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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2013 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
#include "Surface.h"
#include "main.h"
#include "Display.h"
#include "Texture.hpp"
#include "common/Image.hpp"
#include "Context.hpp"
#include "common/debug.h"
#include "Main/FrameBuffer.hpp"
#if defined(__unix__) && !defined(__ANDROID__)
#include "Main/libX11.hpp"
#endif
#if defined(_WIN32)
#include <tchar.h>
#endif
#include <algorithm>
namespace egl
{
Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window)
: mDisplay(display), mConfig(config), mWindow(window)
{
frameBuffer = 0;
backBuffer = 0;
mDepthStencil = NULL;
mTexture = NULL;
mTextureFormat = EGL_NO_TEXTURE;
mTextureTarget = EGL_NO_TEXTURE;
mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio
mRenderBuffer = EGL_BACK_BUFFER;
mSwapBehavior = EGL_BUFFER_PRESERVED;
mSwapInterval = -1;
setSwapInterval(1);
}
Surface::Surface(Display *display, const Config *config, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType)
: mDisplay(display), mWindow(NULL), mConfig(config), mWidth(width), mHeight(height)
{
frameBuffer = 0;
backBuffer = 0;
mDepthStencil = NULL;
mWindowSubclassed = false;
mTexture = NULL;
mTextureFormat = textureFormat;
mTextureTarget = textureType;
mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio
mRenderBuffer = EGL_BACK_BUFFER;
mSwapBehavior = EGL_BUFFER_PRESERVED;
mSwapInterval = -1;
setSwapInterval(1);
}
Surface::~Surface()
{
deleteResources();
}
bool Surface::initialize()
{
ASSERT(!frameBuffer && !backBuffer && !mDepthStencil);
return reset();
}
void Surface::deleteResources()
{
if(mDepthStencil)
{
mDepthStencil->release();
mDepthStencil = NULL;
}
if(mTexture)
{
mTexture->releaseTexImage();
mTexture = NULL;
}
if(backBuffer)
{
backBuffer->release();
backBuffer = 0;
}
delete frameBuffer;
frameBuffer = 0;
}
bool Surface::reset()
{
if(!mWindow)
{
return reset(mWidth, mHeight);
}
// FIXME: Wrap into an abstract Window class
#if defined(_WIN32)
RECT windowRect;
GetClientRect(mWindow, &windowRect);
return reset(windowRect.right - windowRect.left, windowRect.bottom - windowRect.top);
#elif defined(__ANDROID__)
return reset(ANativeWindow_getWidth(mWindow), ANativeWindow_getHeight(mWindow));
#else
XWindowAttributes windowAttributes;
libX11->XGetWindowAttributes(mDisplay->getNativeDisplay(), mWindow, &windowAttributes);
return reset(windowAttributes.width, windowAttributes.height);
#endif
}
bool Surface::reset(int backBufferWidth, int backBufferHeight)
{
deleteResources();
if(mWindow)
{
if(libGLES_CM)
{
frameBuffer = libGLES_CM->createFrameBuffer(mDisplay->getNativeDisplay(), mWindow, backBufferWidth, backBufferHeight);
}
else if(libGLESv2)
{
frameBuffer = libGLESv2->createFrameBuffer(mDisplay->getNativeDisplay(), mWindow, backBufferWidth, backBufferHeight);
}
if(!frameBuffer)
{
ERR("Could not create frame buffer");
deleteResources();
return error(EGL_BAD_ALLOC, false);
}
}
if(libGLES_CM)
{
backBuffer = libGLES_CM->createBackBuffer(backBufferWidth, backBufferHeight, mConfig);
}
else if(libGLESv2)
{
backBuffer = libGLESv2->createBackBuffer(backBufferWidth, backBufferHeight, mConfig);
}
if(!backBuffer)
{
ERR("Could not create back buffer");
deleteResources();
return error(EGL_BAD_ALLOC, false);
}
if(mConfig->mDepthStencilFormat != sw::FORMAT_NULL)
{
if(libGLES_CM)
{
mDepthStencil = libGLES_CM->createDepthStencil(backBufferWidth, backBufferHeight, mConfig->mDepthStencilFormat, 1, false);
}
else if(libGLESv2)
{
mDepthStencil = libGLESv2->createDepthStencil(backBufferWidth, backBufferHeight, mConfig->mDepthStencilFormat, 1, false);
}
if(!mDepthStencil)
{
ERR("Could not create depth/stencil buffer for surface");
deleteResources();
return error(EGL_BAD_ALLOC, false);
}
}
mWidth = backBufferWidth;
mHeight = backBufferHeight;
return true;
}
EGLNativeWindowType Surface::getWindowHandle()
{
return mWindow;
}
void Surface::swap()
{
if(backBuffer)
{
void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
frameBuffer->flip(source, backBuffer->Surface::getInternalFormat());
backBuffer->unlockInternal();
checkForResize();
}
}
egl::Image *Surface::getRenderTarget()
{
if(backBuffer)
{
backBuffer->addRef();
}
return backBuffer;
}
egl::Image *Surface::getDepthStencil()
{
if(mDepthStencil)
{
mDepthStencil->addRef();
}
return mDepthStencil;
}
void Surface::setSwapBehavior(EGLenum swapBehavior)
{
mSwapBehavior = swapBehavior;
}
void Surface::setSwapInterval(EGLint interval)
{
if(mSwapInterval == interval)
{
return;
}
mSwapInterval = interval;
mSwapInterval = std::max(mSwapInterval, mDisplay->getMinSwapInterval());
mSwapInterval = std::min(mSwapInterval, mDisplay->getMaxSwapInterval());
}
EGLint Surface::getConfigID() const
{
return mConfig->mConfigID;
}
EGLenum Surface::getSurfaceType() const
{
return mConfig->mSurfaceType;
}
sw::Format Surface::getInternalFormat() const
{
return mConfig->mRenderTargetFormat;
}
EGLint Surface::getWidth() const
{
return mWidth;
}
EGLint Surface::getHeight() const
{
return mHeight;
}
EGLint Surface::getPixelAspectRatio() const
{
return mPixelAspectRatio;
}
EGLenum Surface::getRenderBuffer() const
{
return mRenderBuffer;
}
EGLenum Surface::getSwapBehavior() const
{
return mSwapBehavior;
}
EGLenum Surface::getTextureFormat() const
{
return mTextureFormat;
}
EGLenum Surface::getTextureTarget() const
{
return mTextureTarget;
}
void Surface::setBoundTexture(egl::Texture *texture)
{
mTexture = texture;
}
egl::Texture *Surface::getBoundTexture() const
{
return mTexture;
}
bool Surface::checkForResize()
{
#if defined(_WIN32)
RECT client;
if(!GetClientRect(mWindow, &client))
{
ASSERT(false);
return false;
}
int clientWidth = client.right - client.left;
int clientHeight = client.bottom - client.top;
#elif defined(__ANDROID__)
int clientWidth = ANativeWindow_getWidth(mWindow);
int clientHeight = ANativeWindow_getHeight(mWindow);
#else
XWindowAttributes windowAttributes;
libX11->XGetWindowAttributes(mDisplay->getNativeDisplay(), mWindow, &windowAttributes);
int clientWidth = windowAttributes.width;
int clientHeight = windowAttributes.height;
#endif
bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
if(sizeDirty)
{
reset(clientWidth, clientHeight);
if(static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
{
static_cast<egl::Context*>(getCurrentContext())->makeCurrent(this);
}
return true;
}
return false;
}
}