| dEQP-VK.shader_object.misc.off.off.after.non_null.16.destroyed | |
| dEQP-VK.shader_object.misc.off.off.after.non_null.16.set | |
| dEQP-VK.shader_object.misc.off.off.after.non_null.32.destroyed | |
| dEQP-VK.shader_object.misc.off.off.after.non_null.32.set | |
| dEQP-VK.shader_object.misc.off.off.after.non_null.40.destroyed | |
| dEQP-VK.shader_object.misc.off.off.after.non_null.40.set | |
| dEQP-VK.shader_object.misc.off.off.after.non_null.48.destroyed | |
| dEQP-VK.shader_object.misc.off.off.after.non_null.48.set | |
| dEQP-VK.shader_object.misc.off.off.after.null.16.destroyed | |
| dEQP-VK.shader_object.misc.off.off.after.null.16.set | |
| dEQP-VK.shader_object.misc.off.off.after.null.32.destroyed | |
| dEQP-VK.shader_object.misc.off.off.after.null.32.set | |
| dEQP-VK.shader_object.misc.off.off.after.null.40.destroyed | |
| dEQP-VK.shader_object.misc.off.off.after.null.40.set | |
| dEQP-VK.shader_object.misc.off.off.after.null.48.destroyed | |
| dEQP-VK.shader_object.misc.off.off.after.null.48.set | |
| dEQP-VK.shader_object.misc.off.off.before.non_null.16.destroyed | |
| dEQP-VK.shader_object.misc.off.off.before.non_null.16.set | |
| dEQP-VK.shader_object.misc.off.off.before.non_null.32.destroyed | |
| dEQP-VK.shader_object.misc.off.off.before.non_null.32.set | |
| dEQP-VK.shader_object.misc.off.off.before.non_null.40.destroyed | |
| dEQP-VK.shader_object.misc.off.off.before.non_null.40.set | |
| dEQP-VK.shader_object.misc.off.off.before.non_null.48.destroyed | |
| dEQP-VK.shader_object.misc.off.off.before.non_null.48.set | |
| dEQP-VK.shader_object.misc.off.off.before.null.16.destroyed | |
| dEQP-VK.shader_object.misc.off.off.before.null.16.set | |
| dEQP-VK.shader_object.misc.off.off.before.null.32.destroyed | |
| dEQP-VK.shader_object.misc.off.off.before.null.32.set | |
| dEQP-VK.shader_object.misc.off.off.before.null.40.destroyed | |
| dEQP-VK.shader_object.misc.off.off.before.null.40.set | |
| dEQP-VK.shader_object.misc.off.off.before.null.48.destroyed | |
| dEQP-VK.shader_object.misc.off.off.before.null.48.set | |
| dEQP-VK.shader_object.misc.off.on.after.non_null.16.destroyed | |
| dEQP-VK.shader_object.misc.off.on.after.non_null.16.set | |
| dEQP-VK.shader_object.misc.off.on.after.non_null.32.destroyed | |
| dEQP-VK.shader_object.misc.off.on.after.non_null.32.set | |
| dEQP-VK.shader_object.misc.off.on.after.non_null.40.destroyed | |
| dEQP-VK.shader_object.misc.off.on.after.non_null.40.set | |
| dEQP-VK.shader_object.misc.off.on.after.non_null.48.destroyed | |
| dEQP-VK.shader_object.misc.off.on.after.non_null.48.set | |
| dEQP-VK.shader_object.misc.off.on.after.null.16.destroyed | |
| dEQP-VK.shader_object.misc.off.on.after.null.16.set | |
| dEQP-VK.shader_object.misc.off.on.after.null.32.destroyed | |
| dEQP-VK.shader_object.misc.off.on.after.null.32.set | |
| dEQP-VK.shader_object.misc.off.on.after.null.40.destroyed | |
| dEQP-VK.shader_object.misc.off.on.after.null.40.set | |
| dEQP-VK.shader_object.misc.off.on.after.null.48.destroyed | |
| dEQP-VK.shader_object.misc.off.on.after.null.48.set | |
| dEQP-VK.shader_object.misc.off.on.before.non_null.16.destroyed | |
| dEQP-VK.shader_object.misc.off.on.before.non_null.16.set | |
| dEQP-VK.shader_object.misc.off.on.before.non_null.32.destroyed | |
| dEQP-VK.shader_object.misc.off.on.before.non_null.32.set | |
| dEQP-VK.shader_object.misc.off.on.before.non_null.40.destroyed | |
| dEQP-VK.shader_object.misc.off.on.before.non_null.40.set | |
| dEQP-VK.shader_object.misc.off.on.before.non_null.48.destroyed | |
| dEQP-VK.shader_object.misc.off.on.before.non_null.48.set | |
| dEQP-VK.shader_object.misc.off.on.before.null.16.destroyed | |
| dEQP-VK.shader_object.misc.off.on.before.null.16.set | |
| dEQP-VK.shader_object.misc.off.on.before.null.32.destroyed | |
| dEQP-VK.shader_object.misc.off.on.before.null.32.set | |
| dEQP-VK.shader_object.misc.off.on.before.null.40.destroyed | |
| dEQP-VK.shader_object.misc.off.on.before.null.40.set | |
| dEQP-VK.shader_object.misc.off.on.before.null.48.destroyed | |
| dEQP-VK.shader_object.misc.off.on.before.null.48.set | |
| dEQP-VK.shader_object.misc.on.off.after.non_null.16.destroyed | |
| dEQP-VK.shader_object.misc.on.off.after.non_null.16.set | |
| dEQP-VK.shader_object.misc.on.off.after.non_null.32.destroyed | |
| dEQP-VK.shader_object.misc.on.off.after.non_null.32.set | |
| dEQP-VK.shader_object.misc.on.off.after.non_null.40.destroyed | |
| dEQP-VK.shader_object.misc.on.off.after.non_null.40.set | |
| dEQP-VK.shader_object.misc.on.off.after.non_null.48.destroyed | |
| dEQP-VK.shader_object.misc.on.off.after.non_null.48.set | |
| dEQP-VK.shader_object.misc.on.off.after.null.16.destroyed | |
| dEQP-VK.shader_object.misc.on.off.after.null.16.set | |
| dEQP-VK.shader_object.misc.on.off.after.null.32.destroyed | |
| dEQP-VK.shader_object.misc.on.off.after.null.32.set | |
| dEQP-VK.shader_object.misc.on.off.after.null.40.destroyed | |
| dEQP-VK.shader_object.misc.on.off.after.null.40.set | |
| dEQP-VK.shader_object.misc.on.off.after.null.48.destroyed | |
| dEQP-VK.shader_object.misc.on.off.after.null.48.set | |
| dEQP-VK.shader_object.misc.on.off.before.non_null.16.destroyed | |
| dEQP-VK.shader_object.misc.on.off.before.non_null.16.set | |
| dEQP-VK.shader_object.misc.on.off.before.non_null.32.destroyed | |
| dEQP-VK.shader_object.misc.on.off.before.non_null.32.set | |
| dEQP-VK.shader_object.misc.on.off.before.non_null.40.destroyed | |
| dEQP-VK.shader_object.misc.on.off.before.non_null.40.set | |
| dEQP-VK.shader_object.misc.on.off.before.non_null.48.destroyed | |
| dEQP-VK.shader_object.misc.on.off.before.non_null.48.set | |
| dEQP-VK.shader_object.misc.on.off.before.null.16.destroyed | |
| dEQP-VK.shader_object.misc.on.off.before.null.16.set | |
| dEQP-VK.shader_object.misc.on.off.before.null.32.destroyed | |
| dEQP-VK.shader_object.misc.on.off.before.null.32.set | |
| dEQP-VK.shader_object.misc.on.off.before.null.40.destroyed | |
| dEQP-VK.shader_object.misc.on.off.before.null.40.set | |
| dEQP-VK.shader_object.misc.on.off.before.null.48.destroyed | |
| dEQP-VK.shader_object.misc.on.off.before.null.48.set | |
| dEQP-VK.shader_object.misc.on.on.after.non_null.16.destroyed | |
| dEQP-VK.shader_object.misc.on.on.after.non_null.16.set | |
| dEQP-VK.shader_object.misc.on.on.after.non_null.32.destroyed | |
| dEQP-VK.shader_object.misc.on.on.after.non_null.32.set | |
| dEQP-VK.shader_object.misc.on.on.after.non_null.40.destroyed | |
| dEQP-VK.shader_object.misc.on.on.after.non_null.40.set | |
| dEQP-VK.shader_object.misc.on.on.after.non_null.48.destroyed | |
| dEQP-VK.shader_object.misc.on.on.after.non_null.48.set | |
| dEQP-VK.shader_object.misc.on.on.after.null.16.destroyed | |
| dEQP-VK.shader_object.misc.on.on.after.null.16.set | |
| dEQP-VK.shader_object.misc.on.on.after.null.32.destroyed | |
| dEQP-VK.shader_object.misc.on.on.after.null.32.set | |
| dEQP-VK.shader_object.misc.on.on.after.null.40.destroyed | |
| dEQP-VK.shader_object.misc.on.on.after.null.40.set | |
| dEQP-VK.shader_object.misc.on.on.after.null.48.destroyed | |
| dEQP-VK.shader_object.misc.on.on.after.null.48.set | |
| dEQP-VK.shader_object.misc.on.on.before.non_null.16.destroyed | |
| dEQP-VK.shader_object.misc.on.on.before.non_null.16.set | |
| dEQP-VK.shader_object.misc.on.on.before.non_null.32.destroyed | |
| dEQP-VK.shader_object.misc.on.on.before.non_null.32.set | |
| dEQP-VK.shader_object.misc.on.on.before.non_null.40.destroyed | |
| dEQP-VK.shader_object.misc.on.on.before.non_null.40.set | |
| dEQP-VK.shader_object.misc.on.on.before.non_null.48.destroyed | |
| dEQP-VK.shader_object.misc.on.on.before.non_null.48.set | |
| dEQP-VK.shader_object.misc.on.on.before.null.16.destroyed | |
| dEQP-VK.shader_object.misc.on.on.before.null.16.set | |
| dEQP-VK.shader_object.misc.on.on.before.null.32.destroyed | |
| dEQP-VK.shader_object.misc.on.on.before.null.32.set | |
| dEQP-VK.shader_object.misc.on.on.before.null.40.destroyed | |
| dEQP-VK.shader_object.misc.on.on.before.null.40.set | |
| dEQP-VK.shader_object.misc.on.on.before.null.48.destroyed | |
| dEQP-VK.shader_object.misc.on.on.before.null.48.set | |
| dEQP-VK.shader_object.misc.push_const.17_37 | |
| dEQP-VK.shader_object.misc.push_const.17_37_all | |
| dEQP-VK.shader_object.misc.push_const.17_64 | |
| dEQP-VK.shader_object.misc.push_const.36_37 | |
| dEQP-VK.shader_object.misc.push_const.36_37_all | |
| dEQP-VK.shader_object.misc.push_const.57_64_all | |
| dEQP-VK.shader_object.misc.push_const.63_64 | |
| dEQP-VK.shader_object.misc.push_const.63_64_all | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.false | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.true | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.back | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.front | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.none | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bias | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clamp | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.none | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.lines | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.cull.back | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clamp | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.lines | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.back | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clamp | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.lines | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.back | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clamp | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.lines | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.false | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.true | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.back | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.front | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.none | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bias | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clamp | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.none | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.lines | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.false | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.true | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.back | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.front | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.none | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bias | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clamp | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.none | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.lines | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.false | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.true | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.back | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.front | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.none | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bias | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clamp | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.none | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.lines | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.color_write.false | |
| dEQP-VK.shader_object.misc.state.shaders.vert.color_write.true | |
| dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.shaders.vert.cull.back | |
| dEQP-VK.shader_object.misc.state.shaders.vert.cull.front | |
| dEQP-VK.shader_object.misc.state.shaders.vert.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.shaders.vert.cull.none | |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.bias | |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.clamp | |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip | |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.none | |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.default | |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.primitives.lines | |
| dEQP-VK.shader_object.misc.state.shaders.vert.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.shaders.vert.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert.stencil.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.false | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.true | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.back | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.front | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.none | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bias | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clamp | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.none | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.lines | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.false | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.true | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.back | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.front | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.none | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bias | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clamp | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.none | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.lines | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.false | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.true | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.back | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.none | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bias | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clamp | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.none | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.lines | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.false | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.true | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.overestimate | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.back | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front_and_back | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.none | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bias | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clamp | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip_control | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.none | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.test_disabled_write_enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled_rasterizer_discard | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_topology_triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.copy | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.lines | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.triangles | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.enabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.used | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.disabled | |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.enabled | |
| dEQP-VK.shader_object.misc.tess_patch_non_match.reverse | |
| dEQP-VK.shader_object.misc.tess_patch_non_match.standard | |
| dEQP-VK.shader_object.misc.tessellation_modes.one.equal | |
| dEQP-VK.shader_object.misc.tessellation_modes.one.even | |
| dEQP-VK.shader_object.misc.tessellation_modes.one.odd | |
| dEQP-VK.shader_object.misc.tessellation_modes.two.equal | |
| dEQP-VK.shader_object.misc.tessellation_modes.two.even | |
| dEQP-VK.shader_object.misc.tessellation_modes.two.odd | |
| dEQP-VK.shader_object.misc.unused_variable.linked.builtin.geom | |
| dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tesc | |
| dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tese | |
| dEQP-VK.shader_object.misc.unused_variable.linked.builtin.vert | |
| dEQP-VK.shader_object.misc.unused_variable.linked.output.geom | |
| dEQP-VK.shader_object.misc.unused_variable.linked.output.tesc | |
| dEQP-VK.shader_object.misc.unused_variable.linked.output.tese | |
| dEQP-VK.shader_object.misc.unused_variable.linked.output.vert | |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.geom | |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tesc | |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tese | |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.vert | |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.output.geom | |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tesc | |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tese | |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.output.vert |