| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "PixelProcessor.hpp" | 
 |  | 
 | #include "Surface.hpp" | 
 | #include "Primitive.hpp" | 
 | #include "Shader/PixelPipeline.hpp" | 
 | #include "Shader/PixelProgram.hpp" | 
 | #include "Shader/PixelShader.hpp" | 
 | #include "Shader/Constants.hpp" | 
 | #include "Common/Debug.hpp" | 
 |  | 
 | #include <cstring> | 
 |  | 
 | namespace sw | 
 | { | 
 | 	extern bool complementaryDepthBuffer; | 
 | 	extern TransparencyAntialiasing transparencyAntialiasing; | 
 | 	extern bool perspectiveCorrection; | 
 |  | 
 | 	bool precachePixel = false; | 
 |  | 
 | 	uint32_t PixelProcessor::States::computeHash() | 
 | 	{ | 
 | 		uint32_t *state = reinterpret_cast<uint32_t*>(this); | 
 | 		uint32_t hash = 0; | 
 |  | 
 | 		for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) | 
 | 		{ | 
 | 			hash ^= state[i]; | 
 | 		} | 
 |  | 
 | 		return hash; | 
 | 	} | 
 |  | 
 | 	bool PixelProcessor::State::operator==(const State &state) const | 
 | 	{ | 
 | 		if(hash != state.hash) | 
 | 		{ | 
 | 			return false; | 
 | 		} | 
 |  | 
 | 		static_assert(is_memcmparable<State>::value, "Cannot memcmp State"); | 
 | 		return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; | 
 | 	} | 
 |  | 
 | 	PixelProcessor::UniformBufferInfo::UniformBufferInfo() | 
 | 	{ | 
 | 		buffer = nullptr; | 
 | 		offset = 0; | 
 | 	} | 
 |  | 
 | 	PixelProcessor::PixelProcessor(Context *context) : context(context) | 
 | 	{ | 
 | 		setGlobalMipmapBias(0.0f);   // Round to highest LOD [0.5, 1.0]: -0.5 | 
 | 		                             // Round to nearest LOD [0.7, 1.4]:  0.0 | 
 | 		                             // Round to lowest LOD  [1.0, 2.0]:  0.5 | 
 |  | 
 | 		routineCache = 0; | 
 | 		setRoutineCacheSize(1024); | 
 | 	} | 
 |  | 
 | 	PixelProcessor::~PixelProcessor() | 
 | 	{ | 
 | 		delete routineCache; | 
 | 		routineCache = nullptr; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setFloatConstant(unsigned int index, const float value[4]) | 
 | 	{ | 
 | 		if(index < FRAGMENT_UNIFORM_VECTORS) | 
 | 		{ | 
 | 			c[index][0] = value[0]; | 
 | 			c[index][1] = value[1]; | 
 | 			c[index][2] = value[2]; | 
 | 			c[index][3] = value[3]; | 
 | 		} | 
 | 		else ASSERT(false); | 
 |  | 
 | 		if(index < 8)   // ps_1_x constants | 
 | 		{ | 
 | 			// TODO: Compact into generic function | 
 | 			short x = iround(4095 * clamp_s(value[0], -1.0f, 1.0f)); | 
 | 			short y = iround(4095 * clamp_s(value[1], -1.0f, 1.0f)); | 
 | 			short z = iround(4095 * clamp_s(value[2], -1.0f, 1.0f)); | 
 | 			short w = iround(4095 * clamp_s(value[3], -1.0f, 1.0f)); | 
 |  | 
 | 			cW[index][0][0] = x; | 
 | 			cW[index][0][1] = x; | 
 | 			cW[index][0][2] = x; | 
 | 			cW[index][0][3] = x; | 
 |  | 
 | 			cW[index][1][0] = y; | 
 | 			cW[index][1][1] = y; | 
 | 			cW[index][1][2] = y; | 
 | 			cW[index][1][3] = y; | 
 |  | 
 | 			cW[index][2][0] = z; | 
 | 			cW[index][2][1] = z; | 
 | 			cW[index][2][2] = z; | 
 | 			cW[index][2][3] = z; | 
 |  | 
 | 			cW[index][3][0] = w; | 
 | 			cW[index][3][1] = w; | 
 | 			cW[index][3][2] = w; | 
 | 			cW[index][3][3] = w; | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setIntegerConstant(unsigned int index, const int value[4]) | 
 | 	{ | 
 | 		if(index < 16) | 
 | 		{ | 
 | 			i[index][0] = value[0]; | 
 | 			i[index][1] = value[1]; | 
 | 			i[index][2] = value[2]; | 
 | 			i[index][3] = value[3]; | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setBooleanConstant(unsigned int index, int boolean) | 
 | 	{ | 
 | 		if(index < 16) | 
 | 		{ | 
 | 			b[index] = boolean != 0; | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setUniformBuffer(int index, sw::Resource* buffer, int offset) | 
 | 	{ | 
 | 		uniformBufferInfo[index].buffer = buffer; | 
 | 		uniformBufferInfo[index].offset = offset; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) | 
 | 	{ | 
 | 		for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; ++i) | 
 | 		{ | 
 | 			u[i] = uniformBufferInfo[i].buffer ? static_cast<byte*>(uniformBufferInfo[i].buffer->lock(PUBLIC, PRIVATE)) + uniformBufferInfo[i].offset : nullptr; | 
 | 			uniformBuffers[i] = uniformBufferInfo[i].buffer; | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setRenderTarget(int index, Surface *renderTarget, unsigned int layer) | 
 | 	{ | 
 | 		context->renderTarget[index] = renderTarget; | 
 | 		context->renderTargetLayer[index] = layer; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setDepthBuffer(Surface *depthBuffer, unsigned int layer) | 
 | 	{ | 
 | 		context->depthBuffer = depthBuffer; | 
 | 		context->depthBufferLayer = layer; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilBuffer(Surface *stencilBuffer, unsigned int layer) | 
 | 	{ | 
 | 		context->stencilBuffer = stencilBuffer; | 
 | 		context->stencilBufferLayer = layer; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setTexCoordIndex(unsigned int stage, int texCoordIndex) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setTexCoordIndex(texCoordIndex); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStageOperation(unsigned int stage, TextureStage::StageOperation stageOperation) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setStageOperation(stageOperation); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setFirstArgument(unsigned int stage, TextureStage::SourceArgument firstArgument) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setFirstArgument(firstArgument); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgument) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setSecondArgument(secondArgument); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setThirdArgument(unsigned int stage, TextureStage::SourceArgument thirdArgument) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setThirdArgument(thirdArgument); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStageOperationAlpha(unsigned int stage, TextureStage::StageOperation stageOperationAlpha) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setStageOperationAlpha(stageOperationAlpha); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstArgumentAlpha) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setFirstArgumentAlpha(firstArgumentAlpha); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSecondArgumentAlpha(unsigned int stage, TextureStage::SourceArgument secondArgumentAlpha) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setSecondArgumentAlpha(secondArgumentAlpha); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setThirdArgumentAlpha(unsigned int stage, TextureStage::SourceArgument thirdArgumentAlpha) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setThirdArgumentAlpha(thirdArgumentAlpha); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setFirstModifier(unsigned int stage, TextureStage::ArgumentModifier firstModifier) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setFirstModifier(firstModifier); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSecondModifier(unsigned int stage, TextureStage::ArgumentModifier secondModifier) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setSecondModifier(secondModifier); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setThirdModifier(unsigned int stage, TextureStage::ArgumentModifier thirdModifier) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setThirdModifier(thirdModifier); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setFirstModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier firstModifierAlpha) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setFirstModifierAlpha(firstModifierAlpha); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSecondModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier secondModifierAlpha) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setSecondModifierAlpha(secondModifierAlpha); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setThirdModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier thirdModifierAlpha) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setThirdModifierAlpha(thirdModifierAlpha); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setDestinationArgument(unsigned int stage, TextureStage::DestinationArgument destinationArgument) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setDestinationArgument(destinationArgument); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setConstantColor(unsigned int stage, const Color<float> &constantColor) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setConstantColor(constantColor); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setBumpmapMatrix(unsigned int stage, int element, float value) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setBumpmapMatrix(element, value); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setLuminanceScale(unsigned int stage, float value) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setLuminanceScale(value); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setLuminanceOffset(unsigned int stage, float value) | 
 | 	{ | 
 | 		if(stage < 8) | 
 | 		{ | 
 | 			context->textureStage[stage].setLuminanceOffset(value); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setTextureFilter(textureFilter); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setMipmapFilter(mipmapFilter); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setGatherEnable(unsigned int sampler, bool enable) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setGatherEnable(enable); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setAddressingModeU(addressMode); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setAddressingModeV(addressMode); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setAddressingModeW(addressMode); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setReadSRGB(unsigned int sampler, bool sRGB) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setReadSRGB(sRGB); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setMipmapLOD(unsigned int sampler, float bias) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setMipmapLOD(bias); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setBorderColor(unsigned int sampler, const Color<float> &borderColor) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setBorderColor(borderColor); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setMaxAnisotropy(maxAnisotropy); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setSwizzleR(swizzleR); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setSwizzleG(swizzleG); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setSwizzleB(swizzleB); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setSwizzleA(swizzleA); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setCompareFunc(unsigned int sampler, CompareFunc compFunc) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setCompareFunc(compFunc); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setBaseLevel(baseLevel); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setMaxLevel(unsigned int sampler, int maxLevel) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setMaxLevel(maxLevel); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setMinLod(unsigned int sampler, float minLod) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setMinLod(minLod); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setMaxLod(unsigned int sampler, float maxLod) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setMaxLod(maxLod); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSyncRequired(unsigned int sampler, bool isSincRequired) | 
 | 	{ | 
 | 		if(sampler < TEXTURE_IMAGE_UNITS) | 
 | 		{ | 
 | 			context->sampler[sampler].setSyncRequired(isSincRequired); | 
 | 		} | 
 | 		else ASSERT(false); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setWriteSRGB(bool sRGB) | 
 | 	{ | 
 | 		context->setWriteSRGB(sRGB); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setColorLogicOpEnabled(bool colorLogicOpEnabled) | 
 | 	{ | 
 | 		context->setColorLogicOpEnabled(colorLogicOpEnabled); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setLogicalOperation(LogicalOperation logicalOperation) | 
 | 	{ | 
 | 		context->setLogicalOperation(logicalOperation); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setDepthBufferEnable(bool depthBufferEnable) | 
 | 	{ | 
 | 		context->setDepthBufferEnable(depthBufferEnable); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setDepthCompare(DepthCompareMode depthCompareMode) | 
 | 	{ | 
 | 		context->depthCompareMode = depthCompareMode; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setAlphaCompare(AlphaCompareMode alphaCompareMode) | 
 | 	{ | 
 | 		context->alphaCompareMode = alphaCompareMode; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable) | 
 | 	{ | 
 | 		context->depthWriteEnable = depthWriteEnable; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setAlphaTestEnable(bool alphaTestEnable) | 
 | 	{ | 
 | 		context->alphaTestEnable = alphaTestEnable; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setCullMode(CullMode cullMode, bool frontFacingCCW) | 
 | 	{ | 
 | 		context->cullMode = cullMode; | 
 | 		context->frontFacingCCW = frontFacingCCW; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setColorWriteMask(int index, int rgbaMask) | 
 | 	{ | 
 | 		context->setColorWriteMask(index, rgbaMask); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilEnable(bool stencilEnable) | 
 | 	{ | 
 | 		context->stencilEnable = stencilEnable; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilCompare(StencilCompareMode stencilCompareMode) | 
 | 	{ | 
 | 		context->stencilCompareMode = stencilCompareMode; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilReference(int stencilReference) | 
 | 	{ | 
 | 		context->stencilReference = stencilReference; | 
 | 		stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilReferenceCCW(int stencilReferenceCCW) | 
 | 	{ | 
 | 		context->stencilReferenceCCW = stencilReferenceCCW; | 
 | 		stencilCCW.set(stencilReferenceCCW, context->stencilMaskCCW, context->stencilWriteMaskCCW); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilMask(int stencilMask) | 
 | 	{ | 
 | 		context->stencilMask = stencilMask; | 
 | 		stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilMaskCCW(int stencilMaskCCW) | 
 | 	{ | 
 | 		context->stencilMaskCCW = stencilMaskCCW; | 
 | 		stencilCCW.set(context->stencilReferenceCCW, stencilMaskCCW, context->stencilWriteMaskCCW); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilFailOperation(StencilOperation stencilFailOperation) | 
 | 	{ | 
 | 		context->stencilFailOperation = stencilFailOperation; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilPassOperation(StencilOperation stencilPassOperation) | 
 | 	{ | 
 | 		context->stencilPassOperation = stencilPassOperation; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilZFailOperation(StencilOperation stencilZFailOperation) | 
 | 	{ | 
 | 		context->stencilZFailOperation = stencilZFailOperation; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilWriteMask(int stencilWriteMask) | 
 | 	{ | 
 | 		context->stencilWriteMask = stencilWriteMask; | 
 | 		stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilWriteMaskCCW(int stencilWriteMaskCCW) | 
 | 	{ | 
 | 		context->stencilWriteMaskCCW = stencilWriteMaskCCW; | 
 | 		stencilCCW.set(context->stencilReferenceCCW, context->stencilMaskCCW, stencilWriteMaskCCW); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setTwoSidedStencil(bool enable) | 
 | 	{ | 
 | 		context->twoSidedStencil = enable; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilCompareCCW(StencilCompareMode stencilCompareMode) | 
 | 	{ | 
 | 		context->stencilCompareModeCCW = stencilCompareMode; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilFailOperationCCW(StencilOperation stencilFailOperation) | 
 | 	{ | 
 | 		context->stencilFailOperationCCW = stencilFailOperation; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilPassOperationCCW(StencilOperation stencilPassOperation) | 
 | 	{ | 
 | 		context->stencilPassOperationCCW = stencilPassOperation; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setStencilZFailOperationCCW(StencilOperation stencilZFailOperation) | 
 | 	{ | 
 | 		context->stencilZFailOperationCCW = stencilZFailOperation; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setTextureFactor(const Color<float> &textureFactor) | 
 | 	{ | 
 | 		// FIXME: Compact into generic function   // FIXME: Clamp | 
 | 		short textureFactorR = iround(4095 * textureFactor.r); | 
 | 		short textureFactorG = iround(4095 * textureFactor.g); | 
 | 		short textureFactorB = iround(4095 * textureFactor.b); | 
 | 		short textureFactorA = iround(4095 * textureFactor.a); | 
 |  | 
 | 		factor.textureFactor4[0][0] = textureFactorR; | 
 | 		factor.textureFactor4[0][1] = textureFactorR; | 
 | 		factor.textureFactor4[0][2] = textureFactorR; | 
 | 		factor.textureFactor4[0][3] = textureFactorR; | 
 |  | 
 | 		factor.textureFactor4[1][0] = textureFactorG; | 
 | 		factor.textureFactor4[1][1] = textureFactorG; | 
 | 		factor.textureFactor4[1][2] = textureFactorG; | 
 | 		factor.textureFactor4[1][3] = textureFactorG; | 
 |  | 
 | 		factor.textureFactor4[2][0] = textureFactorB; | 
 | 		factor.textureFactor4[2][1] = textureFactorB; | 
 | 		factor.textureFactor4[2][2] = textureFactorB; | 
 | 		factor.textureFactor4[2][3] = textureFactorB; | 
 |  | 
 | 		factor.textureFactor4[3][0] = textureFactorA; | 
 | 		factor.textureFactor4[3][1] = textureFactorA; | 
 | 		factor.textureFactor4[3][2] = textureFactorA; | 
 | 		factor.textureFactor4[3][3] = textureFactorA; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setBlendConstant(const Color<float> &blendConstant) | 
 | 	{ | 
 | 		// FIXME: Compact into generic function   // FIXME: Clamp | 
 | 		short blendConstantR = iround(65535 * blendConstant.r); | 
 | 		short blendConstantG = iround(65535 * blendConstant.g); | 
 | 		short blendConstantB = iround(65535 * blendConstant.b); | 
 | 		short blendConstantA = iround(65535 * blendConstant.a); | 
 |  | 
 | 		factor.blendConstant4W[0][0] = blendConstantR; | 
 | 		factor.blendConstant4W[0][1] = blendConstantR; | 
 | 		factor.blendConstant4W[0][2] = blendConstantR; | 
 | 		factor.blendConstant4W[0][3] = blendConstantR; | 
 |  | 
 | 		factor.blendConstant4W[1][0] = blendConstantG; | 
 | 		factor.blendConstant4W[1][1] = blendConstantG; | 
 | 		factor.blendConstant4W[1][2] = blendConstantG; | 
 | 		factor.blendConstant4W[1][3] = blendConstantG; | 
 |  | 
 | 		factor.blendConstant4W[2][0] = blendConstantB; | 
 | 		factor.blendConstant4W[2][1] = blendConstantB; | 
 | 		factor.blendConstant4W[2][2] = blendConstantB; | 
 | 		factor.blendConstant4W[2][3] = blendConstantB; | 
 |  | 
 | 		factor.blendConstant4W[3][0] = blendConstantA; | 
 | 		factor.blendConstant4W[3][1] = blendConstantA; | 
 | 		factor.blendConstant4W[3][2] = blendConstantA; | 
 | 		factor.blendConstant4W[3][3] = blendConstantA; | 
 |  | 
 | 		// FIXME: Compact into generic function   // FIXME: Clamp | 
 | 		short invBlendConstantR = iround(65535 * (1 - blendConstant.r)); | 
 | 		short invBlendConstantG = iround(65535 * (1 - blendConstant.g)); | 
 | 		short invBlendConstantB = iround(65535 * (1 - blendConstant.b)); | 
 | 		short invBlendConstantA = iround(65535 * (1 - blendConstant.a)); | 
 |  | 
 | 		factor.invBlendConstant4W[0][0] = invBlendConstantR; | 
 | 		factor.invBlendConstant4W[0][1] = invBlendConstantR; | 
 | 		factor.invBlendConstant4W[0][2] = invBlendConstantR; | 
 | 		factor.invBlendConstant4W[0][3] = invBlendConstantR; | 
 |  | 
 | 		factor.invBlendConstant4W[1][0] = invBlendConstantG; | 
 | 		factor.invBlendConstant4W[1][1] = invBlendConstantG; | 
 | 		factor.invBlendConstant4W[1][2] = invBlendConstantG; | 
 | 		factor.invBlendConstant4W[1][3] = invBlendConstantG; | 
 |  | 
 | 		factor.invBlendConstant4W[2][0] = invBlendConstantB; | 
 | 		factor.invBlendConstant4W[2][1] = invBlendConstantB; | 
 | 		factor.invBlendConstant4W[2][2] = invBlendConstantB; | 
 | 		factor.invBlendConstant4W[2][3] = invBlendConstantB; | 
 |  | 
 | 		factor.invBlendConstant4W[3][0] = invBlendConstantA; | 
 | 		factor.invBlendConstant4W[3][1] = invBlendConstantA; | 
 | 		factor.invBlendConstant4W[3][2] = invBlendConstantA; | 
 | 		factor.invBlendConstant4W[3][3] = invBlendConstantA; | 
 |  | 
 | 		factor.blendConstant4F[0][0] = blendConstant.r; | 
 | 		factor.blendConstant4F[0][1] = blendConstant.r; | 
 | 		factor.blendConstant4F[0][2] = blendConstant.r; | 
 | 		factor.blendConstant4F[0][3] = blendConstant.r; | 
 |  | 
 | 		factor.blendConstant4F[1][0] = blendConstant.g; | 
 | 		factor.blendConstant4F[1][1] = blendConstant.g; | 
 | 		factor.blendConstant4F[1][2] = blendConstant.g; | 
 | 		factor.blendConstant4F[1][3] = blendConstant.g; | 
 |  | 
 | 		factor.blendConstant4F[2][0] = blendConstant.b; | 
 | 		factor.blendConstant4F[2][1] = blendConstant.b; | 
 | 		factor.blendConstant4F[2][2] = blendConstant.b; | 
 | 		factor.blendConstant4F[2][3] = blendConstant.b; | 
 |  | 
 | 		factor.blendConstant4F[3][0] = blendConstant.a; | 
 | 		factor.blendConstant4F[3][1] = blendConstant.a; | 
 | 		factor.blendConstant4F[3][2] = blendConstant.a; | 
 | 		factor.blendConstant4F[3][3] = blendConstant.a; | 
 |  | 
 | 		factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; | 
 | 		factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; | 
 | 		factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; | 
 | 		factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; | 
 |  | 
 | 		factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; | 
 | 		factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; | 
 | 		factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; | 
 | 		factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; | 
 |  | 
 | 		factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; | 
 | 		factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; | 
 | 		factor.invBlendConstant4F[2][2] = 1 - blendConstant.b; | 
 | 		factor.invBlendConstant4F[2][3] = 1 - blendConstant.b; | 
 |  | 
 | 		factor.invBlendConstant4F[3][0] = 1 - blendConstant.a; | 
 | 		factor.invBlendConstant4F[3][1] = 1 - blendConstant.a; | 
 | 		factor.invBlendConstant4F[3][2] = 1 - blendConstant.a; | 
 | 		factor.invBlendConstant4F[3][3] = 1 - blendConstant.a; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setFillMode(FillMode fillMode) | 
 | 	{ | 
 | 		context->fillMode = fillMode; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setShadingMode(ShadingMode shadingMode) | 
 | 	{ | 
 | 		context->shadingMode = shadingMode; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setAlphaBlendEnable(bool alphaBlendEnable) | 
 | 	{ | 
 | 		context->setAlphaBlendEnable(alphaBlendEnable); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSourceBlendFactor(BlendFactor sourceBlendFactor) | 
 | 	{ | 
 | 		context->setSourceBlendFactor(sourceBlendFactor); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setDestBlendFactor(BlendFactor destBlendFactor) | 
 | 	{ | 
 | 		context->setDestBlendFactor(destBlendFactor); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setBlendOperation(BlendOperation blendOperation) | 
 | 	{ | 
 | 		context->setBlendOperation(blendOperation); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable) | 
 | 	{ | 
 | 		context->setSeparateAlphaBlendEnable(separateAlphaBlendEnable); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setSourceBlendFactorAlpha(BlendFactor sourceBlendFactorAlpha) | 
 | 	{ | 
 | 		context->setSourceBlendFactorAlpha(sourceBlendFactorAlpha); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setDestBlendFactorAlpha(BlendFactor destBlendFactorAlpha) | 
 | 	{ | 
 | 		context->setDestBlendFactorAlpha(destBlendFactorAlpha); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setBlendOperationAlpha(BlendOperation blendOperationAlpha) | 
 | 	{ | 
 | 		context->setBlendOperationAlpha(blendOperationAlpha); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setAlphaReference(float alphaReference) | 
 | 	{ | 
 | 		context->alphaReference = alphaReference; | 
 |  | 
 | 		factor.alphaReference4[0] = (word)iround(alphaReference * 0x1000 / 0xFF); | 
 | 		factor.alphaReference4[1] = (word)iround(alphaReference * 0x1000 / 0xFF); | 
 | 		factor.alphaReference4[2] = (word)iround(alphaReference * 0x1000 / 0xFF); | 
 | 		factor.alphaReference4[3] = (word)iround(alphaReference * 0x1000 / 0xFF); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setGlobalMipmapBias(float bias) | 
 | 	{ | 
 | 		context->setGlobalMipmapBias(bias); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setFogStart(float start) | 
 | 	{ | 
 | 		setFogRanges(start, context->fogEnd); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setFogEnd(float end) | 
 | 	{ | 
 | 		setFogRanges(context->fogStart, end); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setFogColor(Color<float> fogColor) | 
 | 	{ | 
 | 		// TODO: Compact into generic function | 
 | 		word fogR = (unsigned short)(65535 * fogColor.r); | 
 | 		word fogG = (unsigned short)(65535 * fogColor.g); | 
 | 		word fogB = (unsigned short)(65535 * fogColor.b); | 
 |  | 
 | 		fog.color4[0][0] = fogR; | 
 | 		fog.color4[0][1] = fogR; | 
 | 		fog.color4[0][2] = fogR; | 
 | 		fog.color4[0][3] = fogR; | 
 |  | 
 | 		fog.color4[1][0] = fogG; | 
 | 		fog.color4[1][1] = fogG; | 
 | 		fog.color4[1][2] = fogG; | 
 | 		fog.color4[1][3] = fogG; | 
 |  | 
 | 		fog.color4[2][0] = fogB; | 
 | 		fog.color4[2][1] = fogB; | 
 | 		fog.color4[2][2] = fogB; | 
 | 		fog.color4[2][3] = fogB; | 
 |  | 
 | 		fog.colorF[0] = replicate(fogColor.r); | 
 | 		fog.colorF[1] = replicate(fogColor.g); | 
 | 		fog.colorF[2] = replicate(fogColor.b); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setFogDensity(float fogDensity) | 
 | 	{ | 
 | 		fog.densityE = replicate(-fogDensity * 1.442695f);   // 1/e^x = 2^(-x*1.44) | 
 | 		fog.density2E = replicate(-fogDensity * fogDensity * 1.442695f); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setPixelFogMode(FogMode fogMode) | 
 | 	{ | 
 | 		context->pixelFogMode = fogMode; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setPerspectiveCorrection(bool perspectiveEnable) | 
 | 	{ | 
 | 		perspectiveCorrection = perspectiveEnable; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setOcclusionEnabled(bool enable) | 
 | 	{ | 
 | 		context->occlusionEnabled = enable; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setRoutineCacheSize(int cacheSize) | 
 | 	{ | 
 | 		delete routineCache; | 
 | 		routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536)); | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setFogRanges(float start, float end) | 
 | 	{ | 
 | 		context->fogStart = start; | 
 | 		context->fogEnd = end; | 
 |  | 
 | 		if(start == end) | 
 | 		{ | 
 | 			end += 0.001f;   // Hack: ensure there is a small range | 
 | 		} | 
 |  | 
 | 		float fogScale = -1.0f / (end - start); | 
 | 		float fogOffset = end * -fogScale; | 
 |  | 
 | 		fog.scale = replicate(fogScale); | 
 | 		fog.offset = replicate(fogOffset); | 
 | 	} | 
 |  | 
 | 	const PixelProcessor::State PixelProcessor::update() const | 
 | 	{ | 
 | 		State state; | 
 |  | 
 | 		if(context->pixelShader) | 
 | 		{ | 
 | 			state.shaderID = context->pixelShader->getSerialID(); | 
 | 		} | 
 | 		else | 
 | 		{ | 
 | 			state.shaderID = 0; | 
 | 		} | 
 |  | 
 | 		state.depthOverride = context->pixelShader && context->pixelShader->depthOverride(); | 
 | 		state.shaderContainsKill = context->pixelShader ? context->pixelShader->containsKill() : false; | 
 |  | 
 | 		if(context->alphaTestActive()) | 
 | 		{ | 
 | 			state.alphaCompareMode = context->alphaCompareMode; | 
 |  | 
 | 			state.transparencyAntialiasing = context->getMultiSampleCount() > 1 ? transparencyAntialiasing : TRANSPARENCY_NONE; | 
 | 		} | 
 |  | 
 | 		state.depthWriteEnable = context->depthWriteActive(); | 
 |  | 
 | 		if(context->stencilActive()) | 
 | 		{ | 
 | 			state.stencilActive = true; | 
 | 			state.stencilCompareMode = context->stencilCompareMode; | 
 | 			state.stencilFailOperation = context->stencilFailOperation; | 
 | 			state.stencilPassOperation = context->stencilPassOperation; | 
 | 			state.stencilZFailOperation = context->stencilZFailOperation; | 
 | 			state.noStencilMask = (context->stencilMask == 0xFF); | 
 | 			state.noStencilWriteMask = (context->stencilWriteMask == 0xFF); | 
 | 			state.stencilWriteMasked = (context->stencilWriteMask == 0x00); | 
 |  | 
 | 			state.twoSidedStencil = context->twoSidedStencil; | 
 | 			state.stencilCompareModeCCW = context->twoSidedStencil ? context->stencilCompareModeCCW : state.stencilCompareMode; | 
 | 			state.stencilFailOperationCCW = context->twoSidedStencil ? context->stencilFailOperationCCW : state.stencilFailOperation; | 
 | 			state.stencilPassOperationCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : state.stencilPassOperation; | 
 | 			state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation; | 
 | 			state.noStencilMaskCCW = context->twoSidedStencil ? (context->stencilMaskCCW == 0xFF) : state.noStencilMask; | 
 | 			state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : state.noStencilWriteMask; | 
 | 			state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : state.stencilWriteMasked; | 
 | 		} | 
 |  | 
 | 		if(context->depthBufferActive()) | 
 | 		{ | 
 | 			state.depthTestActive = true; | 
 | 			state.depthCompareMode = context->depthCompareMode; | 
 | 			state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); | 
 | 		} | 
 |  | 
 | 		state.occlusionEnabled = context->occlusionEnabled; | 
 |  | 
 | 		state.fogActive = context->fogActive(); | 
 | 		state.pixelFogMode = context->pixelFogActive(); | 
 | 		state.wBasedFog = context->wBasedFog && context->pixelFogActive() != FOG_NONE; | 
 | 		state.perspective = context->perspectiveActive(); | 
 | 		state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); | 
 |  | 
 | 		if(context->alphaBlendActive()) | 
 | 		{ | 
 | 			state.alphaBlendActive = true; | 
 | 			state.sourceBlendFactor = context->sourceBlendFactor(); | 
 | 			state.destBlendFactor = context->destBlendFactor(); | 
 | 			state.blendOperation = context->blendOperation(); | 
 | 			state.sourceBlendFactorAlpha = context->sourceBlendFactorAlpha(); | 
 | 			state.destBlendFactorAlpha = context->destBlendFactorAlpha(); | 
 | 			state.blendOperationAlpha = context->blendOperationAlpha(); | 
 | 		} | 
 |  | 
 | 		state.logicalOperation = context->colorLogicOp(); | 
 |  | 
 | 		for(int i = 0; i < RENDERTARGETS; i++) | 
 | 		{ | 
 | 			state.colorWriteMask |= context->colorWriteActive(i) << (4 * i); | 
 | 			state.targetFormat[i] = context->renderTargetInternalFormat(i); | 
 | 		} | 
 |  | 
 | 		state.writeSRGB	= context->writeSRGB && context->renderTarget[0] && Surface::isSRGBwritable(context->renderTarget[0]->getExternalFormat()); | 
 | 		state.multiSample = context->getMultiSampleCount(); | 
 | 		state.multiSampleMask = context->multiSampleMask; | 
 |  | 
 | 		if(state.multiSample > 1 && context->pixelShader) | 
 | 		{ | 
 | 			state.centroid = context->pixelShader->containsCentroid(); | 
 | 		} | 
 |  | 
 | 		state.frontFaceCCW = context->frontFacingCCW; | 
 |  | 
 | 		if(!context->pixelShader) | 
 | 		{ | 
 | 			for(unsigned int i = 0; i < 8; i++) | 
 | 			{ | 
 | 				state.textureStage[i] = context->textureStage[i].textureStageState(); | 
 | 			} | 
 |  | 
 | 			state.specularAdd = context->specularActive() && context->specularEnable; | 
 | 		} | 
 |  | 
 | 		for(unsigned int i = 0; i < 16; i++) | 
 | 		{ | 
 | 			if(context->pixelShader) | 
 | 			{ | 
 | 				if(context->pixelShader->usesSampler(i)) | 
 | 				{ | 
 | 					state.sampler[i] = context->sampler[i].samplerState(); | 
 | 				} | 
 | 			} | 
 | 			else | 
 | 			{ | 
 | 				if(i < 8 && state.textureStage[i].stageOperation != TextureStage::STAGE_DISABLE) | 
 | 				{ | 
 | 					state.sampler[i] = context->sampler[i].samplerState(); | 
 | 				} | 
 | 				else break; | 
 | 			} | 
 | 		} | 
 |  | 
 | 		const bool point = context->isDrawPoint(true); | 
 | 		const bool sprite = context->pointSpriteActive(); | 
 | 		const bool flatShading = (context->shadingMode == SHADING_FLAT) || point; | 
 |  | 
 | 		if(context->pixelShaderModel() < 0x0300) | 
 | 		{ | 
 | 			for(int coordinate = 0; coordinate < 8; coordinate++) | 
 | 			{ | 
 | 				for(int component = 0; component < 4; component++) | 
 | 				{ | 
 | 					if(context->textureActive(coordinate, component)) | 
 | 					{ | 
 | 						state.texture[coordinate].component |= 1 << component; | 
 |  | 
 | 						if(point && !sprite) | 
 | 						{ | 
 | 							state.texture[coordinate].flat |= 1 << component; | 
 | 						} | 
 | 					} | 
 | 				} | 
 |  | 
 | 				if(context->textureTransformProject[coordinate] && context->pixelShaderModel() <= 0x0103) | 
 | 				{ | 
 | 					if(context->textureTransformCount[coordinate] == 2) | 
 | 					{ | 
 | 						state.texture[coordinate].project = 1; | 
 | 					} | 
 | 					else if(context->textureTransformCount[coordinate] == 3) | 
 | 					{ | 
 | 						state.texture[coordinate].project = 2; | 
 | 					} | 
 | 					else if(context->textureTransformCount[coordinate] == 4 || context->textureTransformCount[coordinate] == 0) | 
 | 					{ | 
 | 						state.texture[coordinate].project = 3; | 
 | 					} | 
 | 				} | 
 | 			} | 
 |  | 
 | 			for(int color = 0; color < 2; color++) | 
 | 			{ | 
 | 				for(int component = 0; component < 4; component++) | 
 | 				{ | 
 | 					if(context->colorActive(color, component)) | 
 | 					{ | 
 | 						state.color[color].component |= 1 << component; | 
 |  | 
 | 						if(point || flatShading) | 
 | 						{ | 
 | 							state.color[color].flat |= 1 << component; | 
 | 						} | 
 | 					} | 
 | 				} | 
 | 			} | 
 |  | 
 | 			if(context->fogActive()) | 
 | 			{ | 
 | 				state.fog.component = true; | 
 |  | 
 | 				if(point) | 
 | 				{ | 
 | 					state.fog.flat = true; | 
 | 				} | 
 | 			} | 
 | 		} | 
 | 		else | 
 | 		{ | 
 | 			for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) | 
 | 			{ | 
 | 				for(int component = 0; component < 4; component++) | 
 | 				{ | 
 | 					const Shader::Semantic &semantic = context->pixelShader->getInput(interpolant, component); | 
 |  | 
 | 					if(semantic.active()) | 
 | 					{ | 
 | 						bool flat = point; | 
 |  | 
 | 						switch(semantic.usage) | 
 | 						{ | 
 | 						case Shader::USAGE_TEXCOORD: flat = point && !sprite;             break; | 
 | 						case Shader::USAGE_COLOR:    flat = semantic.flat || flatShading; break; | 
 | 						} | 
 |  | 
 | 						state.interpolant[interpolant].component |= 1 << component; | 
 |  | 
 | 						if(flat) | 
 | 						{ | 
 | 							state.interpolant[interpolant].flat |= 1 << component; | 
 | 						} | 
 | 					} | 
 | 				} | 
 | 			} | 
 | 		} | 
 |  | 
 | 		if(state.centroid) | 
 | 		{ | 
 | 			for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) | 
 | 			{ | 
 | 				for(int component = 0; component < 4; component++) | 
 | 				{ | 
 | 					state.interpolant[interpolant].centroid = context->pixelShader->getInput(interpolant, 0).centroid; | 
 | 				} | 
 | 			} | 
 | 		} | 
 |  | 
 | 		state.hash = state.computeHash(); | 
 |  | 
 | 		return state; | 
 | 	} | 
 |  | 
 | 	std::shared_ptr<Routine> PixelProcessor::routine(const State &state) | 
 | 	{ | 
 | 		auto routine = routineCache->query(state); | 
 |  | 
 | 		if(!routine) | 
 | 		{ | 
 | 			const bool integerPipeline = (context->pixelShaderModel() <= 0x0104); | 
 | 			QuadRasterizer *generator = nullptr; | 
 |  | 
 | 			if(integerPipeline) | 
 | 			{ | 
 | 				generator = new PixelPipeline(state, context->pixelShader); | 
 | 			} | 
 | 			else | 
 | 			{ | 
 | 				generator = new PixelProgram(state, context->pixelShader); | 
 | 			} | 
 |  | 
 | 			generator->generate(); | 
 | 			routine = (*generator)("PixelRoutine_%0.8X", state.shaderID); | 
 | 			delete generator; | 
 |  | 
 | 			routineCache->add(state, routine); | 
 | 		} | 
 |  | 
 | 		return routine; | 
 | 	} | 
 | } |