| // Copyright 2018 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // main.cpp: DLL entry point. | |
| #if defined(_WIN32) | |
| # include "resource.h" | |
| # include <windows.h> | |
| # ifdef DEBUGGER_WAIT_DIALOG | |
| static INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) | |
| { | |
| RECT rect; | |
| switch(uMsg) | |
| { | |
| case WM_INITDIALOG: | |
| GetWindowRect(GetDesktopWindow(), &rect); | |
| SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE); | |
| SetTimer(hwnd, 1, 100, NULL); | |
| return TRUE; | |
| case WM_COMMAND: | |
| if(LOWORD(wParam) == IDCANCEL) | |
| { | |
| EndDialog(hwnd, 0); | |
| } | |
| break; | |
| case WM_TIMER: | |
| if(IsDebuggerPresent()) | |
| { | |
| EndDialog(hwnd, 0); | |
| } | |
| } | |
| return FALSE; | |
| } | |
| static void WaitForDebugger(HINSTANCE instance) | |
| { | |
| if(!IsDebuggerPresent()) | |
| { | |
| HRSRC dialog = FindResource(instance, MAKEINTRESOURCE(IDD_DIALOG1), RT_DIALOG); | |
| DLGTEMPLATE *dialogTemplate = (DLGTEMPLATE *)LoadResource(instance, dialog); | |
| DialogBoxIndirect(instance, dialogTemplate, NULL, DebuggerWaitDialogProc); | |
| } | |
| } | |
| # endif | |
| extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) | |
| { | |
| switch(reason) | |
| { | |
| case DLL_PROCESS_ATTACH: | |
| # ifdef DEBUGGER_WAIT_DIALOG | |
| { | |
| char disable_debugger_wait_dialog[] = "0"; | |
| GetEnvironmentVariable("SWIFTSHADER_DISABLE_DEBUGGER_WAIT_DIALOG", disable_debugger_wait_dialog, sizeof(disable_debugger_wait_dialog)); | |
| if(disable_debugger_wait_dialog[0] != '1') | |
| { | |
| WaitForDebugger(instance); | |
| } | |
| } | |
| # endif | |
| break; | |
| case DLL_THREAD_ATTACH: | |
| case DLL_THREAD_DETACH: | |
| case DLL_PROCESS_DETACH: | |
| default: | |
| break; | |
| } | |
| return TRUE; | |
| } | |
| #endif |