatherEnable(unsigned int sampler, bool enable); | |
virtual void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode); | |
virtual void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode); | |
virtual void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode); | |
virtual void setReadSRGB(unsigned int sampler, bool sRGB); | |
virtual void setMipmapLOD(unsigned int sampler, float bias); | |
virtual void setBorderColor(unsigned int sampler, const Color<float> &borderColor); | |
virtual void setMaxAnisotropy(unsigned int stage, float maxAnisotropy); | |
virtual void setPointSize(float pointSize); | |
virtual void setPointSizeMin(float pointSizeMin); | |
virtual void setPointSizeMax(float pointSizeMax); | |
virtual void setPointScaleA(float pointScaleA); | |
virtual void setPointScaleB(float pointScaleB); | |
virtual void setPointScaleC(float pointScaleC); | |
protected: | |
const Matrix &getModelTransform(int i); | |
const Matrix &getViewTransform(); | |
const State update(); | |
Routine *routine(const State &state); | |
bool isFixedFunction(); | |
void setRoutineCacheSize(int cacheSize); | |
// Shader constants | |
float4 c[256 + 1]; // One extra for indices out of range, c[256] = {0, 0, 0, 0} | |
int4 i[16]; | |
bool b[16]; | |
PointSprite point; | |
FixedFunction ff; | |
private: | |
void updateTransform(); | |
void setTransform(const Matrix &M, int i); | |
void setCameraTransform(const Matrix &M, int i); | |
void setNormalTransform(const Matrix &M, int i); | |
Context *const context; | |
RoutineCache<State> *routineCache; | |
protected: | |
Matrix M[12]; // Model/Geometry/World matrix | |
Matrix V; // View/Camera/Eye matrix | |
Matrix B; // Base matrix | |
Matrix P; // Projection matrix | |
Matrix PB; // P * B | |
Matrix PBV; // P * B * V | |
Matrix PBVM[12]; // P * B * V * M | |
// Update hierarchy | |
bool updateMatrix; | |
bool updateModelMatrix[12]; | |
bool updateViewMatrix; | |
bool updateBaseMatrix; | |
bool updateProjectionMatrix; | |
bool updateLighting; | |
}; | |
} | |
#endif // sw_VertexProcessor_hpp |