// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_Constants_hpp | |
#define sw_Constants_hpp | |
#include "Common/Types.hpp" | |
namespace sw | |
{ | |
struct Constants | |
{ | |
Constants(); | |
unsigned int transposeBit0[16]; | |
unsigned int transposeBit1[16]; | |
unsigned int transposeBit2[16]; | |
ushort4 cWeight[17]; | |
float4 uvWeight[17]; | |
float4 uvStart[17]; | |
unsigned int occlusionCount[16]; | |
byte8 maskB4Q[16]; | |
byte8 invMaskB4Q[16]; | |
word4 maskW4Q[16]; | |
word4 invMaskW4Q[16]; | |
dword4 maskD4X[16]; | |
dword4 invMaskD4X[16]; | |
qword maskQ0Q[16]; | |
qword maskQ1Q[16]; | |
qword maskQ2Q[16]; | |
qword maskQ3Q[16]; | |
qword invMaskQ0Q[16]; | |
qword invMaskQ1Q[16]; | |
qword invMaskQ2Q[16]; | |
qword invMaskQ3Q[16]; | |
dword4 maskX0X[16]; | |
dword4 maskX1X[16]; | |
dword4 maskX2X[16]; | |
dword4 maskX3X[16]; | |
dword4 invMaskX0X[16]; | |
dword4 invMaskX1X[16]; | |
dword4 invMaskX2X[16]; | |
dword4 invMaskX3X[16]; | |
dword2 maskD01Q[16]; | |
dword2 maskD23Q[16]; | |
dword2 invMaskD01Q[16]; | |
dword2 invMaskD23Q[16]; | |
qword2 maskQ01X[16]; | |
qword2 maskQ23X[16]; | |
qword2 invMaskQ01X[16]; | |
qword2 invMaskQ23X[16]; | |
word4 maskW01Q[4]; | |
word4 invMaskW01Q[4]; | |
dword4 maskD01X[4]; | |
dword4 invMaskD01X[4]; | |
word4 mask565Q[8]; | |
word4 invMask565Q[8]; | |
unsigned short sRGBtoLinear8_12[256]; | |
unsigned short sRGBtoLinear6_12[64]; | |
unsigned short sRGBtoLinear5_12[32]; | |
unsigned short linearToSRGB12_16[4096]; | |
unsigned short sRGBtoLinear12_16[4096]; | |
// Centroid parameters | |
float4 sampleX[4][16]; | |
float4 sampleY[4][16]; | |
float4 weight[16]; | |
// Fragment offsets | |
int Xf[4]; | |
int Yf[4]; | |
float4 X[4]; | |
float4 Y[4]; | |
dword maxX[16]; | |
dword maxY[16]; | |
dword maxZ[16]; | |
dword minX[16]; | |
dword minY[16]; | |
dword minZ[16]; | |
dword fini[16]; | |
dword4 maxPos; | |
float4 unscaleByte; | |
float4 unscaleSByte; | |
float4 unscaleShort; | |
float4 unscaleUShort; | |
float4 unscaleFixed; | |
float half2float[65536]; | |
}; | |
extern Constants constants; | |
} | |
#endif // sw_Constants_hpp |