// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// libGL.cpp: Implements the exported OpenGL functions. | |
#include "main.h" | |
#include "mathutil.h" | |
#include "utilities.h" | |
#include "Buffer.h" | |
#include "Context.h" | |
#include "Fence.h" | |
#include "Framebuffer.h" | |
#include "Program.h" | |
#include "Renderbuffer.h" | |
#include "Shader.h" | |
#include "Texture.h" | |
#include "Query.h" | |
#include "common/debug.h" | |
#include "Common/Version.h" | |
#include "Main/Register.hpp" | |
#define _GDI32_ | |
#include <windows.h> | |
#include <GL/GL.h> | |
#include <GL/glext.h> | |
#include <limits> | |
static bool validImageSize(GLint level, GLsizei width, GLsizei height) | |
{ | |
if(level < 0 || level >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) | |
{ | |
return false; | |
} | |
return true; | |
} | |
static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, gl::Texture *texture) | |
{ | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed != texture->isCompressed(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(format != GL_NONE && format != texture->getFormat(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed) | |
{ | |
if((width % 4 != 0 && width != texture->getWidth(target, 0)) || | |
(height % 4 != 0 && height != texture->getHeight(target, 0))) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
} | |
if(xoffset + width > texture->getWidth(target, level) || | |
yoffset + height > texture->getHeight(target, level)) | |
{ | |
return error(GL_INVALID_VALUE, false); | |
} | |
return true; | |
} | |
// Check for combinations of format and type that are valid for ReadPixels | |
static bool validReadFormatType(GLenum format, GLenum type) | |
{ | |
switch(format) | |
{ | |
case GL_RGBA: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return false; | |
} | |
break; | |
case GL_BGRA_EXT: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_4_4_4_4_REV: | |
case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
break; | |
default: | |
return false; | |
} | |
break; | |
case gl::IMPLEMENTATION_COLOR_READ_FORMAT: | |
switch(type) | |
{ | |
case gl::IMPLEMENTATION_COLOR_READ_TYPE: | |
break; | |
default: | |
return false; | |
} | |
break; | |
default: | |
return false; | |
} | |
return true; | |
} | |
extern "C" | |
{ | |
void APIENTRY glActiveTexture(GLenum texture) | |
{ | |
TRACE("(GLenum texture = 0x%X)", texture); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
context->setActiveSampler(texture - GL_TEXTURE0); | |
} | |
} | |
void APIENTRY glAttachShader(GLuint program, GLuint shader) | |
{ | |
TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(!shaderObject) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(!programObject->attachShader(shaderObject)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glBeginQueryEXT(GLenum target, GLuint name) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name); | |
switch(target) | |
{ | |
case GL_ANY_SAMPLES_PASSED: | |
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(name == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->beginQuery(target, name); | |
} | |
} | |
void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)", program, index, name); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(strncmp(name, "gl_", 3) == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
programObject->bindAttributeLocation(index, name); | |
} | |
} | |
void APIENTRY glBindBuffer(GLenum target, GLuint buffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(target) | |
{ | |
case GL_ARRAY_BUFFER: | |
context->bindArrayBuffer(buffer); | |
return; | |
case GL_ELEMENT_ARRAY_BUFFER: | |
context->bindElementArrayBuffer(buffer); | |
return; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(target == GL_READ_FRAMEBUFFER_EXT || target == GL_FRAMEBUFFER) | |
{ | |
context->bindReadFramebuffer(framebuffer); | |
} | |
if(target == GL_DRAW_FRAMEBUFFER_EXT || target == GL_FRAMEBUFFER) | |
{ | |
context->bindDrawFramebuffer(framebuffer); | |
} | |
} | |
} | |
void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); | |
if(target != GL_RENDERBUFFER) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->bindRenderbuffer(renderbuffer); | |
} | |
} | |
void APIENTRY glBindTexture(GLenum target, GLuint texture) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Texture *textureObject = context->getTexture(texture); | |
if(textureObject && textureObject->getTarget() != target && texture != 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
context->bindTexture2D(texture); | |
return; | |
case GL_TEXTURE_CUBE_MAP: | |
context->bindTextureCubeMap(texture); | |
return; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
{ | |
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", | |
red, green, blue, alpha); | |
gl::Context* context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)); | |
} | |
} | |
void APIENTRY glBlendEquation(GLenum mode) | |
{ | |
glBlendEquationSeparate(mode, mode); | |
} | |
void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | |
{ | |
TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); | |
switch(modeRGB) | |
{ | |
case GL_FUNC_ADD: | |
case GL_FUNC_SUBTRACT: | |
case GL_FUNC_REVERSE_SUBTRACT: | |
case GL_MIN_EXT: | |
case GL_MAX_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(modeAlpha) | |
{ | |
case GL_FUNC_ADD: | |
case GL_FUNC_SUBTRACT: | |
case GL_FUNC_REVERSE_SUBTRACT: | |
case GL_MIN_EXT: | |
case GL_MAX_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setBlendEquation(modeRGB, modeAlpha); | |
} | |
} | |
void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) | |
{ | |
glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); | |
} | |
void APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
{ | |
TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", | |
srcRGB, dstRGB, srcAlpha, dstAlpha); | |
switch(srcRGB) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
case GL_SRC_ALPHA_SATURATE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(dstRGB) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(srcAlpha) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
case GL_SRC_ALPHA_SATURATE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(dstAlpha) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
} | |
} | |
void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) | |
{ | |
TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)", | |
target, size, data, usage); | |
if(size < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(usage) | |
{ | |
case GL_STREAM_DRAW: | |
case GL_STATIC_DRAW: | |
case GL_DYNAMIC_DRAW: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Buffer *buffer; | |
switch(target) | |
{ | |
case GL_ARRAY_BUFFER: | |
buffer = context->getArrayBuffer(); | |
break; | |
case GL_ELEMENT_ARRAY_BUFFER: | |
buffer = context->getElementArrayBuffer(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!buffer) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
buffer->bufferData(data, size, usage); | |
} | |
} | |
void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)", | |
target, offset, size, data); | |
if(size < 0 || offset < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(data == NULL) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Buffer *buffer; | |
switch(target) | |
{ | |
case GL_ARRAY_BUFFER: | |
buffer = context->getArrayBuffer(); | |
break; | |
case GL_ELEMENT_ARRAY_BUFFER: | |
buffer = context->getElementArrayBuffer(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!buffer) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if((size_t)size + offset > buffer->size()) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
buffer->bufferSubData(data, size, offset); | |
} | |
} | |
GLenum APIENTRY glCheckFramebufferStatus(GLenum target) | |
{ | |
TRACE("(GLenum target = 0x%X)", target); | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT) | |
{ | |
return error(GL_INVALID_ENUM, 0); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Framebuffer *framebuffer = NULL; | |
if(target == GL_READ_FRAMEBUFFER_EXT) | |
{ | |
framebuffer = context->getReadFramebuffer(); | |
} | |
else | |
{ | |
framebuffer = context->getDrawFramebuffer(); | |
} | |
return framebuffer->completeness(); | |
} | |
return 0; | |
} | |
void APIENTRY glClear(GLbitfield mask) | |
{ | |
TRACE("(GLbitfield mask = %X)", mask); | |
if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
return context->listCommand(gl::newCommand(glClear, mask)); | |
} | |
context->clear(mask); | |
} | |
} | |
void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
{ | |
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", | |
red, green, blue, alpha); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setClearColor(red, green, blue, alpha); | |
} | |
} | |
void APIENTRY glClearDepthf(GLclampf depth) | |
{ | |
TRACE("(GLclampf depth = %f)", depth); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setClearDepth(depth); | |
} | |
} | |
void APIENTRY glClearStencil(GLint s) | |
{ | |
TRACE("(GLint s = %d)", s); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setClearStencil(s); | |
} | |
} | |
void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
{ | |
TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)", | |
red, green, blue, alpha); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); | |
} | |
} | |
void APIENTRY glCompileShader(GLuint shader) | |
{ | |
TRACE("(GLuint shader = %d)", shader); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
shaderObject->compile(); | |
} | |
} | |
void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, | |
GLint border, GLsizei imageSize, const GLvoid* data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " | |
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)", | |
target, level, internalformat, width, height, border, imageSize, data); | |
if(!validImageSize(level, width, height) || border != 0 || imageSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(internalformat) | |
{ | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: | |
if(!S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_COMPONENT16: | |
case GL_DEPTH_COMPONENT32: | |
case GL_DEPTH_STENCIL_EXT: | |
case GL_DEPTH24_STENCIL8_EXT: | |
return error(GL_INVALID_OPERATION); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(border != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(width != height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(imageSize != gl::ComputeCompressedSize(width, height, internalformat)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
gl::Texture2D *texture = context->getTexture2D(target); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setCompressedImage(level, internalformat, width, height, imageSize, data); | |
} | |
else | |
{ | |
gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(target) | |
{ | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); | |
break; | |
default: UNREACHABLE(); | |
} | |
} | |
} | |
} | |
void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
GLenum format, GLsizei imageSize, const GLvoid* data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " | |
"GLsizei imageSize = %d, const GLvoid* data = %p)", | |
target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
if(!gl::IsTextureTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(format) | |
{ | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: | |
if(!S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(width == 0 || height == 0 || data == NULL) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(imageSize != gl::ComputeCompressedSize(width, height, format)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(xoffset % 4 != 0 || yoffset % 4 != 0) | |
{ | |
// We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported | |
return error(GL_INVALID_OPERATION); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
gl::Texture2D *texture = context->getTexture2D(target); | |
if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); | |
} | |
} | |
else if(gl::IsCubemapTextureTarget(target)) | |
{ | |
gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
} | |
} | |
else | |
{ | |
UNREACHABLE(); | |
} | |
} | |
} | |
void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | |
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", | |
target, level, internalformat, x, y, width, height, border); | |
if(!validImageSize(level, width, height)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(border != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(width != height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
} | |
if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Renderbuffer *source = framebuffer->getColorbuffer(); | |
GLenum colorbufferFormat = source->getFormat(); | |
switch(internalformat) | |
{ | |
case GL_ALPHA: | |
if(colorbufferFormat != GL_ALPHA && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_EXT) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_LUMINANCE: | |
case GL_RGB: | |
if(colorbufferFormat != GL_RGB && | |
colorbufferFormat != GL_RGB565 && | |
colorbufferFormat != GL_RGB8_EXT && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_EXT) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_LUMINANCE_ALPHA: | |
case GL_RGBA: | |
if(colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_EXT) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: | |
if(S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
gl::Texture2D *texture = context->getTexture2D(target); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->copyImage(level, internalformat, x, y, width, height, framebuffer); | |
} | |
else if(gl::IsCubemapTextureTarget(target)) | |
{ | |
gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); | |
} | |
else UNREACHABLE(); | |
} | |
} | |
void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | |
target, level, xoffset, yoffset, x, y, width, height); | |
if(!gl::IsTextureTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width == 0 || height == 0) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
} | |
if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Renderbuffer *source = framebuffer->getColorbuffer(); | |
GLenum colorbufferFormat = source->getFormat(); | |
gl::Texture *texture = NULL; | |
if(target == GL_TEXTURE_2D) | |
{ | |
texture = context->getTexture2D(target); | |
} | |
else if(gl::IsCubemapTextureTarget(target)) | |
{ | |
texture = context->getTextureCubeMap(); | |
} | |
else UNREACHABLE(); | |
if(!validateSubImageParams(false, width, height, xoffset, yoffset, target, level, GL_NONE, texture)) | |
{ | |
return; | |
} | |
GLenum textureFormat = texture->getFormat(target, level); | |
switch(textureFormat) | |
{ | |
case GL_ALPHA: | |
if(colorbufferFormat != GL_ALPHA && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_EXT) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_LUMINANCE: | |
case GL_RGB: | |
if(colorbufferFormat != GL_RGB && | |
colorbufferFormat != GL_RGB565 && | |
colorbufferFormat != GL_RGB8_EXT && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_EXT) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_LUMINANCE_ALPHA: | |
case GL_RGBA: | |
if(colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_EXT) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: | |
return error(GL_INVALID_OPERATION); | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_STENCIL_EXT: | |
return error(GL_INVALID_OPERATION); | |
case GL_BGRA_EXT: | |
if(colorbufferFormat != GL_RGB8) | |
{ | |
UNIMPLEMENTED(); | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer); | |
} | |
} | |
GLuint APIENTRY glCreateProgram(void) | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
return context->createProgram(); | |
} | |
return 0; | |
} | |
GLuint APIENTRY glCreateShader(GLenum type) | |
{ | |
TRACE("(GLenum type = 0x%X)", type); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(type) | |
{ | |
case GL_FRAGMENT_SHADER: | |
case GL_VERTEX_SHADER: | |
return context->createShader(type); | |
default: | |
return error(GL_INVALID_ENUM, 0); | |
} | |
} | |
return 0; | |
} | |
void APIENTRY glCullFace(GLenum mode) | |
{ | |
TRACE("(GLenum mode = 0x%X)", mode); | |
switch(mode) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setCullMode(mode); | |
} | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
void APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteBuffer(buffers[i]); | |
} | |
} | |
} | |
void APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* fences = %p)", n, fences); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteFence(fences[i]); | |
} | |
} | |
} | |
void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
for(int i = 0; i < n; i++) | |
{ | |
if(framebuffers[i] != 0) | |
{ | |
context->deleteFramebuffer(framebuffers[i]); | |
} | |
} | |
} | |
} | |
void APIENTRY glDeleteProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
if(program == 0) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(!context->getProgram(program)) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
context->deleteProgram(program); | |
} | |
} | |
void APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteQuery(ids[i]); | |
} | |
} | |
} | |
void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteRenderbuffer(renderbuffers[i]); | |
} | |
} | |
} | |
void APIENTRY glDeleteShader(GLuint shader) | |
{ | |
TRACE("(GLuint shader = %d)", shader); | |
if(shader == 0) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(!context->getShader(shader)) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
context->deleteShader(shader); | |
} | |
} | |
void APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
if(textures[i] != 0) | |
{ | |
context->deleteTexture(textures[i]); | |
} | |
} | |
} | |
} | |
void APIENTRY glDepthFunc(GLenum func) | |
{ | |
TRACE("(GLenum func = 0x%X)", func); | |
switch(func) | |
{ | |
case GL_NEVER: | |
case GL_ALWAYS: | |
case GL_LESS: | |
case GL_LEQUAL: | |
case GL_EQUAL: | |
case GL_GREATER: | |
case GL_GEQUAL: | |
case GL_NOTEQUAL: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setDepthFunc(func); | |
} | |
} | |
void APIENTRY glDepthMask(GLboolean flag) | |
{ | |
TRACE("(GLboolean flag = %d)", flag); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setDepthMask(flag != GL_FALSE); | |
} | |
} | |
void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) | |
{ | |
TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setDepthRange(zNear, zFar); | |
} | |
} | |
void APIENTRY glDetachShader(GLuint program, GLuint shader) | |
{ | |
TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!programObject) | |
{ | |
gl::Shader *shaderByProgramHandle; | |
shaderByProgramHandle = context->getShader(program); | |
if(!shaderByProgramHandle) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
else | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
if(!shaderObject) | |
{ | |
gl::Program *programByShaderHandle = context->getProgram(shader); | |
if(!programByShaderHandle) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
else | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
if(!programObject->detachShader(shaderObject)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glDisable(GLenum cap) | |
{ | |
TRACE("(GLenum cap = 0x%X)", cap); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
switch(cap) | |
{ | |
case GL_CULL_FACE: context->setCullFace(false); break; | |
case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break; | |
case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break; | |
case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break; | |
case GL_SCISSOR_TEST: context->setScissorTest(false); break; | |
case GL_STENCIL_TEST: context->setStencilTest(false); break; | |
case GL_DEPTH_TEST: context->setDepthTest(false); break; | |
case GL_BLEND: context->setBlend(false); break; | |
case GL_DITHER: context->setDither(false); break; | |
case GL_LIGHTING: context->setLighting(false); break; | |
case GL_FOG: context->setFog(false); break; | |
case GL_ALPHA_TEST: context->setAlphaTest(false); break; | |
case GL_TEXTURE_2D: context->setTexture2D(false); break; | |
case GL_LIGHT0: context->setLight(0, false); break; | |
case GL_LIGHT1: context->setLight(1, false); break; | |
case GL_LIGHT2: context->setLight(2, false); break; | |
case GL_LIGHT3: context->setLight(3, false); break; | |
case GL_LIGHT4: context->setLight(4, false); break; | |
case GL_LIGHT5: context->setLight(5, false); break; | |
case GL_LIGHT6: context->setLight(6, false); break; | |
case GL_LIGHT7: context->setLight(7, false); break; | |
case GL_COLOR_MATERIAL: context->setColorMaterial(false); break; | |
case GL_RESCALE_NORMAL: context->setNormalizeNormals(false); break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glDisableVertexAttribArray(GLuint index) | |
{ | |
TRACE("(GLuint index = %d)", index); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setEnableVertexAttribArray(index, false); | |
} | |
} | |
void APIENTRY glCaptureAttribs() | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->captureAttribs(); | |
} | |
} | |
void APIENTRY glRestoreAttribs() | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->restoreAttribs(); | |
} | |
} | |
void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) | |
{ | |
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); | |
if(count < 0 || first < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
ASSERT(context->getListMode() != GL_COMPILE_AND_EXECUTE); // UNIMPLEMENTED! | |
context->listCommand(gl::newCommand(glCaptureAttribs)); | |
context->captureDrawArrays(mode, first, count); | |
context->listCommand(gl::newCommand(glDrawArrays, mode, first, count)); | |
context->listCommand(gl::newCommand(glRestoreAttribs)); | |
return; | |
} | |
context->drawArrays(mode, first, count); | |
} | |
} | |
void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) | |
{ | |
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)", | |
mode, count, type, indices); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT: | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
context->drawElements(mode, count, type, indices); | |
} | |
} | |
void APIENTRY glEnable(GLenum cap) | |
{ | |
TRACE("(GLenum cap = 0x%X)", cap); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
switch(cap) | |
{ | |
case GL_CULL_FACE: context->setCullFace(true); break; | |
case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break; | |
case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break; | |
case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break; | |
case GL_SCISSOR_TEST: context->setScissorTest(true); break; | |
case GL_STENCIL_TEST: context->setStencilTest(true); break; | |
case GL_DEPTH_TEST: context->setDepthTest(true); break; | |
case GL_BLEND: context->setBlend(true); break; | |
case GL_DITHER: context->setDither(true); break; | |
case GL_TEXTURE_2D: context->setTexture2D(true); break; | |
case GL_ALPHA_TEST: context->setAlphaTest(true); break; | |
case GL_COLOR_MATERIAL: context->setColorMaterial(true); break; | |
case GL_FOG: context->setFog(true); break; | |
case GL_LIGHTING: context->setLighting(true); break; | |
case GL_LIGHT0: context->setLight(0, true); break; | |
case GL_LIGHT1: context->setLight(1, true); break; | |
case GL_LIGHT2: context->setLight(2, true); break; | |
case GL_LIGHT3: context->setLight(3, true); break; | |
case GL_LIGHT4: context->setLight(4, true); break; | |
case GL_LIGHT5: context->setLight(5, true); break; | |
case GL_LIGHT6: context->setLight(6, true); break; | |
case GL_LIGHT7: context->setLight(7, true); break; | |
case GL_RESCALE_NORMAL: context->setNormalizeNormals(true); break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glEnableVertexAttribArray(GLuint index) | |
{ | |
TRACE("(GLuint index = %d)", index); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setEnableVertexAttribArray(index, true); | |
} | |
} | |
void APIENTRY glEndQueryEXT(GLenum target) | |
{ | |
TRACE("GLenum target = 0x%X)", target); | |
switch(target) | |
{ | |
case GL_ANY_SAMPLES_PASSED: | |
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->endQuery(target); | |
} | |
} | |
void APIENTRY glFinishFenceNV(GLuint fence) | |
{ | |
TRACE("(GLuint fence = %d)", fence); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Fence* fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
fenceObject->finishFence(); | |
} | |
} | |
void APIENTRY glFinish(void) | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->finish(); | |
} | |
} | |
void APIENTRY glFlush(void) | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->flush(); | |
} | |
} | |
void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " | |
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); | |
if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT) || | |
(renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Framebuffer *framebuffer = NULL; | |
GLuint framebufferName = 0; | |
if(target == GL_READ_FRAMEBUFFER_EXT) | |
{ | |
framebuffer = context->getReadFramebuffer(); | |
framebufferName = context->getReadFramebufferName(); | |
} | |
else | |
{ | |
framebuffer = context->getDrawFramebuffer(); | |
framebufferName = context->getDrawFramebufferName(); | |
} | |
if(!framebuffer || (framebufferName == 0 && renderbuffer != 0)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT0: | |
framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer); | |
break; | |
case GL_DEPTH_ATTACHMENT: | |
framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); | |
break; | |
case GL_STENCIL_ATTACHMENT: | |
framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " | |
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT0: | |
case GL_DEPTH_ATTACHMENT: | |
case GL_STENCIL_ATTACHMENT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(texture == 0) | |
{ | |
textarget = GL_NONE; | |
} | |
else | |
{ | |
gl::Texture *tex = context->getTexture(texture); | |
if(tex == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(tex->isCompressed(textarget, level)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(textarget) | |
{ | |
case GL_TEXTURE_2D: | |
if(tex->getTarget() != GL_TEXTURE_2D) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(tex->getTarget() != GL_TEXTURE_CUBE_MAP) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(level != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
gl::Framebuffer *framebuffer = NULL; | |
GLuint framebufferName = 0; | |
if(target == GL_READ_FRAMEBUFFER_EXT) | |
{ | |
framebuffer = context->getReadFramebuffer(); | |
framebufferName = context->getReadFramebufferName(); | |
} | |
else | |
{ | |
framebuffer = context->getDrawFramebuffer(); | |
framebufferName = context->getDrawFramebufferName(); | |
} | |
if(framebufferName == 0 || !framebuffer) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break; | |
case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break; | |
case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; | |
} | |
} | |
} | |
void APIENTRY glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glFrontFace(GLenum mode) | |
{ | |
TRACE("(GLenum mode = 0x%X)", mode); | |
switch(mode) | |
{ | |
case GL_CW: | |
case GL_CCW: | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setFrontFace(mode); | |
} | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
void APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
buffers[i] = context->createBuffer(); | |
} | |
} | |
} | |
void APIENTRY glGenerateMipmap(GLenum target) | |
{ | |
TRACE("(GLenum target = 0x%X)", target); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(target); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(texture->isCompressed(target, 0) || texture->isDepth(target, 0)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->generateMipmaps(); | |
} | |
} | |
void APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* fences = %p)", n, fences); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
for(int i = 0; i < n; i++) | |
{ | |
fences[i] = context->createFence(); | |
} | |
} | |
} | |
void APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
for(int i = 0; i < n; i++) | |
{ | |
framebuffers[i] = context->createFramebuffer(); | |
} | |
} | |
} | |
void APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
ids[i] = context->createQuery(); | |
} | |
} | |
} | |
void APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
for(int i = 0; i < n; i++) | |
{ | |
renderbuffers[i] = context->createRenderbuffer(); | |
} | |
} | |
} | |
void APIENTRY glGenTextures(GLsizei n, GLuint* textures) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
textures[i] = context->createTexture(); | |
} | |
} | |
} | |
void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | |
{ | |
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, " | |
"GLint *size = %p, GLenum *type = %p, GLchar *name = %p)", | |
program, index, bufsize, length, size, type, name); | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(index >= (GLuint)programObject->getActiveAttributeCount()) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
programObject->getActiveAttribute(index, bufsize, length, size, type, name); | |
} | |
} | |
void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " | |
"GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)", | |
program, index, bufsize, length, size, type, name); | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(index >= (GLuint)programObject->getActiveUniformCount()) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
programObject->getActiveUniform(index, bufsize, length, size, type, name); | |
} | |
} | |
void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) | |
{ | |
TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)", | |
program, maxcount, count, shaders); | |
if(maxcount < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
return programObject->getAttachedShaders(maxcount, count, shaders); | |
} | |
} | |
int APIENTRY glGetAttribLocation(GLuint program, const GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE, -1); | |
} | |
} | |
if(!programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
return programObject->getAttributeLocation(name); | |
} | |
return -1; | |
} | |
void APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(!(context->getBooleanv(pname, params))) | |
{ | |
GLenum nativeType; | |
unsigned int numParams = 0; | |
if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
return error(GL_INVALID_ENUM); | |
if(numParams == 0) | |
return; // it is known that the pname is valid, but there are no parameters to return | |
if(nativeType == GL_FLOAT) | |
{ | |
GLfloat *floatParams = NULL; | |
floatParams = new GLfloat[numParams]; | |
context->getFloatv(pname, floatParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(floatParams[i] == 0.0f) | |
params[i] = GL_FALSE; | |
else | |
params[i] = GL_TRUE; | |
} | |
delete [] floatParams; | |
} | |
else if(nativeType == GL_INT) | |
{ | |
GLint *intParams = NULL; | |
intParams = new GLint[numParams]; | |
context->getIntegerv(pname, intParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(intParams[i] == 0) | |
params[i] = GL_FALSE; | |
else | |
params[i] = GL_TRUE; | |
} | |
delete [] intParams; | |
} | |
} | |
} | |
} | |
void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Buffer *buffer; | |
switch(target) | |
{ | |
case GL_ARRAY_BUFFER: | |
buffer = context->getArrayBuffer(); | |
break; | |
case GL_ELEMENT_ARRAY_BUFFER: | |
buffer = context->getElementArrayBuffer(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!buffer) | |
{ | |
// A null buffer means that "0" is bound to the requested buffer target | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(pname) | |
{ | |
case GL_BUFFER_USAGE: | |
*params = buffer->usage(); | |
break; | |
case GL_BUFFER_SIZE: | |
*params = buffer->size(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
GLenum APIENTRY glGetError(void) | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
return context->getError(); | |
} | |
return GL_NO_ERROR; | |
} | |
void APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) | |
{ | |
TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = %p)", fence, pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
fenceObject->getFenceiv(pname, params); | |
} | |
} | |
void APIENTRY glGetFloatv(GLenum pname, GLfloat* params) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(!(context->getFloatv(pname, params))) | |
{ | |
GLenum nativeType; | |
unsigned int numParams = 0; | |
if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
return error(GL_INVALID_ENUM); | |
if(numParams == 0) | |
return; // it is known that the pname is valid, but that there are no parameters to return. | |
if(nativeType == GL_BOOL) | |
{ | |
GLboolean *boolParams = NULL; | |
boolParams = new GLboolean[numParams]; | |
context->getBooleanv(pname, boolParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(boolParams[i] == GL_FALSE) | |
params[i] = 0.0f; | |
else | |
params[i] = 1.0f; | |
} | |
delete [] boolParams; | |
} | |
else if(nativeType == GL_INT) | |
{ | |
GLint *intParams = NULL; | |
intParams = new GLint[numParams]; | |
context->getIntegerv(pname, intParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
params[i] = (GLfloat)intParams[i]; | |
} | |
delete [] intParams; | |
} | |
} | |
} | |
} | |
void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", | |
target, attachment, pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Framebuffer *framebuffer = NULL; | |
if(target == GL_READ_FRAMEBUFFER_EXT) | |
{ | |
if(context->getReadFramebufferName() == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
framebuffer = context->getReadFramebuffer(); | |
} | |
else | |
{ | |
if(context->getDrawFramebufferName() == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
framebuffer = context->getDrawFramebuffer(); | |
} | |
GLenum attachmentType; | |
GLuint attachmentHandle; | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT0: | |
attachmentType = framebuffer->getColorbufferType(); | |
attachmentHandle = framebuffer->getColorbufferName(); | |
break; | |
case GL_DEPTH_ATTACHMENT: | |
attachmentType = framebuffer->getDepthbufferType(); | |
attachmentHandle = framebuffer->getDepthbufferName(); | |
break; | |
case GL_STENCIL_ATTACHMENT: | |
attachmentType = framebuffer->getStencilbufferType(); | |
attachmentHandle = framebuffer->getStencilbufferName(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
GLenum attachmentObjectType; // Type category | |
if(attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) | |
{ | |
attachmentObjectType = attachmentType; | |
} | |
else if(gl::IsTextureTarget(attachmentType)) | |
{ | |
attachmentObjectType = GL_TEXTURE; | |
} | |
else UNREACHABLE(); | |
switch(pname) | |
{ | |
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
*params = attachmentObjectType; | |
break; | |
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
if(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) | |
{ | |
*params = attachmentHandle; | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: | |
if(attachmentObjectType == GL_TEXTURE) | |
{ | |
*params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0 | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: | |
if(attachmentObjectType == GL_TEXTURE) | |
{ | |
if(gl::IsCubemapTextureTarget(attachmentType)) | |
{ | |
*params = attachmentType; | |
} | |
else | |
{ | |
*params = 0; | |
} | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
GLenum APIENTRY glGetGraphicsResetStatusEXT(void) | |
{ | |
TRACE("()"); | |
return GL_NO_ERROR; | |
} | |
void APIENTRY glGetIntegerv(GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(!(context->getIntegerv(pname, params))) | |
{ | |
GLenum nativeType; | |
unsigned int numParams = 0; | |
if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
return error(GL_INVALID_ENUM); | |
if(numParams == 0) | |
return; // it is known that pname is valid, but there are no parameters to return | |
if(nativeType == GL_BOOL) | |
{ | |
GLboolean *boolParams = NULL; | |
boolParams = new GLboolean[numParams]; | |
context->getBooleanv(pname, boolParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(boolParams[i] == GL_FALSE) | |
params[i] = 0; | |
else | |
params[i] = 1; | |
} | |
delete [] boolParams; | |
} | |
else if(nativeType == GL_FLOAT) | |
{ | |
GLfloat *floatParams = NULL; | |
floatParams = new GLfloat[numParams]; | |
context->getFloatv(pname, floatParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) | |
{ | |
params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); | |
} | |
else | |
{ | |
params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); | |
} | |
} | |
delete [] floatParams; | |
} | |
} | |
} | |
} | |
void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = %p)", program, pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(pname) | |
{ | |
case GL_DELETE_STATUS: | |
*params = programObject->isFlaggedForDeletion(); | |
return; | |
case GL_LINK_STATUS: | |
*params = programObject->isLinked(); | |
return; | |
case GL_VALIDATE_STATUS: | |
*params = programObject->isValidated(); | |
return; | |
case GL_INFO_LOG_LENGTH: | |
*params = programObject->getInfoLogLength(); | |
return; | |
case GL_ATTACHED_SHADERS: | |
*params = programObject->getAttachedShadersCount(); | |
return; | |
case GL_ACTIVE_ATTRIBUTES: | |
*params = programObject->getActiveAttributeCount(); | |
return; | |
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: | |
*params = programObject->getActiveAttributeMaxLength(); | |
return; | |
case GL_ACTIVE_UNIFORMS: | |
*params = programObject->getActiveUniformCount(); | |
return; | |
case GL_ACTIVE_UNIFORM_MAX_LENGTH: | |
*params = programObject->getActiveUniformMaxLength(); | |
return; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) | |
{ | |
TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)", | |
program, bufsize, length, infolog); | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
programObject->getInfoLog(bufsize, length, infolog); | |
} | |
} | |
void APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) | |
{ | |
TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", target, pname, params); | |
switch(pname) | |
{ | |
case GL_CURRENT_QUERY: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
params[0] = context->getActiveQuery(target); | |
} | |
} | |
void APIENTRY glGetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params) | |
{ | |
TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = %p)", name, pname, params); | |
switch(pname) | |
{ | |
case GL_QUERY_RESULT: | |
case GL_QUERY_RESULT_AVAILABLE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Query *queryObject = context->getQuery(name, false, GL_NONE); | |
if(!queryObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(context->getActiveQuery(queryObject->getType()) == name) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(pname) | |
{ | |
case GL_QUERY_RESULT: | |
params[0] = queryObject->getResult(); | |
break; | |
case GL_QUERY_RESULT_AVAILABLE: | |
params[0] = queryObject->isResultAvailable(); | |
break; | |
default: | |
ASSERT(false); | |
} | |
} | |
} | |
void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(target != GL_RENDERBUFFER) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(context->getRenderbufferName() == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName()); | |
switch(pname) | |
{ | |
case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; | |
case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; | |
case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getFormat(); break; | |
case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; | |
case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; | |
case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; | |
case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; | |
case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; | |
case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; | |
case GL_RENDERBUFFER_SAMPLES_EXT: *params = renderbuffer->getSamples(); break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = %p)", shader, pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(pname) | |
{ | |
case GL_SHADER_TYPE: | |
*params = shaderObject->getType(); | |
return; | |
case GL_DELETE_STATUS: | |
*params = shaderObject->isFlaggedForDeletion(); | |
return; | |
case GL_COMPILE_STATUS: | |
*params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; | |
return; | |
case GL_INFO_LOG_LENGTH: | |
*params = shaderObject->getInfoLogLength(); | |
return; | |
case GL_SHADER_SOURCE_LENGTH: | |
*params = shaderObject->getSourceLength(); | |
return; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) | |
{ | |
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)", | |
shader, bufsize, length, infolog); | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
shaderObject->getInfoLog(bufsize, length, infolog); | |
} | |
} | |
void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) | |
{ | |
TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)", | |
shadertype, precisiontype, range, precision); | |
switch(shadertype) | |
{ | |
case GL_VERTEX_SHADER: | |
case GL_FRAGMENT_SHADER: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(precisiontype) | |
{ | |
case GL_LOW_FLOAT: | |
case GL_MEDIUM_FLOAT: | |
case GL_HIGH_FLOAT: | |
// IEEE 754 single-precision | |
range[0] = 127; | |
range[1] = 127; | |
*precision = 23; | |
break; | |
case GL_LOW_INT: | |
case GL_MEDIUM_INT: | |
case GL_HIGH_INT: | |
// Single-precision floating-point numbers can accurately represent integers up to +/-16777216 | |
range[0] = 24; | |
range[1] = 24; | |
*precision = 0; | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) | |
{ | |
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)", | |
shader, bufsize, length, source); | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
shaderObject->getSource(bufsize, length, source); | |
} | |
} | |
const GLubyte* APIENTRY glGetString(GLenum name) | |
{ | |
TRACE("(GLenum name = 0x%X)", name); | |
switch(name) | |
{ | |
case GL_VENDOR: | |
return (GLubyte*)"TransGaming Inc."; | |
case GL_RENDERER: | |
return (GLubyte*)"SwiftShader"; | |
case GL_VERSION: | |
return (GLubyte*)"2.1 SwiftShader "VERSION_STRING; | |
case GL_SHADING_LANGUAGE_VERSION: | |
return (GLubyte*)"3.30 SwiftShader "VERSION_STRING; | |
case GL_EXTENSIONS: | |
// Keep list sorted in following order: | |
// OES extensions | |
// EXT extensions | |
// Vendor extensions | |
return (GLubyte*) | |
//"GL_ARB_compressed_texture_pixel_storage " | |
"GL_ARB_framebuffer_object " | |
//"GL_ARB_half_float_pixel " | |
//"GL_ARB_pixel_buffer_object " | |
"GL_EXT_blend_minmax " | |
"GL_EXT_depth_texture " | |
"GL_EXT_depth_texture_cube_map " | |
"GL_EXT_element_index_uint " | |
"GL_EXT_packed_depth_stencil " | |
"GL_EXT_rgb8_rgba8 " | |
//"GL_EXT_pixel_buffer_object " | |
"GL_EXT_standard_derivatives " | |
"GL_EXT_texture_float " | |
"GL_EXT_texture_float_linear " | |
"GL_EXT_texture_half_float " | |
"GL_EXT_texture_half_float_linear " | |
"GL_EXT_texture_npot " | |
"GL_EXT_occlusion_query_boolean " | |
"GL_EXT_read_format_bgra " | |
#if (S3TC_SUPPORT) | |
"GL_EXT_texture_compression_dxt1 " | |
#endif | |
"GL_EXT_blend_func_separate " | |
"GL_EXT_secondary_color " | |
"GL_EXT_texture_filter_anisotropic " | |
//"GL_NV_pixel_data_range " | |
//"WGL_ARB_pixel_format " | |
//"WGL_ARB_pixel_format_float " | |
//"WGL_ATI_pixel_format_float " | |
//"WGL_EXT_pixel_format_packed_float " | |
"GL_EXT_texture_format_BGRA8888 " | |
"GL_EXT_framebuffer_blit " | |
"GL_EXT_framebuffer_multisample " | |
#if (S3TC_SUPPORT) | |
"GL_EXT_texture_compression_dxt3 " | |
"GL_EXT_texture_compression_dxt5 " | |
#endif | |
"GL_NV_fence"; | |
default: | |
return error(GL_INVALID_ENUM, (GLubyte*)NULL); | |
} | |
return NULL; | |
} | |
void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(target); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_MAG_FILTER: | |
*params = (GLfloat)texture->getMagFilter(); | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
*params = (GLfloat)texture->getMinFilter(); | |
break; | |
case GL_TEXTURE_WRAP_S: | |
*params = (GLfloat)texture->getWrapS(); | |
break; | |
case GL_TEXTURE_WRAP_T: | |
*params = (GLfloat)texture->getWrapT(); | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
*params = texture->getMaxAnisotropy(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(target); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_MAG_FILTER: | |
*params = texture->getMagFilter(); | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
*params = texture->getMinFilter(); | |
break; | |
case GL_TEXTURE_WRAP_S: | |
*params = texture->getWrapS(); | |
break; | |
case GL_TEXTURE_WRAP_T: | |
*params = texture->getWrapT(); | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
*params = (GLint)texture->getMaxAnisotropy(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)", | |
program, location, bufSize, params); | |
if(bufSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformfv(location, &bufSize, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = %p)", program, location, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformfv(location, NULL, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)", | |
program, location, bufSize, params); | |
if(bufSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformiv(location, &bufSize, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLint* params = %p)", program, location, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformiv(location, NULL, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
int APIENTRY glGetUniformLocation(GLuint program, const GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); | |
gl::Context *context = gl::getContext(); | |
if(strstr(name, "gl_") == name) | |
{ | |
return -1; | |
} | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE, -1); | |
} | |
} | |
if(!programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
return programObject->getUniformLocation(name); | |
} | |
return -1; | |
} | |
void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) | |
{ | |
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = %p)", index, pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
const gl::VertexAttribute &attribState = context->getVertexAttribState(index); | |
switch(pname) | |
{ | |
case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | |
*params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_SIZE: | |
*params = (GLfloat)attribState.mSize; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | |
*params = (GLfloat)attribState.mStride; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_TYPE: | |
*params = (GLfloat)attribState.mType; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | |
*params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | |
*params = (GLfloat)attribState.mBoundBuffer.name(); | |
break; | |
case GL_CURRENT_VERTEX_ATTRIB: | |
for(int i = 0; i < 4; ++i) | |
{ | |
params[i] = attribState.mCurrentValue[i]; | |
} | |
break; | |
default: return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = %p)", index, pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
const gl::VertexAttribute &attribState = context->getVertexAttribState(index); | |
switch(pname) | |
{ | |
case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | |
*params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_SIZE: | |
*params = attribState.mSize; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | |
*params = attribState.mStride; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_TYPE: | |
*params = attribState.mType; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | |
*params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | |
*params = attribState.mBoundBuffer.name(); | |
break; | |
case GL_CURRENT_VERTEX_ATTRIB: | |
for(int i = 0; i < 4; ++i) | |
{ | |
float currentValue = attribState.mCurrentValue[i]; | |
params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); | |
} | |
break; | |
default: return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) | |
{ | |
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = %p)", index, pname, pointer); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
*pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); | |
} | |
} | |
void APIENTRY glHint(GLenum target, GLenum mode) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); | |
switch(mode) | |
{ | |
case GL_FASTEST: | |
case GL_NICEST: | |
case GL_DONT_CARE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
switch(target) | |
{ | |
case GL_GENERATE_MIPMAP_HINT: | |
if(context) context->setGenerateMipmapHint(mode); | |
break; | |
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: | |
if(context) context->setFragmentShaderDerivativeHint(mode); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
GLboolean APIENTRY glIsBuffer(GLuint buffer) | |
{ | |
TRACE("(GLuint buffer = %d)", buffer); | |
gl::Context *context = gl::getContext(); | |
if(context && buffer) | |
{ | |
gl::Buffer *bufferObject = context->getBuffer(buffer); | |
if(bufferObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean APIENTRY glIsEnabled(GLenum cap) | |
{ | |
TRACE("(GLenum cap = 0x%X)", cap); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(cap) | |
{ | |
case GL_CULL_FACE: return context->isCullFaceEnabled(); | |
case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); | |
case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); | |
case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); | |
case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); | |
case GL_STENCIL_TEST: return context->isStencilTestEnabled(); | |
case GL_DEPTH_TEST: return context->isDepthTestEnabled(); | |
case GL_BLEND: return context->isBlendEnabled(); | |
case GL_DITHER: return context->isDitherEnabled(); | |
default: | |
return error(GL_INVALID_ENUM, false); | |
} | |
} | |
return false; | |
} | |
GLboolean APIENTRY glIsFenceNV(GLuint fence) | |
{ | |
TRACE("(GLuint fence = %d)", fence); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return GL_FALSE; | |
} | |
return fenceObject->isFence(); | |
} | |
return GL_FALSE; | |
} | |
GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer) | |
{ | |
TRACE("(GLuint framebuffer = %d)", framebuffer); | |
gl::Context *context = gl::getContext(); | |
if(context && framebuffer) | |
{ | |
gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); | |
if(framebufferObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean APIENTRY glIsProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
gl::Context *context = gl::getContext(); | |
if(context && program) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(programObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean APIENTRY glIsQueryEXT(GLuint name) | |
{ | |
TRACE("(GLuint name = %d)", name); | |
if(name == 0) | |
{ | |
return GL_FALSE; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Query *queryObject = context->getQuery(name, false, GL_NONE); | |
if(queryObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer) | |
{ | |
TRACE("(GLuint renderbuffer = %d)", renderbuffer); | |
gl::Context *context = gl::getContext(); | |
if(context && renderbuffer) | |
{ | |
gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); | |
if(renderbufferObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean APIENTRY glIsShader(GLuint shader) | |
{ | |
TRACE("(GLuint shader = %d)", shader); | |
gl::Context *context = gl::getContext(); | |
if(context && shader) | |
{ | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(shaderObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean APIENTRY glIsTexture(GLuint texture) | |
{ | |
TRACE("(GLuint texture = %d)", texture); | |
gl::Context *context = gl::getContext(); | |
if(context && texture) | |
{ | |
gl::Texture *textureObject = context->getTexture(texture); | |
if(textureObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
void APIENTRY glLineWidth(GLfloat width) | |
{ | |
TRACE("(GLfloat width = %f)", width); | |
if(width <= 0.0f) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setLineWidth(width); | |
} | |
} | |
void APIENTRY glLinkProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
programObject->link(); | |
} | |
} | |
void APIENTRY glPixelStorei(GLenum pname, GLint param) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
switch(pname) | |
{ | |
case GL_UNPACK_ALIGNMENT: | |
if(param != 1 && param != 2 && param != 4 && param != 8) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setUnpackAlignment(param); | |
break; | |
case GL_PACK_ALIGNMENT: | |
if(param != 1 && param != 2 && param != 4 && param != 8) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setPackAlignment(param); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) | |
{ | |
TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setPolygonOffsetParams(factor, units); | |
} | |
} | |
void APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, | |
GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)", | |
x, y, width, height, format, type, bufSize, data); | |
if(width < 0 || height < 0 || bufSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(!validReadFormatType(format, type)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->readPixels(x, y, width, height, format, type, &bufSize, data); | |
} | |
} | |
void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)", | |
x, y, width, height, format, type, pixels); | |
if(width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(!validReadFormatType(format, type)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->readPixels(x, y, width, height, format, type, NULL, pixels); | |
} | |
} | |
void APIENTRY glReleaseShaderCompiler(void) | |
{ | |
TRACE("()"); | |
gl::Shader::releaseCompiler(); | |
} | |
void APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", | |
target, samples, internalformat, width, height); | |
switch(target) | |
{ | |
case GL_RENDERBUFFER: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(width < 0 || height < 0 || samples < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(width > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || | |
height > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || | |
samples > gl::IMPLEMENTATION_MAX_SAMPLES) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
GLuint handle = context->getRenderbufferName(); | |
if(handle == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(internalformat) | |
{ | |
case GL_DEPTH_COMPONENT16: | |
case GL_DEPTH_COMPONENT24: | |
context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples)); | |
break; | |
case GL_RGBA4: | |
case GL_RGB5_A1: | |
case GL_RGB565: | |
case GL_RGB8_EXT: | |
case GL_RGBA8_EXT: | |
context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples)); | |
break; | |
case GL_STENCIL_INDEX8: | |
context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples)); | |
break; | |
case GL_DEPTH24_STENCIL8_EXT: | |
context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples)); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); | |
} | |
void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) | |
{ | |
TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert); | |
gl::Context* context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); | |
} | |
} | |
void APIENTRY glSetFenceNV(GLuint fence, GLenum condition) | |
{ | |
TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); | |
if(condition != GL_ALL_COMPLETED_NV) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
fenceObject->setFence(condition); | |
} | |
} | |
void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); | |
if(width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context* context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setScissorParams(x, y, width, height); | |
} | |
} | |
void APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, " | |
"const GLvoid* binary = %p, GLsizei length = %d)", | |
n, shaders, binaryformat, binary, length); | |
// No binary shader formats are supported. | |
return error(GL_INVALID_ENUM); | |
} | |
void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | |
{ | |
TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)", | |
shader, count, string, length); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
shaderObject->setSource(count, string, length); | |
} | |
} | |
void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) | |
{ | |
glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); | |
} | |
void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | |
{ | |
TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); | |
switch(face) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(func) | |
{ | |
case GL_NEVER: | |
case GL_ALWAYS: | |
case GL_LESS: | |
case GL_LEQUAL: | |
case GL_EQUAL: | |
case GL_GEQUAL: | |
case GL_GREATER: | |
case GL_NOTEQUAL: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilParams(func, ref, mask); | |
} | |
if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilBackParams(func, ref, mask); | |
} | |
} | |
} | |
void APIENTRY glStencilMask(GLuint mask) | |
{ | |
glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); | |
} | |
void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) | |
{ | |
TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); | |
switch(face) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilWritemask(mask); | |
} | |
if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilBackWritemask(mask); | |
} | |
} | |
} | |
void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
{ | |
glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); | |
} | |
void APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | |
{ | |
TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", | |
face, fail, zfail, zpass); | |
switch(face) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(fail) | |
{ | |
case GL_ZERO: | |
case GL_KEEP: | |
case GL_REPLACE: | |
case GL_INCR: | |
case GL_DECR: | |
case GL_INVERT: | |
case GL_INCR_WRAP: | |
case GL_DECR_WRAP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(zfail) | |
{ | |
case GL_ZERO: | |
case GL_KEEP: | |
case GL_REPLACE: | |
case GL_INCR: | |
case GL_DECR: | |
case GL_INVERT: | |
case GL_INCR_WRAP: | |
case GL_DECR_WRAP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(zpass) | |
{ | |
case GL_ZERO: | |
case GL_KEEP: | |
case GL_REPLACE: | |
case GL_INCR: | |
case GL_DECR: | |
case GL_INVERT: | |
case GL_INCR_WRAP: | |
case GL_DECR_WRAP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilOperations(fail, zfail, zpass); | |
} | |
if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilBackOperations(fail, zfail, zpass); | |
} | |
} | |
} | |
GLboolean APIENTRY glTestFenceNV(GLuint fence) | |
{ | |
TRACE("(GLuint fence = %d)", fence); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION, GL_TRUE); | |
} | |
return fenceObject->testFence(); | |
} | |
return GL_TRUE; | |
} | |
void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, | |
GLint border, GLenum format, GLenum type, const GLvoid* pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " | |
"GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = %p)", | |
target, level, internalformat, width, height, border, format, type, pixels); | |
if(!validImageSize(level, width, height)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(internalformat != format) | |
{ | |
//TRACE("UNIMPLEMENTED!!"); | |
//return error(GL_INVALID_OPERATION); | |
} | |
switch(format) | |
{ | |
case GL_ALPHA: | |
case GL_LUMINANCE: | |
case GL_LUMINANCE_ALPHA: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_FLOAT: | |
case GL_HALF_FLOAT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_5_6_5: | |
case GL_FLOAT: | |
case GL_HALF_FLOAT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_4_4_4_4: | |
case GL_UNSIGNED_SHORT_5_5_5_1: | |
case GL_FLOAT: | |
case GL_HALF_FLOAT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_BGRA_EXT: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_5_6_5: | |
case GL_UNSIGNED_INT_8_8_8_8_REV: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: | |
break; | |
case GL_DEPTH_COMPONENT: | |
switch(type) | |
{ | |
case GL_UNSIGNED_SHORT: | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_DEPTH_STENCIL_EXT: | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT_24_8_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
if(border != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(width != height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_PROXY_TEXTURE_2D: | |
pixels = 0; | |
if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
{ | |
//UNIMPLEMENTED(); | |
width = 0; | |
height = 0; | |
internalformat = GL_NONE; | |
format = GL_NONE; | |
type = GL_NONE; | |
//return;// error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || | |
format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || | |
format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT || | |
format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) | |
{ | |
if(S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) | |
{ | |
gl::Texture2D *texture = context->getTexture2D(target); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels); | |
} | |
else | |
{ | |
gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setImage(target, level, width, height, format, type, context->getUnpackAlignment(), pixels); | |
} | |
} | |
} | |
void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(target); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_WRAP_S: | |
if(!texture->setWrapS((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_WRAP_T: | |
if(!texture->setWrapT((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
if(!texture->setMinFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAG_FILTER: | |
if(!texture->setMagFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
if(!texture->setMaxAnisotropy(param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_MIN_LOD: | |
//TRACE("() UNIMPLEMENTED!!"); // FIXME | |
//UNIMPLEMENTED(); | |
break; | |
case GL_TEXTURE_MAX_LOD: | |
//TRACE("() UNIMPLEMENTED!!"); // FIXME | |
//UNIMPLEMENTED(); | |
break; | |
case GL_TEXTURE_LOD_BIAS: | |
if(param != 0.0f) | |
{ | |
UNIMPLEMENTED(); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) | |
{ | |
glTexParameterf(target, pname, *params); | |
} | |
void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(target); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_WRAP_S: | |
if(!texture->setWrapS((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_WRAP_T: | |
if(!texture->setWrapT((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
if(!texture->setMinFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAG_FILTER: | |
if(!texture->setMagFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
if(!texture->setMaxAnisotropy((GLfloat)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_MAX_LEVEL: | |
if(!texture->setMaxLevel(param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params) | |
{ | |
glTexParameteri(target, pname, *params); | |
} | |
void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
GLenum format, GLenum type, const GLvoid* pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " | |
"const GLvoid* pixels = %p)", | |
target, level, xoffset, yoffset, width, height, format, type, pixels); | |
if(!gl::IsTextureTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(!gl::CheckTextureFormatType(format, type)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(width == 0 || height == 0 || pixels == NULL) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
gl::Texture2D *texture = context->getTexture2D(target); | |
if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); | |
} | |
} | |
else if(gl::IsCubemapTextureTarget(target)) | |
{ | |
gl::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); | |
} | |
} | |
else | |
{ | |
UNREACHABLE(); | |
} | |
} | |
} | |
void APIENTRY glUniform1f(GLint location, GLfloat x) | |
{ | |
glUniform1fv(location, 1, &x); | |
} | |
void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform1fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glUniform1i(GLint location, GLint x) | |
{ | |
glUniform1iv(location, 1, &x); | |
} | |
void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform1iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) | |
{ | |
GLfloat xy[2] = {x, y}; | |
glUniform2fv(location, 1, (GLfloat*)&xy); | |
} | |
void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform2fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glUniform2i(GLint location, GLint x, GLint y) | |
{ | |
GLint xy[4] = {x, y}; | |
glUniform2iv(location, 1, (GLint*)&xy); | |
} | |
void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform2iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
GLfloat xyz[3] = {x, y, z}; | |
glUniform3fv(location, 1, (GLfloat*)&xyz); | |
} | |
void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform3fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) | |
{ | |
GLint xyz[3] = {x, y, z}; | |
glUniform3iv(location, 1, (GLint*)&xyz); | |
} | |
void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform3iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
{ | |
GLfloat xyzw[4] = {x, y, z, w}; | |
glUniform4fv(location, 1, (GLfloat*)&xyzw); | |
} | |
void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform4fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) | |
{ | |
GLint xyzw[4] = {x, y, z, w}; | |
glUniform4iv(location, 1, (GLint*)&xyzw); | |
} | |
void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform4iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", | |
location, count, transpose, value); | |
if(count < 0 || transpose != GL_FALSE) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniformMatrix2fv(location, count, value)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", | |
location, count, transpose, value); | |
if(count < 0 || transpose != GL_FALSE) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniformMatrix3fv(location, count, value)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", | |
location, count, transpose, value); | |
if(count < 0 || transpose != GL_FALSE) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniformMatrix4fv(location, count, value)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void APIENTRY glUseProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject && program != 0) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(program != 0 && !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
context->useProgram(program); | |
} | |
} | |
void APIENTRY glValidateProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
programObject->validate(); | |
} | |
} | |
void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f)", index, x); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//GLfloat vals[4] = { x, 0, 0, 1 }; | |
context->setVertexAttrib(index, x, 0, 0, 1); | |
} | |
} | |
void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//GLfloat vals[4] = { values[0], 0, 0, 1 }; | |
context->setVertexAttrib(index, values[0], 0, 0, 1); | |
} | |
} | |
void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//GLfloat vals[4] = { x, y, 0, 1 }; | |
context->setVertexAttrib(index, x, y, 0, 1); | |
} | |
} | |
void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//GLfloat vals[4] = { }; | |
context->setVertexAttrib(index, values[0], values[1], 0, 1); | |
} | |
} | |
void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//GLfloat vals[4] = { x, y, z, 1 }; | |
context->setVertexAttrib(index, x, y, z, 1); | |
} | |
} | |
void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//GLfloat vals[4] = { values[0], values[1], values[2], 1 }; | |
context->setVertexAttrib(index, values[0], values[1], values[2], 1); | |
} | |
} | |
void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//GLfloat vals[4] = { x, y, z, w }; | |
context->setVertexAttrib(index, x, y, z, w); | |
} | |
} | |
void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setVertexAttrib(index, values[0], values[1], values[2], values[3]); | |
} | |
} | |
void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) | |
{ | |
TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " | |
"GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)", | |
index, size, type, normalized, stride, ptr); | |
if(index >= gl::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(size < 1 || size > 4) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(type) | |
{ | |
case GL_BYTE: | |
case GL_UNSIGNED_BYTE: | |
case GL_SHORT: | |
case GL_UNSIGNED_SHORT: | |
case GL_FIXED: | |
case GL_FLOAT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(stride < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr); | |
} | |
} | |
void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); | |
if(width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setViewportParams(x, y, width, height); | |
} | |
} | |
void APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
GLbitfield mask, GLenum filter) | |
{ | |
TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " | |
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " | |
"GLbitfield mask = 0x%X, GLenum filter = 0x%X)", | |
srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
switch(filter) | |
{ | |
case GL_NEAREST: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) | |
{ | |
ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation"); | |
return error(GL_INVALID_OPERATION); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
if(context->getReadFramebufferName() == context->getDrawFramebufferName()) | |
{ | |
ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); | |
return error(GL_INVALID_OPERATION); | |
} | |
context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask); | |
} | |
} | |
void APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, | |
GLint border, GLenum format, GLenum type, const GLvoid* pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | |
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)", | |
target, level, internalformat, width, height, depth, border, format, type, pixels); | |
UNIMPLEMENTED(); // FIXME | |
} | |
void WINAPI GlmfBeginGlsBlock() | |
{ | |
UNIMPLEMENTED(); | |
} | |
void WINAPI GlmfCloseMetaFile() | |
{ | |
UNIMPLEMENTED(); | |
} | |
void WINAPI GlmfEndGlsBlock() | |
{ | |
UNIMPLEMENTED(); | |
} | |
void WINAPI GlmfEndPlayback() | |
{ | |
UNIMPLEMENTED(); | |
} | |
void WINAPI GlmfInitPlayback() | |
{ | |
UNIMPLEMENTED(); | |
} | |
void WINAPI GlmfPlayGlsRecord() | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glAccum(GLenum op, GLfloat value) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glAlphaFunc(GLenum func, GLclampf ref) | |
{ | |
TRACE("(GLenum func = 0x%X, GLclampf ref = %f)", func, ref); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->alphaFunc(func, ref); | |
} | |
} | |
GLboolean APIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) | |
{ | |
UNIMPLEMENTED(); | |
return GL_FALSE; | |
} | |
void APIENTRY glArrayElement(GLint i) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glBegin(GLenum mode) | |
{ | |
TRACE("(GLenum mode = 0x%X)", mode); | |
switch(mode) | |
{ | |
case GL_POINTS: | |
case GL_LINES: | |
case GL_LINE_STRIP: | |
case GL_LINE_LOOP: | |
case GL_TRIANGLES: | |
case GL_TRIANGLE_STRIP: | |
case GL_TRIANGLE_FAN: | |
case GL_QUADS: | |
case GL_QUAD_STRIP: | |
case GL_POLYGON: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->begin(mode); | |
} | |
} | |
void APIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glCallList(GLuint list) | |
{ | |
TRACE("(GLuint list = %d)", list); | |
if(list == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->callList(list); | |
} | |
} | |
void APIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists) | |
{ | |
TRACE("(GLsizei n = %d, GLenum type = 0x%X, const GLvoid *lists)", n, type); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
for(int i = 0; i < n; i++) | |
{ | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT: context->callList(((unsigned int*)lists)[i]); break; | |
default: | |
UNIMPLEMENTED(); | |
UNREACHABLE(); | |
} | |
} | |
} | |
} | |
void APIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glClearDepth(GLclampd depth) | |
{ | |
TRACE("(GLclampd depth = %d)", depth); | |
glClearDepthf((float)depth); // FIXME | |
} | |
void APIENTRY glClearIndex(GLfloat c) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glClipPlane(GLenum plane, const GLdouble *equation) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3bv(const GLbyte *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue) | |
{ | |
TRACE("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f)", red, green, blue); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//context->color(red, green, blue, 1.0f); | |
//GLfloat vals[4] = {}; | |
context->setVertexAttrib(sw::Color0, red, green, blue, 1); | |
} | |
} | |
void APIENTRY glColor3fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3i(GLint red, GLint green, GLint blue) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3s(GLshort red, GLshort green, GLshort blue) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3ubv(const GLubyte *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3uiv(const GLuint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3us(GLushort red, GLushort green, GLushort blue) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor3usv(const GLushort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4bv(const GLbyte *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
{ | |
TRACE("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, green, blue, alpha); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//context->color(red, green, blue, alpha); | |
//GLfloat vals[4] = {red, green, blue, alpha}; | |
context->setVertexAttrib(sw::Color0, red, green, blue, alpha); | |
} | |
} | |
void APIENTRY glColor4fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4ubv(const GLubyte *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4uiv(const GLuint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColor4usv(const GLushort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glColorMaterial(GLenum face, GLenum mode) | |
{ | |
TRACE("(GLenum face = 0x%X, GLenum mode = 0x%X)", face, mode); | |
// FIXME: Validate enums | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
switch(face) | |
{ | |
case GL_FRONT: | |
context->setColorMaterialMode(mode); // FIXME: Front only | |
break; | |
case GL_FRONT_AND_BACK: | |
context->setColorMaterialMode(mode); | |
break; | |
default: | |
UNIMPLEMENTED(); | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | |
{ | |
TRACE("(*)"); | |
glVertexAttribPointer(sw::Color0, size, type, true, stride, pointer); | |
} | |
void APIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glDebugEntry() | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glDeleteLists(GLuint list, GLsizei range) | |
{ | |
TRACE("(GLuint list = %d, GLsizei range = %d)", list, range); | |
if(range < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
for(GLuint i = list; i < list + range; i++) | |
{ | |
context->deleteList(i); | |
} | |
} | |
} | |
void APIENTRY glDepthRange(GLclampd zNear, GLclampd zFar) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glDisableClientState(GLenum array) | |
{ | |
TRACE("(GLenum array = 0x%X)", array); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
GLenum texture = context->getClientActiveTexture(); | |
switch(array) | |
{ | |
case GL_VERTEX_ARRAY: context->setEnableVertexAttribArray(sw::Position, false); break; | |
case GL_COLOR_ARRAY: context->setEnableVertexAttribArray(sw::Color0, false); break; | |
case GL_TEXTURE_COORD_ARRAY: context->setEnableVertexAttribArray(sw::TexCoord0 + (texture - GL_TEXTURE0), false); break; | |
case GL_NORMAL_ARRAY: context->setEnableVertexAttribArray(sw::Normal, false); break; | |
default: UNIMPLEMENTED(); | |
} | |
} | |
} | |
void APIENTRY glDrawBuffer(GLenum mode) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEdgeFlag(GLboolean flag) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEdgeFlagv(const GLboolean *flag) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEnableClientState(GLenum array) | |
{ | |
TRACE("(GLenum array = 0x%X)", array); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
GLenum texture = context->getClientActiveTexture(); | |
switch(array) | |
{ | |
case GL_VERTEX_ARRAY: context->setEnableVertexAttribArray(sw::Position, true); break; | |
case GL_COLOR_ARRAY: context->setEnableVertexAttribArray(sw::Color0, true); break; | |
case GL_TEXTURE_COORD_ARRAY: context->setEnableVertexAttribArray(sw::TexCoord0 + (texture - GL_TEXTURE0), true); break; | |
case GL_NORMAL_ARRAY: context->setEnableVertexAttribArray(sw::Normal, true); break; | |
default: UNIMPLEMENTED(); | |
} | |
} | |
} | |
void APIENTRY glEnd() | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->end(); | |
} | |
} | |
void APIENTRY glEndList() | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->endList(); | |
} | |
} | |
void APIENTRY glEvalCoord1d(GLdouble u) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEvalCoord1dv(const GLdouble *u) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEvalCoord1f(GLfloat u) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEvalCoord1fv(const GLfloat *u) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEvalCoord2d(GLdouble u, GLdouble v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEvalCoord2dv(const GLdouble *u) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEvalCoord2f(GLfloat u, GLfloat v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEvalCoord2fv(const GLfloat *u) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEvalPoint1(GLint i) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glEvalPoint2(GLint i, GLint j) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glFogf(GLenum pname, GLfloat param) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLfloat param = %f)", pname, param); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Device *device = gl::getDevice(); // FIXME | |
switch(pname) | |
{ | |
case GL_FOG_START: device->setFogStart(param); break; | |
case GL_FOG_END: device->setFogEnd(param); break; | |
default: | |
UNIMPLEMENTED(); | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glFogfv(GLenum pname, const GLfloat *params) | |
{ | |
TRACE("(GLenum pname = 0x%X, const GLfloat *params)", pname); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
switch(pname) | |
{ | |
case GL_FOG_COLOR: | |
{ | |
gl::Device *device = gl::getDevice(); // FIXME | |
device->setFogColor(sw::Color<float>(params[0], params[1], params[2], params[3])); | |
} | |
break; | |
default: | |
UNIMPLEMENTED(); | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glFogi(GLenum pname, GLint param) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
switch(pname) | |
{ | |
case GL_FOG_MODE: | |
{ | |
gl::Device *device = gl::getDevice(); // FIXME | |
switch(param) | |
{ | |
case GL_LINEAR: device->setVertexFogMode(sw::FOG_LINEAR); break; | |
default: | |
UNIMPLEMENTED(); | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
break; | |
default: | |
UNIMPLEMENTED(); | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glFogiv(GLenum pname, const GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | |
{ | |
TRACE("(GLdouble left = %f, GLdouble right = %f, GLdouble bottom = %f, GLdouble top = %f, GLdouble zNear = %f, GLdouble zFar = %f)", left, right, bottom, top, zNear, zFar); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->frustum(left, right, bottom, top, zNear, zFar); | |
} | |
} | |
GLuint APIENTRY glGenLists(GLsizei range) | |
{ | |
TRACE("(GLsizei range = %d)", range); | |
if(range < 0) | |
{ | |
return error(GL_INVALID_VALUE, 0); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
return context->genLists(range); | |
} | |
return 0; | |
} | |
void APIENTRY glGetClipPlane(GLenum plane, GLdouble *equation) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetDoublev(GLenum pname, GLdouble *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetPixelMapfv(GLenum map, GLfloat *values) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetPixelMapuiv(GLenum map, GLuint *values) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetPixelMapusv(GLenum map, GLushort *values) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetPointerv(GLenum pname, GLvoid* *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetPolygonStipple(GLubyte *mask) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum format = 0x%X, GLenum type = 0x%X, GLint *pixels%p)", target, level, format, type, pixels); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(target); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
default: | |
UNIMPLEMENTED(); | |
return error(GL_INVALID_ENUM); | |
} | |
if(format == texture->getFormat(target, level) && type == texture->getType(target, level)) | |
{ | |
gl::Image *image = texture->getRenderTarget(target, level); | |
void *source = image->lock(0, 0, sw::LOCK_READONLY); | |
memcpy(pixels, source, image->getPitch() * image->getHeight()); | |
image->unlock(); | |
} | |
else | |
{ | |
UNIMPLEMENTED(); | |
} | |
} | |
} | |
void APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint *params = %p)", target, level, pname, params); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
gl::Texture *texture; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
case GL_PROXY_TEXTURE_2D: | |
texture = context->getTexture2D(target); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
default: | |
UNIMPLEMENTED(); | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_MAG_FILTER: | |
*params = texture->getMagFilter(); | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
*params = texture->getMinFilter(); | |
break; | |
case GL_TEXTURE_WRAP_S: | |
*params = texture->getWrapS(); | |
break; | |
case GL_TEXTURE_WRAP_T: | |
*params = texture->getWrapT(); | |
break; | |
case GL_TEXTURE_WIDTH: | |
*params = texture->getWidth(target, level); | |
break; | |
case GL_TEXTURE_HEIGHT: | |
*params = texture->getHeight(target, level); | |
break; | |
case GL_TEXTURE_INTERNAL_FORMAT: | |
*params = texture->getInternalFormat(target, level); | |
break; | |
case GL_TEXTURE_BORDER_COLOR: | |
UNIMPLEMENTED(); | |
break; | |
case GL_TEXTURE_BORDER: | |
UNIMPLEMENTED(); | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
*params = (GLint)texture->getMaxAnisotropy(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glIndexMask(GLuint mask) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glIndexd(GLdouble c) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glIndexdv(const GLdouble *c) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glIndexf(GLfloat c) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glIndexfv(const GLfloat *c) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glIndexi(GLint c) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glIndexiv(const GLint *c) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glIndexs(GLshort c) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glIndexsv(const GLshort *c) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glIndexub(GLubyte c) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glIndexubv(const GLubyte *c) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glInitNames(void) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) | |
{ | |
UNIMPLEMENTED(); | |
} | |
GLboolean APIENTRY glIsList(GLuint list) | |
{ | |
UNIMPLEMENTED(); | |
return GL_FALSE; | |
} | |
void APIENTRY glLightModelf(GLenum pname, GLfloat param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) | |
{ | |
TRACE("(GLenum pname = 0x%X, const GLint *params)", pname); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Device *device = gl::getDevice(); // FIXME | |
switch(pname) | |
{ | |
case GL_LIGHT_MODEL_AMBIENT: | |
device->setGlobalAmbient(sw::Color<float>(params[0], params[1], params[2], params[3])); | |
break; | |
default: | |
UNIMPLEMENTED(); | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glLightModeli(GLenum pname, GLint param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glLightModeliv(GLenum pname, const GLint *params) | |
{ | |
TRACE("(GLenum pname = 0x%X, const GLint *params)", pname); | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) | |
{ | |
TRACE("(GLenum light = 0x%X, GLenum pname = 0x%X, const GLint *params)", light, pname); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
gl::Device *device = gl::getDevice(); // FIXME | |
switch(pname) | |
{ | |
case GL_AMBIENT: device->setLightAmbient(light - GL_LIGHT0, sw::Color<float>(params[0], params[1], params[2], params[3])); break; | |
case GL_DIFFUSE: device->setLightDiffuse(light - GL_LIGHT0, sw::Color<float>(params[0], params[1], params[2], params[3])); break; | |
case GL_SPECULAR: device->setLightSpecular(light - GL_LIGHT0, sw::Color<float>(params[0], params[1], params[2], params[3])); break; | |
case GL_POSITION: | |
if(params[3] == 0.0f) // Directional light | |
{ | |
// Create a very far out point light | |
float max = std::max(std::max(abs(params[0]), abs(params[1])), abs(params[2])); | |
device->setLightPosition(light - GL_LIGHT0, sw::Point(params[0] / max * 1e10f, params[1] / max * 1e10f, params[2] / max * 1e10f)); | |
} | |
else | |
{ | |
device->setLightPosition(light - GL_LIGHT0, sw::Point(params[0] / params[3], params[1] / params[3], params[2] / params[3])); | |
} | |
break; | |
default: | |
UNIMPLEMENTED(); | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void APIENTRY glLighti(GLenum light, GLenum pname, GLint param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glLineStipple(GLint factor, GLushort pattern) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glListBase(GLuint base) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glLoadIdentity() | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->loadIdentity(); | |
} | |
} | |
void APIENTRY glLoadMatrixd(const GLdouble *m) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glLoadMatrixf(const GLfloat *m) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glLoadName(GLuint name) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glLogicOp(GLenum opcode) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMateriali(GLenum face, GLenum pname, GLint param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glMatrixMode(GLenum mode) | |
{ | |
TRACE("(*)"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setMatrixMode(mode); | |
} | |
} | |
void APIENTRY glMultMatrixd(const GLdouble *m) | |
{ | |
TRACE("(*)"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->multiply(m); | |
} | |
} | |
void APIENTRY glMultMatrixm(sw::Matrix m) | |
{ | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->multiply((GLfloat*)m.m); | |
} | |
} | |
void APIENTRY glMultMatrixf(const GLfloat *m) | |
{ | |
TRACE("(*)"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
return context->listCommand(gl::newCommand(glMultMatrixm, sw::Matrix(m))); | |
} | |
context->multiply(m); | |
} | |
} | |
void APIENTRY glNewList(GLuint list, GLenum mode) | |
{ | |
TRACE("(GLuint list = %d, GLenum mode = 0x%X)", list, mode); | |
if(list == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(mode) | |
{ | |
case GL_COMPILE: | |
case GL_COMPILE_AND_EXECUTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->newList(list, mode); | |
} | |
} | |
void APIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glNormal3bv(const GLbyte *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glNormal3dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) | |
{ | |
TRACE("(GLfloat nx = %f, GLfloat ny = %f, GLfloat nz = %f)", nx, ny, nz); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//context->normal(nx, ny, nz); | |
context->setVertexAttrib(sw::Normal, nx, ny, nz, 0); | |
} | |
} | |
void APIENTRY glNormal3fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glNormal3i(GLint nx, GLint ny, GLint nz) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glNormal3iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glNormal3sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | |
{ | |
TRACE("(*)"); | |
glVertexAttribPointer(sw::Normal, 3, type, true, stride, pointer); | |
} | |
void APIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | |
{ | |
TRACE("(*)"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->ortho(left, right, bottom, top, zNear, zFar); | |
} | |
} | |
void APIENTRY glPassThrough(GLfloat token) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPixelStoref(GLenum pname, GLfloat param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPixelTransferf(GLenum pname, GLfloat param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPixelTransferi(GLenum pname, GLint param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPointSize(GLfloat size) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPolygonMode(GLenum face, GLenum mode) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPolygonStipple(const GLubyte *mask) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPopAttrib(void) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPopClientAttrib(void) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPopMatrix(void) | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
return context->listCommand(gl::newCommand(glPopMatrix)); | |
} | |
context->popMatrix(); | |
} | |
} | |
void APIENTRY glPopName(void) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPushAttrib(GLbitfield mask) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPushClientAttrib(GLbitfield mask) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glPushMatrix(void) | |
{ | |
TRACE("()"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
return context->listCommand(gl::newCommand(glPushMatrix)); | |
} | |
context->pushMatrix(); | |
} | |
} | |
void APIENTRY glPushName(GLuint name) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos2d(GLdouble x, GLdouble y) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos2dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos2f(GLfloat x, GLfloat y) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos2fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos2i(GLint x, GLint y) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos2iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos2s(GLshort x, GLshort y) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos2sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos3dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos3fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos3i(GLint x, GLint y, GLint z) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos3iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos3sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos4dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos4fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos4iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRasterPos4sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glReadBuffer(GLenum mode) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRectiv(const GLint *v1, const GLint *v2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRectsv(const GLshort *v1, const GLshort *v2) | |
{ | |
UNIMPLEMENTED(); | |
} | |
GLint APIENTRY glRenderMode(GLenum mode) | |
{ | |
UNIMPLEMENTED(); | |
return 0; | |
} | |
void APIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
TRACE("(*)"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->rotate(angle, x, y, z); | |
} | |
} | |
void APIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) | |
{ | |
TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
return context->listCommand(gl::newCommand(glScalef, x, y, z)); | |
} | |
context->scale(x, y, z); | |
} | |
} | |
void APIENTRY glSelectBuffer(GLsizei size, GLuint *buffer) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glShadeModel(GLenum mode) | |
{ | |
TRACE("(*)"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->setShadeModel(mode); | |
} | |
} | |
void APIENTRY glTexCoord1d(GLdouble s) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord1dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord1f(GLfloat s) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord1fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord1i(GLint s) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord1iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord1s(GLshort s) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord1sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord2d(GLdouble s, GLdouble t) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord2dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord2f(GLfloat s, GLfloat t) | |
{ | |
TRACE("(GLfloat s = %f, GLfloat t = %f)", s, t); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//context->texCoord(s, t, 0.0f, 1.0f); | |
unsigned int texture = context->getActiveTexture(); | |
context->setVertexAttrib(sw::TexCoord0/* + texture*/, s, t, 0.0f, 1.0f); | |
} | |
} | |
void APIENTRY glTexCoord2fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord2i(GLint s, GLint t) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord2iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord2s(GLshort s, GLshort t) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord2sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord3dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord3fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord3i(GLint s, GLint t, GLint r) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord3iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord3sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord4dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord4fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord4iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoord4sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | |
{ | |
TRACE("(*)"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
GLenum texture = context->getClientActiveTexture(); | |
glVertexAttribPointer(sw::TexCoord0 + (texture - GL_TEXTURE0), size, type, false, stride, pointer); | |
} | |
} | |
void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z) | |
{ | |
TRACE("(*)"); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
return context->listCommand(gl::newCommand(glTranslated, x, y, z)); | |
} | |
context->translate(x, y, z); // FIXME | |
} | |
} | |
void APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) | |
{ | |
TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
return context->listCommand(gl::newCommand(glTranslatef, x, y, z)); | |
} | |
context->translate(x, y, z); | |
} | |
} | |
void APIENTRY glVertex2d(GLdouble x, GLdouble y) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex2dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex2f(GLfloat x, GLfloat y) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex2fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex2i(GLint x, GLint y) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex2iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex2s(GLshort x, GLshort y) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex2sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex3dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z) | |
{ | |
TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
context->position(x, y, z, 1.0f); | |
} | |
} | |
void APIENTRY glVertex3fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex3i(GLint x, GLint y, GLint z) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex3iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex3s(GLshort x, GLshort y, GLshort z) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex3sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex4dv(const GLdouble *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex4fv(const GLfloat *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex4iv(const GLint *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertex4sv(const GLshort *v) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | |
{ | |
TRACE("(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", size, type, stride, pointer); | |
glVertexAttribPointer(sw::Position, size, type, false, stride, pointer); | |
} | |
void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) {UNIMPLEMENTED();} | |
void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {UNIMPLEMENTED();} | |
void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {UNIMPLEMENTED();} | |
void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {UNIMPLEMENTED();} | |
void APIENTRY glClientActiveTexture(GLenum texture) | |
{ | |
TRACE("(GLenum texture = 0x%X)", texture); | |
switch(texture) | |
{ | |
case GL_TEXTURE0: | |
case GL_TEXTURE1: | |
break; | |
default: | |
UNIMPLEMENTED(); | |
UNREACHABLE(); | |
} | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
context->clientActiveTexture(texture); | |
} | |
} | |
void APIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) {UNIMPLEMENTED();} | |
void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {UNIMPLEMENTED();} | |
void APIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) {UNIMPLEMENTED();} | |
void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {UNIMPLEMENTED();} | |
void APIENTRY glGetCompressedTexImage(GLenum target, GLint level, void *img) {UNIMPLEMENTED();} | |
void APIENTRY glMultiTexCoord1f(GLenum target, GLfloat s) {UNIMPLEMENTED();} | |
void APIENTRY glMultiTexCoord1d(GLenum target, GLdouble s) {UNIMPLEMENTED();} | |
void APIENTRY glMultiTexCoord2f(GLenum texture, GLfloat s, GLfloat t) | |
{ | |
TRACE("(GLenum texture = 0x%X, GLfloat s = %f, GLfloat t = %f)", texture, s, t); | |
gl::Context *context = gl::getContext(); | |
if(context) | |
{ | |
if(context->getListIndex() != 0) | |
{ | |
UNIMPLEMENTED(); | |
} | |
//context->texCoord(s, t, 0.0f, 1.0f); | |
context->setVertexAttrib(sw::TexCoord0 + (texture - GL_TEXTURE0), s, t, 0.0f, 1.0f); | |
} | |
} | |
void APIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) {UNIMPLEMENTED();} | |
void APIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {UNIMPLEMENTED();} | |
void APIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) {UNIMPLEMENTED();} | |
void APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {UNIMPLEMENTED();} | |
void APIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {UNIMPLEMENTED();} | |
void APIENTRY glLoadTransposeMatrixf(const GLfloat *m) {UNIMPLEMENTED();} | |
void APIENTRY glLoadTransposeMatrixd(const GLdouble *m) {UNIMPLEMENTED();} | |
void APIENTRY glMultTransposeMatrixf(const GLfloat *m) {UNIMPLEMENTED();} | |
void APIENTRY glMultTransposeMatrixd(const GLdouble *m) {UNIMPLEMENTED();} | |
void APIENTRY glFogCoordf(GLfloat coord) {UNIMPLEMENTED();} | |
void APIENTRY glFogCoordd(GLdouble coord) {UNIMPLEMENTED();} | |
void APIENTRY glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer) {UNIMPLEMENTED();} | |
void APIENTRY glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) {UNIMPLEMENTED();} | |
void APIENTRY glPointParameteri(GLenum pname, GLint param) {UNIMPLEMENTED();} | |
void APIENTRY glPointParameterf(GLenum pname, GLfloat param) {UNIMPLEMENTED();} | |
void APIENTRY glPointParameteriv(GLenum pname, const GLint *params) {UNIMPLEMENTED();} | |
void APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) {UNIMPLEMENTED();} | |
void APIENTRY glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) {UNIMPLEMENTED();} | |
void APIENTRY glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) {UNIMPLEMENTED();} | |
void APIENTRY glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) {UNIMPLEMENTED();} | |
void APIENTRY glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) {UNIMPLEMENTED();} | |
void APIENTRY glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) {UNIMPLEMENTED();} | |
void APIENTRY glWindowPos2f(GLfloat x, GLfloat y) {UNIMPLEMENTED();} | |
void APIENTRY glWindowPos2d(GLdouble x, GLdouble y) {UNIMPLEMENTED();} | |
void APIENTRY glWindowPos2i(GLint x, GLint y) {UNIMPLEMENTED();} | |
void APIENTRY glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) {UNIMPLEMENTED();} | |
void APIENTRY glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) {UNIMPLEMENTED();} | |
void APIENTRY glWindowPos3i(GLint x, GLint y, GLint z) {UNIMPLEMENTED();} | |
void APIENTRY glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) {UNIMPLEMENTED();} | |
void *APIENTRY glMapBuffer(GLenum target, GLenum access) {UNIMPLEMENTED(); return 0;} | |
GLboolean APIENTRY glUnmapBuffer(GLenum target) {UNIMPLEMENTED(); return GL_FALSE;} | |
void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) {UNIMPLEMENTED();} | |
void APIENTRY glGenQueries(GLsizei n, GLuint *ids) {UNIMPLEMENTED();} | |
void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) {UNIMPLEMENTED();} | |
GLboolean APIENTRY glIsQuery(GLuint id) {UNIMPLEMENTED(); return 0;} | |
void APIENTRY glBeginQuery(GLenum target, GLuint id) {UNIMPLEMENTED();} | |
void APIENTRY glEndQuery(GLenum target) {UNIMPLEMENTED();} | |
void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) {UNIMPLEMENTED();} | |
void APIENTRY glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) {UNIMPLEMENTED();} | |
void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) {UNIMPLEMENTED();} | |
void APIENTRY glVertexAttrib1s(GLuint index, GLshort x) {UNIMPLEMENTED();} | |
void APIENTRY glVertexAttrib1d(GLuint index, GLdouble x) {UNIMPLEMENTED();} | |
void APIENTRY glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {UNIMPLEMENTED();} | |
void APIENTRY glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {UNIMPLEMENTED();} | |
void APIENTRY glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {UNIMPLEMENTED();} | |
void APIENTRY glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {UNIMPLEMENTED();} | |
void APIENTRY glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {UNIMPLEMENTED();} | |
void APIENTRY glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {UNIMPLEMENTED();} | |
void APIENTRY glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {UNIMPLEMENTED();} | |
void APIENTRY glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {UNIMPLEMENTED();} | |
void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) {UNIMPLEMENTED();} | |
void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} | |
void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} | |
void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} | |
void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} | |
void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} | |
void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} | |
void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {UNIMPLEMENTED();} | |
void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {UNIMPLEMENTED();} | |
void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {UNIMPLEMENTED();} | |
BOOL WINAPI wglSwapIntervalEXT(int interval) | |
{ | |
gl::Surface *drawSurface = static_cast<gl::Surface*>(gl::getCurrentDrawSurface()); | |
if(drawSurface) | |
{ | |
drawSurface->setSwapInterval(interval); | |
return TRUE; | |
} | |
SetLastError(ERROR_DC_NOT_FOUND); | |
return FALSE; | |
} | |
int WINAPI wglChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR *ppfd) | |
{ | |
TRACE("(*)"); | |
return 1; | |
} | |
BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT) | |
{ | |
UNIMPLEMENTED(); | |
return FALSE; | |
} | |
HGLRC WINAPI wglCreateContext(HDC hdc) | |
{ | |
TRACE("(*)"); | |
gl::Display *display = gl::Display::getDisplay(hdc); | |
display->initialize(); | |
gl::Context *context = display->createContext(nullptr); | |
return (HGLRC)context; | |
} | |
HGLRC WINAPI wglCreateLayerContext(HDC, int) | |
{ | |
UNIMPLEMENTED(); | |
return 0; | |
} | |
BOOL WINAPI wglDeleteContext(HGLRC context) | |
{ | |
gl::Display *display = gl::getDisplay(); | |
if(display && context) | |
{ | |
display->destroyContext(reinterpret_cast<gl::Context*>(context)); | |
return TRUE; | |
} | |
return FALSE; | |
} | |
BOOL WINAPI wglDescribeLayerPlane(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR) | |
{ | |
UNIMPLEMENTED(); | |
return FALSE; | |
} | |
int WINAPI wglDescribePixelFormat(HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd) | |
{ | |
TRACE("(*)"); | |
ASSERT(nBytes == sizeof(PIXELFORMATDESCRIPTOR)); // FIXME | |
ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR); | |
ppfd->nVersion = 1; | |
ppfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_DRAW_TO_BITMAP | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; | |
ppfd->iPixelType = PFD_TYPE_RGBA; | |
ppfd->cColorBits = 32; | |
ppfd->cRedBits = 8; | |
ppfd->cRedShift = 16; | |
ppfd->cGreenBits = 8; | |
ppfd->cGreenShift = 8; | |
ppfd->cBlueBits = 8; | |
ppfd->cBlueShift = 0; | |
ppfd->cAlphaBits = 0; | |
ppfd->cAlphaShift = 24; | |
ppfd->cAccumBits = 0; | |
ppfd->cAccumRedBits = 0; | |
ppfd->cAccumGreenBits = 0; | |
ppfd->cAccumBlueBits = 0; | |
ppfd->cAccumAlphaBits = 0; | |
ppfd->cDepthBits = 24; | |
ppfd->cStencilBits = 0; | |
ppfd->cAuxBuffers = 0; | |
ppfd->iLayerType = 0; | |
ppfd->bReserved = 0; | |
ppfd->dwLayerMask = 0; | |
ppfd->dwVisibleMask = 0; | |
ppfd->dwDamageMask = 0; | |
return 1; | |
} | |
HGLRC WINAPI wglGetCurrentContext(VOID) | |
{ | |
TRACE("(*)"); | |
return (HGLRC)gl::getContext(); | |
} | |
HDC WINAPI wglGetCurrentDC(VOID) | |
{ | |
TRACE("(*)"); | |
gl::Display *display = gl::getDisplay(); | |
return display ? display->getNativeDisplay() : 0; | |
} | |
void WINAPI wglGetDefaultProcAddress() | |
{ | |
UNIMPLEMENTED(); | |
} | |
int WINAPI wglGetLayerPaletteEntries(HDC, int, int, int, COLORREF*) | |
{ | |
UNIMPLEMENTED(); | |
return 0; | |
} | |
void WINAPI wglGetPixelFormat() | |
{ | |
UNIMPLEMENTED(); | |
} | |
const char *WINAPI wglGetExtensionsStringARB(HDC hdc) | |
{ | |
TRACE("(*)"); | |
return "GL_ARB_framebuffer_object " | |
"WGL_EXT_extensions_string " | |
"WGL_EXT_swap_control"; | |
} | |
const char *WINAPI wglGetExtensionsStringEXT() | |
{ | |
TRACE("(*)"); | |
return wglGetExtensionsStringARB(0); | |
} | |
PROC WINAPI wglGetProcAddress(LPCSTR lpszProc) | |
{ | |
TRACE("(LPCSTR lpszProc = \"%s\")", lpszProc); | |
struct Extension | |
{ | |
const char *name; | |
PROC address; | |
}; | |
static const Extension glExtensions[] = | |
{ | |
#define EXT(function) {#function, (PROC)function} | |
// Core 2.1 | |
EXT(glDrawRangeElements), | |
EXT(glTexImage3D), | |
EXT(glTexSubImage3D), | |
EXT(glCopyTexSubImage3D), | |
EXT(glActiveTexture), | |
EXT(glClientActiveTexture), | |
EXT(glCompressedTexImage1D), | |
EXT(glCompressedTexImage2D), | |
EXT(glCompressedTexImage3D), | |
EXT(glCompressedTexSubImage1D), | |
EXT(glCompressedTexSubImage2D), | |
EXT(glCompressedTexSubImage3D), | |
EXT(glGetCompressedTexImage), | |
EXT(glMultiTexCoord1f), | |
EXT(glMultiTexCoord1d), | |
EXT(glMultiTexCoord2f), | |
EXT(glMultiTexCoord2d), | |
EXT(glMultiTexCoord3f), | |
EXT(glMultiTexCoord3d), | |
EXT(glMultiTexCoord4f), | |
EXT(glMultiTexCoord4d), | |
EXT(glLoadTransposeMatrixf), | |
EXT(glLoadTransposeMatrixd), | |
EXT(glMultTransposeMatrixf), | |
EXT(glMultTransposeMatrixd), | |
EXT(glSampleCoverage), | |
EXT(glBlendEquation), | |
EXT(glBlendColor), | |
EXT(glFogCoordf), | |
EXT(glFogCoordd), | |
EXT(glFogCoordPointer), | |
EXT(glMultiDrawArrays), | |
EXT(glPointParameteri), | |
EXT(glPointParameterf), | |
EXT(glPointParameteriv), | |
EXT(glPointParameterfv), | |
EXT(glSecondaryColor3b), | |
EXT(glSecondaryColor3f), | |
EXT(glSecondaryColor3d), | |
EXT(glSecondaryColor3ub), | |
EXT(glSecondaryColorPointer), | |
EXT(glBlendFuncSeparate), | |
EXT(glWindowPos2f), | |
EXT(glWindowPos2d), | |
EXT(glWindowPos2i), | |
EXT(glWindowPos3f), | |
EXT(glWindowPos3d), | |
EXT(glWindowPos3i), | |
EXT(glBindBuffer), | |
EXT(glDeleteBuffers), | |
EXT(glGenBuffers), | |
EXT(glIsBuffer), | |
EXT(glBufferData), | |
EXT(glBufferSubData), | |
EXT(glGetBufferSubData), | |
EXT(glMapBuffer), | |
EXT(glUnmapBuffer), | |
EXT(glGetBufferParameteriv), | |
EXT(glGetBufferPointerv), | |
EXT(glGenQueries), | |
EXT(glDeleteQueries), | |
EXT(glIsQuery), | |
EXT(glBeginQuery), | |
EXT(glEndQuery), | |
EXT(glGetQueryiv), | |
EXT(glGetQueryObjectiv), | |
EXT(glGetQueryObjectuiv), | |
EXT(glShaderSource), | |
EXT(glCreateShader), | |
EXT(glIsShader), | |
EXT(glCompileShader), | |
EXT(glDeleteShader), | |
EXT(glCreateProgram), | |
EXT(glIsProgram), | |
EXT(glAttachShader), | |
EXT(glDetachShader), | |
EXT(glLinkProgram), | |
EXT(glUseProgram), | |
EXT(glValidateProgram), | |
EXT(glDeleteProgram), | |
EXT(glUniform1f), | |
EXT(glUniform2f), | |
EXT(glUniform3f), | |
EXT(glUniform4f), | |
EXT(glUniform1i), | |
EXT(glUniform2i), | |
EXT(glUniform3i), | |
EXT(glUniform4i), | |
EXT(glUniform1fv), | |
EXT(glUniform2fv), | |
EXT(glUniform3fv), | |
EXT(glUniform4fv), | |
EXT(glUniform1iv), | |
EXT(glUniform2iv), | |
EXT(glUniform3iv), | |
EXT(glUniform4iv), | |
EXT(glUniformMatrix2fv), | |
EXT(glUniformMatrix3fv), | |
EXT(glUniformMatrix4fv), | |
EXT(glGetShaderiv), | |
EXT(glGetProgramiv), | |
EXT(glGetShaderInfoLog), | |
EXT(glGetProgramInfoLog), | |
EXT(glGetAttachedShaders), | |
EXT(glGetUniformLocation), | |
EXT(glGetActiveUniform), | |
EXT(glGetUniformfv), | |
EXT(glGetUniformiv), | |
EXT(glGetShaderSource), | |
EXT(glVertexAttrib1s), | |
EXT(glVertexAttrib1f), | |
EXT(glVertexAttrib1d), | |
EXT(glVertexAttrib2s), | |
EXT(glVertexAttrib2f), | |
EXT(glVertexAttrib2d), | |
EXT(glVertexAttrib3s), | |
EXT(glVertexAttrib3f), | |
EXT(glVertexAttrib3d), | |
EXT(glVertexAttrib4s), | |
EXT(glVertexAttrib4f), | |
EXT(glVertexAttrib4d), | |
EXT(glVertexAttrib4Nub), | |
EXT(glVertexAttribPointer), | |
EXT(glEnableVertexAttribArray), | |
EXT(glDisableVertexAttribArray), | |
EXT(glGetVertexAttribfv), | |
EXT(glGetVertexAttribdv), | |
EXT(glGetVertexAttribiv), | |
EXT(glGetVertexAttribPointerv), | |
EXT(glBindAttribLocation), | |
EXT(glGetActiveAttrib), | |
EXT(glGetAttribLocation), | |
EXT(glDrawBuffers), | |
EXT(glStencilOpSeparate), | |
EXT(glStencilFuncSeparate), | |
EXT(glStencilMaskSeparate), | |
EXT(glBlendEquationSeparate), | |
EXT(glUniformMatrix2x3fv), | |
EXT(glUniformMatrix3x2fv), | |
EXT(glUniformMatrix2x4fv), | |
EXT(glUniformMatrix4x2fv), | |
EXT(glUniformMatrix3x4fv), | |
EXT(glUniformMatrix4x3fv), | |
EXT(glGenFencesNV), | |
EXT(glDeleteFencesNV), | |
EXT(glSetFenceNV), | |
EXT(glTestFenceNV), | |
EXT(glFinishFenceNV), | |
EXT(glIsFenceNV), | |
EXT(glGetFenceivNV), | |
EXT(glIsRenderbuffer), | |
EXT(glBindRenderbuffer), | |
EXT(glDeleteRenderbuffers), | |
EXT(glGenRenderbuffers), | |
EXT(glRenderbufferStorage), | |
EXT(glGetRenderbufferParameteriv), | |
EXT(glIsFramebuffer), | |
EXT(glBindFramebuffer), | |
EXT(glDeleteFramebuffers), | |
EXT(glGenFramebuffers), | |
EXT(glCheckFramebufferStatus), | |
EXT(glFramebufferTexture1D), | |
EXT(glFramebufferTexture2D), | |
EXT(glFramebufferTexture3D), | |
EXT(glFramebufferRenderbuffer), | |
EXT(glGetFramebufferAttachmentParameteriv), | |
EXT(glGenerateMipmap), | |
EXT(glReleaseShaderCompiler), | |
EXT(glShaderBinary), | |
EXT(glGetShaderPrecisionFormat), | |
EXT(glDepthRangef), | |
EXT(glClearDepthf), | |
// ARB | |
EXT(wglGetExtensionsStringARB), | |
EXT(glIsRenderbuffer), | |
EXT(glBindRenderbuffer), | |
EXT(glDeleteRenderbuffers), | |
EXT(glGenRenderbuffers), | |
EXT(glRenderbufferStorage), | |
EXT(glRenderbufferStorageMultisample), | |
EXT(glGetRenderbufferParameteriv), | |
EXT(glIsFramebuffer), | |
EXT(glBindFramebuffer), | |
EXT(glDeleteFramebuffers), | |
EXT(glGenFramebuffers), | |
EXT(glCheckFramebufferStatus), | |
EXT(glFramebufferTexture1D), | |
EXT(glFramebufferTexture2D), | |
EXT(glFramebufferTexture3D), | |
EXT(glFramebufferTextureLayer), | |
EXT(glFramebufferRenderbuffer), | |
EXT(glGetFramebufferAttachmentParameteriv), | |
EXT(glBlitFramebuffer), | |
EXT(glGenerateMipmap), | |
// EXT | |
EXT(wglSwapIntervalEXT), | |
EXT(wglGetExtensionsStringEXT), | |
#undef EXT | |
}; | |
for(int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++) | |
{ | |
if(strcmp(lpszProc, glExtensions[ext].name) == 0) | |
{ | |
return (PROC)glExtensions[ext].address; | |
} | |
} | |
FARPROC proc = GetProcAddress(GetModuleHandle("opengl32.dll"), lpszProc); // FIXME? | |
if(proc) | |
{ | |
return proc; | |
} | |
TRACE("(LPCSTR lpszProc = \"%s\") NOT FOUND!!!", lpszProc); | |
return 0; | |
} | |
BOOL WINAPI wglMakeCurrent(HDC hdc, HGLRC hglrc) | |
{ | |
TRACE("(*)"); | |
if(hdc && hglrc) | |
{ | |
gl::Display *display = (gl::Display*)gl::Display::getDisplay(hdc); | |
gl::makeCurrent((gl::Context*)hglrc, display, display->getPrimarySurface()); | |
gl::setCurrentDrawSurface(display->getPrimarySurface()); | |
gl::setCurrentDisplay(display); | |
} | |
else | |
{ | |
gl::makeCurrent(0, 0, 0); | |
} | |
return TRUE; | |
} | |
BOOL WINAPI wglRealizeLayerPalette(HDC, int, BOOL) | |
{ | |
UNIMPLEMENTED(); | |
return FALSE; | |
} | |
int WINAPI wglSetLayerPaletteEntries(HDC, int, int, int, CONST COLORREF*) | |
{ | |
UNIMPLEMENTED(); | |
return 0; | |
} | |
BOOL WINAPI wglSetPixelFormat(HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd) | |
{ | |
TRACE("(*)"); | |
//UNIMPLEMENTED(); | |
return TRUE; | |
} | |
BOOL WINAPI wglShareLists(HGLRC, HGLRC) | |
{ | |
UNIMPLEMENTED(); | |
return FALSE; | |
} | |
BOOL WINAPI wglSwapBuffers(HDC hdc) | |
{ | |
TRACE("(*)"); | |
gl::Display *display = gl::getDisplay(); | |
if(display) | |
{ | |
display->getPrimarySurface()->swap(); | |
return TRUE; | |
} | |
return FALSE; | |
} | |
BOOL WINAPI wglSwapLayerBuffers(HDC, UINT) | |
{ | |
UNIMPLEMENTED(); | |
return FALSE; | |
} | |
DWORD WINAPI wglSwapMultipleBuffers(UINT, CONST WGLSWAP*) | |
{ | |
UNIMPLEMENTED(); | |
return 0; | |
} | |
BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD) | |
{ | |
UNIMPLEMENTED(); | |
return FALSE; | |
} | |
BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD) | |
{ | |
UNIMPLEMENTED(); | |
return FALSE; | |
} | |
BOOL WINAPI wglUseFontOutlinesA(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT) | |
{ | |
UNIMPLEMENTED(); | |
return FALSE; | |
} | |
BOOL WINAPI wglUseFontOutlinesW(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT) | |
{ | |
UNIMPLEMENTED(); | |
return FALSE; | |
} | |
void APIENTRY Register(const char *licenseKey) | |
{ | |
RegisterLicenseKey(licenseKey); | |
} | |
} |