| //===- RegisterScavenging.cpp - Machine register scavenging ---------------===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| /// \file | |
| /// This file implements the machine register scavenger. It can provide | |
| /// information, such as unused registers, at any point in a machine basic | |
| /// block. It also provides a mechanism to make registers available by evicting | |
| /// them to spill slots. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "llvm/CodeGen/RegisterScavenging.h" | |
| #include "llvm/ADT/ArrayRef.h" | |
| #include "llvm/ADT/BitVector.h" | |
| #include "llvm/ADT/SmallVector.h" | |
| #include "llvm/ADT/Statistic.h" | |
| #include "llvm/CodeGen/LiveRegUnits.h" | |
| #include "llvm/CodeGen/MachineBasicBlock.h" | |
| #include "llvm/CodeGen/MachineFrameInfo.h" | |
| #include "llvm/CodeGen/MachineFunction.h" | |
| #include "llvm/CodeGen/MachineFunctionPass.h" | |
| #include "llvm/CodeGen/MachineInstr.h" | |
| #include "llvm/CodeGen/MachineOperand.h" | |
| #include "llvm/CodeGen/MachineRegisterInfo.h" | |
| #include "llvm/CodeGen/TargetFrameLowering.h" | |
| #include "llvm/CodeGen/TargetInstrInfo.h" | |
| #include "llvm/CodeGen/TargetRegisterInfo.h" | |
| #include "llvm/CodeGen/TargetSubtargetInfo.h" | |
| #include "llvm/InitializePasses.h" | |
| #include "llvm/MC/MCRegisterInfo.h" | |
| #include "llvm/Pass.h" | |
| #include "llvm/Support/Debug.h" | |
| #include "llvm/Support/ErrorHandling.h" | |
| #include "llvm/Support/raw_ostream.h" | |
| #include <cassert> | |
| #include <iterator> | |
| #include <limits> | |
| #include <utility> | |
| using namespace llvm; | |
| #define DEBUG_TYPE "reg-scavenging" | |
| STATISTIC(NumScavengedRegs, "Number of frame index regs scavenged"); | |
| void RegScavenger::setRegUsed(Register Reg, LaneBitmask LaneMask) { | |
| LiveUnits.addRegMasked(Reg, LaneMask); | |
| } | |
| void RegScavenger::init(MachineBasicBlock &MBB) { | |
| MachineFunction &MF = *MBB.getParent(); | |
| TII = MF.getSubtarget().getInstrInfo(); | |
| TRI = MF.getSubtarget().getRegisterInfo(); | |
| MRI = &MF.getRegInfo(); | |
| LiveUnits.init(*TRI); | |
| assert((NumRegUnits == 0 || NumRegUnits == TRI->getNumRegUnits()) && | |
| "Target changed?"); | |
| // Self-initialize. | |
| if (!this->MBB) { | |
| NumRegUnits = TRI->getNumRegUnits(); | |
| KillRegUnits.resize(NumRegUnits); | |
| DefRegUnits.resize(NumRegUnits); | |
| TmpRegUnits.resize(NumRegUnits); | |
| } | |
| this->MBB = &MBB; | |
| for (ScavengedInfo &SI : Scavenged) { | |
| SI.Reg = 0; | |
| SI.Restore = nullptr; | |
| } | |
| Tracking = false; | |
| } | |
| void RegScavenger::enterBasicBlock(MachineBasicBlock &MBB) { | |
| init(MBB); | |
| LiveUnits.addLiveIns(MBB); | |
| } | |
| void RegScavenger::enterBasicBlockEnd(MachineBasicBlock &MBB) { | |
| init(MBB); | |
| LiveUnits.addLiveOuts(MBB); | |
| // Move internal iterator at the last instruction of the block. | |
| if (!MBB.empty()) { | |
| MBBI = std::prev(MBB.end()); | |
| Tracking = true; | |
| } | |
| } | |
| void RegScavenger::addRegUnits(BitVector &BV, MCRegister Reg) { | |
| for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) | |
| BV.set(*RUI); | |
| } | |
| void RegScavenger::removeRegUnits(BitVector &BV, MCRegister Reg) { | |
| for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) | |
| BV.reset(*RUI); | |
| } | |
| void RegScavenger::determineKillsAndDefs() { | |
| assert(Tracking && "Must be tracking to determine kills and defs"); | |
| MachineInstr &MI = *MBBI; | |
| assert(!MI.isDebugInstr() && "Debug values have no kills or defs"); | |
| // Find out which registers are early clobbered, killed, defined, and marked | |
| // def-dead in this instruction. | |
| KillRegUnits.reset(); | |
| DefRegUnits.reset(); | |
| for (const MachineOperand &MO : MI.operands()) { | |
| if (MO.isRegMask()) { | |
| TmpRegUnits.reset(); | |
| for (unsigned RU = 0, RUEnd = TRI->getNumRegUnits(); RU != RUEnd; ++RU) { | |
| for (MCRegUnitRootIterator RURI(RU, TRI); RURI.isValid(); ++RURI) { | |
| if (MO.clobbersPhysReg(*RURI)) { | |
| TmpRegUnits.set(RU); | |
| break; | |
| } | |
| } | |
| } | |
| // Apply the mask. | |
| KillRegUnits |= TmpRegUnits; | |
| } | |
| if (!MO.isReg()) | |
| continue; | |
| if (!MO.getReg().isPhysical() || isReserved(MO.getReg())) | |
| continue; | |
| MCRegister Reg = MO.getReg().asMCReg(); | |
| if (MO.isUse()) { | |
| // Ignore undef uses. | |
| if (MO.isUndef()) | |
| continue; | |
| if (MO.isKill()) | |
| addRegUnits(KillRegUnits, Reg); | |
| } else { | |
| assert(MO.isDef()); | |
| if (MO.isDead()) | |
| addRegUnits(KillRegUnits, Reg); | |
| else | |
| addRegUnits(DefRegUnits, Reg); | |
| } | |
| } | |
| } | |
| void RegScavenger::forward() { | |
| // Move ptr forward. | |
| if (!Tracking) { | |
| MBBI = MBB->begin(); | |
| Tracking = true; | |
| } else { | |
| assert(MBBI != MBB->end() && "Already past the end of the basic block!"); | |
| MBBI = std::next(MBBI); | |
| } | |
| assert(MBBI != MBB->end() && "Already at the end of the basic block!"); | |
| MachineInstr &MI = *MBBI; | |
| for (ScavengedInfo &I : Scavenged) { | |
| if (I.Restore != &MI) | |
| continue; | |
| I.Reg = 0; | |
| I.Restore = nullptr; | |
| } | |
| if (MI.isDebugOrPseudoInstr()) | |
| return; | |
| determineKillsAndDefs(); | |
| // Verify uses and defs. | |
| #ifndef NDEBUG | |
| for (const MachineOperand &MO : MI.operands()) { | |
| if (!MO.isReg()) | |
| continue; | |
| Register Reg = MO.getReg(); | |
| if (!Reg.isPhysical() || isReserved(Reg)) | |
| continue; | |
| if (MO.isUse()) { | |
| if (MO.isUndef()) | |
| continue; | |
| if (!isRegUsed(Reg)) { | |
| // Check if it's partial live: e.g. | |
| // D0 = insert_subreg undef D0, S0 | |
| // ... D0 | |
| // The problem is the insert_subreg could be eliminated. The use of | |
| // D0 is using a partially undef value. This is not *incorrect* since | |
| // S1 is can be freely clobbered. | |
| // Ideally we would like a way to model this, but leaving the | |
| // insert_subreg around causes both correctness and performance issues. | |
| bool SubUsed = false; | |
| for (const MCPhysReg &SubReg : TRI->subregs(Reg)) | |
| if (isRegUsed(SubReg)) { | |
| SubUsed = true; | |
| break; | |
| } | |
| bool SuperUsed = false; | |
| for (MCSuperRegIterator SR(Reg, TRI); SR.isValid(); ++SR) { | |
| if (isRegUsed(*SR)) { | |
| SuperUsed = true; | |
| break; | |
| } | |
| } | |
| if (!SubUsed && !SuperUsed) { | |
| MBB->getParent()->verify(nullptr, "In Register Scavenger"); | |
| llvm_unreachable("Using an undefined register!"); | |
| } | |
| (void)SubUsed; | |
| (void)SuperUsed; | |
| } | |
| } else { | |
| assert(MO.isDef()); | |
| #if 0 | |
| // FIXME: Enable this once we've figured out how to correctly transfer | |
| // implicit kills during codegen passes like the coalescer. | |
| assert((KillRegs.test(Reg) || isUnused(Reg) || | |
| isLiveInButUnusedBefore(Reg, MI, MBB, TRI, MRI)) && | |
| "Re-defining a live register!"); | |
| #endif | |
| } | |
| } | |
| #endif // NDEBUG | |
| // Commit the changes. | |
| setUnused(KillRegUnits); | |
| setUsed(DefRegUnits); | |
| } | |
| void RegScavenger::backward() { | |
| assert(Tracking && "Must be tracking to determine kills and defs"); | |
| const MachineInstr &MI = *MBBI; | |
| LiveUnits.stepBackward(MI); | |
| // Expire scavenge spill frameindex uses. | |
| for (ScavengedInfo &I : Scavenged) { | |
| if (I.Restore == &MI) { | |
| I.Reg = 0; | |
| I.Restore = nullptr; | |
| } | |
| } | |
| if (MBBI == MBB->begin()) { | |
| MBBI = MachineBasicBlock::iterator(nullptr); | |
| Tracking = false; | |
| } else | |
| --MBBI; | |
| } | |
| bool RegScavenger::isRegUsed(Register Reg, bool includeReserved) const { | |
| if (isReserved(Reg)) | |
| return includeReserved; | |
| return !LiveUnits.available(Reg); | |
| } | |
| Register RegScavenger::FindUnusedReg(const TargetRegisterClass *RC) const { | |
| for (Register Reg : *RC) { | |
| if (!isRegUsed(Reg)) { | |
| LLVM_DEBUG(dbgs() << "Scavenger found unused reg: " << printReg(Reg, TRI) | |
| << "\n"); | |
| return Reg; | |
| } | |
| } | |
| return 0; | |
| } | |
| BitVector RegScavenger::getRegsAvailable(const TargetRegisterClass *RC) { | |
| BitVector Mask(TRI->getNumRegs()); | |
| for (Register Reg : *RC) | |
| if (!isRegUsed(Reg)) | |
| Mask.set(Reg); | |
| return Mask; | |
| } | |
| Register RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI, | |
| BitVector &Candidates, | |
| unsigned InstrLimit, | |
| MachineBasicBlock::iterator &UseMI) { | |
| int Survivor = Candidates.find_first(); | |
| assert(Survivor > 0 && "No candidates for scavenging"); | |
| MachineBasicBlock::iterator ME = MBB->getFirstTerminator(); | |
| assert(StartMI != ME && "MI already at terminator"); | |
| MachineBasicBlock::iterator RestorePointMI = StartMI; | |
| MachineBasicBlock::iterator MI = StartMI; | |
| bool inVirtLiveRange = false; | |
| for (++MI; InstrLimit > 0 && MI != ME; ++MI, --InstrLimit) { | |
| if (MI->isDebugOrPseudoInstr()) { | |
| ++InstrLimit; // Don't count debug instructions | |
| continue; | |
| } | |
| bool isVirtKillInsn = false; | |
| bool isVirtDefInsn = false; | |
| // Remove any candidates touched by instruction. | |
| for (const MachineOperand &MO : MI->operands()) { | |
| if (MO.isRegMask()) | |
| Candidates.clearBitsNotInMask(MO.getRegMask()); | |
| if (!MO.isReg() || MO.isUndef() || !MO.getReg()) | |
| continue; | |
| if (MO.getReg().isVirtual()) { | |
| if (MO.isDef()) | |
| isVirtDefInsn = true; | |
| else if (MO.isKill()) | |
| isVirtKillInsn = true; | |
| continue; | |
| } | |
| for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI) | |
| Candidates.reset(*AI); | |
| } | |
| // If we're not in a virtual reg's live range, this is a valid | |
| // restore point. | |
| if (!inVirtLiveRange) RestorePointMI = MI; | |
| // Update whether we're in the live range of a virtual register | |
| if (isVirtKillInsn) inVirtLiveRange = false; | |
| if (isVirtDefInsn) inVirtLiveRange = true; | |
| // Was our survivor untouched by this instruction? | |
| if (Candidates.test(Survivor)) | |
| continue; | |
| // All candidates gone? | |
| if (Candidates.none()) | |
| break; | |
| Survivor = Candidates.find_first(); | |
| } | |
| // If we ran off the end, that's where we want to restore. | |
| if (MI == ME) RestorePointMI = ME; | |
| assert(RestorePointMI != StartMI && | |
| "No available scavenger restore location!"); | |
| // We ran out of candidates, so stop the search. | |
| UseMI = RestorePointMI; | |
| return Survivor; | |
| } | |
| /// Given the bitvector \p Available of free register units at position | |
| /// \p From. Search backwards to find a register that is part of \p | |
| /// Candidates and not used/clobbered until the point \p To. If there is | |
| /// multiple candidates continue searching and pick the one that is not used/ | |
| /// clobbered for the longest time. | |
| /// Returns the register and the earliest position we know it to be free or | |
| /// the position MBB.end() if no register is available. | |
| static std::pair<MCPhysReg, MachineBasicBlock::iterator> | |
| findSurvivorBackwards(const MachineRegisterInfo &MRI, | |
| MachineBasicBlock::iterator From, MachineBasicBlock::iterator To, | |
| const LiveRegUnits &LiveOut, ArrayRef<MCPhysReg> AllocationOrder, | |
| bool RestoreAfter) { | |
| bool FoundTo = false; | |
| MCPhysReg Survivor = 0; | |
| MachineBasicBlock::iterator Pos; | |
| MachineBasicBlock &MBB = *From->getParent(); | |
| unsigned InstrLimit = 25; | |
| unsigned InstrCountDown = InstrLimit; | |
| const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo(); | |
| LiveRegUnits Used(TRI); | |
| assert(From->getParent() == To->getParent() && | |
| "Target instruction is in other than current basic block, use " | |
| "enterBasicBlockEnd first"); | |
| for (MachineBasicBlock::iterator I = From;; --I) { | |
| const MachineInstr &MI = *I; | |
| Used.accumulate(MI); | |
| if (I == To) { | |
| // See if one of the registers in RC wasn't used so far. | |
| for (MCPhysReg Reg : AllocationOrder) { | |
| if (!MRI.isReserved(Reg) && Used.available(Reg) && | |
| LiveOut.available(Reg)) | |
| return std::make_pair(Reg, MBB.end()); | |
| } | |
| // Otherwise we will continue up to InstrLimit instructions to find | |
| // the register which is not defined/used for the longest time. | |
| FoundTo = true; | |
| Pos = To; | |
| // Note: It was fine so far to start our search at From, however now that | |
| // we have to spill, and can only place the restore after From then | |
| // add the regs used/defed by std::next(From) to the set. | |
| if (RestoreAfter) | |
| Used.accumulate(*std::next(From)); | |
| } | |
| if (FoundTo) { | |
| // Don't search to FrameSetup instructions if we were searching from | |
| // Non-FrameSetup instructions. Otherwise, the spill position may point | |
| // before FrameSetup instructions. | |
| if (!From->getFlag(MachineInstr::FrameSetup) && | |
| MI.getFlag(MachineInstr::FrameSetup)) | |
| break; | |
| if (Survivor == 0 || !Used.available(Survivor)) { | |
| MCPhysReg AvilableReg = 0; | |
| for (MCPhysReg Reg : AllocationOrder) { | |
| if (!MRI.isReserved(Reg) && Used.available(Reg)) { | |
| AvilableReg = Reg; | |
| break; | |
| } | |
| } | |
| if (AvilableReg == 0) | |
| break; | |
| Survivor = AvilableReg; | |
| } | |
| if (--InstrCountDown == 0) | |
| break; | |
| // Keep searching when we find a vreg since the spilled register will | |
| // be usefull for this other vreg as well later. | |
| bool FoundVReg = false; | |
| for (const MachineOperand &MO : MI.operands()) { | |
| if (MO.isReg() && MO.getReg().isVirtual()) { | |
| FoundVReg = true; | |
| break; | |
| } | |
| } | |
| if (FoundVReg) { | |
| InstrCountDown = InstrLimit; | |
| Pos = I; | |
| } | |
| if (I == MBB.begin()) | |
| break; | |
| } | |
| assert(I != MBB.begin() && "Did not find target instruction while " | |
| "iterating backwards"); | |
| } | |
| return std::make_pair(Survivor, Pos); | |
| } | |
| static unsigned getFrameIndexOperandNum(MachineInstr &MI) { | |
| unsigned i = 0; | |
| while (!MI.getOperand(i).isFI()) { | |
| ++i; | |
| assert(i < MI.getNumOperands() && "Instr doesn't have FrameIndex operand!"); | |
| } | |
| return i; | |
| } | |
| RegScavenger::ScavengedInfo & | |
| RegScavenger::spill(Register Reg, const TargetRegisterClass &RC, int SPAdj, | |
| MachineBasicBlock::iterator Before, | |
| MachineBasicBlock::iterator &UseMI) { | |
| // Find an available scavenging slot with size and alignment matching | |
| // the requirements of the class RC. | |
| const MachineFunction &MF = *Before->getMF(); | |
| const MachineFrameInfo &MFI = MF.getFrameInfo(); | |
| unsigned NeedSize = TRI->getSpillSize(RC); | |
| Align NeedAlign = TRI->getSpillAlign(RC); | |
| unsigned SI = Scavenged.size(), Diff = std::numeric_limits<unsigned>::max(); | |
| int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd(); | |
| for (unsigned I = 0; I < Scavenged.size(); ++I) { | |
| if (Scavenged[I].Reg != 0) | |
| continue; | |
| // Verify that this slot is valid for this register. | |
| int FI = Scavenged[I].FrameIndex; | |
| if (FI < FIB || FI >= FIE) | |
| continue; | |
| unsigned S = MFI.getObjectSize(FI); | |
| Align A = MFI.getObjectAlign(FI); | |
| if (NeedSize > S || NeedAlign > A) | |
| continue; | |
| // Avoid wasting slots with large size and/or large alignment. Pick one | |
| // that is the best fit for this register class (in street metric). | |
| // Picking a larger slot than necessary could happen if a slot for a | |
| // larger register is reserved before a slot for a smaller one. When | |
| // trying to spill a smaller register, the large slot would be found | |
| // first, thus making it impossible to spill the larger register later. | |
| unsigned D = (S - NeedSize) + (A.value() - NeedAlign.value()); | |
| if (D < Diff) { | |
| SI = I; | |
| Diff = D; | |
| } | |
| } | |
| if (SI == Scavenged.size()) { | |
| // We need to scavenge a register but have no spill slot, the target | |
| // must know how to do it (if not, we'll assert below). | |
| Scavenged.push_back(ScavengedInfo(FIE)); | |
| } | |
| // Avoid infinite regress | |
| Scavenged[SI].Reg = Reg; | |
| // If the target knows how to save/restore the register, let it do so; | |
| // otherwise, use the emergency stack spill slot. | |
| if (!TRI->saveScavengerRegister(*MBB, Before, UseMI, &RC, Reg)) { | |
| // Spill the scavenged register before \p Before. | |
| int FI = Scavenged[SI].FrameIndex; | |
| if (FI < FIB || FI >= FIE) { | |
| report_fatal_error(Twine("Error while trying to spill ") + | |
| TRI->getName(Reg) + " from class " + | |
| TRI->getRegClassName(&RC) + | |
| ": Cannot scavenge register without an emergency " | |
| "spill slot!"); | |
| } | |
| TII->storeRegToStackSlot(*MBB, Before, Reg, true, FI, &RC, TRI, Register()); | |
| MachineBasicBlock::iterator II = std::prev(Before); | |
| unsigned FIOperandNum = getFrameIndexOperandNum(*II); | |
| TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); | |
| // Restore the scavenged register before its use (or first terminator). | |
| TII->loadRegFromStackSlot(*MBB, UseMI, Reg, FI, &RC, TRI, Register()); | |
| II = std::prev(UseMI); | |
| FIOperandNum = getFrameIndexOperandNum(*II); | |
| TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); | |
| } | |
| return Scavenged[SI]; | |
| } | |
| Register RegScavenger::scavengeRegister(const TargetRegisterClass *RC, | |
| MachineBasicBlock::iterator I, | |
| int SPAdj, bool AllowSpill) { | |
| MachineInstr &MI = *I; | |
| const MachineFunction &MF = *MI.getMF(); | |
| // Consider all allocatable registers in the register class initially | |
| BitVector Candidates = TRI->getAllocatableSet(MF, RC); | |
| // Exclude all the registers being used by the instruction. | |
| for (const MachineOperand &MO : MI.operands()) { | |
| if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) && | |
| !MO.getReg().isVirtual()) | |
| for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI) | |
| Candidates.reset(*AI); | |
| } | |
| // If we have already scavenged some registers, remove them from the | |
| // candidates. If we end up recursively calling eliminateFrameIndex, we don't | |
| // want to be clobbering previously scavenged registers or their associated | |
| // stack slots. | |
| for (ScavengedInfo &SI : Scavenged) { | |
| if (SI.Reg) { | |
| if (isRegUsed(SI.Reg)) { | |
| LLVM_DEBUG( | |
| dbgs() << "Removing " << printReg(SI.Reg, TRI) << | |
| " from scavenging candidates since it was already scavenged\n"); | |
| for (MCRegAliasIterator AI(SI.Reg, TRI, true); AI.isValid(); ++AI) | |
| Candidates.reset(*AI); | |
| } | |
| } | |
| } | |
| // Try to find a register that's unused if there is one, as then we won't | |
| // have to spill. | |
| BitVector Available = getRegsAvailable(RC); | |
| Available &= Candidates; | |
| if (Available.any()) | |
| Candidates = Available; | |
| // Find the register whose use is furthest away. | |
| MachineBasicBlock::iterator UseMI; | |
| Register SReg = findSurvivorReg(I, Candidates, 25, UseMI); | |
| // If we found an unused register there is no reason to spill it. | |
| if (!isRegUsed(SReg)) { | |
| LLVM_DEBUG(dbgs() << "Scavenged register: " << printReg(SReg, TRI) << "\n"); | |
| return SReg; | |
| } | |
| if (!AllowSpill) | |
| return 0; | |
| #ifndef NDEBUG | |
| for (ScavengedInfo &SI : Scavenged) { | |
| assert(SI.Reg != SReg && "scavenged a previously scavenged register"); | |
| } | |
| #endif | |
| ScavengedInfo &Scavenged = spill(SReg, *RC, SPAdj, I, UseMI); | |
| Scavenged.Restore = &*std::prev(UseMI); | |
| LLVM_DEBUG(dbgs() << "Scavenged register (with spill): " | |
| << printReg(SReg, TRI) << "\n"); | |
| return SReg; | |
| } | |
| Register RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC, | |
| MachineBasicBlock::iterator To, | |
| bool RestoreAfter, int SPAdj, | |
| bool AllowSpill) { | |
| const MachineBasicBlock &MBB = *To->getParent(); | |
| const MachineFunction &MF = *MBB.getParent(); | |
| // Find the register whose use is furthest away. | |
| MachineBasicBlock::iterator UseMI; | |
| ArrayRef<MCPhysReg> AllocationOrder = RC.getRawAllocationOrder(MF); | |
| std::pair<MCPhysReg, MachineBasicBlock::iterator> P = | |
| findSurvivorBackwards(*MRI, MBBI, To, LiveUnits, AllocationOrder, | |
| RestoreAfter); | |
| MCPhysReg Reg = P.first; | |
| MachineBasicBlock::iterator SpillBefore = P.second; | |
| // Found an available register? | |
| if (Reg != 0 && SpillBefore == MBB.end()) { | |
| LLVM_DEBUG(dbgs() << "Scavenged free register: " << printReg(Reg, TRI) | |
| << '\n'); | |
| return Reg; | |
| } | |
| if (!AllowSpill) | |
| return 0; | |
| assert(Reg != 0 && "No register left to scavenge!"); | |
| MachineBasicBlock::iterator ReloadAfter = | |
| RestoreAfter ? std::next(MBBI) : MBBI; | |
| MachineBasicBlock::iterator ReloadBefore = std::next(ReloadAfter); | |
| if (ReloadBefore != MBB.end()) | |
| LLVM_DEBUG(dbgs() << "Reload before: " << *ReloadBefore << '\n'); | |
| ScavengedInfo &Scavenged = spill(Reg, RC, SPAdj, SpillBefore, ReloadBefore); | |
| Scavenged.Restore = &*std::prev(SpillBefore); | |
| LiveUnits.removeReg(Reg); | |
| LLVM_DEBUG(dbgs() << "Scavenged register with spill: " << printReg(Reg, TRI) | |
| << " until " << *SpillBefore); | |
| return Reg; | |
| } | |
| /// Allocate a register for the virtual register \p VReg. The last use of | |
| /// \p VReg is around the current position of the register scavenger \p RS. | |
| /// \p ReserveAfter controls whether the scavenged register needs to be reserved | |
| /// after the current instruction, otherwise it will only be reserved before the | |
| /// current instruction. | |
| static Register scavengeVReg(MachineRegisterInfo &MRI, RegScavenger &RS, | |
| Register VReg, bool ReserveAfter) { | |
| const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo(); | |
| #ifndef NDEBUG | |
| // Verify that all definitions and uses are in the same basic block. | |
| const MachineBasicBlock *CommonMBB = nullptr; | |
| // Real definition for the reg, re-definitions are not considered. | |
| const MachineInstr *RealDef = nullptr; | |
| for (MachineOperand &MO : MRI.reg_nodbg_operands(VReg)) { | |
| MachineBasicBlock *MBB = MO.getParent()->getParent(); | |
| if (CommonMBB == nullptr) | |
| CommonMBB = MBB; | |
| assert(MBB == CommonMBB && "All defs+uses must be in the same basic block"); | |
| if (MO.isDef()) { | |
| const MachineInstr &MI = *MO.getParent(); | |
| if (!MI.readsRegister(VReg, &TRI)) { | |
| assert((!RealDef || RealDef == &MI) && | |
| "Can have at most one definition which is not a redefinition"); | |
| RealDef = &MI; | |
| } | |
| } | |
| } | |
| assert(RealDef != nullptr && "Must have at least 1 Def"); | |
| #endif | |
| // We should only have one definition of the register. However to accommodate | |
| // the requirements of two address code we also allow definitions in | |
| // subsequent instructions provided they also read the register. That way | |
| // we get a single contiguous lifetime. | |
| // | |
| // Definitions in MRI.def_begin() are unordered, search for the first. | |
| MachineRegisterInfo::def_iterator FirstDef = llvm::find_if( | |
| MRI.def_operands(VReg), [VReg, &TRI](const MachineOperand &MO) { | |
| return !MO.getParent()->readsRegister(VReg, &TRI); | |
| }); | |
| assert(FirstDef != MRI.def_end() && | |
| "Must have one definition that does not redefine vreg"); | |
| MachineInstr &DefMI = *FirstDef->getParent(); | |
| // The register scavenger will report a free register inserting an emergency | |
| // spill/reload if necessary. | |
| int SPAdj = 0; | |
| const TargetRegisterClass &RC = *MRI.getRegClass(VReg); | |
| Register SReg = RS.scavengeRegisterBackwards(RC, DefMI.getIterator(), | |
| ReserveAfter, SPAdj); | |
| MRI.replaceRegWith(VReg, SReg); | |
| ++NumScavengedRegs; | |
| return SReg; | |
| } | |
| /// Allocate (scavenge) vregs inside a single basic block. | |
| /// Returns true if the target spill callback created new vregs and a 2nd pass | |
| /// is necessary. | |
| static bool scavengeFrameVirtualRegsInBlock(MachineRegisterInfo &MRI, | |
| RegScavenger &RS, | |
| MachineBasicBlock &MBB) { | |
| const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo(); | |
| RS.enterBasicBlockEnd(MBB); | |
| unsigned InitialNumVirtRegs = MRI.getNumVirtRegs(); | |
| bool NextInstructionReadsVReg = false; | |
| for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ) { | |
| --I; | |
| // Move RegScavenger to the position between *I and *std::next(I). | |
| RS.backward(I); | |
| // Look for unassigned vregs in the uses of *std::next(I). | |
| if (NextInstructionReadsVReg) { | |
| MachineBasicBlock::iterator N = std::next(I); | |
| const MachineInstr &NMI = *N; | |
| for (const MachineOperand &MO : NMI.operands()) { | |
| if (!MO.isReg()) | |
| continue; | |
| Register Reg = MO.getReg(); | |
| // We only care about virtual registers and ignore virtual registers | |
| // created by the target callbacks in the process (those will be handled | |
| // in a scavenging round). | |
| if (!Reg.isVirtual() || | |
| Register::virtReg2Index(Reg) >= InitialNumVirtRegs) | |
| continue; | |
| if (!MO.readsReg()) | |
| continue; | |
| Register SReg = scavengeVReg(MRI, RS, Reg, true); | |
| N->addRegisterKilled(SReg, &TRI, false); | |
| RS.setRegUsed(SReg); | |
| } | |
| } | |
| // Look for unassigned vregs in the defs of *I. | |
| NextInstructionReadsVReg = false; | |
| const MachineInstr &MI = *I; | |
| for (const MachineOperand &MO : MI.operands()) { | |
| if (!MO.isReg()) | |
| continue; | |
| Register Reg = MO.getReg(); | |
| // Only vregs, no newly created vregs (see above). | |
| if (!Reg.isVirtual() || | |
| Register::virtReg2Index(Reg) >= InitialNumVirtRegs) | |
| continue; | |
| // We have to look at all operands anyway so we can precalculate here | |
| // whether there is a reading operand. This allows use to skip the use | |
| // step in the next iteration if there was none. | |
| assert(!MO.isInternalRead() && "Cannot assign inside bundles"); | |
| assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses"); | |
| if (MO.readsReg()) { | |
| NextInstructionReadsVReg = true; | |
| } | |
| if (MO.isDef()) { | |
| Register SReg = scavengeVReg(MRI, RS, Reg, false); | |
| I->addRegisterDead(SReg, &TRI, false); | |
| } | |
| } | |
| } | |
| #ifndef NDEBUG | |
| for (const MachineOperand &MO : MBB.front().operands()) { | |
| if (!MO.isReg() || !MO.getReg().isVirtual()) | |
| continue; | |
| assert(!MO.isInternalRead() && "Cannot assign inside bundles"); | |
| assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses"); | |
| assert(!MO.readsReg() && "Vreg use in first instruction not allowed"); | |
| } | |
| #endif | |
| return MRI.getNumVirtRegs() != InitialNumVirtRegs; | |
| } | |
| void llvm::scavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger &RS) { | |
| // FIXME: Iterating over the instruction stream is unnecessary. We can simply | |
| // iterate over the vreg use list, which at this point only contains machine | |
| // operands for which eliminateFrameIndex need a new scratch reg. | |
| MachineRegisterInfo &MRI = MF.getRegInfo(); | |
| // Shortcut. | |
| if (MRI.getNumVirtRegs() == 0) { | |
| MF.getProperties().set(MachineFunctionProperties::Property::NoVRegs); | |
| return; | |
| } | |
| // Run through the instructions and find any virtual registers. | |
| for (MachineBasicBlock &MBB : MF) { | |
| if (MBB.empty()) | |
| continue; | |
| bool Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB); | |
| if (Again) { | |
| LLVM_DEBUG(dbgs() << "Warning: Required two scavenging passes for block " | |
| << MBB.getName() << '\n'); | |
| Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB); | |
| // The target required a 2nd run (because it created new vregs while | |
| // spilling). Refuse to do another pass to keep compiletime in check. | |
| if (Again) | |
| report_fatal_error("Incomplete scavenging after 2nd pass"); | |
| } | |
| } | |
| MRI.clearVirtRegs(); | |
| MF.getProperties().set(MachineFunctionProperties::Property::NoVRegs); | |
| } | |
| namespace { | |
| /// This class runs register scavenging independ of the PrologEpilogInserter. | |
| /// This is used in for testing. | |
| class ScavengerTest : public MachineFunctionPass { | |
| public: | |
| static char ID; | |
| ScavengerTest() : MachineFunctionPass(ID) {} | |
| bool runOnMachineFunction(MachineFunction &MF) override { | |
| const TargetSubtargetInfo &STI = MF.getSubtarget(); | |
| const TargetFrameLowering &TFL = *STI.getFrameLowering(); | |
| RegScavenger RS; | |
| // Let's hope that calling those outside of PrologEpilogueInserter works | |
| // well enough to initialize the scavenger with some emergency spillslots | |
| // for the target. | |
| BitVector SavedRegs; | |
| TFL.determineCalleeSaves(MF, SavedRegs, &RS); | |
| TFL.processFunctionBeforeFrameFinalized(MF, &RS); | |
| // Let's scavenge the current function | |
| scavengeFrameVirtualRegs(MF, RS); | |
| return true; | |
| } | |
| }; | |
| } // end anonymous namespace | |
| char ScavengerTest::ID; | |
| INITIALIZE_PASS(ScavengerTest, "scavenger-test", | |
| "Scavenge virtual registers inside basic blocks", false, false) |