blob: da76467081be4ec5471d372e5add01f4de77f6ab [file] [log] [blame]
// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Device.hpp"
#include "common/Image.hpp"
#include "Texture.h"
#include "Renderer/Renderer.hpp"
#include "Renderer/Clipper.hpp"
#include "Shader/PixelShader.hpp"
#include "Shader/VertexShader.hpp"
#include "Main/Config.hpp"
#include "Main/FrameBuffer.hpp"
#include "Common/Math.hpp"
#include "Common/Configurator.hpp"
#include "Common/Memory.hpp"
#include "Common/Timer.hpp"
#include "../common/debug.h"
namespace es2
{
using namespace sw;
Device::Device(Context *context) : Renderer(context, OpenGL, true), context(context)
{
for(int i = 0; i < RENDERTARGETS; i++)
{
renderTarget[i] = nullptr;
}
depthBuffer = nullptr;
stencilBuffer = nullptr;
setDepthBufferEnable(true);
setFillMode(FILL_SOLID);
setShadingMode(SHADING_GOURAUD);
setDepthWriteEnable(true);
setAlphaTestEnable(false);
setSourceBlendFactor(BLEND_ONE);
setDestBlendFactor(BLEND_ZERO);
setCullMode(CULL_COUNTERCLOCKWISE, true);
setDepthCompare(DEPTH_LESSEQUAL);
setAlphaReference(127.5f);
setAlphaCompare(ALPHA_ALWAYS);
setAlphaBlendEnable(false);
setFogEnable(false);
setSpecularEnable(false);
setFogColor(0);
setPixelFogMode(FOG_NONE);
setFogStart(0.0f);
setFogEnd(1.0f);
setFogDensity(1.0f);
setRangeFogEnable(false);
setStencilEnable(false);
setStencilFailOperation(OPERATION_KEEP);
setStencilZFailOperation(OPERATION_KEEP);
setStencilPassOperation(OPERATION_KEEP);
setStencilCompare(STENCIL_ALWAYS);
setStencilReference(0);
setStencilMask(0xFFFFFFFF);
setStencilWriteMask(0xFFFFFFFF);
setVertexFogMode(FOG_NONE);
setClipFlags(0);
setPointSize(1.0f);
setPointSizeMin(0.125f);
setPointSizeMax(8192.0f);
setBlendOperation(BLENDOP_ADD);
scissorEnable = false;
setSlopeDepthBias(0.0f);
setTwoSidedStencil(false);
setStencilFailOperationCCW(OPERATION_KEEP);
setStencilZFailOperationCCW(OPERATION_KEEP);
setStencilPassOperationCCW(OPERATION_KEEP);
setStencilCompareCCW(STENCIL_ALWAYS);
setBlendConstant(0xFFFFFFFF);
setWriteSRGB(false);
setDepthBias(0.0f);
setSeparateAlphaBlendEnable(false);
setSourceBlendFactorAlpha(BLEND_ONE);
setDestBlendFactorAlpha(BLEND_ZERO);
setBlendOperationAlpha(BLENDOP_ADD);
setPointSpriteEnable(true);
setColorLogicOpEnabled(false);
setLogicalOperation(LOGICALOP_COPY);
for(int i = 0; i < 16; i++)
{
setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP);
setBorderColor(sw::SAMPLER_PIXEL, i, 0x00000000);
setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT);
setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE);
setMipmapLOD(sw::SAMPLER_PIXEL, i, 0.0f);
}
for(int i = 0; i < 4; i++)
{
setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP);
setBorderColor(sw::SAMPLER_VERTEX, i, 0x00000000);
setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT);
setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE);
setMipmapLOD(sw::SAMPLER_VERTEX, i, 0.0f);
}
for(int i = 0; i < 6; i++)
{
float plane[4] = {0, 0, 0, 0};
setClipPlane(i, plane);
}
pixelShader = nullptr;
vertexShader = nullptr;
pixelShaderDirty = true;
pixelShaderConstantsFDirty = 0;
vertexShaderDirty = true;
vertexShaderConstantsFDirty = 0;
for(int i = 0; i < FRAGMENT_UNIFORM_VECTORS; i++)
{
float zero[4] = {0, 0, 0, 0};
setPixelShaderConstantF(i, zero, 1);
}
for(int i = 0; i < VERTEX_UNIFORM_VECTORS; i++)
{
float zero[4] = {0, 0, 0, 0};
setVertexShaderConstantF(i, zero, 1);
}
}
Device::~Device()
{
for(int i = 0; i < RENDERTARGETS; i++)
{
if(renderTarget[i])
{
renderTarget[i]->release();
renderTarget[i] = nullptr;
}
}
if(depthBuffer)
{
depthBuffer->release();
depthBuffer = nullptr;
}
if(stencilBuffer)
{
stencilBuffer->release();
stencilBuffer = nullptr;
}
delete context;
}
// This object has to be mem aligned
void* Device::operator new(size_t size)
{
ASSERT(size == sizeof(Device)); // This operator can't be called from a derived class
return sw::allocate(sizeof(Device), 16);
}
void Device::operator delete(void * mem)
{
sw::deallocate(mem);
}
void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask)
{
if(!rgbaMask)
{
return;
}
float rgba[4];
rgba[0] = red;
rgba[1] = green;
rgba[2] = blue;
rgba[3] = alpha;
for(int i = 0; i < RENDERTARGETS; ++i)
{
if(renderTarget[i])
{
sw::Rect clearRect = renderTarget[i]->getRect();
if(scissorEnable)
{
clearRect.clip(scissorRect.x0, scissorRect.y0, scissorRect.x1, scissorRect.y1);
}
clear(rgba, FORMAT_A32B32G32R32F, renderTarget[i], clearRect, rgbaMask);
}
}
}
void Device::clearDepth(float z)
{
if(!depthBuffer)
{
return;
}
z = clamp01(z);
sw::Rect clearRect = depthBuffer->getRect();
if(scissorEnable)
{
clearRect.clip(scissorRect.x0, scissorRect.y0, scissorRect.x1, scissorRect.y1);
}
depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
}
void Device::clearStencil(unsigned int stencil, unsigned int mask)
{
if(!stencilBuffer)
{
return;
}
sw::Rect clearRect = stencilBuffer->getRect();
if(scissorEnable)
{
clearRect.clip(scissorRect.x0, scissorRect.y0, scissorRect.x1, scissorRect.y1);
}
stencilBuffer->clearStencil(stencil, mask, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
}
void Device::drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount)
{
if(!bindResources() || !primitiveCount)
{
return;
}
draw(type, indexOffset, primitiveCount);
}
void Device::drawPrimitive(sw::DrawType type, unsigned int primitiveCount)
{
if(!bindResources() || !primitiveCount)
{
return;
}
setIndexBuffer(nullptr);
draw(type, 0, primitiveCount);
}
void Device::setPixelShader(const PixelShader *pixelShader)
{
this->pixelShader = pixelShader;
pixelShaderDirty = true;
}
void Device::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count)
{
for(unsigned int i = 0; i < count && startRegister + i < FRAGMENT_UNIFORM_VECTORS; i++)
{
pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0];
pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1];
pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2];
pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3];
}
pixelShaderConstantsFDirty = max(startRegister + count, pixelShaderConstantsFDirty);
pixelShaderDirty = true; // Reload DEF constants
}
void Device::setScissorEnable(bool enable)
{
scissorEnable = enable;
}
void Device::setRenderTarget(int index, egl::Image *renderTarget, unsigned int layer)
{
if(renderTarget)
{
renderTarget->addRef();
}
if(this->renderTarget[index])
{
this->renderTarget[index]->release();
}
this->renderTarget[index] = renderTarget;
Renderer::setRenderTarget(index, renderTarget, layer);
}
void Device::setDepthBuffer(egl::Image *depthBuffer, unsigned int layer)
{
if(this->depthBuffer == depthBuffer)
{
return;
}
if(depthBuffer)
{
depthBuffer->addRef();
}
if(this->depthBuffer)
{
this->depthBuffer->release();
}
this->depthBuffer = depthBuffer;
Renderer::setDepthBuffer(depthBuffer, layer);
}
void Device::setStencilBuffer(egl::Image *stencilBuffer, unsigned int layer)
{
if(this->stencilBuffer == stencilBuffer)
{
return;
}
if(stencilBuffer)
{
stencilBuffer->addRef();
}
if(this->stencilBuffer)
{
this->stencilBuffer->release();
}
this->stencilBuffer = stencilBuffer;
Renderer::setStencilBuffer(stencilBuffer, layer);
}
void Device::setScissorRect(const sw::Rect &rect)
{
scissorRect = rect;
}
void Device::setVertexShader(const VertexShader *vertexShader)
{
this->vertexShader = vertexShader;
vertexShaderDirty = true;
}
void Device::setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count)
{
for(unsigned int i = 0; i < count && startRegister + i < VERTEX_UNIFORM_VECTORS; i++)
{
vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0];
vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1];
vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2];
vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3];
}
vertexShaderConstantsFDirty = max(startRegister + count, vertexShaderConstantsFDirty);
vertexShaderDirty = true; // Reload DEF constants
}
void Device::setViewport(const Viewport &viewport)
{
this->viewport = viewport;
}
void Device::copyBuffer(byte *sourceBuffer, byte *destBuffer, unsigned int width, unsigned int height, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY)
{
if(flipX)
{
if(flipY)
{
sourceBuffer += (height - 1) * sourcePitch;
for(unsigned int y = 0; y < height; ++y, sourceBuffer -= sourcePitch, destBuffer += destPitch)
{
byte *srcX = sourceBuffer + (width - 1) * bytes;
byte *dstX = destBuffer;
for(unsigned int x = 0; x < width; ++x, dstX += bytes, srcX -= bytes)
{
memcpy(dstX, srcX, bytes);
}
}
}
else
{
for(unsigned int y = 0; y < height; ++y, sourceBuffer += sourcePitch, destBuffer += destPitch)
{
byte *srcX = sourceBuffer + (width - 1) * bytes;
byte *dstX = destBuffer;
for(unsigned int x = 0; x < width; ++x, dstX += bytes, srcX -= bytes)
{
memcpy(dstX, srcX, bytes);
}
}
}
}
else
{
unsigned int widthB = width * bytes;
if(flipY)
{
sourceBuffer += (height - 1) * sourcePitch;
for(unsigned int y = 0; y < height; ++y, sourceBuffer -= sourcePitch, destBuffer += destPitch)
{
memcpy(destBuffer, sourceBuffer, widthB);
}
}
else
{
for(unsigned int y = 0; y < height; ++y, sourceBuffer += sourcePitch, destBuffer += destPitch)
{
memcpy(destBuffer, sourceBuffer, widthB);
}
}
}
}
bool Device::stretchRect(sw::Surface *source, const sw::SliceRectF *sourceRect, sw::Surface *dest, const sw::SliceRect *destRect, unsigned char flags)
{
if(!source || !dest)
{
ERR("Invalid parameters");
return false;
}
int sWidth = source->getWidth();
int sHeight = source->getHeight();
int dWidth = dest->getWidth();
int dHeight = dest->getHeight();
if(sourceRect && destRect &&
(sourceRect->width() == 0.0f || std::isnan(sourceRect->width()) ||
sourceRect->height() == 0.0f || std::isnan(sourceRect->height()) ||
destRect->width() == 0.0f || destRect->height() == 0.0f))
{
return true; // No work to do.
}
bool flipX = false;
bool flipY = false;
if(sourceRect && destRect)
{
flipX = (sourceRect->x0 < sourceRect->x1) ^ (destRect->x0 < destRect->x1);
flipY = (sourceRect->y0 < sourceRect->y1) ^ (destRect->y0 < destRect->y1);
}
else if(sourceRect)
{
flipX = (sourceRect->x0 > sourceRect->x1);
flipY = (sourceRect->y0 > sourceRect->y1);
}
else if(destRect)
{
flipX = (destRect->x0 > destRect->x1);
flipY = (destRect->y0 > destRect->y1);
}
SliceRectF sRect;
SliceRect dRect;
if(sourceRect)
{
sRect.x0 = sourceRect->x0;
sRect.x1 = sourceRect->x1;
sRect.y0 = sourceRect->y0;
sRect.y1 = sourceRect->y1;
sRect.slice = sourceRect->slice;
if(sRect.x0 > sRect.x1)
{
swap(sRect.x0, sRect.x1);
}
if(sRect.y0 > sRect.y1)
{
swap(sRect.y0, sRect.y1);
}
}
else
{
sRect.y0 = 0.0f;
sRect.x0 = 0.0f;
sRect.y1 = (float)sHeight;
sRect.x1 = (float)sWidth;
}
if(destRect)
{
dRect = *destRect;
if(dRect.x0 > dRect.x1)
{
swap(dRect.x0, dRect.x1);
}
if(dRect.y0 > dRect.y1)
{
swap(dRect.y0, dRect.y1);
}
}
else
{
dRect.y0 = 0;
dRect.x0 = 0;
dRect.y1 = dHeight;
dRect.x1 = dWidth;
}
sw::Rect srcClipRect(0, 0, sWidth, sHeight);
ClipSrcRect(sRect, dRect, srcClipRect, flipX, flipY);
sw::Rect dstClipRect(0, 0, dWidth, dHeight);
ClipDstRect(sRect, dRect, dstClipRect, flipX, flipY);
if((sRect.width() == 0) || (sRect.height() == 0) ||
(dRect.width() == 0) || (dRect.height() == 0) ||
(std::isnan(sRect.width()) || std::isnan(sRect.height())))
{
return true; // no work to do
}
if(!validRectangle(&sRect, source) || !validRectangle(&dRect, dest))
{
ERR("Invalid parameters");
return false;
}
bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat());
bool isStencil = (flags & Device::STENCIL_BUFFER) && Surface::isStencil(source->getInternalFormat());
bool isColor = (flags & Device::COLOR_BUFFER) == Device::COLOR_BUFFER;
if(!isColor && !isDepth && !isStencil)
{
return true;
}
int sourceSliceB = isStencil ? source->getStencilSliceB() : source->getInternalSliceB();
int destSliceB = isStencil ? dest->getStencilSliceB() : dest->getInternalSliceB();
int sourcePitchB = isStencil ? source->getStencilPitchB() : source->getInternalPitchB();
int destPitchB = isStencil ? dest->getStencilPitchB() : dest->getInternalPitchB();
bool isOutOfBounds = (sRect.x0 < 0.0f) || (sRect.y0 < 0.0f) || (sRect.x1 > (float)sWidth) || (sRect.y1 > (float)sHeight);
bool scaling = (sRect.width() != (float)dRect.width()) || (sRect.height() != (float)dRect.height());
bool equalFormats = source->getInternalFormat() == dest->getInternalFormat();
bool hasQuadLayout = Surface::hasQuadLayout(source->getInternalFormat()) || Surface::hasQuadLayout(dest->getInternalFormat());
bool fullCopy = (sRect.x0 == 0.0f) && (sRect.y0 == 0.0f) && (dRect.x0 == 0) && (dRect.y0 == 0) &&
(sRect.x1 == (float)sWidth) && (sRect.y1 == (float)sHeight) && (dRect.x1 == dWidth) && (dRect.y1 == dHeight);
bool alpha0xFF = false;
bool equalSlice = sourceSliceB == destSliceB;
bool smallMargin = sourcePitchB <= source->getWidth() * Surface::bytes(source->getInternalFormat()) + 16;
if((source->getInternalFormat() == FORMAT_A8R8G8B8 && dest->getInternalFormat() == FORMAT_X8R8G8B8) ||
(source->getInternalFormat() == FORMAT_X8R8G8B8 && dest->getInternalFormat() == FORMAT_A8R8G8B8))
{
equalFormats = true;
alpha0xFF = true;
}
if(fullCopy && !scaling && !isOutOfBounds && equalFormats && !alpha0xFF && equalSlice && smallMargin && !flipX && !flipY)
{
byte *sourceBuffer = isStencil ? (byte*)source->lockStencil(0, 0, 0, PUBLIC) : (byte*)source->lockInternal(0, 0, 0, LOCK_READONLY, PUBLIC);
byte *destBuffer = isStencil ? (byte*)dest->lockStencil(0, 0, 0, PUBLIC) : (byte*)dest->lockInternal(0, 0, 0, LOCK_DISCARD, PUBLIC);
memcpy(destBuffer, sourceBuffer, sourceSliceB);
isStencil ? source->unlockStencil() : source->unlockInternal();
isStencil ? dest->unlockStencil() : dest->unlockInternal();
}
else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout)
{
byte *sourceBuffer = (byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, 0, LOCK_READONLY, PUBLIC);
byte *destBuffer = (byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, fullCopy ? LOCK_DISCARD : LOCK_WRITEONLY, PUBLIC);
copyBuffer(sourceBuffer, destBuffer, dRect.width(), dRect.height(), sourcePitchB, destPitchB, Surface::bytes(source->getInternalFormat()), flipX, flipY);
source->unlockInternal();
dest->unlockInternal();
}
else if((flags & Device::COLOR_BUFFER) && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout)
{
byte *sourceBytes = (byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, sourceRect->slice, LOCK_READONLY, PUBLIC);
byte *destBytes = (byte*)dest->lockInternal(dRect.x0, dRect.y0, destRect->slice, fullCopy ? LOCK_DISCARD : LOCK_WRITEONLY, PUBLIC);
unsigned int width = dRect.x1 - dRect.x0;
unsigned int height = dRect.y1 - dRect.y0;
copyBuffer(sourceBytes, destBytes, width, height, sourcePitchB, destPitchB, Surface::bytes(source->getInternalFormat()), flipX, flipY);
if(alpha0xFF)
{
for(unsigned int y = 0; y < height; y++)
{
for(unsigned int x = 0; x < width; x++)
{
destBytes[4 * x + 3] = 0xFF;
}
destBytes += destPitchB;
}
}
source->unlockInternal();
dest->unlockInternal();
}
else if(isColor || isDepth || isStencil)
{
if(flipX)
{
swap(dRect.x0, dRect.x1);
}
if(flipY)
{
swap(dRect.y0, dRect.y1);
}
blit(source, sRect, dest, dRect, scaling && (flags & Device::USE_FILTER), isStencil);
}
else UNREACHABLE(false);
return true;
}
bool Device::stretchCube(sw::Surface *source, sw::Surface *dest)
{
if(!source || !dest || Surface::isDepth(source->getInternalFormat()) || Surface::isStencil(source->getInternalFormat()))
{
ERR("Invalid parameters");
return false;
}
int sWidth = source->getWidth();
int sHeight = source->getHeight();
int sDepth = source->getDepth();
int dWidth = dest->getWidth();
int dHeight = dest->getHeight();
int dDepth = dest->getDepth();
if((sWidth == 0) || (sHeight == 0) || (sDepth == 0) ||
(dWidth == 0) || (dHeight == 0) || (dDepth == 0))
{
return true; // no work to do
}
bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth);
bool equalFormats = source->getInternalFormat() == dest->getInternalFormat();
bool alpha0xFF = false;
if((source->getInternalFormat() == FORMAT_A8R8G8B8 && dest->getInternalFormat() == FORMAT_X8R8G8B8) ||
(source->getInternalFormat() == FORMAT_X8R8G8B8 && dest->getInternalFormat() == FORMAT_A8R8G8B8))
{
equalFormats = true;
alpha0xFF = true;
}
if(!scaling && equalFormats)
{
unsigned int sourcePitch = source->getInternalPitchB();
unsigned int destPitch = dest->getInternalPitchB();
unsigned int bytes = dWidth * Surface::bytes(source->getInternalFormat());
for(int z = 0; z < dDepth; z++)
{
unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC);
unsigned char *destBytes = (unsigned char*)dest->lockInternal(0, 0, z, LOCK_READWRITE, PUBLIC);
for(int y = 0; y < dHeight; y++)
{
memcpy(destBytes, sourceBytes, bytes);
if(alpha0xFF)
{
for(int x = 0; x < dWidth; x++)
{
destBytes[4 * x + 3] = 0xFF;
}
}
sourceBytes += sourcePitch;
destBytes += destPitch;
}
source->unlockInternal();
dest->unlockInternal();
}
}
else
{
blit3D(source, dest);
}
return true;
}
bool Device::bindResources()
{
if(!bindViewport() && !context->transformFeedbackEnabled)
{
return false; // Zero-area target region
}
bindShaderConstants();
return true;
}
void Device::bindShaderConstants()
{
if(pixelShaderDirty)
{
if(pixelShader)
{
if(pixelShaderConstantsFDirty)
{
Renderer::setPixelShaderConstantF(0, pixelShaderConstantF[0], pixelShaderConstantsFDirty);
}
Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF
pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty
}
else
{
setPixelShader(0);
}
pixelShaderDirty = false;
}
if(vertexShaderDirty)
{
if(vertexShader)
{
if(vertexShaderConstantsFDirty)
{
Renderer::setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty);
}
Renderer::setVertexShader(vertexShader); // Loads shader constants set with DEF
vertexShaderConstantsFDirty = vertexShader->dirtyConstantsF; // Shader DEF'ed constants are dirty
}
else
{
setVertexShader(0);
}
vertexShaderDirty = false;
}
}
bool Device::bindViewport()
{
if(viewport.width <= 0 || viewport.height <= 0)
{
return false;
}
if(scissorEnable)
{
if(scissorRect.x0 >= scissorRect.x1 || scissorRect.y0 >= scissorRect.y1)
{
return false;
}
sw::Rect scissor;
scissor.x0 = scissorRect.x0;
scissor.x1 = scissorRect.x1;
scissor.y0 = scissorRect.y0;
scissor.y1 = scissorRect.y1;
setScissor(scissor);
}
else
{
sw::Rect scissor;
scissor.x0 = viewport.x0;
scissor.x1 = viewport.x0 + viewport.width;
scissor.y0 = viewport.y0;
scissor.y1 = viewport.y0 + viewport.height;
for(int i = 0; i < RENDERTARGETS; ++i)
{
if(renderTarget[i])
{
scissor.x0 = max(scissor.x0, 0);
scissor.x1 = min(scissor.x1, renderTarget[i]->getWidth());
scissor.y0 = max(scissor.y0, 0);
scissor.y1 = min(scissor.y1, renderTarget[i]->getHeight());
}
}
if(depthBuffer)
{
scissor.x0 = max(scissor.x0, 0);
scissor.x1 = min(scissor.x1, depthBuffer->getWidth());
scissor.y0 = max(scissor.y0, 0);
scissor.y1 = min(scissor.y1, depthBuffer->getHeight());
}
if(stencilBuffer)
{
scissor.x0 = max(scissor.x0, 0);
scissor.x1 = min(scissor.x1, stencilBuffer->getWidth());
scissor.y0 = max(scissor.y0, 0);
scissor.y1 = min(scissor.y1, stencilBuffer->getHeight());
}
// Ensure scissor range is positive
scissor.x0 = max(scissor.x0, 0);
scissor.x1 = max(scissor.x1, 0);
scissor.y0 = max(scissor.y0, 0);
scissor.y1 = max(scissor.y1, 0);
setScissor(scissor);
}
sw::Viewport view;
view.x0 = (float)viewport.x0;
view.y0 = (float)viewport.y0;
view.width = (float)viewport.width;
view.height = (float)viewport.height;
view.minZ = viewport.minZ;
view.maxZ = viewport.maxZ;
Renderer::setViewport(view);
return true;
}
bool Device::validRectangle(const sw::Rect *rect, sw::Surface *surface)
{
if(!rect)
{
return true;
}
if(rect->x1 <= rect->x0 || rect->y1 <= rect->y0)
{
return false;
}
if(rect->x0 < 0 || rect->y0 < 0)
{
return false;
}
if(rect->x1 >(int)surface->getWidth() || rect->y1 >(int)surface->getHeight())
{
return false;
}
return true;
}
bool Device::validRectangle(const sw::RectF *rect, sw::Surface *surface)
{
if(!rect)
{
return true;
}
if(rect->x1 <= rect->x0 || rect->y1 <= rect->y0)
{
return false;
}
if (std::isnan(rect->x0) || std::isnan(rect->x1) || std::isnan(rect->y0) || std::isnan(rect->y1))
{
return false;
}
return true;
}
void Device::ClipDstRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX, bool flipY)
{
if(dstRect.x0 < clipRect.x0)
{
float offset = (static_cast<float>(clipRect.x0 - dstRect.x0) / static_cast<float>(dstRect.width())) * srcRect.width();
if(flipX)
{
srcRect.x1 -= offset;
}
else
{
srcRect.x0 += offset;
}
dstRect.x0 = clipRect.x0;
}
if(dstRect.x1 > clipRect.x1)
{
float offset = (static_cast<float>(dstRect.x1 - clipRect.x1) / static_cast<float>(dstRect.width())) * srcRect.width();
if(flipX)
{
srcRect.x0 += offset;
}
else
{
srcRect.x1 -= offset;
}
dstRect.x1 = clipRect.x1;
}
if(dstRect.y0 < clipRect.y0)
{
float offset = (static_cast<float>(clipRect.y0 - dstRect.y0) / static_cast<float>(dstRect.height())) * srcRect.height();
if(flipY)
{
srcRect.y1 -= offset;
}
else
{
srcRect.y0 += offset;
}
dstRect.y0 = clipRect.y0;
}
if(dstRect.y1 > clipRect.y1)
{
float offset = (static_cast<float>(dstRect.y1 - clipRect.y1) / static_cast<float>(dstRect.height())) * srcRect.height();
if(flipY)
{
srcRect.y0 += offset;
}
else
{
srcRect.y1 -= offset;
}
dstRect.y1 = clipRect.y1;
}
}
void Device::ClipSrcRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX, bool flipY)
{
if(srcRect.x0 < static_cast<float>(clipRect.x0))
{
float ratio = static_cast<float>(dstRect.width()) / srcRect.width();
float offsetf = roundf((static_cast<float>(clipRect.x0) - srcRect.x0) * ratio);
int offset = static_cast<int>(offsetf);
if(flipX)
{
dstRect.x1 -= offset;
}
else
{
dstRect.x0 += offset;
}
srcRect.x0 += offsetf / ratio;
}
if(srcRect.x1 > static_cast<float>(clipRect.x1))
{
float ratio = static_cast<float>(dstRect.width()) / srcRect.width();
float offsetf = roundf((srcRect.x1 - static_cast<float>(clipRect.x1)) * ratio);
int offset = static_cast<int>(offsetf);
if(flipX)
{
dstRect.x0 += offset;
}
else
{
dstRect.x1 -= offset;
}
srcRect.x1 -= offsetf / ratio;
}
if(srcRect.y0 < static_cast<float>(clipRect.y0))
{
float ratio = static_cast<float>(dstRect.height()) / srcRect.height();
float offsetf = roundf((static_cast<float>(clipRect.y0) - srcRect.y0) * ratio);
int offset = static_cast<int>(offsetf);
if(flipY)
{
dstRect.y1 -= offset;
}
else
{
dstRect.y0 += offset;
}
srcRect.y0 += offsetf / ratio;
}
if(srcRect.y1 > static_cast<float>(clipRect.y1))
{
float ratio = static_cast<float>(dstRect.height()) / srcRect.height();
float offsetf = roundf((srcRect.y1 - static_cast<float>(clipRect.y1)) * ratio);
int offset = static_cast<int>(offsetf);
if(flipY)
{
dstRect.y0 += offset;
}
else
{
dstRect.y1 -= offset;
}
srcRect.y1 -= offsetf / ratio;
}
}
void Device::finish()
{
synchronize();
}
}