Advertise variableMultisampleRate feature We use the sample count from the pipeline in all cases, so we don't have to do anything special for this. Bug: b/146387550 Change-Id: I1f1fd33a257bcb9d528efef94d0c919a42d56400 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39608 Tested-by: Chris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Vulkan/VkPhysicalDevice.cpp b/src/Vulkan/VkPhysicalDevice.cpp index 164a12f..14b608e 100644 --- a/src/Vulkan/VkPhysicalDevice.cpp +++ b/src/Vulkan/VkPhysicalDevice.cpp
@@ -98,7 +98,7 @@ VK_FALSE, // sparseResidency8Samples VK_FALSE, // sparseResidency16Samples VK_FALSE, // sparseResidencyAliased - VK_FALSE, // variableMultisampleRate + VK_TRUE, // variableMultisampleRate VK_FALSE, // inheritedQueries };