blob: abed7f12be7ce03da184ed82a5918826e4dde0e2 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#include "Timer.hpp"
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#else
#include <sys/time.h>
#include <x86intrin.h>
#include <features.h>
#endif
namespace sw
{
Timer::Timer()
{
}
Timer::~Timer()
{
}
double Timer::seconds()
{
#if defined(_WIN32)
return (double)counter() / (double)frequency();
#else
timeval t;
gettimeofday(&t, 0);
return (double)t.tv_sec + (double)t.tv_usec * 1.0e-6;
#endif
}
int64_t Timer::ticks()
{
#if defined(_WIN32)
return __rdtsc();
#else
int64_t tsc;
__asm volatile("rdtsc": "=A" (tsc));
return tsc;
#endif
}
int64_t Timer::counter()
{
#if defined(_WIN32)
int64_t counter;
QueryPerformanceCounter((LARGE_INTEGER*)&counter);
return counter;
#else
timeval t;
gettimeofday(&t, 0);
return t.tv_sec * 1000000 + t.tv_usec;
#endif
}
int64_t Timer::frequency()
{
#if defined(_WIN32)
int64_t frequency;
QueryPerformanceFrequency((LARGE_INTEGER*)&frequency);
return frequency;
#else
return 1000000; // gettimeofday uses microsecond resolution
#endif
}
}