| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2013 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #include "Image.hpp" |
| |
| #include "Texture.h" |
| #include "utilities.h" |
| #include "../common/debug.h" |
| #include "Common/Thread.hpp" |
| |
| #define _GDI32_ |
| #include <windows.h> |
| #include <GL/GL.h> |
| #include <GL/glext.h> |
| |
| namespace gl |
| { |
| static sw::Resource *getParentResource(Texture *texture) |
| { |
| if(texture) |
| { |
| return texture->getResource(); |
| } |
| |
| return 0; |
| } |
| |
| Image::Image(Texture *parentTexture, GLsizei width, GLsizei height, GLenum format, GLenum type) |
| : parentTexture(parentTexture), width(width), height(height), format(format), type(type) |
| , internalFormat(selectInternalFormat(format, type)), multiSampleDepth(1) |
| , sw::Surface(getParentResource(parentTexture), width, height, 1, selectInternalFormat(format, type), true, true) |
| { |
| referenceCount = 1; |
| } |
| |
| Image::Image(Texture *parentTexture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockable, bool renderTarget) |
| : parentTexture(parentTexture), width(width), height(height), internalFormat(internalFormat), format(0 /*GL_NONE*/), type(0 /*GL_NONE*/), multiSampleDepth(multiSampleDepth) |
| , sw::Surface(getParentResource(parentTexture), width, height, multiSampleDepth, internalFormat, lockable, renderTarget) |
| { |
| referenceCount = 1; |
| } |
| |
| Image::~Image() |
| { |
| ASSERT(referenceCount == 0); |
| } |
| |
| void *Image::lock(unsigned int left, unsigned int top, sw::Lock lock) |
| { |
| return lockExternal(left, top, 0, lock, sw::PUBLIC); |
| } |
| |
| unsigned int Image::getPitch() const |
| { |
| return getExternalPitchB(); |
| } |
| |
| void Image::unlock() |
| { |
| unlockExternal(); |
| } |
| |
| int Image::getWidth() |
| { |
| return width; |
| } |
| |
| int Image::getHeight() |
| { |
| return height; |
| } |
| |
| GLenum Image::getFormat() |
| { |
| return format; |
| } |
| |
| GLenum Image::getType() |
| { |
| return type; |
| } |
| |
| sw::Format Image::getInternalFormat() |
| { |
| return internalFormat; |
| } |
| |
| int Image::getMultiSampleDepth() |
| { |
| return multiSampleDepth; |
| } |
| |
| void Image::addRef() |
| { |
| if(parentTexture) |
| { |
| return parentTexture->addRef(); |
| } |
| |
| sw::atomicIncrement(&referenceCount); |
| } |
| |
| void Image::release() |
| { |
| if(parentTexture) |
| { |
| return parentTexture->release(); |
| } |
| |
| if(referenceCount > 0) |
| { |
| sw::atomicDecrement(&referenceCount); |
| } |
| |
| if(referenceCount == 0) |
| { |
| delete this; |
| } |
| } |
| |
| void Image::unbind() |
| { |
| parentTexture = 0; |
| |
| release(); |
| } |
| |
| sw::Format Image::selectInternalFormat(GLenum format, GLenum type) |
| { |
| if(type == GL_NONE && format == GL_NONE) |
| { |
| return sw::FORMAT_NULL; |
| } |
| else |
| #if S3TC_SUPPORT |
| if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| { |
| return sw::FORMAT_DXT1; |
| } |
| else if(format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) |
| { |
| return sw::FORMAT_DXT3; |
| } |
| else if(format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) |
| { |
| return sw::FORMAT_DXT5; |
| } |
| else |
| #endif |
| if(type == GL_FLOAT) |
| { |
| return sw::FORMAT_A32B32G32R32F; |
| } |
| else if(type == GL_HALF_FLOAT) |
| { |
| return sw::FORMAT_A16B16G16R16F; |
| } |
| else if(type == GL_UNSIGNED_BYTE) |
| { |
| if(format == GL_LUMINANCE) |
| { |
| return sw::FORMAT_L8; |
| } |
| else if(format == GL_LUMINANCE_ALPHA) |
| { |
| return sw::FORMAT_A8L8; |
| } |
| else if(format == GL_RGBA || format == GL_BGRA_EXT) |
| { |
| return sw::FORMAT_A8R8G8B8; |
| } |
| else if(format == GL_RGB) |
| { |
| return sw::FORMAT_X8R8G8B8; |
| } |
| else if(format == GL_ALPHA) |
| { |
| return sw::FORMAT_A8; |
| } |
| else UNREACHABLE(); |
| } |
| else if(type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT) |
| { |
| if(format == GL_DEPTH_COMPONENT) |
| { |
| return sw::FORMAT_D32FS8_TEXTURE; |
| } |
| else UNREACHABLE(); |
| } |
| else if(type == GL_UNSIGNED_INT_24_8_EXT) |
| { |
| if(format == GL_DEPTH_STENCIL_EXT) |
| { |
| return sw::FORMAT_D32FS8_TEXTURE; |
| } |
| else UNREACHABLE(); |
| } |
| else if(type == GL_UNSIGNED_SHORT_4_4_4_4) |
| { |
| return sw::FORMAT_A8R8G8B8; |
| } |
| else if(type == GL_UNSIGNED_SHORT_5_5_5_1) |
| { |
| return sw::FORMAT_A8R8G8B8; |
| } |
| else if(type == GL_UNSIGNED_SHORT_5_6_5) |
| { |
| return sw::FORMAT_X8R8G8B8; |
| } |
| else if(type == GL_UNSIGNED_INT_8_8_8_8_REV) |
| { |
| return sw::FORMAT_A8R8G8B8; |
| } |
| |
| else UNREACHABLE(); |
| |
| return sw::FORMAT_A8R8G8B8; |
| } |
| |
| void Image::loadImageData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *input) |
| { |
| GLsizei inputPitch = ComputePitch(width, format, type, unpackAlignment); |
| void *buffer = lock(0, 0, sw::LOCK_WRITEONLY); |
| |
| if(buffer) |
| { |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_INT_8_8_8_8_REV: |
| switch(format) |
| { |
| case GL_ALPHA: |
| loadAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_LUMINANCE: |
| loadLuminanceImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_LUMINANCE_ALPHA: |
| loadLuminanceAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_RGB: |
| loadRGBUByteImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_RGBA: |
| loadRGBAUByteImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_BGRA_EXT: |
| loadBGRAImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| default: UNREACHABLE(); |
| } |
| break; |
| case GL_UNSIGNED_SHORT_5_6_5: |
| switch(format) |
| { |
| case GL_RGB: |
| loadRGB565ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| default: UNREACHABLE(); |
| } |
| break; |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| switch(format) |
| { |
| case GL_RGBA: |
| loadRGBA4444ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| default: UNREACHABLE(); |
| } |
| break; |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| switch(format) |
| { |
| case GL_RGBA: |
| loadRGBA5551ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| default: UNREACHABLE(); |
| } |
| break; |
| case GL_FLOAT: |
| switch(format) |
| { |
| // float textures are converted to RGBA, not BGRA |
| case GL_ALPHA: |
| loadAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_LUMINANCE: |
| loadLuminanceFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_LUMINANCE_ALPHA: |
| loadLuminanceAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_RGB: |
| loadRGBFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_RGBA: |
| loadRGBAFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| default: UNREACHABLE(); |
| } |
| break; |
| case GL_HALF_FLOAT: |
| switch(format) |
| { |
| // float textures are converted to RGBA, not BGRA |
| case GL_ALPHA: |
| loadAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_LUMINANCE: |
| loadLuminanceHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_LUMINANCE_ALPHA: |
| loadLuminanceAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_RGB: |
| loadRGBHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_RGBA: |
| loadRGBAHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| default: UNREACHABLE(); |
| } |
| break; |
| case GL_UNSIGNED_SHORT: |
| loadD16ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_UNSIGNED_INT: |
| loadD32ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| case GL_UNSIGNED_INT_24_8_EXT: |
| loadD24S8ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer); |
| break; |
| default: UNREACHABLE(); |
| } |
| } |
| |
| unlock(); |
| } |
| |
| void Image::loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset; |
| |
| memcpy(dest, source, width); |
| } |
| } |
| |
| void Image::loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const float *source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 16); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = 0; |
| dest[4 * x + 1] = 0; |
| dest[4 * x + 2] = 0; |
| dest[4 * x + 3] = source[x]; |
| } |
| } |
| } |
| |
| void Image::loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| unsigned short *dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 8); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = 0; |
| dest[4 * x + 1] = 0; |
| dest[4 * x + 2] = 0; |
| dest[4 * x + 3] = source[x]; |
| } |
| } |
| } |
| |
| void Image::loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset; |
| |
| memcpy(dest, source, width); |
| } |
| } |
| |
| void Image::loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const float *source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 16); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[x]; |
| dest[4 * x + 1] = source[x]; |
| dest[4 * x + 2] = source[x]; |
| dest[4 * x + 3] = 1.0f; |
| } |
| } |
| } |
| |
| void Image::loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| unsigned short *dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 8); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[x]; |
| dest[4 * x + 1] = source[x]; |
| dest[4 * x + 2] = source[x]; |
| dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| } |
| } |
| } |
| |
| void Image::loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 2; |
| |
| memcpy(dest, source, width * 2); |
| } |
| } |
| |
| void Image::loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const float *source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 16); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[2*x+0]; |
| dest[4 * x + 1] = source[2*x+0]; |
| dest[4 * x + 2] = source[2*x+0]; |
| dest[4 * x + 3] = source[2*x+1]; |
| } |
| } |
| } |
| |
| void Image::loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| unsigned short *dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 8); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[2*x+0]; |
| dest[4 * x + 1] = source[2*x+0]; |
| dest[4 * x + 2] = source[2*x+0]; |
| dest[4 * x + 3] = source[2*x+1]; |
| } |
| } |
| } |
| |
| void Image::loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4; |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[x * 3 + 2]; |
| dest[4 * x + 1] = source[x * 3 + 1]; |
| dest[4 * x + 2] = source[x * 3 + 0]; |
| dest[4 * x + 3] = 0xFF; |
| } |
| } |
| } |
| |
| void Image::loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4; |
| |
| for(int x = 0; x < width; x++) |
| { |
| unsigned short rgba = source[x]; |
| dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| dest[4 * x + 3] = 0xFF; |
| } |
| } |
| } |
| |
| void Image::loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const float *source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 16); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[x * 3 + 0]; |
| dest[4 * x + 1] = source[x * 3 + 1]; |
| dest[4 * x + 2] = source[x * 3 + 2]; |
| dest[4 * x + 3] = 1.0f; |
| } |
| } |
| } |
| |
| void Image::loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| unsigned short *dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 8); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[4 * x + 0] = source[x * 3 + 0]; |
| dest[4 * x + 1] = source[x * 3 + 1]; |
| dest[4 * x + 2] = source[x * 3 + 2]; |
| dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| } |
| } |
| } |
| |
| void Image::loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4); |
| |
| for(int x = 0; x < width; x++) |
| { |
| unsigned int rgba = source[x]; |
| dest[x] = (rgba & 0xFF00FF00) | ((rgba << 16) & 0x00FF0000) | ((rgba >> 16) & 0x000000FF); |
| } |
| } |
| } |
| |
| void Image::loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4; |
| |
| for(int x = 0; x < width; x++) |
| { |
| unsigned short rgba = source[x]; |
| dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| } |
| } |
| } |
| |
| void Image::loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4; |
| |
| for(int x = 0; x < width; x++) |
| { |
| unsigned short rgba = source[x]; |
| dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| } |
| } |
| } |
| |
| void Image::loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const float *source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 16); |
| |
| memcpy(dest, source, width * 16); |
| } |
| } |
| |
| void Image::loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 8; |
| |
| memcpy(dest, source, width * 8); |
| } |
| } |
| |
| void Image::loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4; |
| |
| memcpy(dest, source, width*4); |
| } |
| } |
| |
| void Image::loadD16ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[x] = (float)source[x] / 0xFFFF; |
| } |
| } |
| } |
| |
| void Image::loadD32ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[x] = (float)source[x] / 0xFFFFFFFF; |
| } |
| } |
| } |
| |
| void Image::loadD24S8ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4); |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[x] = (float)(source[x] & 0xFFFFFF00) / 0xFFFFFF00; |
| } |
| } |
| |
| unsigned char *stencil = reinterpret_cast<unsigned char*>(lockStencil(0, sw::PUBLIC)); |
| |
| if(stencil) |
| { |
| for(int y = 0; y < height; y++) |
| { |
| const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| unsigned char *dest = static_cast<unsigned char*>(stencil) + (y + yoffset) * getStencilPitchB() + xoffset; |
| |
| for(int x = 0; x < width; x++) |
| { |
| dest[x] = static_cast<unsigned char>(source[x] & 0x000000FF); // FIXME: Quad layout |
| } |
| } |
| |
| unlockStencil(); |
| } |
| } |
| |
| void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
| { |
| int inputPitch = ComputeCompressedPitch(width, format); |
| int rows = imageSize / inputPitch; |
| void *buffer = lock(xoffset, yoffset, sw::LOCK_WRITEONLY); |
| |
| if(buffer) |
| { |
| for(int i = 0; i < rows; i++) |
| { |
| memcpy((void*)((GLbyte*)buffer + i * getPitch()), (void*)((GLbyte*)pixels + i * inputPitch), inputPitch); |
| } |
| } |
| |
| unlock(); |
| } |
| } |