| Object allocation and lifetime in ICE | |
| ===================================== | |
| This document discusses object lifetime and scoping issues, starting with | |
| bitcode parsing and ending with ELF file emission. | |
| Multithreaded translation model | |
| ------------------------------- | |
| A single thread is responsible for parsing PNaCl bitcode (possibly concurrently | |
| with downloading the bitcode file) and constructing the initial high-level ICE. | |
| The result is a queue of Cfg pointers. The parser thread incrementally adds a | |
| Cfg pointer to the queue after the Cfg is created, and then moves on to parse | |
| the next function. | |
| Multiple translation worker threads draw from the queue of Cfg pointers as they | |
| are added to the queue, such that several functions can be translated in parallel. | |
| The result is a queue of assembler buffers, each of which consists of machine code | |
| plus fixups. | |
| A single thread is responsible for writing the assembler buffers to an ELF file. | |
| It consumes the assembler buffers from the queue that the translation threads | |
| write to. | |
| This means that Cfgs are created by the parser thread and destroyed by the | |
| translation thread (including Cfg nodes, instructions, and most kinds of | |
| operands), and assembler buffers are created by the translation thread and | |
| destroyed by the writer thread. | |
| Deterministic execution | |
| ^^^^^^^^^^^^^^^^^^^^^^^ | |
| Although code randomization is a key aspect of security, deterministic and | |
| repeatable translation is sometimes needed, e.g. for regression testing. | |
| Multithreaded translation introduces potential for randomness that may need to | |
| be made deterministic. | |
| * Bitcode parsing is sequential, so it's easy to use a FIFO queue to keep the | |
| translation queue in deterministic order. But since translation is | |
| multithreaded, FIFO order for the assembler buffer queue may not be | |
| deterministic. The writer thread would be responsible for reordering the | |
| buffers, potentially waiting for slower translations to complete even if other | |
| assembler buffers are available. | |
| * Different translation threads may add new constant pool entries at different | |
| times. Some constant pool entries are emitted as read-only data. This | |
| includes floating-point constants for x86, as well as integer immediate | |
| randomization through constant pooling. These constant pool entries are | |
| emitted after all assembler buffers have been written. The writer needs to be | |
| able to sort them deterministically before emitting them. | |
| Object lifetimes | |
| ---------------- | |
| Objects of type Constant, or a subclass of Constant, are pooled globally. The | |
| pooling is managed by the GlobalContext class. Since Constants are added or | |
| looked up by translation threads and the parser thread, access to the constant | |
| pools, as well as GlobalContext in general, need to be arbitrated by locks. | |
| (It's possible that if there's too much contention, we can maintain a | |
| thread-local cache for Constant pool lookups.) Constants live across all | |
| function translations, and are destroyed only at the end. | |
| Several object types are scoped within the lifetime of the Cfg. These include | |
| CfgNode, Inst, Variable, and any target-specific subclasses of Inst and Operand. | |
| When the Cfg is destroyed, these scoped objects are destroyed as well. To keep | |
| this cheap, the Cfg includes a slab allocator from which these objects are | |
| allocated, and the objects should not contain fields with non-trivial | |
| destructors. Most of these fields are POD, but in a couple of cases these | |
| fields are STL containers. We deal with this, and avoid leaking memory, by | |
| providing the container with an allocator that uses the Cfg-local slab | |
| allocator. Since the container allocator generally needs to be stateless, we | |
| store a pointer to the slab allocator in thread-local storage (TLS). This is | |
| straightforward since on any of the threads, only one Cfg is active at a time, | |
| and a given Cfg is only active in one thread at a time (either the parser | |
| thread, or at most one translation thread, or the writer thread). | |
| Even though there is a one-to-one correspondence between Cfgs and assembler | |
| buffers, they need to use different allocators. This is because the translation | |
| thread wants to destroy the Cfg and reclaim all its memory after translation | |
| completes, but possibly before the assembly buffer is written to the ELF file. | |
| Ownership of the assembler buffer and its allocator are transferred to the | |
| writer thread after translation completes, similar to the way ownership of the | |
| Cfg and its allocator are transferred to the translation thread after parsing | |
| completes. | |
| Allocators and TLS | |
| ------------------ | |
| Part of the Cfg building, and transformations on the Cfg, include STL container | |
| operations which may need to allocate additional memory in a stateless fashion. | |
| This requires maintaining the proper slab allocator pointer in TLS. | |
| When the parser thread creates a new Cfg object, it puts a pointer to the Cfg's | |
| slab allocator into its own TLS. This is used as the Cfg is built within the | |
| parser thread. After the Cfg is built, the parser thread clears its allocator | |
| pointer, adds the new Cfg pointer to the translation queue, continues with the | |
| next function. | |
| When the translation thread grabs a new Cfg pointer, it installs the Cfg's slab | |
| allocator into its TLS and translates the function. When generating the | |
| assembly buffer, it must take care not to use the Cfg's slab allocator. If | |
| there is a slab allocator for the assembler buffer, a pointer to it can also be | |
| installed in TLS if needed. | |
| The translation thread destroys the Cfg when it is done translating, including | |
| the Cfg's slab allocator, and clears the allocator pointer from its TLS. | |
| Likewise, the writer thread destroys the assembler buffer when it is finished | |
| with it. | |
| Thread safety | |
| ------------- | |
| The parse/translate/write stages of the translation pipeline are fairly | |
| independent, with little opportunity for threads to interfere. The Subzero | |
| design calls for all shared accesses to go through the GlobalContext, which adds | |
| locking as appropriate. This includes the coarse-grain work queues for Cfgs and | |
| assembler buffers. It also includes finer-grain access to constant pool | |
| entries, as well as output streams for verbose debugging output. | |
| If locked access to constant pools becomes a bottleneck, we can investigate | |
| thread-local caches of constants (as mentioned earlier). Also, it should be | |
| safe though slightly less efficient to allow duplicate copies of constants | |
| across threads (which could be de-dupped by the writer at the end). | |
| We will use ThreadSanitizer as a way to detect potential data races in the | |
| implementation. |