| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "VertexArray.h" |
| |
| namespace es2 |
| { |
| |
| VertexArray::VertexArray(GLuint name) : gl::NamedObject(name) |
| { |
| } |
| |
| VertexArray::~VertexArray() |
| { |
| for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| mVertexAttributes[i].mBoundBuffer = nullptr; |
| } |
| mElementArrayBuffer = nullptr; |
| } |
| |
| void VertexArray::detachBuffer(GLuint bufferName) |
| { |
| for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| { |
| if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) |
| { |
| mVertexAttributes[attribute].mBoundBuffer = nullptr; |
| } |
| } |
| |
| if(mElementArrayBuffer.name() == bufferName) |
| { |
| mElementArrayBuffer = nullptr; |
| } |
| } |
| |
| const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const |
| { |
| ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); |
| return mVertexAttributes[attributeIndex]; |
| } |
| |
| void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| ASSERT(index < MAX_VERTEX_ATTRIBS); |
| mVertexAttributes[index].mDivisor = divisor; |
| } |
| |
| void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) |
| { |
| ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); |
| mVertexAttributes[attributeIndex].mArrayEnabled = enabledState; |
| } |
| |
| void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, |
| bool normalized, bool pureInteger, GLsizei stride, const void *pointer) |
| { |
| ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); |
| mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; |
| mVertexAttributes[attributeIndex].mSize = size; |
| mVertexAttributes[attributeIndex].mType = type; |
| mVertexAttributes[attributeIndex].mNormalized = normalized; |
| mVertexAttributes[attributeIndex].mPureInteger = pureInteger; |
| mVertexAttributes[attributeIndex].mStride = stride; |
| mVertexAttributes[attributeIndex].mPointer = pointer; |
| } |
| |
| void VertexArray::setElementArrayBuffer(Buffer *buffer) |
| { |
| mElementArrayBuffer = buffer; |
| } |
| |
| } |