| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_Polygon_hpp | |
| #define sw_Polygon_hpp | |
| namespace sw { | |
| struct Polygon | |
| { | |
| Polygon(const float4 *P0, const float4 *P1, const float4 *P2) | |
| { | |
| P[0][0] = P0; | |
| P[0][1] = P1; | |
| P[0][2] = P2; | |
| n = 3; | |
| i = 0; | |
| b = 0; | |
| } | |
| Polygon(const float4 *P, int n) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| this->P[0][i] = &P[i]; | |
| } | |
| this->n = n; | |
| this->i = 0; | |
| this->b = 0; | |
| } | |
| float4 B[16]; // Buffer for clipped vertices | |
| const float4 *P[16][16]; // Pointers to clipped polygon's vertices | |
| int n; // Number of vertices | |
| int i; // Level of P to use | |
| int b; // Next available new vertex | |
| }; | |
| } // namespace sw | |
| #endif // sw_Polygon_hpp |