// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#include "TranslatorASM.h" | |
#include "InitializeParseContext.h" | |
TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject) | |
{ | |
} | |
bool TranslatorASM::translate(TIntermNode* root) | |
{ | |
TParseContext& parseContext = *GetGlobalParseContext(); | |
glsl::OutputASM outputASM(parseContext, shaderObject); | |
outputASM.output(); | |
return parseContext.numErrors() == 0; | |
} |