| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // VertexDataManager.h: Defines the VertexDataManager, a class that |
| // runs the Buffer translation process. |
| |
| #ifndef LIBGLESV2_VERTEXDATAMANAGER_H_ |
| #define LIBGLESV2_VERTEXDATAMANAGER_H_ |
| |
| #include "Context.h" |
| #include "Device.hpp" |
| |
| #include <GLES2/gl2.h> |
| |
| namespace es2 |
| { |
| |
| struct TranslatedAttribute |
| { |
| sw::StreamType type; |
| int count; |
| bool normalized; |
| |
| unsigned int offset; |
| unsigned int stride; // 0 means not to advance the read pointer at all |
| |
| sw::Resource *vertexBuffer; |
| }; |
| |
| class VertexBuffer |
| { |
| public: |
| VertexBuffer(unsigned int size); |
| virtual ~VertexBuffer(); |
| |
| void unmap(); |
| |
| sw::Resource *getResource() const; |
| |
| protected: |
| sw::Resource *mVertexBuffer; |
| }; |
| |
| class ConstantVertexBuffer : public VertexBuffer |
| { |
| public: |
| ConstantVertexBuffer(float x, float y, float z, float w); |
| ~ConstantVertexBuffer(); |
| }; |
| |
| class StreamingVertexBuffer : public VertexBuffer |
| { |
| public: |
| StreamingVertexBuffer(unsigned int size); |
| ~StreamingVertexBuffer(); |
| |
| void *map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *streamOffset); |
| void reserveRequiredSpace(); |
| void addRequiredSpace(unsigned int requiredSpace); |
| |
| protected: |
| unsigned int mBufferSize; |
| unsigned int mWritePosition; |
| unsigned int mRequiredSpace; |
| }; |
| |
| class VertexDataManager |
| { |
| public: |
| VertexDataManager(Context *context); |
| virtual ~VertexDataManager(); |
| |
| void dirtyCurrentValue(int index) { mDirtyCurrentValue[index] = true; } |
| |
| GLenum prepareVertexData(GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instanceId); |
| |
| private: |
| unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute); |
| |
| Context *const mContext; |
| |
| StreamingVertexBuffer *mStreamingBuffer; |
| |
| bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS]; |
| ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS]; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_VERTEXDATAMANAGER_H_ |