| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_SetupProcessor_hpp | |
| #define sw_SetupProcessor_hpp | |
| #include "Context.hpp" | |
| #include "Memset.hpp" | |
| #include "RoutineCache.hpp" | |
| #include "System/Types.hpp" | |
| #include <Pipeline/SpirvShader.hpp> | |
| #include <memory> | |
| namespace sw { | |
| struct Primitive; | |
| struct Triangle; | |
| struct Polygon; | |
| struct DrawData; | |
| using SetupFunction = FunctionT<int(const vk::Device *device, Primitive *primitive, const Triangle *triangle, const Polygon *polygon, const DrawData *draw)>; | |
| class SetupProcessor | |
| { | |
| public: | |
| struct States : Memset<States> | |
| { | |
| States() | |
| : Memset(this, 0) | |
| {} | |
| uint32_t computeHash(); | |
| bool isDrawPoint : 1; | |
| bool isDrawLine : 1; | |
| bool isDrawTriangle : 1; | |
| bool fixedPointDepthBuffer : 1; | |
| bool applyConstantDepthBias : 1; | |
| bool applySlopeDepthBias : 1; | |
| bool applyDepthBiasClamp : 1; | |
| bool interpolateZ : 1; | |
| bool interpolateW : 1; | |
| VkFrontFace frontFace : BITS(VK_FRONT_FACE_MAX_ENUM); | |
| VkCullModeFlags cullMode : BITS(VK_CULL_MODE_FLAG_BITS_MAX_ENUM); | |
| unsigned int multiSampleCount : 3; // 1, 2 or 4 | |
| bool enableMultiSampling : 1; | |
| unsigned int numClipDistances : 4; // [0 - 8] | |
| unsigned int numCullDistances : 4; // [0 - 8] | |
| SpirvShader::InterfaceComponent gradient[MAX_INTERFACE_COMPONENTS]; | |
| }; | |
| struct State : States | |
| { | |
| bool operator==(const State &states) const; | |
| uint32_t hash; | |
| }; | |
| using RoutineType = SetupFunction::RoutineType; | |
| SetupProcessor(); | |
| State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const sw::SpirvShader *vertexShader, const vk::Attachments &attachments) const; | |
| RoutineType routine(const State &state); | |
| void setRoutineCacheSize(int cacheSize); | |
| private: | |
| using RoutineCacheType = RoutineCache<State, SetupFunction::CFunctionType>; | |
| std::unique_ptr<RoutineCacheType> routineCache; | |
| }; | |
| } // namespace sw | |
| namespace std { | |
| template<> | |
| struct hash<sw::SetupProcessor::State> | |
| { | |
| uint64_t operator()(const sw::SetupProcessor::State &state) const | |
| { | |
| return state.hash; | |
| } | |
| }; | |
| } // namespace std | |
| #endif // sw_SetupProcessor_hpp |