// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// Surface.h: Defines the Surface class, representing a drawing surface | |
// such as the client area of a window, including any back buffers. | |
#ifndef INCLUDE_SURFACE_H_ | |
#define INCLUDE_SURFACE_H_ | |
#include "Main/FrameBuffer.hpp" | |
#define _GDI32_ | |
#include <windows.h> | |
#include <GL/GL.h> | |
#include <GL/glext.h> | |
#if defined(_WIN32) | |
typedef HDC NativeDisplayType; | |
typedef HBITMAP NativePixmapType; | |
typedef HWND NativeWindowType; | |
#else | |
#error | |
#endif | |
namespace gl | |
{ | |
class Image; | |
class Display; | |
class Surface | |
{ | |
public: | |
Surface(Display *display, NativeWindowType window); | |
Surface(Display *display, GLint width, GLint height, GLenum textureFormat, GLenum textureTarget); | |
virtual ~Surface(); | |
bool initialize(); | |
void swap(); | |
virtual Image *getRenderTarget(); | |
virtual Image *getDepthStencil(); | |
void setSwapInterval(GLint interval); | |
virtual GLint getWidth() const; | |
virtual GLint getHeight() const; | |
virtual GLenum getTextureFormat() const; | |
virtual GLenum getTextureTarget() const; | |
bool checkForResize(); // Returns true if surface changed due to resize | |
private: | |
void release(); | |
bool reset(); | |
Display *const mDisplay; | |
Image *mDepthStencil; | |
sw::FrameBuffer *frameBuffer; | |
Image *backBuffer; | |
bool reset(int backbufferWidth, int backbufferHeight); | |
const NativeWindowType mWindow; // Window that the surface is created for. | |
bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking | |
GLint mHeight; // Height of surface | |
GLint mWidth; // Width of surface | |
GLenum mTextureFormat; // Format of texture: RGB, RGBA, or no texture | |
GLenum mTextureTarget; // Type of texture: 2D or no texture | |
GLint mSwapInterval; | |
}; | |
} | |
#endif // INCLUDE_SURFACE_H_ |