blob: 19354786fc7e6b49b27e62b73c0b15671e1e325a [file] [log] [blame]
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
// Symbol table for parsing. Most functionaliy and main ideas
// are documented in the header file.
//
#if defined(_MSC_VER)
#pragma warning(disable: 4718)
#endif
#include "SymbolTable.h"
#include <stdio.h>
#include <algorithm>
#if defined(_MSC_VER)
#define snprintf _snprintf
#endif
int TSymbolTableLevel::uniqueId = 0;
TType::TType(const TPublicType &p) :
type(p.type), precision(p.precision), primarySize(p.primarySize), secondarySize(p.secondarySize), qualifier(p.qualifier), array(p.array), arraySize(p.arraySize),
maxArraySize(0), arrayInformationType(0), structure(0), structureSize(0), deepestStructNesting(0), fieldName(0), mangled(0), typeName(0)
{
if (p.userDef)
{
structure = p.userDef->getStruct();
typeName = NewPoolTString(p.userDef->getTypeName().c_str());
computeDeepestStructNesting();
}
}
//
// Recursively generate mangled names.
//
void TType::buildMangledName(TString& mangledName)
{
if (isMatrix())
mangledName += 'm';
else if (isVector())
mangledName += 'v';
switch (type) {
case EbtFloat: mangledName += 'f'; break;
case EbtInt: mangledName += 'i'; break;
case EbtUInt: mangledName += 'u'; break;
case EbtBool: mangledName += 'b'; break;
case EbtSampler2D: mangledName += "s2"; break;
case EbtSamplerCube: mangledName += "sC"; break;
case EbtSamplerExternalOES: mangledName += "sE"; break;
case EbtSampler3D: mangledName += "s3"; break;
case EbtStruct:
mangledName += "struct-";
if (typeName)
mangledName += *typeName;
{// support MSVC++6.0
for (unsigned int i = 0; i < structure->size(); ++i) {
mangledName += '-';
(*structure)[i].type->buildMangledName(mangledName);
}
}
default:
break;
}
mangledName += static_cast<char>('0' + getNominalSize());
if(isMatrix()) {
mangledName += static_cast<char>('0' + getSecondarySize());
}
if (isArray()) {
char buf[20];
snprintf(buf, sizeof(buf), "%d", arraySize);
mangledName += '[';
mangledName += buf;
mangledName += ']';
}
}
int TType::getStructSize() const
{
if (!getStruct()) {
assert(false && "Not a struct");
return 0;
}
if (structureSize == 0)
for (TTypeList::const_iterator tl = getStruct()->begin(); tl != getStruct()->end(); tl++)
structureSize += ((*tl).type)->getObjectSize();
return structureSize;
}
void TType::computeDeepestStructNesting()
{
if (!structure)
{
return;
}
int maxNesting = 0;
for (TTypeList::const_iterator tl = structure->begin(); tl != structure->end(); tl++)
{
maxNesting = std::max(maxNesting, ((*tl).type)->getDeepestStructNesting());
}
deepestStructNesting = 1 + maxNesting;
}
bool TType::isStructureContainingArrays() const
{
if (!structure)
{
return false;
}
for (TTypeList::const_iterator member = structure->begin(); member != structure->end(); member++)
{
if (member->type->isArray() ||
member->type->isStructureContainingArrays())
{
return true;
}
}
return false;
}
//
// Functions have buried pointers to delete.
//
TFunction::~TFunction()
{
for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
delete (*i).type;
}
//
// Symbol table levels are a map of pointers to symbols that have to be deleted.
//
TSymbolTableLevel::~TSymbolTableLevel()
{
for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
delete (*it).second;
}
TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope) const
{
int level = currentLevel();
TSymbol *symbol = nullptr;
do
{
while((level == ESSL3_BUILTINS && shaderVersion != 300) ||
(level == ESSL1_BUILTINS && shaderVersion != 100)) // Skip version specific levels
{
--level;
}
symbol = table[level]->find(name);
}
while(!symbol && --level >= 0); // Doesn't decrement level when a symbol was found
if(builtIn)
{
*builtIn = (level <= LAST_BUILTIN_LEVEL);
}
if(sameScope)
{
*sameScope = (level == currentLevel());
}
return symbol;
}
TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion) const
{
for(int level = LAST_BUILTIN_LEVEL; level >= 0; --level)
{
while((level == ESSL3_BUILTINS && shaderVersion != 300) ||
(level == ESSL1_BUILTINS && shaderVersion != 100)) // Skip version specific levels
{
--level;
}
TSymbol *symbol = table[level]->find(name);
if(symbol)
{
return symbol;
}
}
return 0;
}
TSymbol::TSymbol(const TSymbol& copyOf)
{
name = NewPoolTString(copyOf.name->c_str());
}