|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // Sync.hpp: Defines sync objects for the EGL_KHR_fence_sync extension. | 
|  |  | 
|  | #ifndef LIBEGL_SYNC_H_ | 
|  | #define LIBEGL_SYNC_H_ | 
|  |  | 
|  | #include "Context.hpp" | 
|  |  | 
|  | #include <EGL/eglext.h> | 
|  |  | 
|  | namespace egl | 
|  | { | 
|  |  | 
|  | class FenceSync | 
|  | { | 
|  | public: | 
|  | explicit FenceSync(Context *context) : context(context) | 
|  | { | 
|  | status = EGL_UNSIGNALED_KHR; | 
|  | context->addRef(); | 
|  | } | 
|  |  | 
|  | ~FenceSync() | 
|  | { | 
|  | context->release(); | 
|  | context = nullptr; | 
|  | } | 
|  |  | 
|  | void wait() { context->finish(); signal(); } | 
|  | void signal() { status = EGL_SIGNALED_KHR; } | 
|  | bool isSignaled() const { return status == EGL_SIGNALED_KHR; } | 
|  |  | 
|  | private: | 
|  | EGLint status; | 
|  | Context *context; | 
|  | }; | 
|  |  | 
|  | } | 
|  |  | 
|  | #endif   // LIBEGL_SYNC_H_ |