| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "SetupProcessor.hpp" | |
| #include "Polygon.hpp" | |
| #include "Primitive.hpp" | |
| #include "Renderer.hpp" | |
| #include "Pipeline/Constants.hpp" | |
| #include "Pipeline/SetupRoutine.hpp" | |
| #include "Pipeline/SpirvShader.hpp" | |
| #include "System/Debug.hpp" | |
| #include "Vulkan/VkImageView.hpp" | |
| #include <cstring> | |
| namespace sw { | |
| uint32_t SetupProcessor::States::computeHash() | |
| { | |
| uint32_t *state = reinterpret_cast<uint32_t *>(this); | |
| uint32_t hash = 0; | |
| for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) | |
| { | |
| hash ^= state[i]; | |
| } | |
| return hash; | |
| } | |
| bool SetupProcessor::State::operator==(const State &state) const | |
| { | |
| if(hash != state.hash) | |
| { | |
| return false; | |
| } | |
| return *static_cast<const States *>(this) == static_cast<const States &>(state); | |
| } | |
| SetupProcessor::SetupProcessor() | |
| { | |
| setRoutineCacheSize(1024); | |
| } | |
| SetupProcessor::State SetupProcessor::update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const sw::SpirvShader *vertexShader, const vk::Attachments &attachments) const | |
| { | |
| const vk::VertexInputInterfaceState &vertexInputInterfaceState = pipelineState.getVertexInputInterfaceState(); | |
| const vk::PreRasterizationState &preRasterizationState = pipelineState.getPreRasterizationState(); | |
| const vk::FragmentState &fragmentState = pipelineState.getFragmentState(); | |
| const vk::FragmentOutputInterfaceState &fragmentOutputInterfaceState = pipelineState.getFragmentOutputInterfaceState(); | |
| State state; | |
| bool vPosZW = (fragmentShader && fragmentShader->hasBuiltinInput(spv::BuiltInFragCoord)); | |
| const VkPolygonMode polygonMode = preRasterizationState.getPolygonMode(); | |
| state.isDrawPoint = vertexInputInterfaceState.isDrawPoint(true, polygonMode); | |
| state.isDrawLine = vertexInputInterfaceState.isDrawLine(true, polygonMode); | |
| state.isDrawTriangle = vertexInputInterfaceState.isDrawTriangle(true, polygonMode); | |
| state.fixedPointDepthBuffer = attachments.depthBuffer && !attachments.depthBuffer->getFormat(VK_IMAGE_ASPECT_DEPTH_BIT).isFloatFormat(); | |
| state.applyConstantDepthBias = vertexInputInterfaceState.isDrawTriangle(false, polygonMode) && (preRasterizationState.getConstantDepthBias() != 0.0f); | |
| state.applySlopeDepthBias = vertexInputInterfaceState.isDrawTriangle(false, polygonMode) && (preRasterizationState.getSlopeDepthBias() != 0.0f); | |
| state.applyDepthBiasClamp = vertexInputInterfaceState.isDrawTriangle(false, polygonMode) && (preRasterizationState.getDepthBiasClamp() != 0.0f); | |
| state.interpolateZ = fragmentState.depthTestActive(attachments) || vPosZW; | |
| state.interpolateW = fragmentShader != nullptr; | |
| state.frontFace = preRasterizationState.getFrontFace(); | |
| state.cullMode = preRasterizationState.getCullMode(); | |
| const bool isBresenhamLine = vertexInputInterfaceState.isDrawLine(true, preRasterizationState.getPolygonMode()) && | |
| preRasterizationState.getLineRasterizationMode() == VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT; | |
| state.multiSampleCount = fragmentOutputInterfaceState.getSampleCount(); | |
| state.enableMultiSampling = state.multiSampleCount > 1 && !isBresenhamLine; | |
| state.numClipDistances = vertexShader->getNumOutputClipDistances(); | |
| state.numCullDistances = vertexShader->getNumOutputCullDistances(); | |
| if(fragmentShader) | |
| { | |
| for(int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++) | |
| { | |
| state.gradient[interpolant] = fragmentShader->inputs[interpolant]; | |
| } | |
| } | |
| state.hash = state.computeHash(); | |
| return state; | |
| } | |
| SetupProcessor::RoutineType SetupProcessor::routine(const State &state) | |
| { | |
| auto routine = routineCache->lookup(state); | |
| if(!routine) | |
| { | |
| SetupRoutine *generator = new SetupRoutine(state); | |
| generator->generate(); | |
| routine = generator->getRoutine(); | |
| delete generator; | |
| routineCache->add(state, routine); | |
| } | |
| return routine; | |
| } | |
| void SetupProcessor::setRoutineCacheSize(int cacheSize) | |
| { | |
| routineCache = std::make_unique<RoutineCacheType>(clamp(cacheSize, 1, 65536)); | |
| } | |
| } // namespace sw |