| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "PixelProgram.hpp" | |
| #include "Constants.hpp" | |
| #include "SamplerCore.hpp" | |
| #include "Device/Primitive.hpp" | |
| #include "Device/Renderer.hpp" | |
| #include "Vulkan/VkDevice.hpp" | |
| namespace sw { | |
| PixelProgram::PixelProgram( | |
| const PixelProcessor::State &state, | |
| const vk::PipelineLayout *pipelineLayout, | |
| const SpirvShader *spirvShader, | |
| const vk::Attachments &attachments, | |
| const vk::DescriptorSet::Bindings &descriptorSets) | |
| : PixelRoutine(state, pipelineLayout, spirvShader, attachments, descriptorSets) | |
| { | |
| } | |
| // Union all cMask and return it as Booleans | |
| SIMD::Int PixelProgram::maskAny(Int cMask[4], const SampleSet &samples) | |
| { | |
| // See if at least 1 sample is used | |
| Int maskUnion = 0; | |
| for(unsigned int q : samples) | |
| { | |
| maskUnion |= cMask[q]; | |
| } | |
| // Convert to Booleans | |
| SIMD::Int laneBits = SIMD::Int([](int i) { return 1 << i; }); // 1, 2, 4, 8, ... | |
| SIMD::Int mask(maskUnion); | |
| mask = CmpNEQ(mask & laneBits, 0); | |
| return mask; | |
| } | |
| // Union all cMask/sMask/zMask and return it as Booleans | |
| SIMD::Int PixelProgram::maskAny(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) | |
| { | |
| // See if at least 1 sample is used | |
| Int maskUnion = 0; | |
| for(unsigned int q : samples) | |
| { | |
| maskUnion |= (cMask[q] & sMask[q] & zMask[q]); | |
| } | |
| // Convert to Booleans | |
| SIMD::Int laneBits = SIMD::Int([](int i) { return 1 << i; }); // 1, 2, 4, 8, ... | |
| SIMD::Int mask(maskUnion); | |
| mask = CmpNEQ(mask & laneBits, 0); | |
| return mask; | |
| } | |
| void PixelProgram::setBuiltins(Int &x, Int &y, SIMD::Float (&z)[4], SIMD::Float &w, Int cMask[4], const SampleSet &samples) | |
| { | |
| routine.setImmutableInputBuiltins(spirvShader); | |
| // TODO(b/146486064): Consider only assigning these to the SpirvRoutine iff | |
| // they are ever going to be read. | |
| float x0 = 0.5f; | |
| float y0 = 0.5f; | |
| float x1 = 1.5f; | |
| float y1 = 1.5f; | |
| // "When Sample Shading is enabled, the x and y components of FragCoord reflect the | |
| // location of one of the samples corresponding to the shader invocation. Otherwise, | |
| // the x and y components of FragCoord reflect the location of the center of the fragment." | |
| if(state.sampleShadingEnabled && state.multiSampleCount > 1) | |
| { | |
| x0 = VkSampleLocations4[samples[0]][0]; | |
| y0 = VkSampleLocations4[samples[0]][1]; | |
| x1 = 1.0f + x0; | |
| y1 = 1.0f + y0; | |
| } | |
| routine.fragCoord[0] = SIMD::Float(Float(x)) + SIMD::Float(x0, x1, x0, x1); | |
| routine.fragCoord[1] = SIMD::Float(Float(y)) + SIMD::Float(y0, y0, y1, y1); | |
| routine.fragCoord[2] = z[0]; // sample 0 | |
| routine.fragCoord[3] = w; | |
| routine.invocationsPerSubgroup = SIMD::Width; | |
| routine.helperInvocation = ~maskAny(cMask, samples); | |
| routine.windowSpacePosition[0] = SIMD::Int(x) + SIMD::Int(0, 1, 0, 1); | |
| routine.windowSpacePosition[1] = SIMD::Int(y) + SIMD::Int(0, 0, 1, 1); | |
| routine.layer = *Pointer<Int>(data + OFFSET(DrawData, layer)); | |
| // PointCoord formula reference: https://www.khronos.org/registry/vulkan/specs/1.2/html/vkspec.html#primsrast-points-basic | |
| // Note we don't add a 0.5 offset to x and y here (like for fragCoord) because pointCoordX/Y have 0.5 subtracted as part of the viewport transform. | |
| SIMD::Float pointSizeInv = SIMD::Float(*Pointer<Float>(primitive + OFFSET(Primitive, pointSizeInv))); | |
| routine.pointCoord[0] = SIMD::Float(0.5f) + pointSizeInv * (((SIMD::Float(Float(x)) + SIMD::Float(0.0f, 1.0f, 0.0f, 1.0f)) - SIMD::Float(*Pointer<Float>(primitive + OFFSET(Primitive, x0))))); | |
| routine.pointCoord[1] = SIMD::Float(0.5f) + pointSizeInv * (((SIMD::Float(Float(y)) + SIMD::Float(0.0f, 0.0f, 1.0f, 1.0f)) - SIMD::Float(*Pointer<Float>(primitive + OFFSET(Primitive, y0))))); | |
| routine.setInputBuiltin(spirvShader, spv::BuiltInViewIndex, [&](const Spirv::BuiltinMapping &builtin, Array<SIMD::Float> &value) { | |
| assert(builtin.SizeInComponents == 1); | |
| value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.layer)); | |
| }); | |
| routine.setInputBuiltin(spirvShader, spv::BuiltInFragCoord, [&](const Spirv::BuiltinMapping &builtin, Array<SIMD::Float> &value) { | |
| assert(builtin.SizeInComponents == 4); | |
| value[builtin.FirstComponent + 0] = routine.fragCoord[0]; | |
| value[builtin.FirstComponent + 1] = routine.fragCoord[1]; | |
| value[builtin.FirstComponent + 2] = routine.fragCoord[2]; | |
| value[builtin.FirstComponent + 3] = routine.fragCoord[3]; | |
| }); | |
| routine.setInputBuiltin(spirvShader, spv::BuiltInPointCoord, [&](const Spirv::BuiltinMapping &builtin, Array<SIMD::Float> &value) { | |
| assert(builtin.SizeInComponents == 2); | |
| value[builtin.FirstComponent + 0] = routine.pointCoord[0]; | |
| value[builtin.FirstComponent + 1] = routine.pointCoord[1]; | |
| }); | |
| routine.setInputBuiltin(spirvShader, spv::BuiltInSubgroupSize, [&](const Spirv::BuiltinMapping &builtin, Array<SIMD::Float> &value) { | |
| assert(builtin.SizeInComponents == 1); | |
| value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width)); | |
| }); | |
| routine.setInputBuiltin(spirvShader, spv::BuiltInHelperInvocation, [&](const Spirv::BuiltinMapping &builtin, Array<SIMD::Float> &value) { | |
| assert(builtin.SizeInComponents == 1); | |
| value[builtin.FirstComponent] = As<SIMD::Float>(routine.helperInvocation); | |
| }); | |
| } | |
| void PixelProgram::executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) | |
| { | |
| routine.device = device; | |
| routine.descriptorSets = data + OFFSET(DrawData, descriptorSets); | |
| routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); | |
| routine.pushConstants = data + OFFSET(DrawData, pushConstants); | |
| routine.constants = device + OFFSET(vk::Device, constants); | |
| auto it = spirvShader->inputBuiltins.find(spv::BuiltInFrontFacing); | |
| if(it != spirvShader->inputBuiltins.end()) | |
| { | |
| ASSERT(it->second.SizeInComponents == 1); | |
| auto frontFacing = SIMD::Int(*Pointer<Int>(primitive + OFFSET(Primitive, clockwiseMask))); | |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<SIMD::Float>(frontFacing); | |
| } | |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSampleMask); | |
| if(it != spirvShader->inputBuiltins.end()) | |
| { | |
| ASSERT(SIMD::Width == 4); | |
| SIMD::Int laneBits = SIMD::Int(1, 2, 4, 8); | |
| SIMD::Int inputSampleMask = 0; | |
| for(unsigned int q : samples) | |
| { | |
| inputSampleMask |= SIMD::Int(1 << q) & CmpNEQ(SIMD::Int(cMask[q]) & laneBits, 0); | |
| } | |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<SIMD::Float>(inputSampleMask); | |
| // Sample mask input is an array, as the spec contemplates MSAA levels higher than 32. | |
| // Fill any non-zero indices with 0. | |
| for(auto i = 1u; i < it->second.SizeInComponents; i++) | |
| { | |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + i] = 0; | |
| } | |
| } | |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSampleId); | |
| if(it != spirvShader->inputBuiltins.end()) | |
| { | |
| ASSERT(samples.size() == 1); | |
| int sampleId = samples[0]; | |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = | |
| As<SIMD::Float>(SIMD::Int(sampleId)); | |
| } | |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSamplePosition); | |
| if(it != spirvShader->inputBuiltins.end()) | |
| { | |
| ASSERT(samples.size() == 1); | |
| int sampleId = samples[0]; | |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 0] = | |
| SIMD::Float((state.multiSampleCount > 1) ? VkSampleLocations4[sampleId][0] : 0.5f); | |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 1] = | |
| SIMD::Float((state.multiSampleCount > 1) ? VkSampleLocations4[sampleId][1] : 0.5f); | |
| } | |
| // Note: all lanes initially active to facilitate derivatives etc. Actual coverage is | |
| // handled separately, through the cMask. | |
| SIMD::Int activeLaneMask = 0xFFFFFFFF; | |
| SIMD::Int storesAndAtomicsMask = maskAny(cMask, sMask, zMask, samples); | |
| routine.discardMask = 0; | |
| spirvShader->emit(&routine, activeLaneMask, storesAndAtomicsMask, descriptorSets, &attachments, state.multiSampleCount); | |
| spirvShader->emitEpilog(&routine); | |
| for(int i = 0; i < MAX_COLOR_BUFFERS; i++) | |
| { | |
| c[i].x = routine.outputs[i * 4 + 0]; | |
| c[i].y = routine.outputs[i * 4 + 1]; | |
| c[i].z = routine.outputs[i * 4 + 2]; | |
| c[i].w = routine.outputs[i * 4 + 3]; | |
| } | |
| clampColor(c); | |
| if(spirvShader->getAnalysis().ContainsDiscard) | |
| { | |
| for(unsigned int q : samples) | |
| { | |
| cMask[q] &= ~routine.discardMask; | |
| } | |
| } | |
| it = spirvShader->outputBuiltins.find(spv::BuiltInSampleMask); | |
| if(it != spirvShader->outputBuiltins.end()) | |
| { | |
| auto outputSampleMask = As<SIMD::Int>(routine.getVariable(it->second.Id)[it->second.FirstComponent]); | |
| for(unsigned int q : samples) | |
| { | |
| cMask[q] &= SignMask(CmpNEQ(outputSampleMask & SIMD::Int(1 << q), SIMD::Int(0))); | |
| } | |
| } | |
| it = spirvShader->outputBuiltins.find(spv::BuiltInFragDepth); | |
| if(it != spirvShader->outputBuiltins.end()) | |
| { | |
| for(unsigned int q : samples) | |
| { | |
| z[q] = routine.getVariable(it->second.Id)[it->second.FirstComponent]; | |
| } | |
| } | |
| } | |
| Bool PixelProgram::alphaTest(Int cMask[4], const SampleSet &samples) | |
| { | |
| if(!state.alphaToCoverage) | |
| { | |
| return true; | |
| } | |
| alphaToCoverage(cMask, c[0].w, samples); | |
| Int pass = 0; | |
| for(unsigned int q : samples) | |
| { | |
| pass = pass | cMask[q]; | |
| } | |
| return pass != 0x0; | |
| } | |
| void PixelProgram::blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) | |
| { | |
| for(int index = 0; index < MAX_COLOR_BUFFERS; index++) | |
| { | |
| if(!state.colorWriteActive(index)) | |
| { | |
| continue; | |
| } | |
| for(unsigned int q : samples) | |
| { | |
| Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[index])); | |
| SIMD::Float4 C = alphaBlend(index, buffer, c[index], x); | |
| ASSERT(SIMD::Width == 4); | |
| Vector4f color; | |
| color.x = Extract128(C.x, 0); | |
| color.y = Extract128(C.y, 0); | |
| color.z = Extract128(C.z, 0); | |
| color.w = Extract128(C.w, 0); | |
| writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); | |
| } | |
| } | |
| } | |
| void PixelProgram::clampColor(SIMD::Float4 color[MAX_COLOR_BUFFERS]) | |
| { | |
| // "If the color attachment is fixed-point, the components of the source and destination values and blend factors | |
| // are each clamped to [0,1] or [-1,1] respectively for an unsigned normalized or signed normalized color attachment | |
| // prior to evaluating the blend operations. If the color attachment is floating-point, no clamping occurs." | |
| for(int index = 0; index < MAX_COLOR_BUFFERS; index++) | |
| { | |
| if(!state.colorWriteActive(index) && !(index == 0 && state.alphaToCoverage)) | |
| { | |
| continue; | |
| } | |
| switch(state.colorFormat[index]) | |
| { | |
| case VK_FORMAT_UNDEFINED: | |
| break; | |
| case VK_FORMAT_R4G4B4A4_UNORM_PACK16: | |
| case VK_FORMAT_B4G4R4A4_UNORM_PACK16: | |
| case VK_FORMAT_A4R4G4B4_UNORM_PACK16: | |
| case VK_FORMAT_A4B4G4R4_UNORM_PACK16: | |
| case VK_FORMAT_B5G6R5_UNORM_PACK16: | |
| case VK_FORMAT_R5G5B5A1_UNORM_PACK16: | |
| case VK_FORMAT_B5G5R5A1_UNORM_PACK16: | |
| case VK_FORMAT_A1R5G5B5_UNORM_PACK16: | |
| case VK_FORMAT_R5G6B5_UNORM_PACK16: | |
| case VK_FORMAT_B8G8R8A8_UNORM: | |
| case VK_FORMAT_B8G8R8A8_SRGB: | |
| case VK_FORMAT_R8G8B8A8_UNORM: | |
| case VK_FORMAT_R8G8B8A8_SRGB: | |
| case VK_FORMAT_R8G8_UNORM: | |
| case VK_FORMAT_R8_UNORM: | |
| case VK_FORMAT_R16_UNORM: | |
| case VK_FORMAT_R16G16_UNORM: | |
| case VK_FORMAT_R16G16B16A16_UNORM: | |
| case VK_FORMAT_A8B8G8R8_UNORM_PACK32: | |
| case VK_FORMAT_A8B8G8R8_SRGB_PACK32: | |
| case VK_FORMAT_A2B10G10R10_UNORM_PACK32: | |
| case VK_FORMAT_A2R10G10B10_UNORM_PACK32: | |
| color[index].x = Min(Max(color[index].x, 0.0f), 1.0f); | |
| color[index].y = Min(Max(color[index].y, 0.0f), 1.0f); | |
| color[index].z = Min(Max(color[index].z, 0.0f), 1.0f); | |
| color[index].w = Min(Max(color[index].w, 0.0f), 1.0f); | |
| break; | |
| case VK_FORMAT_R32_SFLOAT: | |
| case VK_FORMAT_R32G32_SFLOAT: | |
| case VK_FORMAT_R32G32B32A32_SFLOAT: | |
| case VK_FORMAT_R32_SINT: | |
| case VK_FORMAT_R32G32_SINT: | |
| case VK_FORMAT_R32G32B32A32_SINT: | |
| case VK_FORMAT_R32_UINT: | |
| case VK_FORMAT_R32G32_UINT: | |
| case VK_FORMAT_R32G32B32A32_UINT: | |
| case VK_FORMAT_R16_SFLOAT: | |
| case VK_FORMAT_R16G16_SFLOAT: | |
| case VK_FORMAT_R16G16B16A16_SFLOAT: | |
| case VK_FORMAT_B10G11R11_UFLOAT_PACK32: | |
| case VK_FORMAT_R16_SINT: | |
| case VK_FORMAT_R16G16_SINT: | |
| case VK_FORMAT_R16G16B16A16_SINT: | |
| case VK_FORMAT_R16_UINT: | |
| case VK_FORMAT_R16G16_UINT: | |
| case VK_FORMAT_R16G16B16A16_UINT: | |
| case VK_FORMAT_R8_SINT: | |
| case VK_FORMAT_R8G8_SINT: | |
| case VK_FORMAT_R8G8B8A8_SINT: | |
| case VK_FORMAT_R8_UINT: | |
| case VK_FORMAT_R8G8_UINT: | |
| case VK_FORMAT_R8G8B8A8_UINT: | |
| case VK_FORMAT_A8B8G8R8_UINT_PACK32: | |
| case VK_FORMAT_A8B8G8R8_SINT_PACK32: | |
| case VK_FORMAT_A2B10G10R10_UINT_PACK32: | |
| case VK_FORMAT_A2R10G10B10_UINT_PACK32: | |
| break; | |
| default: | |
| UNSUPPORTED("VkFormat: %d", int(state.colorFormat[index])); | |
| } | |
| } | |
| } | |
| } // namespace sw |