| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_Socket_hpp | |
| #define sw_Socket_hpp | |
| #if defined(_WIN32) | |
| # include <winsock2.h> | |
| #else | |
| # include <sys/socket.h> | |
| typedef int SOCKET; | |
| #endif | |
| namespace sw { | |
| class Socket | |
| { | |
| public: | |
| Socket(SOCKET socket); | |
| Socket(const char *address, const char *port); | |
| ~Socket(); | |
| void listen(int backlog = 1); | |
| bool select(int us); | |
| Socket *accept(); | |
| int receive(char *buffer, int length); | |
| void send(const char *buffer, int length); | |
| static void startup(); | |
| static void cleanup(); | |
| private: | |
| SOCKET socket; | |
| }; | |
| } // namespace sw | |
| #endif // sw_Socket_hpp |