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<h1> | |
The LLVM Target-Independent Code Generator | |
</h1> | |
<ol> | |
<li><a href="#introduction">Introduction</a> | |
<ul> | |
<li><a href="#required">Required components in the code generator</a></li> | |
<li><a href="#high-level-design">The high-level design of the code | |
generator</a></li> | |
<li><a href="#tablegen">Using TableGen for target description</a></li> | |
</ul> | |
</li> | |
<li><a href="#targetdesc">Target description classes</a> | |
<ul> | |
<li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li> | |
<li><a href="#targetdata">The <tt>TargetData</tt> class</a></li> | |
<li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li> | |
<li><a href="#targetregisterinfo">The <tt>TargetRegisterInfo</tt> class</a></li> | |
<li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li> | |
<li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li> | |
<li><a href="#targetsubtarget">The <tt>TargetSubtarget</tt> class</a></li> | |
<li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li> | |
</ul> | |
</li> | |
<li><a href="#codegendesc">The "Machine" Code Generator classes</a> | |
<ul> | |
<li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li> | |
<li><a href="#machinebasicblock">The <tt>MachineBasicBlock</tt> | |
class</a></li> | |
<li><a href="#machinefunction">The <tt>MachineFunction</tt> class</a></li> | |
</ul> | |
</li> | |
<li><a href="#mc">The "MC" Layer</a> | |
<ul> | |
<li><a href="#mcstreamer">The <tt>MCStreamer</tt> API</a></li> | |
<li><a href="#mccontext">The <tt>MCContext</tt> class</a> | |
<li><a href="#mcsymbol">The <tt>MCSymbol</tt> class</a></li> | |
<li><a href="#mcsection">The <tt>MCSection</tt> class</a></li> | |
<li><a href="#mcinst">The <tt>MCInst</tt> class</a></li> | |
</ul> | |
</li> | |
<li><a href="#codegenalgs">Target-independent code generation algorithms</a> | |
<ul> | |
<li><a href="#instselect">Instruction Selection</a> | |
<ul> | |
<li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li> | |
<li><a href="#selectiondag_process">SelectionDAG Code Generation | |
Process</a></li> | |
<li><a href="#selectiondag_build">Initial SelectionDAG | |
Construction</a></li> | |
<li><a href="#selectiondag_legalize_types">SelectionDAG LegalizeTypes Phase</a></li> | |
<li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li> | |
<li><a href="#selectiondag_optimize">SelectionDAG Optimization | |
Phase: the DAG Combiner</a></li> | |
<li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li> | |
<li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation | |
Phase</a></li> | |
<li><a href="#selectiondag_future">Future directions for the | |
SelectionDAG</a></li> | |
</ul></li> | |
<li><a href="#liveintervals">Live Intervals</a> | |
<ul> | |
<li><a href="#livevariable_analysis">Live Variable Analysis</a></li> | |
<li><a href="#liveintervals_analysis">Live Intervals Analysis</a></li> | |
</ul></li> | |
<li><a href="#regalloc">Register Allocation</a> | |
<ul> | |
<li><a href="#regAlloc_represent">How registers are represented in | |
LLVM</a></li> | |
<li><a href="#regAlloc_howTo">Mapping virtual registers to physical | |
registers</a></li> | |
<li><a href="#regAlloc_twoAddr">Handling two address instructions</a></li> | |
<li><a href="#regAlloc_ssaDecon">The SSA deconstruction phase</a></li> | |
<li><a href="#regAlloc_fold">Instruction folding</a></li> | |
<li><a href="#regAlloc_builtIn">Built in register allocators</a></li> | |
</ul></li> | |
<li><a href="#codeemit">Code Emission</a></li> | |
</ul> | |
</li> | |
<li><a href="#nativeassembler">Implementing a Native Assembler</a></li> | |
<li><a href="#targetimpls">Target-specific Implementation Notes</a> | |
<ul> | |
<li><a href="#targetfeatures">Target Feature Matrix</a></li> | |
<li><a href="#tailcallopt">Tail call optimization</a></li> | |
<li><a href="#sibcallopt">Sibling call optimization</a></li> | |
<li><a href="#x86">The X86 backend</a></li> | |
<li><a href="#ppc">The PowerPC backend</a> | |
<ul> | |
<li><a href="#ppc_abi">LLVM PowerPC ABI</a></li> | |
<li><a href="#ppc_frame">Frame Layout</a></li> | |
<li><a href="#ppc_prolog">Prolog/Epilog</a></li> | |
<li><a href="#ppc_dynamic">Dynamic Allocation</a></li> | |
</ul></li> | |
<li><a href="#ptx">The PTX backend</a></li> | |
</ul></li> | |
</ol> | |
<div class="doc_author"> | |
<p>Written by the LLVM Team.</p> | |
</div> | |
<div class="doc_warning"> | |
<p>Warning: This is a work in progress.</p> | |
</div> | |
<!-- *********************************************************************** --> | |
<h2> | |
<a name="introduction">Introduction</a> | |
</h2> | |
<!-- *********************************************************************** --> | |
<div> | |
<p>The LLVM target-independent code generator is a framework that provides a | |
suite of reusable components for translating the LLVM internal representation | |
to the machine code for a specified target—either in assembly form | |
(suitable for a static compiler) or in binary machine code format (usable for | |
a JIT compiler). The LLVM target-independent code generator consists of six | |
main components:</p> | |
<ol> | |
<li><a href="#targetdesc">Abstract target description</a> interfaces which | |
capture important properties about various aspects of the machine, | |
independently of how they will be used. These interfaces are defined in | |
<tt>include/llvm/Target/</tt>.</li> | |
<li>Classes used to represent the <a href="#codegendesc">code being | |
generated</a> for a target. These classes are intended to be abstract | |
enough to represent the machine code for <i>any</i> target machine. These | |
classes are defined in <tt>include/llvm/CodeGen/</tt>. At this level, | |
concepts like "constant pool entries" and "jump tables" are explicitly | |
exposed.</li> | |
<li>Classes and algorithms used to represent code as the object file level, | |
the <a href="#mc">MC Layer</a>. These classes represent assembly level | |
constructs like labels, sections, and instructions. At this level, | |
concepts like "constant pool entries" and "jump tables" don't exist.</li> | |
<li><a href="#codegenalgs">Target-independent algorithms</a> used to implement | |
various phases of native code generation (register allocation, scheduling, | |
stack frame representation, etc). This code lives | |
in <tt>lib/CodeGen/</tt>.</li> | |
<li><a href="#targetimpls">Implementations of the abstract target description | |
interfaces</a> for particular targets. These machine descriptions make | |
use of the components provided by LLVM, and can optionally provide custom | |
target-specific passes, to build complete code generators for a specific | |
target. Target descriptions live in <tt>lib/Target/</tt>.</li> | |
<li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is | |
completely target independent (it uses the <tt>TargetJITInfo</tt> | |
structure to interface for target-specific issues. The code for the | |
target-independent JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li> | |
</ol> | |
<p>Depending on which part of the code generator you are interested in working | |
on, different pieces of this will be useful to you. In any case, you should | |
be familiar with the <a href="#targetdesc">target description</a> | |
and <a href="#codegendesc">machine code representation</a> classes. If you | |
want to add a backend for a new target, you will need | |
to <a href="#targetimpls">implement the target description</a> classes for | |
your new target and understand the <a href="LangRef.html">LLVM code | |
representation</a>. If you are interested in implementing a | |
new <a href="#codegenalgs">code generation algorithm</a>, it should only | |
depend on the target-description and machine code representation classes, | |
ensuring that it is portable.</p> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="required">Required components in the code generator</a> | |
</h3> | |
<div> | |
<p>The two pieces of the LLVM code generator are the high-level interface to the | |
code generator and the set of reusable components that can be used to build | |
target-specific backends. The two most important interfaces | |
(<a href="#targetmachine"><tt>TargetMachine</tt></a> | |
and <a href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are | |
required to be defined for a backend to fit into the LLVM system, but the | |
others must be defined if the reusable code generator components are going to | |
be used.</p> | |
<p>This design has two important implications. The first is that LLVM can | |
support completely non-traditional code generation targets. For example, the | |
C backend does not require register allocation, instruction selection, or any | |
of the other standard components provided by the system. As such, it only | |
implements these two interfaces, and does its own thing. Another example of | |
a code generator like this is a (purely hypothetical) backend that converts | |
LLVM to the GCC RTL form and uses GCC to emit machine code for a target.</p> | |
<p>This design also implies that it is possible to design and implement | |
radically different code generators in the LLVM system that do not make use | |
of any of the built-in components. Doing so is not recommended at all, but | |
could be required for radically different targets that do not fit into the | |
LLVM machine description model: FPGAs for example.</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="high-level-design">The high-level design of the code generator</a> | |
</h3> | |
<div> | |
<p>The LLVM target-independent code generator is designed to support efficient | |
and quality code generation for standard register-based microprocessors. | |
Code generation in this model is divided into the following stages:</p> | |
<ol> | |
<li><b><a href="#instselect">Instruction Selection</a></b> — This phase | |
determines an efficient way to express the input LLVM code in the target | |
instruction set. This stage produces the initial code for the program in | |
the target instruction set, then makes use of virtual registers in SSA | |
form and physical registers that represent any required register | |
assignments due to target constraints or calling conventions. This step | |
turns the LLVM code into a DAG of target instructions.</li> | |
<li><b><a href="#selectiondag_sched">Scheduling and Formation</a></b> — | |
This phase takes the DAG of target instructions produced by the | |
instruction selection phase, determines an ordering of the instructions, | |
then emits the instructions | |
as <tt><a href="#machineinstr">MachineInstr</a></tt>s with that ordering. | |
Note that we describe this in the <a href="#instselect">instruction | |
selection section</a> because it operates on | |
a <a href="#selectiondag_intro">SelectionDAG</a>.</li> | |
<li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> — | |
This optional stage consists of a series of machine-code optimizations | |
that operate on the SSA-form produced by the instruction selector. | |
Optimizations like modulo-scheduling or peephole optimization work | |
here.</li> | |
<li><b><a href="#regalloc">Register Allocation</a></b> — The target code | |
is transformed from an infinite virtual register file in SSA form to the | |
concrete register file used by the target. This phase introduces spill | |
code and eliminates all virtual register references from the program.</li> | |
<li><b><a href="#proepicode">Prolog/Epilog Code Insertion</a></b> — Once | |
the machine code has been generated for the function and the amount of | |
stack space required is known (used for LLVM alloca's and spill slots), | |
the prolog and epilog code for the function can be inserted and "abstract | |
stack location references" can be eliminated. This stage is responsible | |
for implementing optimizations like frame-pointer elimination and stack | |
packing.</li> | |
<li><b><a href="#latemco">Late Machine Code Optimizations</a></b> — | |
Optimizations that operate on "final" machine code can go here, such as | |
spill code scheduling and peephole optimizations.</li> | |
<li><b><a href="#codeemit">Code Emission</a></b> — The final stage | |
actually puts out the code for the current function, either in the target | |
assembler format or in machine code.</li> | |
</ol> | |
<p>The code generator is based on the assumption that the instruction selector | |
will use an optimal pattern matching selector to create high-quality | |
sequences of native instructions. Alternative code generator designs based | |
on pattern expansion and aggressive iterative peephole optimization are much | |
slower. This design permits efficient compilation (important for JIT | |
environments) and aggressive optimization (used when generating code offline) | |
by allowing components of varying levels of sophistication to be used for any | |
step of compilation.</p> | |
<p>In addition to these stages, target implementations can insert arbitrary | |
target-specific passes into the flow. For example, the X86 target uses a | |
special pass to handle the 80x87 floating point stack architecture. Other | |
targets with unusual requirements can be supported with custom passes as | |
needed.</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="tablegen">Using TableGen for target description</a> | |
</h3> | |
<div> | |
<p>The target description classes require a detailed description of the target | |
architecture. These target descriptions often have a large amount of common | |
information (e.g., an <tt>add</tt> instruction is almost identical to a | |
<tt>sub</tt> instruction). In order to allow the maximum amount of | |
commonality to be factored out, the LLVM code generator uses | |
the <a href="TableGenFundamentals.html">TableGen</a> tool to describe big | |
chunks of the target machine, which allows the use of domain-specific and | |
target-specific abstractions to reduce the amount of repetition.</p> | |
<p>As LLVM continues to be developed and refined, we plan to move more and more | |
of the target description to the <tt>.td</tt> form. Doing so gives us a | |
number of advantages. The most important is that it makes it easier to port | |
LLVM because it reduces the amount of C++ code that has to be written, and | |
the surface area of the code generator that needs to be understood before | |
someone can get something working. Second, it makes it easier to change | |
things. In particular, if tables and other things are all emitted | |
by <tt>tblgen</tt>, we only need a change in one place (<tt>tblgen</tt>) to | |
update all of the targets to a new interface.</p> | |
</div> | |
</div> | |
<!-- *********************************************************************** --> | |
<h2> | |
<a name="targetdesc">Target description classes</a> | |
</h2> | |
<!-- *********************************************************************** --> | |
<div> | |
<p>The LLVM target description classes (located in the | |
<tt>include/llvm/Target</tt> directory) provide an abstract description of | |
the target machine independent of any particular client. These classes are | |
designed to capture the <i>abstract</i> properties of the target (such as the | |
instructions and registers it has), and do not incorporate any particular | |
pieces of code generation algorithms.</p> | |
<p>All of the target description classes (except the | |
<tt><a href="#targetdata">TargetData</a></tt> class) are designed to be | |
subclassed by the concrete target implementation, and have virtual methods | |
implemented. To get to these implementations, the | |
<tt><a href="#targetmachine">TargetMachine</a></tt> class provides accessors | |
that should be implemented by the target.</p> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="targetmachine">The <tt>TargetMachine</tt> class</a> | |
</h3> | |
<div> | |
<p>The <tt>TargetMachine</tt> class provides virtual methods that are used to | |
access the target-specific implementations of the various target description | |
classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>, | |
<tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.). This class is | |
designed to be specialized by a concrete target implementation | |
(e.g., <tt>X86TargetMachine</tt>) which implements the various virtual | |
methods. The only required target description class is | |
the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the code | |
generator components are to be used, the other interfaces should be | |
implemented as well.</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="targetdata">The <tt>TargetData</tt> class</a> | |
</h3> | |
<div> | |
<p>The <tt>TargetData</tt> class is the only required target description class, | |
and it is the only class that is not extensible (you cannot derived a new | |
class from it). <tt>TargetData</tt> specifies information about how the | |
target lays out memory for structures, the alignment requirements for various | |
data types, the size of pointers in the target, and whether the target is | |
little-endian or big-endian.</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="targetlowering">The <tt>TargetLowering</tt> class</a> | |
</h3> | |
<div> | |
<p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction | |
selectors primarily to describe how LLVM code should be lowered to | |
SelectionDAG operations. Among other things, this class indicates:</p> | |
<ul> | |
<li>an initial register class to use for various <tt>ValueType</tt>s,</li> | |
<li>which operations are natively supported by the target machine,</li> | |
<li>the return type of <tt>setcc</tt> operations,</li> | |
<li>the type to use for shift amounts, and</li> | |
<li>various high-level characteristics, like whether it is profitable to turn | |
division by a constant into a multiplication sequence</li> | |
</ul> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="targetregisterinfo">The <tt>TargetRegisterInfo</tt> class</a> | |
</h3> | |
<div> | |
<p>The <tt>TargetRegisterInfo</tt> class is used to describe the register file | |
of the target and any interactions between the registers.</p> | |
<p>Registers in the code generator are represented in the code generator by | |
unsigned integers. Physical registers (those that actually exist in the | |
target description) are unique small numbers, and virtual registers are | |
generally large. Note that register #0 is reserved as a flag value.</p> | |
<p>Each register in the processor description has an associated | |
<tt>TargetRegisterDesc</tt> entry, which provides a textual name for the | |
register (used for assembly output and debugging dumps) and a set of aliases | |
(used to indicate whether one register overlaps with another).</p> | |
<p>In addition to the per-register description, the <tt>TargetRegisterInfo</tt> | |
class exposes a set of processor specific register classes (instances of the | |
<tt>TargetRegisterClass</tt> class). Each register class contains sets of | |
registers that have the same properties (for example, they are all 32-bit | |
integer registers). Each SSA virtual register created by the instruction | |
selector has an associated register class. When the register allocator runs, | |
it replaces virtual registers with a physical register in the set.</p> | |
<p>The target-specific implementations of these classes is auto-generated from | |
a <a href="TableGenFundamentals.html">TableGen</a> description of the | |
register file.</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a> | |
</h3> | |
<div> | |
<p>The <tt>TargetInstrInfo</tt> class is used to describe the machine | |
instructions supported by the target. It is essentially an array of | |
<tt>TargetInstrDescriptor</tt> objects, each of which describes one | |
instruction the target supports. Descriptors define things like the mnemonic | |
for the opcode, the number of operands, the list of implicit register uses | |
and defs, whether the instruction has certain target-independent properties | |
(accesses memory, is commutable, etc), and holds any target-specific | |
flags.</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a> | |
</h3> | |
<div> | |
<p>The <tt>TargetFrameInfo</tt> class is used to provide information about the | |
stack frame layout of the target. It holds the direction of stack growth, the | |
known stack alignment on entry to each function, and the offset to the local | |
area. The offset to the local area is the offset from the stack pointer on | |
function entry to the first location where function data (local variables, | |
spill locations) can be stored.</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="targetsubtarget">The <tt>TargetSubtarget</tt> class</a> | |
</h3> | |
<div> | |
<p>The <tt>TargetSubtarget</tt> class is used to provide information about the | |
specific chip set being targeted. A sub-target informs code generation of | |
which instructions are supported, instruction latencies and instruction | |
execution itinerary; i.e., which processing units are used, in what order, | |
and for how long.</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a> | |
</h3> | |
<div> | |
<p>The <tt>TargetJITInfo</tt> class exposes an abstract interface used by the | |
Just-In-Time code generator to perform target-specific activities, such as | |
emitting stubs. If a <tt>TargetMachine</tt> supports JIT code generation, it | |
should provide one of these objects through the <tt>getJITInfo</tt> | |
method.</p> | |
</div> | |
</div> | |
<!-- *********************************************************************** --> | |
<h2> | |
<a name="codegendesc">Machine code description classes</a> | |
</h2> | |
<!-- *********************************************************************** --> | |
<div> | |
<p>At the high-level, LLVM code is translated to a machine specific | |
representation formed out of | |
<a href="#machinefunction"><tt>MachineFunction</tt></a>, | |
<a href="#machinebasicblock"><tt>MachineBasicBlock</tt></a>, | |
and <a href="#machineinstr"><tt>MachineInstr</tt></a> instances (defined | |
in <tt>include/llvm/CodeGen</tt>). This representation is completely target | |
agnostic, representing instructions in their most abstract form: an opcode | |
and a series of operands. This representation is designed to support both an | |
SSA representation for machine code, as well as a register allocated, non-SSA | |
form.</p> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="machineinstr">The <tt>MachineInstr</tt> class</a> | |
</h3> | |
<div> | |
<p>Target machine instructions are represented as instances of the | |
<tt>MachineInstr</tt> class. This class is an extremely abstract way of | |
representing machine instructions. In particular, it only keeps track of an | |
opcode number and a set of operands.</p> | |
<p>The opcode number is a simple unsigned integer that only has meaning to a | |
specific backend. All of the instructions for a target should be defined in | |
the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values are | |
auto-generated from this description. The <tt>MachineInstr</tt> class does | |
not have any information about how to interpret the instruction (i.e., what | |
the semantics of the instruction are); for that you must refer to the | |
<tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p> | |
<p>The operands of a machine instruction can be of several different types: a | |
register reference, a constant integer, a basic block reference, etc. In | |
addition, a machine operand should be marked as a def or a use of the value | |
(though only registers are allowed to be defs).</p> | |
<p>By convention, the LLVM code generator orders instruction operands so that | |
all register definitions come before the register uses, even on architectures | |
that are normally printed in other orders. For example, the SPARC add | |
instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers | |
and stores the result into the "%i3" register. In the LLVM code generator, | |
the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the | |
destination first.</p> | |
<p>Keeping destination (definition) operands at the beginning of the operand | |
list has several advantages. In particular, the debugging printer will print | |
the instruction like this:</p> | |
<div class="doc_code"> | |
<pre> | |
%r3 = add %i1, %i2 | |
</pre> | |
</div> | |
<p>Also if the first operand is a def, it is easier to <a href="#buildmi">create | |
instructions</a> whose only def is the first operand.</p> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a> | |
</h4> | |
<div> | |
<p>Machine instructions are created by using the <tt>BuildMI</tt> functions, | |
located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The | |
<tt>BuildMI</tt> functions make it easy to build arbitrary machine | |
instructions. Usage of the <tt>BuildMI</tt> functions look like this:</p> | |
<div class="doc_code"> | |
<pre> | |
// Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') | |
// instruction. The '1' specifies how many operands will be added. | |
MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42); | |
// Create the same instr, but insert it at the end of a basic block. | |
MachineBasicBlock &MBB = ... | |
BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42); | |
// Create the same instr, but insert it before a specified iterator point. | |
MachineBasicBlock::iterator MBBI = ... | |
BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42); | |
// Create a 'cmp Reg, 0' instruction, no destination reg. | |
MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0); | |
// Create an 'sahf' instruction which takes no operands and stores nothing. | |
MI = BuildMI(X86::SAHF, 0); | |
// Create a self looping branch instruction. | |
BuildMI(MBB, X86::JNE, 1).addMBB(&MBB); | |
</pre> | |
</div> | |
<p>The key thing to remember with the <tt>BuildMI</tt> functions is that you | |
have to specify the number of operands that the machine instruction will | |
take. This allows for efficient memory allocation. You also need to specify | |
if operands default to be uses of values, not definitions. If you need to | |
add a definition operand (other than the optional destination register), you | |
must explicitly mark it as such:</p> | |
<div class="doc_code"> | |
<pre> | |
MI.addReg(Reg, RegState::Define); | |
</pre> | |
</div> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="fixedregs">Fixed (preassigned) registers</a> | |
</h4> | |
<div> | |
<p>One important issue that the code generator needs to be aware of is the | |
presence of fixed registers. In particular, there are often places in the | |
instruction stream where the register allocator <em>must</em> arrange for a | |
particular value to be in a particular register. This can occur due to | |
limitations of the instruction set (e.g., the X86 can only do a 32-bit divide | |
with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like | |
calling conventions. In any case, the instruction selector should emit code | |
that copies a virtual register into or out of a physical register when | |
needed.</p> | |
<p>For example, consider this simple LLVM example:</p> | |
<div class="doc_code"> | |
<pre> | |
define i32 @test(i32 %X, i32 %Y) { | |
%Z = udiv i32 %X, %Y | |
ret i32 %Z | |
} | |
</pre> | |
</div> | |
<p>The X86 instruction selector produces this machine code for the <tt>div</tt> | |
and <tt>ret</tt> (use "<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to | |
get this):</p> | |
<div class="doc_code"> | |
<pre> | |
;; Start of div | |
%EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX | |
%reg1027 = sar %reg1024, 31 | |
%EDX = mov %reg1027 ;; Sign extend X into EDX | |
idiv %reg1025 ;; Divide by Y (in reg1025) | |
%reg1026 = mov %EAX ;; Read the result (Z) out of EAX | |
;; Start of ret | |
%EAX = mov %reg1026 ;; 32-bit return value goes in EAX | |
ret | |
</pre> | |
</div> | |
<p>By the end of code generation, the register allocator has coalesced the | |
registers and deleted the resultant identity moves producing the following | |
code:</p> | |
<div class="doc_code"> | |
<pre> | |
;; X is in EAX, Y is in ECX | |
mov %EAX, %EDX | |
sar %EDX, 31 | |
idiv %ECX | |
ret | |
</pre> | |
</div> | |
<p>This approach is extremely general (if it can handle the X86 architecture, it | |
can handle anything!) and allows all of the target specific knowledge about | |
the instruction stream to be isolated in the instruction selector. Note that | |
physical registers should have a short lifetime for good code generation, and | |
all physical registers are assumed dead on entry to and exit from basic | |
blocks (before register allocation). Thus, if you need a value to be live | |
across basic block boundaries, it <em>must</em> live in a virtual | |
register.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="ssa">Machine code in SSA form</a> | |
</h4> | |
<div> | |
<p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and are | |
maintained in SSA-form until register allocation happens. For the most part, | |
this is trivially simple since LLVM is already in SSA form; LLVM PHI nodes | |
become machine code PHI nodes, and virtual registers are only allowed to have | |
a single definition.</p> | |
<p>After register allocation, machine code is no longer in SSA-form because | |
there are no virtual registers left in the code.</p> | |
</div> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="machinebasicblock">The <tt>MachineBasicBlock</tt> class</a> | |
</h3> | |
<div> | |
<p>The <tt>MachineBasicBlock</tt> class contains a list of machine instructions | |
(<tt><a href="#machineinstr">MachineInstr</a></tt> instances). It roughly | |
corresponds to the LLVM code input to the instruction selector, but there can | |
be a one-to-many mapping (i.e. one LLVM basic block can map to multiple | |
machine basic blocks). The <tt>MachineBasicBlock</tt> class has a | |
"<tt>getBasicBlock</tt>" method, which returns the LLVM basic block that it | |
comes from.</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="machinefunction">The <tt>MachineFunction</tt> class</a> | |
</h3> | |
<div> | |
<p>The <tt>MachineFunction</tt> class contains a list of machine basic blocks | |
(<tt><a href="#machinebasicblock">MachineBasicBlock</a></tt> instances). It | |
corresponds one-to-one with the LLVM function input to the instruction | |
selector. In addition to a list of basic blocks, | |
the <tt>MachineFunction</tt> contains a a <tt>MachineConstantPool</tt>, | |
a <tt>MachineFrameInfo</tt>, a <tt>MachineFunctionInfo</tt>, and a | |
<tt>MachineRegisterInfo</tt>. See | |
<tt>include/llvm/CodeGen/MachineFunction.h</tt> for more information.</p> | |
</div> | |
</div> | |
<!-- *********************************************************************** --> | |
<h2> | |
<a name="mc">The "MC" Layer</a> | |
</h2> | |
<!-- *********************************************************************** --> | |
<div> | |
<p> | |
The MC Layer is used to represent and process code at the raw machine code | |
level, devoid of "high level" information like "constant pools", "jump tables", | |
"global variables" or anything like that. At this level, LLVM handles things | |
like label names, machine instructions, and sections in the object file. The | |
code in this layer is used for a number of important purposes: the tail end of | |
the code generator uses it to write a .s or .o file, and it is also used by the | |
llvm-mc tool to implement standalone machine code assemblers and disassemblers. | |
</p> | |
<p> | |
This section describes some of the important classes. There are also a number | |
of important subsystems that interact at this layer, they are described later | |
in this manual. | |
</p> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="mcstreamer">The <tt>MCStreamer</tt> API</a> | |
</h3> | |
<div> | |
<p> | |
MCStreamer is best thought of as an assembler API. It is an abstract API which | |
is <em>implemented</em> in different ways (e.g. to output a .s file, output an | |
ELF .o file, etc) but whose API correspond directly to what you see in a .s | |
file. MCStreamer has one method per directive, such as EmitLabel, | |
EmitSymbolAttribute, SwitchSection, EmitValue (for .byte, .word), etc, which | |
directly correspond to assembly level directives. It also has an | |
EmitInstruction method, which is used to output an MCInst to the streamer. | |
</p> | |
<p> | |
This API is most important for two clients: the llvm-mc stand-alone assembler is | |
effectively a parser that parses a line, then invokes a method on MCStreamer. In | |
the code generator, the <a href="#codeemit">Code Emission</a> phase of the code | |
generator lowers higher level LLVM IR and Machine* constructs down to the MC | |
layer, emitting directives through MCStreamer.</p> | |
<p> | |
On the implementation side of MCStreamer, there are two major implementations: | |
one for writing out a .s file (MCAsmStreamer), and one for writing out a .o | |
file (MCObjectStreamer). MCAsmStreamer is a straight-forward implementation | |
that prints out a directive for each method (e.g. EmitValue -> .byte), but | |
MCObjectStreamer implements a full assembler. | |
</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="mccontext">The <tt>MCContext</tt> class</a> | |
</h3> | |
<div> | |
<p> | |
The MCContext class is the owner of a variety of uniqued data structures at the | |
MC layer, including symbols, sections, etc. As such, this is the class that you | |
interact with to create symbols and sections. This class can not be subclassed. | |
</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="mcsymbol">The <tt>MCSymbol</tt> class</a> | |
</h3> | |
<div> | |
<p> | |
The MCSymbol class represents a symbol (aka label) in the assembly file. There | |
are two interesting kinds of symbols: assembler temporary symbols, and normal | |
symbols. Assembler temporary symbols are used and processed by the assembler | |
but are discarded when the object file is produced. The distinction is usually | |
represented by adding a prefix to the label, for example "L" labels are | |
assembler temporary labels in MachO. | |
</p> | |
<p>MCSymbols are created by MCContext and uniqued there. This means that | |
MCSymbols can be compared for pointer equivalence to find out if they are the | |
same symbol. Note that pointer inequality does not guarantee the labels will | |
end up at different addresses though. It's perfectly legal to output something | |
like this to the .s file:<p> | |
<pre> | |
foo: | |
bar: | |
.byte 4 | |
</pre> | |
<p>In this case, both the foo and bar symbols will have the same address.</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="mcsection">The <tt>MCSection</tt> class</a> | |
</h3> | |
<div> | |
<p> | |
The MCSection class represents an object-file specific section. It is subclassed | |
by object file specific implementations (e.g. <tt>MCSectionMachO</tt>, | |
<tt>MCSectionCOFF</tt>, <tt>MCSectionELF</tt>) and these are created and uniqued | |
by MCContext. The MCStreamer has a notion of the current section, which can be | |
changed with the SwitchToSection method (which corresponds to a ".section" | |
directive in a .s file). | |
</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="mcinst">The <tt>MCInst</tt> class</a> | |
</h3> | |
<div> | |
<p> | |
The MCInst class is a target-independent representation of an instruction. It | |
is a simple class (much more so than <a href="#machineinstr">MachineInstr</a>) | |
that holds a target-specific opcode and a vector of MCOperands. MCOperand, in | |
turn, is a simple discriminated union of three cases: 1) a simple immediate, | |
2) a target register ID, 3) a symbolic expression (e.g. "Lfoo-Lbar+42") as an | |
MCExpr. | |
</p> | |
<p>MCInst is the common currency used to represent machine instructions at the | |
MC layer. It is the type used by the instruction encoder, the instruction | |
printer, and the type generated by the assembly parser and disassembler. | |
</p> | |
</div> | |
</div> | |
<!-- *********************************************************************** --> | |
<h2> | |
<a name="codegenalgs">Target-independent code generation algorithms</a> | |
</h2> | |
<!-- *********************************************************************** --> | |
<div> | |
<p>This section documents the phases described in the | |
<a href="#high-level-design">high-level design of the code generator</a>. | |
It explains how they work and some of the rationale behind their design.</p> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="instselect">Instruction Selection</a> | |
</h3> | |
<div> | |
<p>Instruction Selection is the process of translating LLVM code presented to | |
the code generator into target-specific machine instructions. There are | |
several well-known ways to do this in the literature. LLVM uses a | |
SelectionDAG based instruction selector.</p> | |
<p>Portions of the DAG instruction selector are generated from the target | |
description (<tt>*.td</tt>) files. Our goal is for the entire instruction | |
selector to be generated from these <tt>.td</tt> files, though currently | |
there are still things that require custom C++ code.</p> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="selectiondag_intro">Introduction to SelectionDAGs</a> | |
</h4> | |
<div> | |
<p>The SelectionDAG provides an abstraction for code representation in a way | |
that is amenable to instruction selection using automatic techniques | |
(e.g. dynamic-programming based optimal pattern matching selectors). It is | |
also well-suited to other phases of code generation; in particular, | |
instruction scheduling (SelectionDAG's are very close to scheduling DAGs | |
post-selection). Additionally, the SelectionDAG provides a host | |
representation where a large variety of very-low-level (but | |
target-independent) <a href="#selectiondag_optimize">optimizations</a> may be | |
performed; ones which require extensive information about the instructions | |
efficiently supported by the target.</p> | |
<p>The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the | |
<tt>SDNode</tt> class. The primary payload of the <tt>SDNode</tt> is its | |
operation code (Opcode) that indicates what operation the node performs and | |
the operands to the operation. The various operation node types are | |
described at the top of the <tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt> | |
file.</p> | |
<p>Although most operations define a single value, each node in the graph may | |
define multiple values. For example, a combined div/rem operation will | |
define both the dividend and the remainder. Many other situations require | |
multiple values as well. Each node also has some number of operands, which | |
are edges to the node defining the used value. Because nodes may define | |
multiple values, edges are represented by instances of the <tt>SDValue</tt> | |
class, which is a <tt><SDNode, unsigned></tt> pair, indicating the node | |
and result value being used, respectively. Each value produced by | |
an <tt>SDNode</tt> has an associated <tt>MVT</tt> (Machine Value Type) | |
indicating what the type of the value is.</p> | |
<p>SelectionDAGs contain two different kinds of values: those that represent | |
data flow and those that represent control flow dependencies. Data values | |
are simple edges with an integer or floating point value type. Control edges | |
are represented as "chain" edges which are of type <tt>MVT::Other</tt>. | |
These edges provide an ordering between nodes that have side effects (such as | |
loads, stores, calls, returns, etc). All nodes that have side effects should | |
take a token chain as input and produce a new one as output. By convention, | |
token chain inputs are always operand #0, and chain results are always the | |
last value produced by an operation.</p> | |
<p>A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is | |
always a marker node with an Opcode of <tt>ISD::EntryToken</tt>. The Root | |
node is the final side-effecting node in the token chain. For example, in a | |
single basic block function it would be the return node.</p> | |
<p>One important concept for SelectionDAGs is the notion of a "legal" vs. | |
"illegal" DAG. A legal DAG for a target is one that only uses supported | |
operations and supported types. On a 32-bit PowerPC, for example, a DAG with | |
a value of type i1, i8, i16, or i64 would be illegal, as would a DAG that | |
uses a SREM or UREM operation. The | |
<a href="#selectinodag_legalize_types">legalize types</a> and | |
<a href="#selectiondag_legalize">legalize operations</a> phases are | |
responsible for turning an illegal DAG into a legal DAG.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="selectiondag_process">SelectionDAG Instruction Selection Process</a> | |
</h4> | |
<div> | |
<p>SelectionDAG-based instruction selection consists of the following steps:</p> | |
<ol> | |
<li><a href="#selectiondag_build">Build initial DAG</a> — This stage | |
performs a simple translation from the input LLVM code to an illegal | |
SelectionDAG.</li> | |
<li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> — This | |
stage performs simple optimizations on the SelectionDAG to simplify it, | |
and recognize meta instructions (like rotates | |
and <tt>div</tt>/<tt>rem</tt> pairs) for targets that support these meta | |
operations. This makes the resultant code more efficient and | |
the <a href="#selectiondag_select">select instructions from DAG</a> phase | |
(below) simpler.</li> | |
<li><a href="#selectiondag_legalize_types">Legalize SelectionDAG Types</a> | |
— This stage transforms SelectionDAG nodes to eliminate any types | |
that are unsupported on the target.</li> | |
<li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> — The | |
SelectionDAG optimizer is run to clean up redundancies exposed by type | |
legalization.</li> | |
<li><a href="#selectiondag_legalize">Legalize SelectionDAG Ops</a> — | |
This stage transforms SelectionDAG nodes to eliminate any operations | |
that are unsupported on the target.</li> | |
<li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> — The | |
SelectionDAG optimizer is run to eliminate inefficiencies introduced by | |
operation legalization.</li> | |
<li><a href="#selectiondag_select">Select instructions from DAG</a> — | |
Finally, the target instruction selector matches the DAG operations to | |
target instructions. This process translates the target-independent input | |
DAG into another DAG of target instructions.</li> | |
<li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation</a> | |
— The last phase assigns a linear order to the instructions in the | |
target-instruction DAG and emits them into the MachineFunction being | |
compiled. This step uses traditional prepass scheduling techniques.</li> | |
</ol> | |
<p>After all of these steps are complete, the SelectionDAG is destroyed and the | |
rest of the code generation passes are run.</p> | |
<p>One great way to visualize what is going on here is to take advantage of a | |
few LLC command line options. The following options pop up a window | |
displaying the SelectionDAG at specific times (if you only get errors printed | |
to the console while using this, you probably | |
<a href="ProgrammersManual.html#ViewGraph">need to configure your system</a> | |
to add support for it).</p> | |
<ul> | |
<li><tt>-view-dag-combine1-dags</tt> displays the DAG after being built, | |
before the first optimization pass.</li> | |
<li><tt>-view-legalize-dags</tt> displays the DAG before Legalization.</li> | |
<li><tt>-view-dag-combine2-dags</tt> displays the DAG before the second | |
optimization pass.</li> | |
<li><tt>-view-isel-dags</tt> displays the DAG before the Select phase.</li> | |
<li><tt>-view-sched-dags</tt> displays the DAG before Scheduling.</li> | |
</ul> | |
<p>The <tt>-view-sunit-dags</tt> displays the Scheduler's dependency graph. | |
This graph is based on the final SelectionDAG, with nodes that must be | |
scheduled together bundled into a single scheduling-unit node, and with | |
immediate operands and other nodes that aren't relevant for scheduling | |
omitted.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="selectiondag_build">Initial SelectionDAG Construction</a> | |
</h4> | |
<div> | |
<p>The initial SelectionDAG is naïvely peephole expanded from the LLVM | |
input by the <tt>SelectionDAGLowering</tt> class in the | |
<tt>lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp</tt> file. The intent of | |
this pass is to expose as much low-level, target-specific details to the | |
SelectionDAG as possible. This pass is mostly hard-coded (e.g. an | |
LLVM <tt>add</tt> turns into an <tt>SDNode add</tt> while a | |
<tt>getelementptr</tt> is expanded into the obvious arithmetic). This pass | |
requires target-specific hooks to lower calls, returns, varargs, etc. For | |
these features, the <tt><a href="#targetlowering">TargetLowering</a></tt> | |
interface is used.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="selectiondag_legalize_types">SelectionDAG LegalizeTypes Phase</a> | |
</h4> | |
<div> | |
<p>The Legalize phase is in charge of converting a DAG to only use the types | |
that are natively supported by the target.</p> | |
<p>There are two main ways of converting values of unsupported scalar types to | |
values of supported types: converting small types to larger types | |
("promoting"), and breaking up large integer types into smaller ones | |
("expanding"). For example, a target might require that all f32 values are | |
promoted to f64 and that all i1/i8/i16 values are promoted to i32. The same | |
target might require that all i64 values be expanded into pairs of i32 | |
values. These changes can insert sign and zero extensions as needed to make | |
sure that the final code has the same behavior as the input.</p> | |
<p>There are two main ways of converting values of unsupported vector types to | |
value of supported types: splitting vector types, multiple times if | |
necessary, until a legal type is found, and extending vector types by adding | |
elements to the end to round them out to legal types ("widening"). If a | |
vector gets split all the way down to single-element parts with no supported | |
vector type being found, the elements are converted to scalars | |
("scalarizing").</p> | |
<p>A target implementation tells the legalizer which types are supported (and | |
which register class to use for them) by calling the | |
<tt>addRegisterClass</tt> method in its TargetLowering constructor.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="selectiondag_legalize">SelectionDAG Legalize Phase</a> | |
</h4> | |
<div> | |
<p>The Legalize phase is in charge of converting a DAG to only use the | |
operations that are natively supported by the target.</p> | |
<p>Targets often have weird constraints, such as not supporting every operation | |
on every supported datatype (e.g. X86 does not support byte conditional moves | |
and PowerPC does not support sign-extending loads from a 16-bit memory | |
location). Legalize takes care of this by open-coding another sequence of | |
operations to emulate the operation ("expansion"), by promoting one type to a | |
larger type that supports the operation ("promotion"), or by using a | |
target-specific hook to implement the legalization ("custom").</p> | |
<p>A target implementation tells the legalizer which operations are not | |
supported (and which of the above three actions to take) by calling the | |
<tt>setOperationAction</tt> method in its <tt>TargetLowering</tt> | |
constructor.</p> | |
<p>Prior to the existence of the Legalize passes, we required that every target | |
<a href="#selectiondag_optimize">selector</a> supported and handled every | |
operator and type even if they are not natively supported. The introduction | |
of the Legalize phases allows all of the canonicalization patterns to be | |
shared across targets, and makes it very easy to optimize the canonicalized | |
code because it is still in the form of a DAG.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="selectiondag_optimize"> | |
SelectionDAG Optimization Phase: the DAG Combiner | |
</a> | |
</h4> | |
<div> | |
<p>The SelectionDAG optimization phase is run multiple times for code | |
generation, immediately after the DAG is built and once after each | |
legalization. The first run of the pass allows the initial code to be | |
cleaned up (e.g. performing optimizations that depend on knowing that the | |
operators have restricted type inputs). Subsequent runs of the pass clean up | |
the messy code generated by the Legalize passes, which allows Legalize to be | |
very simple (it can focus on making code legal instead of focusing on | |
generating <em>good</em> and legal code).</p> | |
<p>One important class of optimizations performed is optimizing inserted sign | |
and zero extension instructions. We currently use ad-hoc techniques, but | |
could move to more rigorous techniques in the future. Here are some good | |
papers on the subject:</p> | |
<p>"<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening | |
integer arithmetic</a>"<br> | |
Kevin Redwine and Norman Ramsey<br> | |
International Conference on Compiler Construction (CC) 2004</p> | |
<p>"<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective | |
sign extension elimination</a>"<br> | |
Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br> | |
Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design | |
and Implementation.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="selectiondag_select">SelectionDAG Select Phase</a> | |
</h4> | |
<div> | |
<p>The Select phase is the bulk of the target-specific code for instruction | |
selection. This phase takes a legal SelectionDAG as input, pattern matches | |
the instructions supported by the target to this DAG, and produces a new DAG | |
of target code. For example, consider the following LLVM fragment:</p> | |
<div class="doc_code"> | |
<pre> | |
%t1 = fadd float %W, %X | |
%t2 = fmul float %t1, %Y | |
%t3 = fadd float %t2, %Z | |
</pre> | |
</div> | |
<p>This LLVM code corresponds to a SelectionDAG that looks basically like | |
this:</p> | |
<div class="doc_code"> | |
<pre> | |
(fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z) | |
</pre> | |
</div> | |
<p>If a target supports floating point multiply-and-add (FMA) operations, one of | |
the adds can be merged with the multiply. On the PowerPC, for example, the | |
output of the instruction selector might look like this DAG:</p> | |
<div class="doc_code"> | |
<pre> | |
(FMADDS (FADDS W, X), Y, Z) | |
</pre> | |
</div> | |
<p>The <tt>FMADDS</tt> instruction is a ternary instruction that multiplies its | |
first two operands and adds the third (as single-precision floating-point | |
numbers). The <tt>FADDS</tt> instruction is a simple binary single-precision | |
add instruction. To perform this pattern match, the PowerPC backend includes | |
the following instruction definitions:</p> | |
<div class="doc_code"> | |
<pre> | |
def FMADDS : AForm_1<59, 29, | |
(ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB), | |
"fmadds $FRT, $FRA, $FRC, $FRB", | |
[<b>(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC), | |
F4RC:$FRB))</b>]>; | |
def FADDS : AForm_2<59, 21, | |
(ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB), | |
"fadds $FRT, $FRA, $FRB", | |
[<b>(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))</b>]>; | |
</pre> | |
</div> | |
<p>The portion of the instruction definition in bold indicates the pattern used | |
to match the instruction. The DAG operators | |
(like <tt>fmul</tt>/<tt>fadd</tt>) are defined in | |
the <tt>include/llvm/Target/TargetSelectionDAG.td</tt> file. " | |
<tt>F4RC</tt>" is the register class of the input and result values.</p> | |
<p>The TableGen DAG instruction selector generator reads the instruction | |
patterns in the <tt>.td</tt> file and automatically builds parts of the | |
pattern matching code for your target. It has the following strengths:</p> | |
<ul> | |
<li>At compiler-compiler time, it analyzes your instruction patterns and tells | |
you if your patterns make sense or not.</li> | |
<li>It can handle arbitrary constraints on operands for the pattern match. In | |
particular, it is straight-forward to say things like "match any immediate | |
that is a 13-bit sign-extended value". For examples, see the | |
<tt>immSExt16</tt> and related <tt>tblgen</tt> classes in the PowerPC | |
backend.</li> | |
<li>It knows several important identities for the patterns defined. For | |
example, it knows that addition is commutative, so it allows the | |
<tt>FMADDS</tt> pattern above to match "<tt>(fadd X, (fmul Y, Z))</tt>" as | |
well as "<tt>(fadd (fmul X, Y), Z)</tt>", without the target author having | |
to specially handle this case.</li> | |
<li>It has a full-featured type-inferencing system. In particular, you should | |
rarely have to explicitly tell the system what type parts of your patterns | |
are. In the <tt>FMADDS</tt> case above, we didn't have to tell | |
<tt>tblgen</tt> that all of the nodes in the pattern are of type 'f32'. | |
It was able to infer and propagate this knowledge from the fact that | |
<tt>F4RC</tt> has type 'f32'.</li> | |
<li>Targets can define their own (and rely on built-in) "pattern fragments". | |
Pattern fragments are chunks of reusable patterns that get inlined into | |
your patterns during compiler-compiler time. For example, the integer | |
"<tt>(not x)</tt>" operation is actually defined as a pattern fragment | |
that expands as "<tt>(xor x, -1)</tt>", since the SelectionDAG does not | |
have a native '<tt>not</tt>' operation. Targets can define their own | |
short-hand fragments as they see fit. See the definition of | |
'<tt>not</tt>' and '<tt>ineg</tt>' for examples.</li> | |
<li>In addition to instructions, targets can specify arbitrary patterns that | |
map to one or more instructions using the 'Pat' class. For example, the | |
PowerPC has no way to load an arbitrary integer immediate into a register | |
in one instruction. To tell tblgen how to do this, it defines: | |
<br> | |
<br> | |
<div class="doc_code"> | |
<pre> | |
// Arbitrary immediate support. Implement in terms of LIS/ORI. | |
def : Pat<(i32 imm:$imm), | |
(ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>; | |
</pre> | |
</div> | |
<br> | |
If none of the single-instruction patterns for loading an immediate into a | |
register match, this will be used. This rule says "match an arbitrary i32 | |
immediate, turning it into an <tt>ORI</tt> ('or a 16-bit immediate') and | |
an <tt>LIS</tt> ('load 16-bit immediate, where the immediate is shifted to | |
the left 16 bits') instruction". To make this work, the | |
<tt>LO16</tt>/<tt>HI16</tt> node transformations are used to manipulate | |
the input immediate (in this case, take the high or low 16-bits of the | |
immediate).</li> | |
<li>While the system does automate a lot, it still allows you to write custom | |
C++ code to match special cases if there is something that is hard to | |
express.</li> | |
</ul> | |
<p>While it has many strengths, the system currently has some limitations, | |
primarily because it is a work in progress and is not yet finished:</p> | |
<ul> | |
<li>Overall, there is no way to define or match SelectionDAG nodes that define | |
multiple values (e.g. <tt>SMUL_LOHI</tt>, <tt>LOAD</tt>, <tt>CALL</tt>, | |
etc). This is the biggest reason that you currently still <em>have | |
to</em> write custom C++ code for your instruction selector.</li> | |
<li>There is no great way to support matching complex addressing modes yet. | |
In the future, we will extend pattern fragments to allow them to define | |
multiple values (e.g. the four operands of the <a href="#x86_memory">X86 | |
addressing mode</a>, which are currently matched with custom C++ code). | |
In addition, we'll extend fragments so that a fragment can match multiple | |
different patterns.</li> | |
<li>We don't automatically infer flags like isStore/isLoad yet.</li> | |
<li>We don't automatically generate the set of supported registers and | |
operations for the <a href="#selectiondag_legalize">Legalizer</a> | |
yet.</li> | |
<li>We don't have a way of tying in custom legalized nodes yet.</li> | |
</ul> | |
<p>Despite these limitations, the instruction selector generator is still quite | |
useful for most of the binary and logical operations in typical instruction | |
sets. If you run into any problems or can't figure out how to do something, | |
please let Chris know!</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="selectiondag_sched">SelectionDAG Scheduling and Formation Phase</a> | |
</h4> | |
<div> | |
<p>The scheduling phase takes the DAG of target instructions from the selection | |
phase and assigns an order. The scheduler can pick an order depending on | |
various constraints of the machines (i.e. order for minimal register pressure | |
or try to cover instruction latencies). Once an order is established, the | |
DAG is converted to a list | |
of <tt><a href="#machineinstr">MachineInstr</a></tt>s and the SelectionDAG is | |
destroyed.</p> | |
<p>Note that this phase is logically separate from the instruction selection | |
phase, but is tied to it closely in the code because it operates on | |
SelectionDAGs.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="selectiondag_future">Future directions for the SelectionDAG</a> | |
</h4> | |
<div> | |
<ol> | |
<li>Optional function-at-a-time selection.</li> | |
<li>Auto-generate entire selector from <tt>.td</tt> file.</li> | |
</ol> | |
</div> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="ssamco">SSA-based Machine Code Optimizations</a> | |
</h3> | |
<div><p>To Be Written</p></div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="liveintervals">Live Intervals</a> | |
</h3> | |
<div> | |
<p>Live Intervals are the ranges (intervals) where a variable is <i>live</i>. | |
They are used by some <a href="#regalloc">register allocator</a> passes to | |
determine if two or more virtual registers which require the same physical | |
register are live at the same point in the program (i.e., they conflict). | |
When this situation occurs, one virtual register must be <i>spilled</i>.</p> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="livevariable_analysis">Live Variable Analysis</a> | |
</h4> | |
<div> | |
<p>The first step in determining the live intervals of variables is to calculate | |
the set of registers that are immediately dead after the instruction (i.e., | |
the instruction calculates the value, but it is never used) and the set of | |
registers that are used by the instruction, but are never used after the | |
instruction (i.e., they are killed). Live variable information is computed | |
for each <i>virtual</i> register and <i>register allocatable</i> physical | |
register in the function. This is done in a very efficient manner because it | |
uses SSA to sparsely compute lifetime information for virtual registers | |
(which are in SSA form) and only has to track physical registers within a | |
block. Before register allocation, LLVM can assume that physical registers | |
are only live within a single basic block. This allows it to do a single, | |
local analysis to resolve physical register lifetimes within each basic | |
block. If a physical register is not register allocatable (e.g., a stack | |
pointer or condition codes), it is not tracked.</p> | |
<p>Physical registers may be live in to or out of a function. Live in values are | |
typically arguments in registers. Live out values are typically return values | |
in registers. Live in values are marked as such, and are given a dummy | |
"defining" instruction during live intervals analysis. If the last basic | |
block of a function is a <tt>return</tt>, then it's marked as using all live | |
out values in the function.</p> | |
<p><tt>PHI</tt> nodes need to be handled specially, because the calculation of | |
the live variable information from a depth first traversal of the CFG of the | |
function won't guarantee that a virtual register used by the <tt>PHI</tt> | |
node is defined before it's used. When a <tt>PHI</tt> node is encountered, | |
only the definition is handled, because the uses will be handled in other | |
basic blocks.</p> | |
<p>For each <tt>PHI</tt> node of the current basic block, we simulate an | |
assignment at the end of the current basic block and traverse the successor | |
basic blocks. If a successor basic block has a <tt>PHI</tt> node and one of | |
the <tt>PHI</tt> node's operands is coming from the current basic block, then | |
the variable is marked as <i>alive</i> within the current basic block and all | |
of its predecessor basic blocks, until the basic block with the defining | |
instruction is encountered.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="liveintervals_analysis">Live Intervals Analysis</a> | |
</h4> | |
<div> | |
<p>We now have the information available to perform the live intervals analysis | |
and build the live intervals themselves. We start off by numbering the basic | |
blocks and machine instructions. We then handle the "live-in" values. These | |
are in physical registers, so the physical register is assumed to be killed | |
by the end of the basic block. Live intervals for virtual registers are | |
computed for some ordering of the machine instructions <tt>[1, N]</tt>. A | |
live interval is an interval <tt>[i, j)</tt>, where <tt>1 <= i <= j | |
< N</tt>, for which a variable is live.</p> | |
<p><i><b>More to come...</b></i></p> | |
</div> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="regalloc">Register Allocation</a> | |
</h3> | |
<div> | |
<p>The <i>Register Allocation problem</i> consists in mapping a program | |
<i>P<sub>v</sub></i>, that can use an unbounded number of virtual registers, | |
to a program <i>P<sub>p</sub></i> that contains a finite (possibly small) | |
number of physical registers. Each target architecture has a different number | |
of physical registers. If the number of physical registers is not enough to | |
accommodate all the virtual registers, some of them will have to be mapped | |
into memory. These virtuals are called <i>spilled virtuals</i>.</p> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="regAlloc_represent">How registers are represented in LLVM</a> | |
</h4> | |
<div> | |
<p>In LLVM, physical registers are denoted by integer numbers that normally | |
range from 1 to 1023. To see how this numbering is defined for a particular | |
architecture, you can read the <tt>GenRegisterNames.inc</tt> file for that | |
architecture. For instance, by | |
inspecting <tt>lib/Target/X86/X86GenRegisterNames.inc</tt> we see that the | |
32-bit register <tt>EAX</tt> is denoted by 15, and the MMX register | |
<tt>MM0</tt> is mapped to 48.</p> | |
<p>Some architectures contain registers that share the same physical location. A | |
notable example is the X86 platform. For instance, in the X86 architecture, | |
the registers <tt>EAX</tt>, <tt>AX</tt> and <tt>AL</tt> share the first eight | |
bits. These physical registers are marked as <i>aliased</i> in LLVM. Given a | |
particular architecture, you can check which registers are aliased by | |
inspecting its <tt>RegisterInfo.td</tt> file. Moreover, the method | |
<tt>TargetRegisterInfo::getAliasSet(p_reg)</tt> returns an array containing | |
all the physical registers aliased to the register <tt>p_reg</tt>.</p> | |
<p>Physical registers, in LLVM, are grouped in <i>Register Classes</i>. | |
Elements in the same register class are functionally equivalent, and can be | |
interchangeably used. Each virtual register can only be mapped to physical | |
registers of a particular class. For instance, in the X86 architecture, some | |
virtuals can only be allocated to 8 bit registers. A register class is | |
described by <tt>TargetRegisterClass</tt> objects. To discover if a virtual | |
register is compatible with a given physical, this code can be used:</p> | |
<div class="doc_code"> | |
<pre> | |
bool RegMapping_Fer::compatible_class(MachineFunction &mf, | |
unsigned v_reg, | |
unsigned p_reg) { | |
assert(TargetRegisterInfo::isPhysicalRegister(p_reg) && | |
"Target register must be physical"); | |
const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg); | |
return trc->contains(p_reg); | |
} | |
</pre> | |
</div> | |
<p>Sometimes, mostly for debugging purposes, it is useful to change the number | |
of physical registers available in the target architecture. This must be done | |
statically, inside the <tt>TargetRegsterInfo.td</tt> file. Just <tt>grep</tt> | |
for <tt>RegisterClass</tt>, the last parameter of which is a list of | |
registers. Just commenting some out is one simple way to avoid them being | |
used. A more polite way is to explicitly exclude some registers from | |
the <i>allocation order</i>. See the definition of the <tt>GR8</tt> register | |
class in <tt>lib/Target/X86/X86RegisterInfo.td</tt> for an example of this. | |
</p> | |
<p>Virtual registers are also denoted by integer numbers. Contrary to physical | |
registers, different virtual registers never share the same number. Whereas | |
physical registers are statically defined in a <tt>TargetRegisterInfo.td</tt> | |
file and cannot be created by the application developer, that is not the case | |
with virtual registers. In order to create new virtual registers, use the | |
method <tt>MachineRegisterInfo::createVirtualRegister()</tt>. This method | |
will return a new virtual register. Use an <tt>IndexedMap<Foo, | |
VirtReg2IndexFunctor></tt> to hold information per virtual register. If you | |
need to enumerate all virtual registers, use the function | |
<tt>TargetRegisterInfo::index2VirtReg()</tt> to find the virtual register | |
numbers:</p> | |
<div class="doc_code"> | |
<pre> | |
for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) { | |
unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i); | |
stuff(VirtReg); | |
} | |
</pre> | |
</div> | |
<p>Before register allocation, the operands of an instruction are mostly virtual | |
registers, although physical registers may also be used. In order to check if | |
a given machine operand is a register, use the boolean | |
function <tt>MachineOperand::isRegister()</tt>. To obtain the integer code of | |
a register, use <tt>MachineOperand::getReg()</tt>. An instruction may define | |
or use a register. For instance, <tt>ADD reg:1026 := reg:1025 reg:1024</tt> | |
defines the registers 1024, and uses registers 1025 and 1026. Given a | |
register operand, the method <tt>MachineOperand::isUse()</tt> informs if that | |
register is being used by the instruction. The | |
method <tt>MachineOperand::isDef()</tt> informs if that registers is being | |
defined.</p> | |
<p>We will call physical registers present in the LLVM bitcode before register | |
allocation <i>pre-colored registers</i>. Pre-colored registers are used in | |
many different situations, for instance, to pass parameters of functions | |
calls, and to store results of particular instructions. There are two types | |
of pre-colored registers: the ones <i>implicitly</i> defined, and | |
those <i>explicitly</i> defined. Explicitly defined registers are normal | |
operands, and can be accessed | |
with <tt>MachineInstr::getOperand(int)::getReg()</tt>. In order to check | |
which registers are implicitly defined by an instruction, use | |
the <tt>TargetInstrInfo::get(opcode)::ImplicitDefs</tt>, | |
where <tt>opcode</tt> is the opcode of the target instruction. One important | |
difference between explicit and implicit physical registers is that the | |
latter are defined statically for each instruction, whereas the former may | |
vary depending on the program being compiled. For example, an instruction | |
that represents a function call will always implicitly define or use the same | |
set of physical registers. To read the registers implicitly used by an | |
instruction, | |
use <tt>TargetInstrInfo::get(opcode)::ImplicitUses</tt>. Pre-colored | |
registers impose constraints on any register allocation algorithm. The | |
register allocator must make sure that none of them are overwritten by | |
the values of virtual registers while still alive.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="regAlloc_howTo">Mapping virtual registers to physical registers</a> | |
</h4> | |
<div> | |
<p>There are two ways to map virtual registers to physical registers (or to | |
memory slots). The first way, that we will call <i>direct mapping</i>, is | |
based on the use of methods of the classes <tt>TargetRegisterInfo</tt>, | |
and <tt>MachineOperand</tt>. The second way, that we will call <i>indirect | |
mapping</i>, relies on the <tt>VirtRegMap</tt> class in order to insert loads | |
and stores sending and getting values to and from memory.</p> | |
<p>The direct mapping provides more flexibility to the developer of the register | |
allocator; however, it is more error prone, and demands more implementation | |
work. Basically, the programmer will have to specify where load and store | |
instructions should be inserted in the target function being compiled in | |
order to get and store values in memory. To assign a physical register to a | |
virtual register present in a given operand, | |
use <tt>MachineOperand::setReg(p_reg)</tt>. To insert a store instruction, | |
use <tt>TargetInstrInfo::storeRegToStackSlot(...)</tt>, and to insert a | |
load instruction, use <tt>TargetInstrInfo::loadRegFromStackSlot</tt>.</p> | |
<p>The indirect mapping shields the application developer from the complexities | |
of inserting load and store instructions. In order to map a virtual register | |
to a physical one, use <tt>VirtRegMap::assignVirt2Phys(vreg, preg)</tt>. In | |
order to map a certain virtual register to memory, | |
use <tt>VirtRegMap::assignVirt2StackSlot(vreg)</tt>. This method will return | |
the stack slot where <tt>vreg</tt>'s value will be located. If it is | |
necessary to map another virtual register to the same stack slot, | |
use <tt>VirtRegMap::assignVirt2StackSlot(vreg, stack_location)</tt>. One | |
important point to consider when using the indirect mapping, is that even if | |
a virtual register is mapped to memory, it still needs to be mapped to a | |
physical register. This physical register is the location where the virtual | |
register is supposed to be found before being stored or after being | |
reloaded.</p> | |
<p>If the indirect strategy is used, after all the virtual registers have been | |
mapped to physical registers or stack slots, it is necessary to use a spiller | |
object to place load and store instructions in the code. Every virtual that | |
has been mapped to a stack slot will be stored to memory after been defined | |
and will be loaded before being used. The implementation of the spiller tries | |
to recycle load/store instructions, avoiding unnecessary instructions. For an | |
example of how to invoke the spiller, | |
see <tt>RegAllocLinearScan::runOnMachineFunction</tt> | |
in <tt>lib/CodeGen/RegAllocLinearScan.cpp</tt>.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="regAlloc_twoAddr">Handling two address instructions</a> | |
</h4> | |
<div> | |
<p>With very rare exceptions (e.g., function calls), the LLVM machine code | |
instructions are three address instructions. That is, each instruction is | |
expected to define at most one register, and to use at most two registers. | |
However, some architectures use two address instructions. In this case, the | |
defined register is also one of the used register. For instance, an | |
instruction such as <tt>ADD %EAX, %EBX</tt>, in X86 is actually equivalent | |
to <tt>%EAX = %EAX + %EBX</tt>.</p> | |
<p>In order to produce correct code, LLVM must convert three address | |
instructions that represent two address instructions into true two address | |
instructions. LLVM provides the pass <tt>TwoAddressInstructionPass</tt> for | |
this specific purpose. It must be run before register allocation takes | |
place. After its execution, the resulting code may no longer be in SSA | |
form. This happens, for instance, in situations where an instruction such | |
as <tt>%a = ADD %b %c</tt> is converted to two instructions such as:</p> | |
<div class="doc_code"> | |
<pre> | |
%a = MOVE %b | |
%a = ADD %a %c | |
</pre> | |
</div> | |
<p>Notice that, internally, the second instruction is represented as | |
<tt>ADD %a[def/use] %c</tt>. I.e., the register operand <tt>%a</tt> is both | |
used and defined by the instruction.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="regAlloc_ssaDecon">The SSA deconstruction phase</a> | |
</h4> | |
<div> | |
<p>An important transformation that happens during register allocation is called | |
the <i>SSA Deconstruction Phase</i>. The SSA form simplifies many analyses | |
that are performed on the control flow graph of programs. However, | |
traditional instruction sets do not implement PHI instructions. Thus, in | |
order to generate executable code, compilers must replace PHI instructions | |
with other instructions that preserve their semantics.</p> | |
<p>There are many ways in which PHI instructions can safely be removed from the | |
target code. The most traditional PHI deconstruction algorithm replaces PHI | |
instructions with copy instructions. That is the strategy adopted by | |
LLVM. The SSA deconstruction algorithm is implemented | |
in <tt>lib/CodeGen/PHIElimination.cpp</tt>. In order to invoke this pass, the | |
identifier <tt>PHIEliminationID</tt> must be marked as required in the code | |
of the register allocator.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="regAlloc_fold">Instruction folding</a> | |
</h4> | |
<div> | |
<p><i>Instruction folding</i> is an optimization performed during register | |
allocation that removes unnecessary copy instructions. For instance, a | |
sequence of instructions such as:</p> | |
<div class="doc_code"> | |
<pre> | |
%EBX = LOAD %mem_address | |
%EAX = COPY %EBX | |
</pre> | |
</div> | |
<p>can be safely substituted by the single instruction:</p> | |
<div class="doc_code"> | |
<pre> | |
%EAX = LOAD %mem_address | |
</pre> | |
</div> | |
<p>Instructions can be folded with | |
the <tt>TargetRegisterInfo::foldMemoryOperand(...)</tt> method. Care must be | |
taken when folding instructions; a folded instruction can be quite different | |
from the original | |
instruction. See <tt>LiveIntervals::addIntervalsForSpills</tt> | |
in <tt>lib/CodeGen/LiveIntervalAnalysis.cpp</tt> for an example of its | |
use.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="regAlloc_builtIn">Built in register allocators</a> | |
</h4> | |
<div> | |
<p>The LLVM infrastructure provides the application developer with three | |
different register allocators:</p> | |
<ul> | |
<li><i>Fast</i> — This register allocator is the default for debug | |
builds. It allocates registers on a basic block level, attempting to keep | |
values in registers and reusing registers as appropriate.</li> | |
<li><i>Basic</i> — This is an incremental approach to register | |
allocation. Live ranges are assigned to registers one at a time in | |
an order that is driven by heuristics. Since code can be rewritten | |
on-the-fly during allocation, this framework allows interesting | |
allocators to be developed as extensions. It is not itself a | |
production register allocator but is a potentially useful | |
stand-alone mode for triaging bugs and as a performance baseline. | |
<li><i>Greedy</i> — <i>The default allocator</i>. This is a | |
highly tuned implementation of the <i>Basic</i> allocator that | |
incorporates global live range splitting. This allocator works hard | |
to minimize the cost of spill code. | |
<li><i>PBQP</i> — A Partitioned Boolean Quadratic Programming (PBQP) | |
based register allocator. This allocator works by constructing a PBQP | |
problem representing the register allocation problem under consideration, | |
solving this using a PBQP solver, and mapping the solution back to a | |
register assignment.</li> | |
</ul> | |
<p>The type of register allocator used in <tt>llc</tt> can be chosen with the | |
command line option <tt>-regalloc=...</tt>:</p> | |
<div class="doc_code"> | |
<pre> | |
$ llc -regalloc=linearscan file.bc -o ln.s; | |
$ llc -regalloc=fast file.bc -o fa.s; | |
$ llc -regalloc=pbqp file.bc -o pbqp.s; | |
</pre> | |
</div> | |
</div> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="proepicode">Prolog/Epilog Code Insertion</a> | |
</h3> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="compact_unwind">Compact Unwind</a> | |
</h4> | |
<div> | |
<p>Throwing an exception requires <em>unwinding</em> out of a function. The | |
information on how to unwind a given function is traditionally expressed in | |
DWARF unwind (a.k.a. frame) info. But that format was originally developed | |
for debuggers to backtrace, and each Frame Description Entry (FDE) requires | |
~20-30 bytes per function. There is also the cost of mapping from an address | |
in a function to the corresponding FDE at runtime. An alternative unwind | |
encoding is called <em>compact unwind</em> and requires just 4-bytes per | |
function.</p> | |
<p>The compact unwind encoding is a 32-bit value, which is encoded in an | |
architecture-specific way. It specifies which registers to restore and from | |
where, and how to unwind out of the function. When the linker creates a final | |
linked image, it will create a <code>__TEXT,__unwind_info</code> | |
section. This section is a small and fast way for the runtime to access | |
unwind info for any given function. If we emit compact unwind info for the | |
function, that compact unwind info will be encoded in | |
the <code>__TEXT,__unwind_info</code> section. If we emit DWARF unwind info, | |
the <code>__TEXT,__unwind_info</code> section will contain the offset of the | |
FDE in the <code>__TEXT,__eh_frame</code> section in the final linked | |
image.</p> | |
<p>For X86, there are three modes for the compact unwind encoding:</p> | |
<dl> | |
<dt><i>Function with a Frame Pointer (<code>EBP</code> or <code>RBP</code>)</i></dt> | |
<dd><p><code>EBP/RBP</code>-based frame, where <code>EBP/RBP</code> is pushed | |
onto the stack immediately after the return address, | |
then <code>ESP/RSP</code> is moved to <code>EBP/RBP</code>. Thus to | |
unwind, <code>ESP/RSP</code> is restored with the | |
current <code>EBP/RBP</code> value, then <code>EBP/RBP</code> is restored | |
by popping the stack, and the return is done by popping the stack once | |
more into the PC. All non-volatile registers that need to be restored must | |
have been saved in a small range on the stack that | |
starts <code>EBP-4</code> to <code>EBP-1020</code> (<code>RBP-8</code> | |
to <code>RBP-1020</code>). The offset (divided by 4 in 32-bit mode and 8 | |
in 64-bit mode) is encoded in bits 16-23 (mask: <code>0x00FF0000</code>). | |
The registers saved are encoded in bits 0-14 | |
(mask: <code>0x00007FFF</code>) as five 3-bit entries from the following | |
table:</p> | |
<table border="1" cellspacing="0"> | |
<tr> | |
<th>Compact Number</th> | |
<th>i386 Register</th> | |
<th>x86-64 Regiser</th> | |
</tr> | |
<tr> | |
<td>1</td> | |
<td><code>EBX</code></td> | |
<td><code>RBX</code></td> | |
</tr> | |
<tr> | |
<td>2</td> | |
<td><code>ECX</code></td> | |
<td><code>R12</code></td> | |
</tr> | |
<tr> | |
<td>3</td> | |
<td><code>EDX</code></td> | |
<td><code>R13</code></td> | |
</tr> | |
<tr> | |
<td>4</td> | |
<td><code>EDI</code></td> | |
<td><code>R14</code></td> | |
</tr> | |
<tr> | |
<td>5</td> | |
<td><code>ESI</code></td> | |
<td><code>R15</code></td> | |
</tr> | |
<tr> | |
<td>6</td> | |
<td><code>EBP</code></td> | |
<td><code>RBP</code></td> | |
</tr> | |
</table> | |
</dd> | |
<dt><i>Frameless with a Small Constant Stack Size (<code>EBP</code> | |
or <code>RBP</code> is not used as a frame pointer)</i></dt> | |
<dd><p>To return, a constant (encoded in the compact unwind encoding) is added | |
to the <code>ESP/RSP</code>. Then the return is done by popping the stack | |
into the PC. All non-volatile registers that need to be restored must have | |
been saved on the stack immediately after the return address. The stack | |
size (divided by 4 in 32-bit mode and 8 in 64-bit mode) is encoded in bits | |
16-23 (mask: <code>0x00FF0000</code>). There is a maximum stack size of | |
1024 bytes in 32-bit mode and 2048 in 64-bit mode. The number of registers | |
saved is encoded in bits 9-12 (mask: <code>0x00001C00</code>). Bits 0-9 | |
(mask: <code>0x000003FF</code>) contain which registers were saved and | |
their order. (See | |
the <code>encodeCompactUnwindRegistersWithoutFrame()</code> function | |
in <code>lib/Target/X86FrameLowering.cpp</code> for the encoding | |
algorithm.)</p></dd> | |
<dt><i>Frameless with a Large Constant Stack Size (<code>EBP</code> | |
or <code>RBP</code> is not used as a frame pointer)</i></dt> | |
<dd><p>This case is like the "Frameless with a Small Constant Stack Size" | |
case, but the stack size is too large to encode in the compact unwind | |
encoding. Instead it requires that the function contains "<code>subl | |
$nnnnnn, %esp</code>" in its prolog. The compact encoding contains the | |
offset to the <code>$nnnnnn</code> value in the function in bits 9-12 | |
(mask: <code>0x00001C00</code>).</p></dd> | |
</dl> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="latemco">Late Machine Code Optimizations</a> | |
</h3> | |
<div><p>To Be Written</p></div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="codeemit">Code Emission</a> | |
</h3> | |
<div> | |
<p>The code emission step of code generation is responsible for lowering from | |
the code generator abstractions (like <a | |
href="#machinefunction">MachineFunction</a>, <a | |
href="#machineinstr">MachineInstr</a>, etc) down | |
to the abstractions used by the MC layer (<a href="#mcinst">MCInst</a>, | |
<a href="#mcstreamer">MCStreamer</a>, etc). This is | |
done with a combination of several different classes: the (misnamed) | |
target-independent AsmPrinter class, target-specific subclasses of AsmPrinter | |
(such as SparcAsmPrinter), and the TargetLoweringObjectFile class.</p> | |
<p>Since the MC layer works at the level of abstraction of object files, it | |
doesn't have a notion of functions, global variables etc. Instead, it thinks | |
about labels, directives, and instructions. A key class used at this time is | |
the MCStreamer class. This is an abstract API that is implemented in different | |
ways (e.g. to output a .s file, output an ELF .o file, etc) that is effectively | |
an "assembler API". MCStreamer has one method per directive, such as EmitLabel, | |
EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly | |
level directives. | |
</p> | |
<p>If you are interested in implementing a code generator for a target, there | |
are three important things that you have to implement for your target:</p> | |
<ol> | |
<li>First, you need a subclass of AsmPrinter for your target. This class | |
implements the general lowering process converting MachineFunction's into MC | |
label constructs. The AsmPrinter base class provides a number of useful methods | |
and routines, and also allows you to override the lowering process in some | |
important ways. You should get much of the lowering for free if you are | |
implementing an ELF, COFF, or MachO target, because the TargetLoweringObjectFile | |
class implements much of the common logic.</li> | |
<li>Second, you need to implement an instruction printer for your target. The | |
instruction printer takes an <a href="#mcinst">MCInst</a> and renders it to a | |
raw_ostream as text. Most of this is automatically generated from the .td file | |
(when you specify something like "<tt>add $dst, $src1, $src2</tt>" in the | |
instructions), but you need to implement routines to print operands.</li> | |
<li>Third, you need to implement code that lowers a <a | |
href="#machineinstr">MachineInstr</a> to an MCInst, usually implemented in | |
"<target>MCInstLower.cpp". This lowering process is often target | |
specific, and is responsible for turning jump table entries, constant pool | |
indices, global variable addresses, etc into MCLabels as appropriate. This | |
translation layer is also responsible for expanding pseudo ops used by the code | |
generator into the actual machine instructions they correspond to. The MCInsts | |
that are generated by this are fed into the instruction printer or the encoder. | |
</li> | |
</ol> | |
<p>Finally, at your choosing, you can also implement an subclass of | |
MCCodeEmitter which lowers MCInst's into machine code bytes and relocations. | |
This is important if you want to support direct .o file emission, or would like | |
to implement an assembler for your target.</p> | |
</div> | |
</div> | |
<!-- *********************************************************************** --> | |
<h2> | |
<a name="nativeassembler">Implementing a Native Assembler</a> | |
</h2> | |
<!-- *********************************************************************** --> | |
<div> | |
<p>Though you're probably reading this because you want to write or maintain a | |
compiler backend, LLVM also fully supports building a native assemblers too. | |
We've tried hard to automate the generation of the assembler from the .td files | |
(in particular the instruction syntax and encodings), which means that a large | |
part of the manual and repetitive data entry can be factored and shared with the | |
compiler.</p> | |
<!-- ======================================================================= --> | |
<h3 id="na_instparsing">Instruction Parsing</h3> | |
<div><p>To Be Written</p></div> | |
<!-- ======================================================================= --> | |
<h3 id="na_instaliases"> | |
Instruction Alias Processing | |
</h3> | |
<div> | |
<p>Once the instruction is parsed, it enters the MatchInstructionImpl function. | |
The MatchInstructionImpl function performs alias processing and then does | |
actual matching.</p> | |
<p>Alias processing is the phase that canonicalizes different lexical forms of | |
the same instructions down to one representation. There are several different | |
kinds of alias that are possible to implement and they are listed below in the | |
order that they are processed (which is in order from simplest/weakest to most | |
complex/powerful). Generally you want to use the first alias mechanism that | |
meets the needs of your instruction, because it will allow a more concise | |
description.</p> | |
<!-- _______________________________________________________________________ --> | |
<h4>Mnemonic Aliases</h4> | |
<div> | |
<p>The first phase of alias processing is simple instruction mnemonic | |
remapping for classes of instructions which are allowed with two different | |
mnemonics. This phase is a simple and unconditionally remapping from one input | |
mnemonic to one output mnemonic. It isn't possible for this form of alias to | |
look at the operands at all, so the remapping must apply for all forms of a | |
given mnemonic. Mnemonic aliases are defined simply, for example X86 has: | |
</p> | |
<div class="doc_code"> | |
<pre> | |
def : MnemonicAlias<"cbw", "cbtw">; | |
def : MnemonicAlias<"smovq", "movsq">; | |
def : MnemonicAlias<"fldcww", "fldcw">; | |
def : MnemonicAlias<"fucompi", "fucomip">; | |
def : MnemonicAlias<"ud2a", "ud2">; | |
</pre> | |
</div> | |
<p>... and many others. With a MnemonicAlias definition, the mnemonic is | |
remapped simply and directly. Though MnemonicAlias's can't look at any aspect | |
of the instruction (such as the operands) they can depend on global modes (the | |
same ones supported by the matcher), through a Requires clause:</p> | |
<div class="doc_code"> | |
<pre> | |
def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>; | |
def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>; | |
</pre> | |
</div> | |
<p>In this example, the mnemonic gets mapped into different a new one depending | |
on the current instruction set.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4>Instruction Aliases</h4> | |
<div> | |
<p>The most general phase of alias processing occurs while matching is | |
happening: it provides new forms for the matcher to match along with a specific | |
instruction to generate. An instruction alias has two parts: the string to | |
match and the instruction to generate. For example: | |
</p> | |
<div class="doc_code"> | |
<pre> | |
def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)>; | |
def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>; | |
def : InstAlias<"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)>; | |
def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>; | |
def : InstAlias<"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)>; | |
def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>; | |
def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>; | |
</pre> | |
</div> | |
<p>This shows a powerful example of the instruction aliases, matching the | |
same mnemonic in multiple different ways depending on what operands are present | |
in the assembly. The result of instruction aliases can include operands in a | |
different order than the destination instruction, and can use an input | |
multiple times, for example:</p> | |
<div class="doc_code"> | |
<pre> | |
def : InstAlias<"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)>; | |
def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>; | |
def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>; | |
def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>; | |
</pre> | |
</div> | |
<p>This example also shows that tied operands are only listed once. In the X86 | |
backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied | |
to the output). InstAliases take a flattened operand list without duplicates | |
for tied operands. The result of an instruction alias can also use immediates | |
and fixed physical registers which are added as simple immediate operands in the | |
result, for example:</p> | |
<div class="doc_code"> | |
<pre> | |
// Fixed Immediate operand. | |
def : InstAlias<"aad", (AAD8i8 10)>; | |
// Fixed register operand. | |
def : InstAlias<"fcomi", (COM_FIr ST1)>; | |
// Simple alias. | |
def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>; | |
</pre> | |
</div> | |
<p>Instruction aliases can also have a Requires clause to make them | |
subtarget specific.</p> | |
<p>If the back-end supports it, the instruction printer can automatically emit | |
the alias rather than what's being aliased. It typically leads to better, | |
more readable code. If it's better to print out what's being aliased, then | |
pass a '0' as the third parameter to the InstAlias definition.</p> | |
</div> | |
</div> | |
<!-- ======================================================================= --> | |
<h3 id="na_matching">Instruction Matching</h3> | |
<div><p>To Be Written</p></div> | |
</div> | |
<!-- *********************************************************************** --> | |
<h2> | |
<a name="targetimpls">Target-specific Implementation Notes</a> | |
</h2> | |
<!-- *********************************************************************** --> | |
<div> | |
<p>This section of the document explains features or design decisions that are | |
specific to the code generator for a particular target. First we start | |
with a table that summarizes what features are supported by each target.</p> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="targetfeatures">Target Feature Matrix</a> | |
</h3> | |
<div> | |
<p>Note that this table does not include the C backend or Cpp backends, since | |
they do not use the target independent code generator infrastructure. It also | |
doesn't list features that are not supported fully by any target yet. It | |
considers a feature to be supported if at least one subtarget supports it. A | |
feature being supported means that it is useful and works for most cases, it | |
does not indicate that there are zero known bugs in the implementation. Here | |
is the key:</p> | |
<table border="1" cellspacing="0"> | |
<tr> | |
<th>Unknown</th> | |
<th>No support</th> | |
<th>Partial Support</th> | |
<th>Complete Support</th> | |
</tr> | |
<tr> | |
<td class="unknown"></td> | |
<td class="no"></td> | |
<td class="partial"></td> | |
<td class="yes"></td> | |
</tr> | |
</table> | |
<p>Here is the table:</p> | |
<table width="689" border="1" cellspacing="0"> | |
<tr><td></td> | |
<td colspan="13" align="center" style="background-color:#ffc">Target</td> | |
</tr> | |
<tr> | |
<th>Feature</th> | |
<th>ARM</th> | |
<th>Alpha</th> | |
<th>Blackfin</th> | |
<th>CellSPU</th> | |
<th>MBlaze</th> | |
<th>MSP430</th> | |
<th>Mips</th> | |
<th>PTX</th> | |
<th>PowerPC</th> | |
<th>Sparc</th> | |
<th>SystemZ</th> | |
<th>X86</th> | |
<th>XCore</th> | |
</tr> | |
<tr> | |
<td><a href="#feat_reliable">is generally reliable</a></td> | |
<td class="yes"></td> <!-- ARM --> | |
<td class="unknown"></td> <!-- Alpha --> | |
<td class="no"></td> <!-- Blackfin --> | |
<td class="no"></td> <!-- CellSPU --> | |
<td class="no"></td> <!-- MBlaze --> | |
<td class="unknown"></td> <!-- MSP430 --> | |
<td class="no"></td> <!-- Mips --> | |
<td class="no"></td> <!-- PTX --> | |
<td class="yes"></td> <!-- PowerPC --> | |
<td class="yes"></td> <!-- Sparc --> | |
<td class="unknown"></td> <!-- SystemZ --> | |
<td class="yes"></td> <!-- X86 --> | |
<td class="unknown"></td> <!-- XCore --> | |
</tr> | |
<tr> | |
<td><a href="#feat_asmparser">assembly parser</a></td> | |
<td class="no"></td> <!-- ARM --> | |
<td class="no"></td> <!-- Alpha --> | |
<td class="no"></td> <!-- Blackfin --> | |
<td class="no"></td> <!-- CellSPU --> | |
<td class="yes"></td> <!-- MBlaze --> | |
<td class="no"></td> <!-- MSP430 --> | |
<td class="no"></td> <!-- Mips --> | |
<td class="no"></td> <!-- PTX --> | |
<td class="no"></td> <!-- PowerPC --> | |
<td class="no"></td> <!-- Sparc --> | |
<td class="no"></td> <!-- SystemZ --> | |
<td class="yes"></td> <!-- X86 --> | |
<td class="no"></td> <!-- XCore --> | |
</tr> | |
<tr> | |
<td><a href="#feat_disassembler">disassembler</a></td> | |
<td class="yes"></td> <!-- ARM --> | |
<td class="no"></td> <!-- Alpha --> | |
<td class="no"></td> <!-- Blackfin --> | |
<td class="no"></td> <!-- CellSPU --> | |
<td class="yes"></td> <!-- MBlaze --> | |
<td class="no"></td> <!-- MSP430 --> | |
<td class="no"></td> <!-- Mips --> | |
<td class="no"></td> <!-- PTX --> | |
<td class="no"></td> <!-- PowerPC --> | |
<td class="no"></td> <!-- Sparc --> | |
<td class="no"></td> <!-- SystemZ --> | |
<td class="yes"></td> <!-- X86 --> | |
<td class="no"></td> <!-- XCore --> | |
</tr> | |
<tr> | |
<td><a href="#feat_inlineasm">inline asm</a></td> | |
<td class="yes"></td> <!-- ARM --> | |
<td class="unknown"></td> <!-- Alpha --> | |
<td class="yes"></td> <!-- Blackfin --> | |
<td class="no"></td> <!-- CellSPU --> | |
<td class="yes"></td> <!-- MBlaze --> | |
<td class="unknown"></td> <!-- MSP430 --> | |
<td class="no"></td> <!-- Mips --> | |
<td class="unknown"></td> <!-- PTX --> | |
<td class="yes"></td> <!-- PowerPC --> | |
<td class="unknown"></td> <!-- Sparc --> | |
<td class="unknown"></td> <!-- SystemZ --> | |
<td class="yes"></td> <!-- X86 --> | |
<td class="unknown"></td> <!-- XCore --> | |
</tr> | |
<tr> | |
<td><a href="#feat_jit">jit</a></td> | |
<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM --> | |
<td class="no"></td> <!-- Alpha --> | |
<td class="no"></td> <!-- Blackfin --> | |
<td class="no"></td> <!-- CellSPU --> | |
<td class="no"></td> <!-- MBlaze --> | |
<td class="unknown"></td> <!-- MSP430 --> | |
<td class="no"></td> <!-- Mips --> | |
<td class="unknown"></td> <!-- PTX --> | |
<td class="yes"></td> <!-- PowerPC --> | |
<td class="unknown"></td> <!-- Sparc --> | |
<td class="unknown"></td> <!-- SystemZ --> | |
<td class="yes"></td> <!-- X86 --> | |
<td class="unknown"></td> <!-- XCore --> | |
</tr> | |
<tr> | |
<td><a href="#feat_objectwrite">.o file writing</a></td> | |
<td class="no"></td> <!-- ARM --> | |
<td class="no"></td> <!-- Alpha --> | |
<td class="no"></td> <!-- Blackfin --> | |
<td class="no"></td> <!-- CellSPU --> | |
<td class="yes"></td> <!-- MBlaze --> | |
<td class="no"></td> <!-- MSP430 --> | |
<td class="no"></td> <!-- Mips --> | |
<td class="no"></td> <!-- PTX --> | |
<td class="no"></td> <!-- PowerPC --> | |
<td class="no"></td> <!-- Sparc --> | |
<td class="no"></td> <!-- SystemZ --> | |
<td class="yes"></td> <!-- X86 --> | |
<td class="no"></td> <!-- XCore --> | |
</tr> | |
<tr> | |
<td><a href="#feat_tailcall">tail calls</a></td> | |
<td class="yes"></td> <!-- ARM --> | |
<td class="unknown"></td> <!-- Alpha --> | |
<td class="no"></td> <!-- Blackfin --> | |
<td class="no"></td> <!-- CellSPU --> | |
<td class="no"></td> <!-- MBlaze --> | |
<td class="unknown"></td> <!-- MSP430 --> | |
<td class="no"></td> <!-- Mips --> | |
<td class="unknown"></td> <!-- PTX --> | |
<td class="yes"></td> <!-- PowerPC --> | |
<td class="unknown"></td> <!-- Sparc --> | |
<td class="unknown"></td> <!-- SystemZ --> | |
<td class="yes"></td> <!-- X86 --> | |
<td class="unknown"></td> <!-- XCore --> | |
</tr> | |
</table> | |
<!-- _______________________________________________________________________ --> | |
<h4 id="feat_reliable">Is Generally Reliable</h4> | |
<div> | |
<p>This box indicates whether the target is considered to be production quality. | |
This indicates that the target has been used as a static compiler to | |
compile large amounts of code by a variety of different people and is in | |
continuous use.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4 id="feat_asmparser">Assembly Parser</h4> | |
<div> | |
<p>This box indicates whether the target supports parsing target specific .s | |
files by implementing the MCAsmParser interface. This is required for llvm-mc | |
to be able to act as a native assembler and is required for inline assembly | |
support in the native .o file writer.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4 id="feat_disassembler">Disassembler</h4> | |
<div> | |
<p>This box indicates whether the target supports the MCDisassembler API for | |
disassembling machine opcode bytes into MCInst's.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4 id="feat_inlineasm">Inline Asm</h4> | |
<div> | |
<p>This box indicates whether the target supports most popular inline assembly | |
constraints and modifiers.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4 id="feat_jit">JIT Support</h4> | |
<div> | |
<p>This box indicates whether the target supports the JIT compiler through | |
the ExecutionEngine interface.</p> | |
<p id="feat_jit_arm">The ARM backend has basic support for integer code | |
in ARM codegen mode, but lacks NEON and full Thumb support.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4 id="feat_objectwrite">.o File Writing</h4> | |
<div> | |
<p>This box indicates whether the target supports writing .o files (e.g. MachO, | |
ELF, and/or COFF) files directly from the target. Note that the target also | |
must include an assembly parser and general inline assembly support for full | |
inline assembly support in the .o writer.</p> | |
<p>Targets that don't support this feature can obviously still write out .o | |
files, they just rely on having an external assembler to translate from a .s | |
file to a .o file (as is the case for many C compilers).</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4 id="feat_tailcall">Tail Calls</h4> | |
<div> | |
<p>This box indicates whether the target supports guaranteed tail calls. These | |
are calls marked "<a href="LangRef.html#i_call">tail</a>" and use the fastcc | |
calling convention. Please see the <a href="#tailcallopt">tail call section | |
more more details</a>.</p> | |
</div> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="tailcallopt">Tail call optimization</a> | |
</h3> | |
<div> | |
<p>Tail call optimization, callee reusing the stack of the caller, is currently | |
supported on x86/x86-64 and PowerPC. It is performed if:</p> | |
<ul> | |
<li>Caller and callee have the calling convention <tt>fastcc</tt> or | |
<tt>cc 10</tt> (GHC call convention).</li> | |
<li>The call is a tail call - in tail position (ret immediately follows call | |
and ret uses value of call or is void).</li> | |
<li>Option <tt>-tailcallopt</tt> is enabled.</li> | |
<li>Platform specific constraints are met.</li> | |
</ul> | |
<p>x86/x86-64 constraints:</p> | |
<ul> | |
<li>No variable argument lists are used.</li> | |
<li>On x86-64 when generating GOT/PIC code only module-local calls (visibility | |
= hidden or protected) are supported.</li> | |
</ul> | |
<p>PowerPC constraints:</p> | |
<ul> | |
<li>No variable argument lists are used.</li> | |
<li>No byval parameters are used.</li> | |
<li>On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) are supported.</li> | |
</ul> | |
<p>Example:</p> | |
<p>Call as <tt>llc -tailcallopt test.ll</tt>.</p> | |
<div class="doc_code"> | |
<pre> | |
declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4) | |
define fastcc i32 @tailcaller(i32 %in1, i32 %in2) { | |
%l1 = add i32 %in1, %in2 | |
%tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1) | |
ret i32 %tmp | |
} | |
</pre> | |
</div> | |
<p>Implications of <tt>-tailcallopt</tt>:</p> | |
<p>To support tail call optimization in situations where the callee has more | |
arguments than the caller a 'callee pops arguments' convention is used. This | |
currently causes each <tt>fastcc</tt> call that is not tail call optimized | |
(because one or more of above constraints are not met) to be followed by a | |
readjustment of the stack. So performance might be worse in such cases.</p> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="sibcallopt">Sibling call optimization</a> | |
</h3> | |
<div> | |
<p>Sibling call optimization is a restricted form of tail call optimization. | |
Unlike tail call optimization described in the previous section, it can be | |
performed automatically on any tail calls when <tt>-tailcallopt</tt> option | |
is not specified.</p> | |
<p>Sibling call optimization is currently performed on x86/x86-64 when the | |
following constraints are met:</p> | |
<ul> | |
<li>Caller and callee have the same calling convention. It can be either | |
<tt>c</tt> or <tt>fastcc</tt>. | |
<li>The call is a tail call - in tail position (ret immediately follows call | |
and ret uses value of call or is void).</li> | |
<li>Caller and callee have matching return type or the callee result is not | |
used. | |
<li>If any of the callee arguments are being passed in stack, they must be | |
available in caller's own incoming argument stack and the frame offsets | |
must be the same. | |
</ul> | |
<p>Example:</p> | |
<div class="doc_code"> | |
<pre> | |
declare i32 @bar(i32, i32) | |
define i32 @foo(i32 %a, i32 %b, i32 %c) { | |
entry: | |
%0 = tail call i32 @bar(i32 %a, i32 %b) | |
ret i32 %0 | |
} | |
</pre> | |
</div> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="x86">The X86 backend</a> | |
</h3> | |
<div> | |
<p>The X86 code generator lives in the <tt>lib/Target/X86</tt> directory. This | |
code generator is capable of targeting a variety of x86-32 and x86-64 | |
processors, and includes support for ISA extensions such as MMX and SSE.</p> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="x86_tt">X86 Target Triples supported</a> | |
</h4> | |
<div> | |
<p>The following are the known target triples that are supported by the X86 | |
backend. This is not an exhaustive list, and it would be useful to add those | |
that people test.</p> | |
<ul> | |
<li><b>i686-pc-linux-gnu</b> — Linux</li> | |
<li><b>i386-unknown-freebsd5.3</b> — FreeBSD 5.3</li> | |
<li><b>i686-pc-cygwin</b> — Cygwin on Win32</li> | |
<li><b>i686-pc-mingw32</b> — MingW on Win32</li> | |
<li><b>i386-pc-mingw32msvc</b> — MingW crosscompiler on Linux</li> | |
<li><b>i686-apple-darwin*</b> — Apple Darwin on X86</li> | |
<li><b>x86_64-unknown-linux-gnu</b> — Linux</li> | |
</ul> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="x86_cc">X86 Calling Conventions supported</a> | |
</h4> | |
<div> | |
<p>The following target-specific calling conventions are known to backend:</p> | |
<ul> | |
<li><b>x86_StdCall</b> — stdcall calling convention seen on Microsoft | |
Windows platform (CC ID = 64).</li> | |
<li><b>x86_FastCall</b> — fastcall calling convention seen on Microsoft | |
Windows platform (CC ID = 65).</li> | |
<li><b>x86_ThisCall</b> — Similar to X86_StdCall. Passes first argument | |
in ECX, others via stack. Callee is responsible for stack cleaning. This | |
convention is used by MSVC by default for methods in its ABI | |
(CC ID = 70).</li> | |
</ul> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a> | |
</h4> | |
<div> | |
<p>The x86 has a very flexible way of accessing memory. It is capable of | |
forming memory addresses of the following expression directly in integer | |
instructions (which use ModR/M addressing):</p> | |
<div class="doc_code"> | |
<pre> | |
SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32 | |
</pre> | |
</div> | |
<p>In order to represent this, LLVM tracks no less than 5 operands for each | |
memory operand of this form. This means that the "load" form of | |
'<tt>mov</tt>' has the following <tt>MachineOperand</tt>s in this order:</p> | |
<div class="doc_code"> | |
<pre> | |
Index: 0 | 1 2 3 4 5 | |
Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment | |
OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg | |
</pre> | |
</div> | |
<p>Stores, and all other instructions, treat the four memory operands in the | |
same way and in the same order. If the segment register is unspecified | |
(regno = 0), then no segment override is generated. "Lea" operations do not | |
have a segment register specified, so they only have 4 operands for their | |
memory reference.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="x86_memory">X86 address spaces supported</a> | |
</h4> | |
<div> | |
<p>x86 has a feature which provides | |
the ability to perform loads and stores to different address spaces | |
via the x86 segment registers. A segment override prefix byte on an | |
instruction causes the instruction's memory access to go to the specified | |
segment. LLVM address space 0 is the default address space, which includes | |
the stack, and any unqualified memory accesses in a program. Address spaces | |
1-255 are currently reserved for user-defined code. The GS-segment is | |
represented by address space 256, while the FS-segment is represented by | |
address space 257. Other x86 segments have yet to be allocated address space | |
numbers.</p> | |
<p>While these address spaces may seem similar to TLS via the | |
<tt>thread_local</tt> keyword, and often use the same underlying hardware, | |
there are some fundamental differences.</p> | |
<p>The <tt>thread_local</tt> keyword applies to global variables and | |
specifies that they are to be allocated in thread-local memory. There are | |
no type qualifiers involved, and these variables can be pointed to with | |
normal pointers and accessed with normal loads and stores. | |
The <tt>thread_local</tt> keyword is target-independent at the LLVM IR | |
level (though LLVM doesn't yet have implementations of it for some | |
configurations).<p> | |
<p>Special address spaces, in contrast, apply to static types. Every | |
load and store has a particular address space in its address operand type, | |
and this is what determines which address space is accessed. | |
LLVM ignores these special address space qualifiers on global variables, | |
and does not provide a way to directly allocate storage in them. | |
At the LLVM IR level, the behavior of these special address spaces depends | |
in part on the underlying OS or runtime environment, and they are specific | |
to x86 (and LLVM doesn't yet handle them correctly in some cases).</p> | |
<p>Some operating systems and runtime environments use (or may in the future | |
use) the FS/GS-segment registers for various low-level purposes, so care | |
should be taken when considering them.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="x86_names">Instruction naming</a> | |
</h4> | |
<div> | |
<p>An instruction name consists of the base name, a default operand size, and a | |
a character per operand with an optional special size. For example:</p> | |
<div class="doc_code"> | |
<pre> | |
ADD8rr -> add, 8-bit register, 8-bit register | |
IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate | |
IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate | |
MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory | |
</pre> | |
</div> | |
</div> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="ppc">The PowerPC backend</a> | |
</h3> | |
<div> | |
<p>The PowerPC code generator lives in the lib/Target/PowerPC directory. The | |
code generation is retargetable to several variations or <i>subtargets</i> of | |
the PowerPC ISA; including ppc32, ppc64 and altivec.</p> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="ppc_abi">LLVM PowerPC ABI</a> | |
</h4> | |
<div> | |
<p>LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC | |
relative (PIC) or static addressing for accessing global values, so no TOC | |
(r2) is used. Second, r31 is used as a frame pointer to allow dynamic growth | |
of a stack frame. LLVM takes advantage of having no TOC to provide space to | |
save the frame pointer in the PowerPC linkage area of the caller frame. | |
Other details of PowerPC ABI can be found at <a href= | |
"http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html" | |
>PowerPC ABI.</a> Note: This link describes the 32 bit ABI. The 64 bit ABI | |
is similar except space for GPRs are 8 bytes wide (not 4) and r13 is reserved | |
for system use.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="ppc_frame">Frame Layout</a> | |
</h4> | |
<div> | |
<p>The size of a PowerPC frame is usually fixed for the duration of a | |
function's invocation. Since the frame is fixed size, all references | |
into the frame can be accessed via fixed offsets from the stack pointer. The | |
exception to this is when dynamic alloca or variable sized arrays are | |
present, then a base pointer (r31) is used as a proxy for the stack pointer | |
and stack pointer is free to grow or shrink. A base pointer is also used if | |
llvm-gcc is not passed the -fomit-frame-pointer flag. The stack pointer is | |
always aligned to 16 bytes, so that space allocated for altivec vectors will | |
be properly aligned.</p> | |
<p>An invocation frame is laid out as follows (low memory at top);</p> | |
<table class="layout"> | |
<tr> | |
<td>Linkage<br><br></td> | |
</tr> | |
<tr> | |
<td>Parameter area<br><br></td> | |
</tr> | |
<tr> | |
<td>Dynamic area<br><br></td> | |
</tr> | |
<tr> | |
<td>Locals area<br><br></td> | |
</tr> | |
<tr> | |
<td>Saved registers area<br><br></td> | |
</tr> | |
<tr style="border-style: none hidden none hidden;"> | |
<td><br></td> | |
</tr> | |
<tr> | |
<td>Previous Frame<br><br></td> | |
</tr> | |
</table> | |
<p>The <i>linkage</i> area is used by a callee to save special registers prior | |
to allocating its own frame. Only three entries are relevant to LLVM. The | |
first entry is the previous stack pointer (sp), aka link. This allows | |
probing tools like gdb or exception handlers to quickly scan the frames in | |
the stack. A function epilog can also use the link to pop the frame from the | |
stack. The third entry in the linkage area is used to save the return | |
address from the lr register. Finally, as mentioned above, the last entry is | |
used to save the previous frame pointer (r31.) The entries in the linkage | |
area are the size of a GPR, thus the linkage area is 24 bytes long in 32 bit | |
mode and 48 bytes in 64 bit mode.</p> | |
<p>32 bit linkage area</p> | |
<table class="layout"> | |
<tr> | |
<td>0</td> | |
<td>Saved SP (r1)</td> | |
</tr> | |
<tr> | |
<td>4</td> | |
<td>Saved CR</td> | |
</tr> | |
<tr> | |
<td>8</td> | |
<td>Saved LR</td> | |
</tr> | |
<tr> | |
<td>12</td> | |
<td>Reserved</td> | |
</tr> | |
<tr> | |
<td>16</td> | |
<td>Reserved</td> | |
</tr> | |
<tr> | |
<td>20</td> | |
<td>Saved FP (r31)</td> | |
</tr> | |
</table> | |
<p>64 bit linkage area</p> | |
<table class="layout"> | |
<tr> | |
<td>0</td> | |
<td>Saved SP (r1)</td> | |
</tr> | |
<tr> | |
<td>8</td> | |
<td>Saved CR</td> | |
</tr> | |
<tr> | |
<td>16</td> | |
<td>Saved LR</td> | |
</tr> | |
<tr> | |
<td>24</td> | |
<td>Reserved</td> | |
</tr> | |
<tr> | |
<td>32</td> | |
<td>Reserved</td> | |
</tr> | |
<tr> | |
<td>40</td> | |
<td>Saved FP (r31)</td> | |
</tr> | |
</table> | |
<p>The <i>parameter area</i> is used to store arguments being passed to a callee | |
function. Following the PowerPC ABI, the first few arguments are actually | |
passed in registers, with the space in the parameter area unused. However, | |
if there are not enough registers or the callee is a thunk or vararg | |
function, these register arguments can be spilled into the parameter area. | |
Thus, the parameter area must be large enough to store all the parameters for | |
the largest call sequence made by the caller. The size must also be | |
minimally large enough to spill registers r3-r10. This allows callees blind | |
to the call signature, such as thunks and vararg functions, enough space to | |
cache the argument registers. Therefore, the parameter area is minimally 32 | |
bytes (64 bytes in 64 bit mode.) Also note that since the parameter area is | |
a fixed offset from the top of the frame, that a callee can access its spilt | |
arguments using fixed offsets from the stack pointer (or base pointer.)</p> | |
<p>Combining the information about the linkage, parameter areas and alignment. A | |
stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit | |
mode.</p> | |
<p>The <i>dynamic area</i> starts out as size zero. If a function uses dynamic | |
alloca then space is added to the stack, the linkage and parameter areas are | |
shifted to top of stack, and the new space is available immediately below the | |
linkage and parameter areas. The cost of shifting the linkage and parameter | |
areas is minor since only the link value needs to be copied. The link value | |
can be easily fetched by adding the original frame size to the base pointer. | |
Note that allocations in the dynamic space need to observe 16 byte | |
alignment.</p> | |
<p>The <i>locals area</i> is where the llvm compiler reserves space for local | |
variables.</p> | |
<p>The <i>saved registers area</i> is where the llvm compiler spills callee | |
saved registers on entry to the callee.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="ppc_prolog">Prolog/Epilog</a> | |
</h4> | |
<div> | |
<p>The llvm prolog and epilog are the same as described in the PowerPC ABI, with | |
the following exceptions. Callee saved registers are spilled after the frame | |
is created. This allows the llvm epilog/prolog support to be common with | |
other targets. The base pointer callee saved register r31 is saved in the | |
TOC slot of linkage area. This simplifies allocation of space for the base | |
pointer and makes it convenient to locate programatically and during | |
debugging.</p> | |
</div> | |
<!-- _______________________________________________________________________ --> | |
<h4> | |
<a name="ppc_dynamic">Dynamic Allocation</a> | |
</h4> | |
<div> | |
<p><i>TODO - More to come.</i></p> | |
</div> | |
</div> | |
<!-- ======================================================================= --> | |
<h3> | |
<a name="ptx">The PTX backend</a> | |
</h3> | |
<div> | |
<p>The PTX code generator lives in the lib/Target/PTX directory. It is | |
currently a work-in-progress, but already supports most of the code | |
generation functionality needed to generate correct PTX kernels for | |
CUDA devices.</p> | |
<p>The code generator can target PTX 2.0+, and shader model 1.0+. The | |
PTX ISA Reference Manual is used as the primary source of ISA | |
information, though an effort is made to make the output of the code | |
generator match the output of the NVidia nvcc compiler, whenever | |
possible.</p> | |
<p>Code Generator Options:</p> | |
<table border="1" cellspacing="0"> | |
<tr> | |
<th>Option</th> | |
<th>Description</th> | |
</tr> | |
<tr> | |
<td><code>double</code></td> | |
<td align="left">If enabled, the map_f64_to_f32 directive is | |
disabled in the PTX output, allowing native double-precision | |
arithmetic</td> | |
</tr> | |
<tr> | |
<td><code>no-fma</code></td> | |
<td align="left">Disable generation of Fused-Multiply Add | |
instructions, which may be beneficial for some devices</td> | |
</tr> | |
<tr> | |
<td><code>smxy / computexy</code></td> | |
<td align="left">Set shader model/compute capability to x.y, | |
e.g. sm20 or compute13</td> | |
</tr> | |
</table> | |
<p>Working:</p> | |
<ul> | |
<li>Arithmetic instruction selection (including combo FMA)</li> | |
<li>Bitwise instruction selection</li> | |
<li>Control-flow instruction selection</li> | |
<li>Function calls (only on SM 2.0+ and no return arguments)</li> | |
<li>Addresses spaces (0 = global, 1 = constant, 2 = local, 4 = | |
shared)</li> | |
<li>Thread synchronization (bar.sync)</li> | |
<li>Special register reads ([N]TID, [N]CTAID, PMx, CLOCK, etc.)</li> | |
</ul> | |
<p>In Progress:</p> | |
<ul> | |
<li>Robust call instruction selection</li> | |
<li>Stack frame allocation</li> | |
<li>Device-specific instruction scheduling optimizations</li> | |
</ul> | |
</div> | |
</div> | |
<!-- *********************************************************************** --> | |
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<a href="mailto:sabre@nondot.org">Chris Lattner</a><br> | |
<a href="http://llvm.org/">The LLVM Compiler Infrastructure</a><br> | |
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