// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef COMPILER_TRANSLATORASM_H_ | |
#define COMPILER_TRANSLATORASM_H_ | |
#include "Compiler.h" | |
#include "OutputASM.h" | |
namespace glsl | |
{ | |
class Shader; | |
} | |
class TranslatorASM : public TCompiler | |
{ | |
public: | |
TranslatorASM(glsl::Shader *shaderObject, GLenum type); | |
protected: | |
virtual bool translate(TIntermNode* root); | |
private: | |
glsl::Shader *const shaderObject; | |
}; | |
#endif // COMPILER_TRANSLATORASM_H_ |