| // Copyright 2018 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "VkBuffer.hpp" | |
| #include "VkBufferView.hpp" | |
| #include "VkCommandBuffer.hpp" | |
| #include "VkCommandPool.hpp" | |
| #include "VkDebugUtilsMessenger.hpp" | |
| #include "VkDevice.hpp" | |
| #include "VkDeviceMemory.hpp" | |
| #include "VkEvent.hpp" | |
| #include "VkFence.hpp" | |
| #include "VkFramebuffer.hpp" | |
| #include "VkImage.hpp" | |
| #include "VkImageView.hpp" | |
| #include "VkInstance.hpp" | |
| #include "VkPhysicalDevice.hpp" | |
| #include "VkPipeline.hpp" | |
| #include "VkPipelineCache.hpp" | |
| #include "VkPipelineLayout.hpp" | |
| #include "VkPrivateData.hpp" | |
| #include "VkQueryPool.hpp" | |
| #include "VkQueue.hpp" | |
| #include "VkRenderPass.hpp" | |
| #include "VkSampler.hpp" | |
| #include "VkSemaphore.hpp" | |
| #include "VkShaderModule.hpp" | |
| #include "WSI/VkSurfaceKHR.hpp" | |
| #include "WSI/VkSwapchainKHR.hpp" | |
| #include <type_traits> | |
| namespace vk { | |
| // Because Vulkan uses optional allocation callbacks, we use them in a custom | |
| // placement new operator in the VkObjectBase class for simplicity. | |
| // Unfortunately, since we use a placement new to allocate VkObjectBase derived | |
| // classes objects, the corresponding deletion operator is a placement delete, | |
| // which does nothing. In order to properly dispose of these objects' memory, | |
| // we use this function, which calls the T:destroy() function then the T | |
| // destructor prior to releasing the object (by default, | |
| // VkObjectBase::destroy does nothing). | |
| template<typename VkT> | |
| inline void destroy(VkT vkObject, const VkAllocationCallbacks *pAllocator) | |
| { | |
| auto object = Cast(vkObject); | |
| if(object) | |
| { | |
| using T = typename std::remove_pointer<decltype(object)>::type; | |
| object->destroy(pAllocator); | |
| object->~T(); | |
| // object may not point to the same pointer as vkObject, for dispatchable objects, | |
| // for example, so make sure to deallocate based on the vkObject pointer, which | |
| // should always point to the beginning of the allocated memory | |
| vk::freeHostMemory(vkObject, pAllocator); | |
| } | |
| } | |
| template<typename VkT> | |
| inline void release(VkT vkObject, const VkAllocationCallbacks *pAllocator) | |
| { | |
| auto object = Cast(vkObject); | |
| if(object) | |
| { | |
| using T = typename std::remove_pointer<decltype(object)>::type; | |
| if(object->release(pAllocator)) | |
| { | |
| object->~T(); | |
| // object may not point to the same pointer as vkObject, for dispatchable objects, | |
| // for example, so make sure to deallocate based on the vkObject pointer, which | |
| // should always point to the beginning of the allocated memory | |
| vk::freeHostMemory(vkObject, pAllocator); | |
| } | |
| } | |
| } | |
| } // namespace vk |