#ifndef egl_Texture_hpp | |
#define egl_Texture_hpp | |
#include "common/Object.hpp" | |
namespace sw | |
{ | |
class Resource; | |
} | |
namespace egl | |
{ | |
class Texture : public gl::NamedObject | |
{ | |
public: | |
Texture(GLuint name) : NamedObject(name) {}; | |
virtual void releaseTexImage() = 0; | |
virtual sw::Resource *getResource() const = 0; | |
}; | |
} | |
#endif // egl_Texture_hpp |