| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #include "Resource.hpp" |
| |
| #include "Memory.hpp" |
| |
| namespace sw |
| { |
| Resource::Resource(size_t bytes) : size(bytes) |
| { |
| blocked = 0; |
| |
| accessor = PUBLIC; |
| count = 0; |
| orphaned = false; |
| |
| buffer = allocateZero(bytes); |
| } |
| |
| Resource::~Resource() |
| { |
| deallocate(buffer); |
| } |
| |
| void *Resource::lock(Accessor claimer) |
| { |
| criticalSection.lock(); |
| |
| while(count != 0 && accessor != claimer) |
| { |
| blocked++; |
| criticalSection.unlock(); |
| |
| unblock.wait(); |
| |
| criticalSection.lock(); |
| blocked--; |
| } |
| |
| accessor = claimer; |
| count++; |
| |
| criticalSection.unlock(); |
| |
| return buffer; |
| } |
| |
| void *Resource::lock(Accessor relinquisher, Accessor claimer) |
| { |
| criticalSection.lock(); |
| |
| // Release |
| while(count > 0 && accessor == relinquisher) |
| { |
| count--; |
| |
| if(count == 0) |
| { |
| if(blocked) |
| { |
| unblock.signal(); |
| } |
| else if(orphaned) |
| { |
| criticalSection.unlock(); |
| |
| delete this; |
| |
| return 0; |
| } |
| } |
| } |
| |
| // Acquire |
| while(count != 0 && accessor != claimer) |
| { |
| blocked++; |
| criticalSection.unlock(); |
| |
| unblock.wait(); |
| |
| criticalSection.lock(); |
| blocked--; |
| } |
| |
| accessor = claimer; |
| count++; |
| |
| criticalSection.unlock(); |
| |
| return buffer; |
| } |
| |
| void Resource::unlock() |
| { |
| criticalSection.lock(); |
| |
| count--; |
| |
| if(count == 0) |
| { |
| if(blocked) |
| { |
| unblock.signal(); |
| } |
| else if(orphaned) |
| { |
| criticalSection.unlock(); |
| |
| delete this; |
| |
| return; |
| } |
| } |
| |
| criticalSection.unlock(); |
| } |
| |
| void Resource::unlock(Accessor relinquisher) |
| { |
| criticalSection.lock(); |
| |
| while(count > 0 && accessor == relinquisher) |
| { |
| count--; |
| |
| if(count == 0) |
| { |
| if(blocked) |
| { |
| unblock.signal(); |
| } |
| else if(orphaned) |
| { |
| criticalSection.unlock(); |
| |
| delete this; |
| |
| return; |
| } |
| } |
| } |
| |
| criticalSection.unlock(); |
| } |
| |
| void Resource::destruct() |
| { |
| criticalSection.lock(); |
| |
| if(count == 0 && !blocked) |
| { |
| criticalSection.unlock(); |
| |
| delete this; |
| |
| return; |
| } |
| |
| orphaned = true; |
| |
| criticalSection.unlock(); |
| } |
| |
| const void *Resource::data() const |
| { |
| return buffer; |
| } |
| } |