|  | //===- RegionInfo.h - SESE region analysis ----------------------*- C++ -*-===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // Calculate a program structure tree built out of single entry single exit | 
|  | // regions. | 
|  | // The basic ideas are taken from "The Program Structure Tree - Richard Johnson, | 
|  | // David Pearson, Keshav Pingali - 1994", however enriched with ideas from "The | 
|  | // Refined Process Structure Tree - Jussi Vanhatalo, Hagen Voelyer, Jana | 
|  | // Koehler - 2009". | 
|  | // The algorithm to calculate these data structures however is completely | 
|  | // different, as it takes advantage of existing information already available | 
|  | // in (Post)dominace tree and dominance frontier passes. This leads to a simpler | 
|  | // and in practice hopefully better performing algorithm. The runtime of the | 
|  | // algorithms described in the papers above are both linear in graph size, | 
|  | // O(V+E), whereas this algorithm is not, as the dominance frontier information | 
|  | // itself is not, but in practice runtime seems to be in the order of magnitude | 
|  | // of dominance tree calculation. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #ifndef LLVM_ANALYSIS_REGION_INFO_H | 
|  | #define LLVM_ANALYSIS_REGION_INFO_H | 
|  |  | 
|  | #include "llvm/ADT/PointerIntPair.h" | 
|  | #include "llvm/Analysis/DominanceFrontier.h" | 
|  | #include "llvm/Analysis/PostDominators.h" | 
|  | #include "llvm/Support/Allocator.h" | 
|  | #include <map> | 
|  |  | 
|  | namespace llvm { | 
|  |  | 
|  | class Region; | 
|  | class RegionInfo; | 
|  | class raw_ostream; | 
|  | class Loop; | 
|  | class LoopInfo; | 
|  |  | 
|  | /// @brief Marker class to iterate over the elements of a Region in flat mode. | 
|  | /// | 
|  | /// The class is used to either iterate in Flat mode or by not using it to not | 
|  | /// iterate in Flat mode.  During a Flat mode iteration all Regions are entered | 
|  | /// and the iteration returns every BasicBlock.  If the Flat mode is not | 
|  | /// selected for SubRegions just one RegionNode containing the subregion is | 
|  | /// returned. | 
|  | template <class GraphType> | 
|  | class FlatIt {}; | 
|  |  | 
|  | /// @brief A RegionNode represents a subregion or a BasicBlock that is part of a | 
|  | /// Region. | 
|  | class RegionNode { | 
|  | // DO NOT IMPLEMENT | 
|  | RegionNode(const RegionNode &); | 
|  | // DO NOT IMPLEMENT | 
|  | const RegionNode &operator=(const RegionNode &); | 
|  |  | 
|  | protected: | 
|  | /// This is the entry basic block that starts this region node.  If this is a | 
|  | /// BasicBlock RegionNode, then entry is just the basic block, that this | 
|  | /// RegionNode represents.  Otherwise it is the entry of this (Sub)RegionNode. | 
|  | /// | 
|  | /// In the BBtoRegionNode map of the parent of this node, BB will always map | 
|  | /// to this node no matter which kind of node this one is. | 
|  | /// | 
|  | /// The node can hold either a Region or a BasicBlock. | 
|  | /// Use one bit to save, if this RegionNode is a subregion or BasicBlock | 
|  | /// RegionNode. | 
|  | PointerIntPair<BasicBlock*, 1, bool> entry; | 
|  |  | 
|  | /// @brief The parent Region of this RegionNode. | 
|  | /// @see getParent() | 
|  | Region* parent; | 
|  |  | 
|  | public: | 
|  | /// @brief Create a RegionNode. | 
|  | /// | 
|  | /// @param Parent      The parent of this RegionNode. | 
|  | /// @param Entry       The entry BasicBlock of the RegionNode.  If this | 
|  | ///                    RegionNode represents a BasicBlock, this is the | 
|  | ///                    BasicBlock itself.  If it represents a subregion, this | 
|  | ///                    is the entry BasicBlock of the subregion. | 
|  | /// @param isSubRegion If this RegionNode represents a SubRegion. | 
|  | inline RegionNode(Region* Parent, BasicBlock* Entry, bool isSubRegion = 0) | 
|  | : entry(Entry, isSubRegion), parent(Parent) {} | 
|  |  | 
|  | /// @brief Get the parent Region of this RegionNode. | 
|  | /// | 
|  | /// The parent Region is the Region this RegionNode belongs to. If for | 
|  | /// example a BasicBlock is element of two Regions, there exist two | 
|  | /// RegionNodes for this BasicBlock. Each with the getParent() function | 
|  | /// pointing to the Region this RegionNode belongs to. | 
|  | /// | 
|  | /// @return Get the parent Region of this RegionNode. | 
|  | inline Region* getParent() const { return parent; } | 
|  |  | 
|  | /// @brief Get the entry BasicBlock of this RegionNode. | 
|  | /// | 
|  | /// If this RegionNode represents a BasicBlock this is just the BasicBlock | 
|  | /// itself, otherwise we return the entry BasicBlock of the Subregion | 
|  | /// | 
|  | /// @return The entry BasicBlock of this RegionNode. | 
|  | inline BasicBlock* getEntry() const { return entry.getPointer(); } | 
|  |  | 
|  | /// @brief Get the content of this RegionNode. | 
|  | /// | 
|  | /// This can be either a BasicBlock or a subregion. Before calling getNodeAs() | 
|  | /// check the type of the content with the isSubRegion() function call. | 
|  | /// | 
|  | /// @return The content of this RegionNode. | 
|  | template<class T> | 
|  | inline T* getNodeAs() const; | 
|  |  | 
|  | /// @brief Is this RegionNode a subregion? | 
|  | /// | 
|  | /// @return True if it contains a subregion. False if it contains a | 
|  | ///         BasicBlock. | 
|  | inline bool isSubRegion() const { | 
|  | return entry.getInt(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | /// Print a RegionNode. | 
|  | inline raw_ostream &operator<<(raw_ostream &OS, const RegionNode &Node); | 
|  |  | 
|  | template<> | 
|  | inline BasicBlock* RegionNode::getNodeAs<BasicBlock>() const { | 
|  | assert(!isSubRegion() && "This is not a BasicBlock RegionNode!"); | 
|  | return getEntry(); | 
|  | } | 
|  |  | 
|  | template<> | 
|  | inline Region* RegionNode::getNodeAs<Region>() const { | 
|  | assert(isSubRegion() && "This is not a subregion RegionNode!"); | 
|  | return reinterpret_cast<Region*>(const_cast<RegionNode*>(this)); | 
|  | } | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | /// @brief A single entry single exit Region. | 
|  | /// | 
|  | /// A Region is a connected subgraph of a control flow graph that has exactly | 
|  | /// two connections to the remaining graph. It can be used to analyze or | 
|  | /// optimize parts of the control flow graph. | 
|  | /// | 
|  | /// A <em> simple Region </em> is connected to the remaining graph by just two | 
|  | /// edges. One edge entering the Region and another one leaving the Region. | 
|  | /// | 
|  | /// An <em> extended Region </em> (or just Region) is a subgraph that can be | 
|  | /// transform into a simple Region. The transformation is done by adding | 
|  | /// BasicBlocks that merge several entry or exit edges so that after the merge | 
|  | /// just one entry and one exit edge exists. | 
|  | /// | 
|  | /// The \e Entry of a Region is the first BasicBlock that is passed after | 
|  | /// entering the Region. It is an element of the Region. The entry BasicBlock | 
|  | /// dominates all BasicBlocks in the Region. | 
|  | /// | 
|  | /// The \e Exit of a Region is the first BasicBlock that is passed after | 
|  | /// leaving the Region. It is not an element of the Region. The exit BasicBlock, | 
|  | /// postdominates all BasicBlocks in the Region. | 
|  | /// | 
|  | /// A <em> canonical Region </em> cannot be constructed by combining smaller | 
|  | /// Regions. | 
|  | /// | 
|  | /// Region A is the \e parent of Region B, if B is completely contained in A. | 
|  | /// | 
|  | /// Two canonical Regions either do not intersect at all or one is | 
|  | /// the parent of the other. | 
|  | /// | 
|  | /// The <em> Program Structure Tree</em> is a graph (V, E) where V is the set of | 
|  | /// Regions in the control flow graph and E is the \e parent relation of these | 
|  | /// Regions. | 
|  | /// | 
|  | /// Example: | 
|  | /// | 
|  | /// \verbatim | 
|  | /// A simple control flow graph, that contains two regions. | 
|  | /// | 
|  | ///        1 | 
|  | ///       / | | 
|  | ///      2   | | 
|  | ///     / \   3 | 
|  | ///    4   5  | | 
|  | ///    |   |  | | 
|  | ///    6   7  8 | 
|  | ///     \  | / | 
|  | ///      \ |/       Region A: 1 -> 9 {1,2,3,4,5,6,7,8} | 
|  | ///        9        Region B: 2 -> 9 {2,4,5,6,7} | 
|  | /// \endverbatim | 
|  | /// | 
|  | /// You can obtain more examples by either calling | 
|  | /// | 
|  | /// <tt> "opt -regions -analyze anyprogram.ll" </tt> | 
|  | /// or | 
|  | /// <tt> "opt -view-regions-only anyprogram.ll" </tt> | 
|  | /// | 
|  | /// on any LLVM file you are interested in. | 
|  | /// | 
|  | /// The first call returns a textual representation of the program structure | 
|  | /// tree, the second one creates a graphical representation using graphviz. | 
|  | class Region : public RegionNode { | 
|  | friend class RegionInfo; | 
|  | // DO NOT IMPLEMENT | 
|  | Region(const Region &); | 
|  | // DO NOT IMPLEMENT | 
|  | const Region &operator=(const Region &); | 
|  |  | 
|  | // Information necessary to manage this Region. | 
|  | RegionInfo* RI; | 
|  | DominatorTree *DT; | 
|  |  | 
|  | // The exit BasicBlock of this region. | 
|  | // (The entry BasicBlock is part of RegionNode) | 
|  | BasicBlock *exit; | 
|  |  | 
|  | typedef std::vector<Region*> RegionSet; | 
|  |  | 
|  | // The subregions of this region. | 
|  | RegionSet children; | 
|  |  | 
|  | typedef std::map<BasicBlock*, RegionNode*> BBNodeMapT; | 
|  |  | 
|  | // Save the BasicBlock RegionNodes that are element of this Region. | 
|  | mutable BBNodeMapT BBNodeMap; | 
|  |  | 
|  | /// verifyBBInRegion - Check if a BB is in this Region. This check also works | 
|  | /// if the region is incorrectly built. (EXPENSIVE!) | 
|  | void verifyBBInRegion(BasicBlock* BB) const; | 
|  |  | 
|  | /// verifyWalk - Walk over all the BBs of the region starting from BB and | 
|  | /// verify that all reachable basic blocks are elements of the region. | 
|  | /// (EXPENSIVE!) | 
|  | void verifyWalk(BasicBlock* BB, std::set<BasicBlock*>* visitedBB) const; | 
|  |  | 
|  | /// verifyRegionNest - Verify if the region and its children are valid | 
|  | /// regions (EXPENSIVE!) | 
|  | void verifyRegionNest() const; | 
|  |  | 
|  | public: | 
|  | /// @brief Create a new region. | 
|  | /// | 
|  | /// @param Entry  The entry basic block of the region. | 
|  | /// @param Exit   The exit basic block of the region. | 
|  | /// @param RI     The region info object that is managing this region. | 
|  | /// @param DT     The dominator tree of the current function. | 
|  | /// @param Parent The surrounding region or NULL if this is a top level | 
|  | ///               region. | 
|  | Region(BasicBlock *Entry, BasicBlock *Exit, RegionInfo* RI, | 
|  | DominatorTree *DT, Region *Parent = 0); | 
|  |  | 
|  | /// Delete the Region and all its subregions. | 
|  | ~Region(); | 
|  |  | 
|  | /// @brief Get the entry BasicBlock of the Region. | 
|  | /// @return The entry BasicBlock of the region. | 
|  | BasicBlock *getEntry() const { return RegionNode::getEntry(); } | 
|  |  | 
|  | /// @brief Replace the entry basic block of the region with the new basic | 
|  | ///        block. | 
|  | /// | 
|  | /// @param BB  The new entry basic block of the region. | 
|  | void replaceEntry(BasicBlock *BB); | 
|  |  | 
|  | /// @brief Replace the exit basic block of the region with the new basic | 
|  | ///        block. | 
|  | /// | 
|  | /// @param BB  The new exit basic block of the region. | 
|  | void replaceExit(BasicBlock *BB); | 
|  |  | 
|  | /// @brief Get the exit BasicBlock of the Region. | 
|  | /// @return The exit BasicBlock of the Region, NULL if this is the TopLevel | 
|  | ///         Region. | 
|  | BasicBlock *getExit() const { return exit; } | 
|  |  | 
|  | /// @brief Get the parent of the Region. | 
|  | /// @return The parent of the Region or NULL if this is a top level | 
|  | ///         Region. | 
|  | Region *getParent() const { return RegionNode::getParent(); } | 
|  |  | 
|  | /// @brief Get the RegionNode representing the current Region. | 
|  | /// @return The RegionNode representing the current Region. | 
|  | RegionNode* getNode() const { | 
|  | return const_cast<RegionNode*>(reinterpret_cast<const RegionNode*>(this)); | 
|  | } | 
|  |  | 
|  | /// @brief Get the nesting level of this Region. | 
|  | /// | 
|  | /// An toplevel Region has depth 0. | 
|  | /// | 
|  | /// @return The depth of the region. | 
|  | unsigned getDepth() const; | 
|  |  | 
|  | /// @brief Check if a Region is the TopLevel region. | 
|  | /// | 
|  | /// The toplevel region represents the whole function. | 
|  | bool isTopLevelRegion() const { return exit == NULL; } | 
|  |  | 
|  | /// @brief Return a new (non canonical) region, that is obtained by joining | 
|  | ///        this region with its predecessors. | 
|  | /// | 
|  | /// @return A region also starting at getEntry(), but reaching to the next | 
|  | ///         basic block that forms with getEntry() a (non canonical) region. | 
|  | ///         NULL if such a basic block does not exist. | 
|  | Region *getExpandedRegion() const; | 
|  |  | 
|  | /// @brief Return the first block of this region's single entry edge, | 
|  | ///        if existing. | 
|  | /// | 
|  | /// @return The BasicBlock starting this region's single entry edge, | 
|  | ///         else NULL. | 
|  | BasicBlock *getEnteringBlock() const; | 
|  |  | 
|  | /// @brief Return the first block of this region's single exit edge, | 
|  | ///        if existing. | 
|  | /// | 
|  | /// @return The BasicBlock starting this region's single exit edge, | 
|  | ///         else NULL. | 
|  | BasicBlock *getExitingBlock() const; | 
|  |  | 
|  | /// @brief Is this a simple region? | 
|  | /// | 
|  | /// A region is simple if it has exactly one exit and one entry edge. | 
|  | /// | 
|  | /// @return True if the Region is simple. | 
|  | bool isSimple() const; | 
|  |  | 
|  | /// @brief Returns the name of the Region. | 
|  | /// @return The Name of the Region. | 
|  | std::string getNameStr() const; | 
|  |  | 
|  | /// @brief Return the RegionInfo object, that belongs to this Region. | 
|  | RegionInfo *getRegionInfo() const { | 
|  | return RI; | 
|  | } | 
|  |  | 
|  | /// PrintStyle - Print region in difference ways. | 
|  | enum PrintStyle { PrintNone, PrintBB, PrintRN  }; | 
|  |  | 
|  | /// @brief Print the region. | 
|  | /// | 
|  | /// @param OS The output stream the Region is printed to. | 
|  | /// @param printTree Print also the tree of subregions. | 
|  | /// @param level The indentation level used for printing. | 
|  | void print(raw_ostream& OS, bool printTree = true, unsigned level = 0, | 
|  | enum PrintStyle Style = PrintNone) const; | 
|  |  | 
|  | /// @brief Print the region to stderr. | 
|  | void dump() const; | 
|  |  | 
|  | /// @brief Check if the region contains a BasicBlock. | 
|  | /// | 
|  | /// @param BB The BasicBlock that might be contained in this Region. | 
|  | /// @return True if the block is contained in the region otherwise false. | 
|  | bool contains(const BasicBlock *BB) const; | 
|  |  | 
|  | /// @brief Check if the region contains another region. | 
|  | /// | 
|  | /// @param SubRegion The region that might be contained in this Region. | 
|  | /// @return True if SubRegion is contained in the region otherwise false. | 
|  | bool contains(const Region *SubRegion) const { | 
|  | // Toplevel Region. | 
|  | if (!getExit()) | 
|  | return true; | 
|  |  | 
|  | return contains(SubRegion->getEntry()) | 
|  | && (contains(SubRegion->getExit()) || SubRegion->getExit() == getExit()); | 
|  | } | 
|  |  | 
|  | /// @brief Check if the region contains an Instruction. | 
|  | /// | 
|  | /// @param Inst The Instruction that might be contained in this region. | 
|  | /// @return True if the Instruction is contained in the region otherwise false. | 
|  | bool contains(const Instruction *Inst) const { | 
|  | return contains(Inst->getParent()); | 
|  | } | 
|  |  | 
|  | /// @brief Check if the region contains a loop. | 
|  | /// | 
|  | /// @param L The loop that might be contained in this region. | 
|  | /// @return True if the loop is contained in the region otherwise false. | 
|  | ///         In case a NULL pointer is passed to this function the result | 
|  | ///         is false, except for the region that describes the whole function. | 
|  | ///         In that case true is returned. | 
|  | bool contains(const Loop *L) const; | 
|  |  | 
|  | /// @brief Get the outermost loop in the region that contains a loop. | 
|  | /// | 
|  | /// Find for a Loop L the outermost loop OuterL that is a parent loop of L | 
|  | /// and is itself contained in the region. | 
|  | /// | 
|  | /// @param L The loop the lookup is started. | 
|  | /// @return The outermost loop in the region, NULL if such a loop does not | 
|  | ///         exist or if the region describes the whole function. | 
|  | Loop *outermostLoopInRegion(Loop *L) const; | 
|  |  | 
|  | /// @brief Get the outermost loop in the region that contains a basic block. | 
|  | /// | 
|  | /// Find for a basic block BB the outermost loop L that contains BB and is | 
|  | /// itself contained in the region. | 
|  | /// | 
|  | /// @param LI A pointer to a LoopInfo analysis. | 
|  | /// @param BB The basic block surrounded by the loop. | 
|  | /// @return The outermost loop in the region, NULL if such a loop does not | 
|  | ///         exist or if the region describes the whole function. | 
|  | Loop *outermostLoopInRegion(LoopInfo *LI, BasicBlock* BB) const; | 
|  |  | 
|  | /// @brief Get the subregion that starts at a BasicBlock | 
|  | /// | 
|  | /// @param BB The BasicBlock the subregion should start. | 
|  | /// @return The Subregion if available, otherwise NULL. | 
|  | Region* getSubRegionNode(BasicBlock *BB) const; | 
|  |  | 
|  | /// @brief Get the RegionNode for a BasicBlock | 
|  | /// | 
|  | /// @param BB The BasicBlock at which the RegionNode should start. | 
|  | /// @return If available, the RegionNode that represents the subregion | 
|  | ///         starting at BB. If no subregion starts at BB, the RegionNode | 
|  | ///         representing BB. | 
|  | RegionNode* getNode(BasicBlock *BB) const; | 
|  |  | 
|  | /// @brief Get the BasicBlock RegionNode for a BasicBlock | 
|  | /// | 
|  | /// @param BB The BasicBlock for which the RegionNode is requested. | 
|  | /// @return The RegionNode representing the BB. | 
|  | RegionNode* getBBNode(BasicBlock *BB) const; | 
|  |  | 
|  | /// @brief Add a new subregion to this Region. | 
|  | /// | 
|  | /// @param SubRegion The new subregion that will be added. | 
|  | /// @param moveChildren Move the children of this region, that are also | 
|  | ///                     contained in SubRegion into SubRegion. | 
|  | void addSubRegion(Region *SubRegion, bool moveChildren = false); | 
|  |  | 
|  | /// @brief Remove a subregion from this Region. | 
|  | /// | 
|  | /// The subregion is not deleted, as it will probably be inserted into another | 
|  | /// region. | 
|  | /// @param SubRegion The SubRegion that will be removed. | 
|  | Region *removeSubRegion(Region *SubRegion); | 
|  |  | 
|  | /// @brief Move all direct child nodes of this Region to another Region. | 
|  | /// | 
|  | /// @param To The Region the child nodes will be transferred to. | 
|  | void transferChildrenTo(Region *To); | 
|  |  | 
|  | /// @brief Verify if the region is a correct region. | 
|  | /// | 
|  | /// Check if this is a correctly build Region. This is an expensive check, as | 
|  | /// the complete CFG of the Region will be walked. | 
|  | void verifyRegion() const; | 
|  |  | 
|  | /// @brief Clear the cache for BB RegionNodes. | 
|  | /// | 
|  | /// After calling this function the BasicBlock RegionNodes will be stored at | 
|  | /// different memory locations. RegionNodes obtained before this function is | 
|  | /// called are therefore not comparable to RegionNodes abtained afterwords. | 
|  | void clearNodeCache(); | 
|  |  | 
|  | /// @name Subregion Iterators | 
|  | /// | 
|  | /// These iterators iterator over all subregions of this Region. | 
|  | //@{ | 
|  | typedef RegionSet::iterator iterator; | 
|  | typedef RegionSet::const_iterator const_iterator; | 
|  |  | 
|  | iterator begin() { return children.begin(); } | 
|  | iterator end() { return children.end(); } | 
|  |  | 
|  | const_iterator begin() const { return children.begin(); } | 
|  | const_iterator end() const { return children.end(); } | 
|  | //@} | 
|  |  | 
|  | /// @name BasicBlock Iterators | 
|  | /// | 
|  | /// These iterators iterate over all BasicBlock RegionNodes that are | 
|  | /// contained in this Region. The iterator also iterates over BasicBlocks | 
|  | /// that are elements of a subregion of this Region. It is therefore called a | 
|  | /// flat iterator. | 
|  | //@{ | 
|  | typedef df_iterator<RegionNode*, SmallPtrSet<RegionNode*, 8>, false, | 
|  | GraphTraits<FlatIt<RegionNode*> > > block_iterator; | 
|  |  | 
|  | typedef df_iterator<const RegionNode*, SmallPtrSet<const RegionNode*, 8>, | 
|  | false, GraphTraits<FlatIt<const RegionNode*> > > | 
|  | const_block_iterator; | 
|  |  | 
|  | block_iterator block_begin(); | 
|  | block_iterator block_end(); | 
|  |  | 
|  | const_block_iterator block_begin() const; | 
|  | const_block_iterator block_end() const; | 
|  | //@} | 
|  |  | 
|  | /// @name Element Iterators | 
|  | /// | 
|  | /// These iterators iterate over all BasicBlock and subregion RegionNodes that | 
|  | /// are direct children of this Region. It does not iterate over any | 
|  | /// RegionNodes that are also element of a subregion of this Region. | 
|  | //@{ | 
|  | typedef df_iterator<RegionNode*, SmallPtrSet<RegionNode*, 8>, false, | 
|  | GraphTraits<RegionNode*> > element_iterator; | 
|  |  | 
|  | typedef df_iterator<const RegionNode*, SmallPtrSet<const RegionNode*, 8>, | 
|  | false, GraphTraits<const RegionNode*> > | 
|  | const_element_iterator; | 
|  |  | 
|  | element_iterator element_begin(); | 
|  | element_iterator element_end(); | 
|  |  | 
|  | const_element_iterator element_begin() const; | 
|  | const_element_iterator element_end() const; | 
|  | //@} | 
|  | }; | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | /// @brief Analysis that detects all canonical Regions. | 
|  | /// | 
|  | /// The RegionInfo pass detects all canonical regions in a function. The Regions | 
|  | /// are connected using the parent relation. This builds a Program Structure | 
|  | /// Tree. | 
|  | class RegionInfo : public FunctionPass { | 
|  | typedef DenseMap<BasicBlock*,BasicBlock*> BBtoBBMap; | 
|  | typedef DenseMap<BasicBlock*, Region*> BBtoRegionMap; | 
|  | typedef SmallPtrSet<Region*, 4> RegionSet; | 
|  |  | 
|  | // DO NOT IMPLEMENT | 
|  | RegionInfo(const RegionInfo &); | 
|  | // DO NOT IMPLEMENT | 
|  | const RegionInfo &operator=(const RegionInfo &); | 
|  |  | 
|  | DominatorTree *DT; | 
|  | PostDominatorTree *PDT; | 
|  | DominanceFrontier *DF; | 
|  |  | 
|  | /// The top level region. | 
|  | Region *TopLevelRegion; | 
|  |  | 
|  | /// Map every BB to the smallest region, that contains BB. | 
|  | BBtoRegionMap BBtoRegion; | 
|  |  | 
|  | // isCommonDomFrontier - Returns true if BB is in the dominance frontier of | 
|  | // entry, because it was inherited from exit. In the other case there is an | 
|  | // edge going from entry to BB without passing exit. | 
|  | bool isCommonDomFrontier(BasicBlock* BB, BasicBlock* entry, | 
|  | BasicBlock* exit) const; | 
|  |  | 
|  | // isRegion - Check if entry and exit surround a valid region, based on | 
|  | // dominance tree and dominance frontier. | 
|  | bool isRegion(BasicBlock* entry, BasicBlock* exit) const; | 
|  |  | 
|  | // insertShortCut - Saves a shortcut pointing from entry to exit. | 
|  | // This function may extend this shortcut if possible. | 
|  | void insertShortCut(BasicBlock* entry, BasicBlock* exit, | 
|  | BBtoBBMap* ShortCut) const; | 
|  |  | 
|  | // getNextPostDom - Returns the next BB that postdominates N, while skipping | 
|  | // all post dominators that cannot finish a canonical region. | 
|  | DomTreeNode *getNextPostDom(DomTreeNode* N, BBtoBBMap *ShortCut) const; | 
|  |  | 
|  | // isTrivialRegion - A region is trivial, if it contains only one BB. | 
|  | bool isTrivialRegion(BasicBlock *entry, BasicBlock *exit) const; | 
|  |  | 
|  | // createRegion - Creates a single entry single exit region. | 
|  | Region *createRegion(BasicBlock *entry, BasicBlock *exit); | 
|  |  | 
|  | // findRegionsWithEntry - Detect all regions starting with bb 'entry'. | 
|  | void findRegionsWithEntry(BasicBlock *entry, BBtoBBMap *ShortCut); | 
|  |  | 
|  | // scanForRegions - Detects regions in F. | 
|  | void scanForRegions(Function &F, BBtoBBMap *ShortCut); | 
|  |  | 
|  | // getTopMostParent - Get the top most parent with the same entry block. | 
|  | Region *getTopMostParent(Region *region); | 
|  |  | 
|  | // buildRegionsTree - build the region hierarchy after all region detected. | 
|  | void buildRegionsTree(DomTreeNode *N, Region *region); | 
|  |  | 
|  | // Calculate - detecte all regions in function and build the region tree. | 
|  | void Calculate(Function& F); | 
|  |  | 
|  | void releaseMemory(); | 
|  |  | 
|  | // updateStatistics - Update statistic about created regions. | 
|  | void updateStatistics(Region *R); | 
|  |  | 
|  | // isSimple - Check if a region is a simple region with exactly one entry | 
|  | // edge and exactly one exit edge. | 
|  | bool isSimple(Region* R) const; | 
|  |  | 
|  | public: | 
|  | static char ID; | 
|  | explicit RegionInfo(); | 
|  |  | 
|  | ~RegionInfo(); | 
|  |  | 
|  | /// @name FunctionPass interface | 
|  | //@{ | 
|  | virtual bool runOnFunction(Function &F); | 
|  | virtual void getAnalysisUsage(AnalysisUsage &AU) const; | 
|  | virtual void print(raw_ostream &OS, const Module *) const; | 
|  | virtual void verifyAnalysis() const; | 
|  | //@} | 
|  |  | 
|  | /// @brief Get the smallest region that contains a BasicBlock. | 
|  | /// | 
|  | /// @param BB The basic block. | 
|  | /// @return The smallest region, that contains BB or NULL, if there is no | 
|  | /// region containing BB. | 
|  | Region *getRegionFor(BasicBlock *BB) const; | 
|  |  | 
|  | /// @brief  Set the smallest region that surrounds a basic block. | 
|  | /// | 
|  | /// @param BB The basic block surrounded by a region. | 
|  | /// @param R The smallest region that surrounds BB. | 
|  | void setRegionFor(BasicBlock *BB, Region *R); | 
|  |  | 
|  | /// @brief A shortcut for getRegionFor(). | 
|  | /// | 
|  | /// @param BB The basic block. | 
|  | /// @return The smallest region, that contains BB or NULL, if there is no | 
|  | /// region containing BB. | 
|  | Region *operator[](BasicBlock *BB) const; | 
|  |  | 
|  | /// @brief Return the exit of the maximal refined region, that starts at a | 
|  | /// BasicBlock. | 
|  | /// | 
|  | /// @param BB The BasicBlock the refined region starts. | 
|  | BasicBlock *getMaxRegionExit(BasicBlock *BB) const; | 
|  |  | 
|  | /// @brief Find the smallest region that contains two regions. | 
|  | /// | 
|  | /// @param A The first region. | 
|  | /// @param B The second region. | 
|  | /// @return The smallest region containing A and B. | 
|  | Region *getCommonRegion(Region* A, Region *B) const; | 
|  |  | 
|  | /// @brief Find the smallest region that contains two basic blocks. | 
|  | /// | 
|  | /// @param A The first basic block. | 
|  | /// @param B The second basic block. | 
|  | /// @return The smallest region that contains A and B. | 
|  | Region* getCommonRegion(BasicBlock* A, BasicBlock *B) const { | 
|  | return getCommonRegion(getRegionFor(A), getRegionFor(B)); | 
|  | } | 
|  |  | 
|  | /// @brief Find the smallest region that contains a set of regions. | 
|  | /// | 
|  | /// @param Regions A vector of regions. | 
|  | /// @return The smallest region that contains all regions in Regions. | 
|  | Region* getCommonRegion(SmallVectorImpl<Region*> &Regions) const; | 
|  |  | 
|  | /// @brief Find the smallest region that contains a set of basic blocks. | 
|  | /// | 
|  | /// @param BBs A vector of basic blocks. | 
|  | /// @return The smallest region that contains all basic blocks in BBS. | 
|  | Region* getCommonRegion(SmallVectorImpl<BasicBlock*> &BBs) const; | 
|  |  | 
|  | Region *getTopLevelRegion() const { | 
|  | return TopLevelRegion; | 
|  | } | 
|  |  | 
|  | /// @brief Update RegionInfo after a basic block was split. | 
|  | /// | 
|  | /// @param NewBB The basic block that was created before OldBB. | 
|  | /// @param OldBB The old basic block. | 
|  | void splitBlock(BasicBlock* NewBB, BasicBlock *OldBB); | 
|  |  | 
|  | /// @brief Clear the Node Cache for all Regions. | 
|  | /// | 
|  | /// @see Region::clearNodeCache() | 
|  | void clearNodeCache() { | 
|  | if (TopLevelRegion) | 
|  | TopLevelRegion->clearNodeCache(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | inline raw_ostream &operator<<(raw_ostream &OS, const RegionNode &Node) { | 
|  | if (Node.isSubRegion()) | 
|  | return OS << Node.getNodeAs<Region>()->getNameStr(); | 
|  | else | 
|  | return OS << Node.getNodeAs<BasicBlock>()->getNameStr(); | 
|  | } | 
|  | } // End llvm namespace | 
|  | #endif | 
|  |  |