// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// utilities.h: Conversion functions and other utility routines. | |
#ifndef LIBGL_UTILITIES_H | |
#define LIBGL_UTILITIES_H | |
#include "Device.hpp" | |
#include "Image.hpp" | |
#include "Texture.h" | |
#define _GDI32_ | |
#include <windows.h> | |
#include <GL/GL.h> | |
#include <GL/glext.h> | |
#include <string> | |
namespace gl | |
{ | |
struct Color; | |
int UniformComponentCount(GLenum type); | |
GLenum UniformComponentType(GLenum type); | |
size_t UniformTypeSize(GLenum type); | |
int VariableRowCount(GLenum type); | |
int VariableColumnCount(GLenum type); | |
int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize); | |
int ComputePixelSize(GLenum format, GLenum type); | |
GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment); | |
GLsizei ComputeCompressedPitch(GLsizei width, GLenum format); | |
GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format); | |
bool IsCompressed(GLenum format); | |
bool IsDepthTexture(GLenum format); | |
bool IsStencilTexture(GLenum format); | |
bool IsCubemapTextureTarget(GLenum target); | |
int CubeFaceIndex(GLenum cubeTarget); | |
bool IsTextureTarget(GLenum target); | |
bool CheckTextureFormatType(GLenum format, GLenum type); | |
bool IsColorRenderable(GLenum internalformat); | |
bool IsDepthRenderable(GLenum internalformat); | |
bool IsStencilRenderable(GLenum internalformat); | |
} | |
namespace es2sw | |
{ | |
sw::DepthCompareMode ConvertDepthComparison(GLenum comparison); | |
sw::StencilCompareMode ConvertStencilComparison(GLenum comparison); | |
sw::Color<float> ConvertColor(gl::Color color); | |
sw::BlendFactor ConvertBlendFunc(GLenum blend); | |
sw::BlendOperation ConvertBlendOp(GLenum blendOp); | |
sw::StencilOperation ConvertStencilOp(GLenum stencilOp); | |
sw::AddressingMode ConvertTextureWrap(GLenum wrap); | |
sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace); | |
unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha); | |
sw::FilterType ConvertMagFilter(GLenum magFilter); | |
void ConvertMinFilter(GLenum texFilter, sw::FilterType *minFilter, sw::MipmapType *mipFilter, float maxAnisotropy); | |
bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, gl::PrimitiveType &swPrimitiveType, int &primitiveCount); | |
sw::Format ConvertRenderbufferFormat(GLenum format); | |
} | |
namespace sw2es | |
{ | |
GLuint GetAlphaSize(sw::Format colorFormat); | |
GLuint GetRedSize(sw::Format colorFormat); | |
GLuint GetGreenSize(sw::Format colorFormat); | |
GLuint GetBlueSize(sw::Format colorFormat); | |
GLuint GetDepthSize(sw::Format depthFormat); | |
GLuint GetStencilSize(sw::Format stencilFormat); | |
GLenum ConvertBackBufferFormat(sw::Format format); | |
GLenum ConvertDepthStencilFormat(sw::Format format); | |
} | |
#endif // LIBGL_UTILITIES_H |