// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// VertexDataManager.h: Defines the VertexDataManager, a class that | |
// runs the Buffer translation process. | |
#include "VertexDataManager.h" | |
#include "Buffer.h" | |
#include "Program.h" | |
#include "IndexDataManager.h" | |
#include "common/debug.h" | |
namespace | |
{ | |
enum {INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024}; | |
} | |
namespace gl | |
{ | |
VertexDataManager::VertexDataManager(Context *context) : mContext(context) | |
{ | |
for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
{ | |
mDirtyCurrentValue[i] = true; | |
mCurrentValueBuffer[i] = NULL; | |
} | |
mStreamingBuffer = new StreamingVertexBuffer(INITIAL_STREAM_BUFFER_SIZE); | |
if(!mStreamingBuffer) | |
{ | |
ERR("Failed to allocate the streaming vertex buffer."); | |
} | |
} | |
VertexDataManager::~VertexDataManager() | |
{ | |
delete mStreamingBuffer; | |
for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
{ | |
delete mCurrentValueBuffer[i]; | |
} | |
} | |
unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) | |
{ | |
Buffer *buffer = attribute.mBoundBuffer; | |
int inputStride = attribute.stride(); | |
int elementSize = attribute.typeSize(); | |
unsigned int streamOffset = 0; | |
char *output = NULL; | |
if(vertexBuffer) | |
{ | |
output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset); | |
} | |
if(output == NULL) | |
{ | |
ERR("Failed to map vertex buffer."); | |
return -1; | |
} | |
const char *input = NULL; | |
if(buffer) | |
{ | |
int offset = attribute.mOffset; | |
input = static_cast<const char*>(buffer->data()) + offset; | |
} | |
else | |
{ | |
input = static_cast<const char*>(attribute.mPointer); | |
} | |
input += inputStride * start; | |
if(inputStride == elementSize) | |
{ | |
memcpy(output, input, count * inputStride); | |
} | |
else | |
{ | |
for(int i = 0; i < count; i++) | |
{ | |
memcpy(output, input, elementSize); | |
output += elementSize; | |
input += inputStride; | |
} | |
} | |
vertexBuffer->unmap(); | |
return streamOffset; | |
} | |
GLenum VertexDataManager::prepareVertexData(GLint start, GLsizei count, TranslatedAttribute *translated) | |
{ | |
if(!mStreamingBuffer) | |
{ | |
return GL_OUT_OF_MEMORY; | |
} | |
const VertexAttributeArray &attribs = mContext->getVertexAttributes(); | |
Program *program = mContext->getCurrentProgram(); | |
// Determine the required storage size per used buffer | |
for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
{ | |
if(!program || program->getAttributeStream(i) != -1) | |
{ | |
if(attribs[i].mArrayEnabled) | |
{ | |
if(!attribs[i].mBoundBuffer) | |
{ | |
mStreamingBuffer->addRequiredSpace(attribs[i].typeSize() * count); | |
} | |
} | |
} | |
} | |
mStreamingBuffer->reserveRequiredSpace(); | |
// Perform the vertex data translations | |
for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
{ | |
if(!program || program->getAttributeStream(i) != -1) | |
{ | |
if(attribs[i].mArrayEnabled) | |
{ | |
Buffer *buffer = attribs[i].mBoundBuffer; | |
if(!buffer && attribs[i].mPointer == NULL) | |
{ | |
// This is an application error that would normally result in a crash, but we catch it and return an error | |
ERR("An enabled vertex array has no buffer and no pointer."); | |
return GL_INVALID_OPERATION; | |
} | |
sw::Resource *staticBuffer = buffer ? buffer->getResource() : NULL; | |
if(staticBuffer) | |
{ | |
translated[i].vertexBuffer = staticBuffer; | |
translated[i].offset = start * attribs[i].stride() + attribs[i].mOffset; | |
translated[i].stride = attribs[i].stride(); | |
} | |
else | |
{ | |
unsigned int streamOffset = writeAttributeData(mStreamingBuffer, start, count, attribs[i]); | |
if(streamOffset == -1) | |
{ | |
return GL_OUT_OF_MEMORY; | |
} | |
translated[i].vertexBuffer = mStreamingBuffer->getResource(); | |
translated[i].offset = streamOffset; | |
translated[i].stride = attribs[i].typeSize(); | |
} | |
switch(attribs[i].mType) | |
{ | |
case GL_BYTE: translated[i].type = sw::STREAMTYPE_SBYTE; break; | |
case GL_UNSIGNED_BYTE: translated[i].type = sw::STREAMTYPE_BYTE; break; | |
case GL_SHORT: translated[i].type = sw::STREAMTYPE_SHORT; break; | |
case GL_UNSIGNED_SHORT: translated[i].type = sw::STREAMTYPE_USHORT; break; | |
case GL_FIXED: translated[i].type = sw::STREAMTYPE_FIXED; break; | |
case GL_FLOAT: translated[i].type = sw::STREAMTYPE_FLOAT; break; | |
default: UNREACHABLE(); translated[i].type = sw::STREAMTYPE_FLOAT; break; | |
} | |
translated[i].count = attribs[i].mSize; | |
translated[i].normalized = attribs[i].mNormalized; | |
} | |
else | |
{ | |
if(mDirtyCurrentValue[i]) | |
{ | |
delete mCurrentValueBuffer[i]; | |
mCurrentValueBuffer[i] = new ConstantVertexBuffer(attribs[i].mCurrentValue[0], attribs[i].mCurrentValue[1], attribs[i].mCurrentValue[2], attribs[i].mCurrentValue[3]); | |
mDirtyCurrentValue[i] = false; | |
} | |
translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource(); | |
translated[i].type = sw::STREAMTYPE_FLOAT; | |
translated[i].count = 4; | |
translated[i].stride = 0; | |
translated[i].offset = 0; | |
} | |
} | |
} | |
return GL_NO_ERROR; | |
} | |
VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(NULL) | |
{ | |
if(size > 0) | |
{ | |
mVertexBuffer = new sw::Resource(size + 1024); | |
if(!mVertexBuffer) | |
{ | |
ERR("Out of memory allocating a vertex buffer of size %lu.", size); | |
} | |
} | |
} | |
VertexBuffer::~VertexBuffer() | |
{ | |
if(mVertexBuffer) | |
{ | |
mVertexBuffer->destruct(); | |
} | |
} | |
void VertexBuffer::unmap() | |
{ | |
if(mVertexBuffer) | |
{ | |
mVertexBuffer->unlock(); | |
} | |
} | |
sw::Resource *VertexBuffer::getResource() const | |
{ | |
return mVertexBuffer; | |
} | |
ConstantVertexBuffer::ConstantVertexBuffer(float x, float y, float z, float w) : VertexBuffer(4 * sizeof(float)) | |
{ | |
if(mVertexBuffer) | |
{ | |
float *vector = (float*)mVertexBuffer->lock(sw::PUBLIC); | |
vector[0] = x; | |
vector[1] = y; | |
vector[2] = z; | |
vector[3] = w; | |
mVertexBuffer->unlock(); | |
} | |
} | |
ConstantVertexBuffer::~ConstantVertexBuffer() | |
{ | |
} | |
StreamingVertexBuffer::StreamingVertexBuffer(unsigned int size) : VertexBuffer(size) | |
{ | |
mBufferSize = size; | |
mWritePosition = 0; | |
mRequiredSpace = 0; | |
} | |
StreamingVertexBuffer::~StreamingVertexBuffer() | |
{ | |
} | |
void StreamingVertexBuffer::addRequiredSpace(unsigned int requiredSpace) | |
{ | |
mRequiredSpace += requiredSpace; | |
} | |
void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *offset) | |
{ | |
void *mapPtr = NULL; | |
if(mVertexBuffer) | |
{ | |
mapPtr = (char*)mVertexBuffer->lock(sw::PUBLIC) + mWritePosition; | |
if(!mapPtr) | |
{ | |
ERR("Lock failed"); | |
return NULL; | |
} | |
*offset = mWritePosition; | |
mWritePosition += requiredSpace; | |
} | |
return mapPtr; | |
} | |
void StreamingVertexBuffer::reserveRequiredSpace() | |
{ | |
if(mRequiredSpace > mBufferSize) | |
{ | |
if(mVertexBuffer) | |
{ | |
mVertexBuffer->destruct(); | |
mVertexBuffer = 0; | |
} | |
mBufferSize = std::max(mRequiredSpace, 3 * mBufferSize / 2); // 1.5 x mBufferSize is arbitrary and should be checked to see we don't have too many reallocations. | |
mVertexBuffer = new sw::Resource(mBufferSize); | |
if(!mVertexBuffer) | |
{ | |
ERR("Out of memory allocating a vertex buffer of size %lu.", mBufferSize); | |
} | |
mWritePosition = 0; | |
} | |
else if(mWritePosition + mRequiredSpace > mBufferSize) // Recycle | |
{ | |
if(mVertexBuffer) | |
{ | |
mVertexBuffer->destruct(); | |
mVertexBuffer = new sw::Resource(mBufferSize); | |
} | |
mWritePosition = 0; | |
} | |
mRequiredSpace = 0; | |
} | |
} |