| // Copyright 2021 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Buffer.hpp" |
| #include "DrawBenchmark.hpp" |
| #include "benchmark/benchmark.h" |
| |
| #include <cassert> |
| #include <vector> |
| |
| class TriangleSolidColorBenchmark : public DrawBenchmark |
| { |
| public: |
| TriangleSolidColorBenchmark(Multisample multisample) |
| : DrawBenchmark(multisample) |
| {} |
| |
| protected: |
| void doCreateVertexBuffers() override |
| { |
| struct Vertex |
| { |
| float position[3]; |
| }; |
| |
| Vertex vertexBufferData[] = { |
| { { 1.0f, 1.0f, 0.5f } }, |
| { { -1.0f, 1.0f, 0.5f } }, |
| { { 0.0f, -1.0f, 0.5f } } |
| }; |
| |
| std::vector<vk::VertexInputAttributeDescription> inputAttributes; |
| inputAttributes.push_back(vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, position))); |
| |
| addVertexBuffer(vertexBufferData, sizeof(vertexBufferData), std::move(inputAttributes)); |
| } |
| |
| vk::ShaderModule doCreateVertexShader() override |
| { |
| const char *vertexShader = R"(#version 310 es |
| layout(location = 0) in vec3 inPos; |
| |
| void main() |
| { |
| gl_Position = vec4(inPos.xyz, 1.0); |
| })"; |
| |
| return createShaderModule(vertexShader, EShLanguage::EShLangVertex); |
| } |
| |
| vk::ShaderModule doCreateFragmentShader() override |
| { |
| const char *fragmentShader = R"(#version 310 es |
| precision highp float; |
| |
| layout(location = 0) out vec4 outColor; |
| |
| void main() |
| { |
| outColor = vec4(1.0, 1.0, 1.0, 1.0); |
| })"; |
| |
| return createShaderModule(fragmentShader, EShLanguage::EShLangFragment); |
| } |
| }; |
| |
| class TriangleInterpolateColorBenchmark : public DrawBenchmark |
| { |
| public: |
| TriangleInterpolateColorBenchmark(Multisample multisample) |
| : DrawBenchmark(multisample) |
| {} |
| |
| protected: |
| void doCreateVertexBuffers() override |
| { |
| struct Vertex |
| { |
| float position[3]; |
| float color[3]; |
| }; |
| |
| Vertex vertexBufferData[] = { |
| { { 1.0f, 1.0f, 0.05f }, { 1.0f, 0.0f, 0.0f } }, |
| { { -1.0f, 1.0f, 0.5f }, { 0.0f, 1.0f, 0.0f } }, |
| { { 0.0f, -1.0f, 0.5f }, { 0.0f, 0.0f, 1.0f } } |
| }; |
| |
| std::vector<vk::VertexInputAttributeDescription> inputAttributes; |
| inputAttributes.push_back(vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, position))); |
| inputAttributes.push_back(vk::VertexInputAttributeDescription(1, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, color))); |
| |
| addVertexBuffer(vertexBufferData, sizeof(vertexBufferData), std::move(inputAttributes)); |
| } |
| |
| vk::ShaderModule doCreateVertexShader() override |
| { |
| const char *vertexShader = R"(#version 310 es |
| layout(location = 0) in vec3 inPos; |
| layout(location = 1) in vec3 inColor; |
| |
| layout(location = 0) out vec3 outColor; |
| |
| void main() |
| { |
| outColor = inColor; |
| gl_Position = vec4(inPos.xyz, 1.0); |
| })"; |
| |
| return createShaderModule(vertexShader, EShLanguage::EShLangVertex); |
| } |
| |
| vk::ShaderModule doCreateFragmentShader() override |
| { |
| const char *fragmentShader = R"(#version 310 es |
| precision highp float; |
| |
| layout(location = 0) in vec3 inColor; |
| |
| layout(location = 0) out vec4 outColor; |
| |
| void main() |
| { |
| outColor = vec4(inColor, 1.0); |
| })"; |
| |
| return createShaderModule(fragmentShader, EShLanguage::EShLangFragment); |
| } |
| }; |
| |
| class TriangleSampleTextureBenchmark : public DrawBenchmark |
| { |
| public: |
| TriangleSampleTextureBenchmark(Multisample multisample) |
| : DrawBenchmark(multisample) |
| {} |
| |
| protected: |
| void doCreateVertexBuffers() override |
| { |
| struct Vertex |
| { |
| float position[3]; |
| float color[3]; |
| float texCoord[2]; |
| }; |
| |
| Vertex vertexBufferData[] = { |
| { { 1.0f, 1.0f, 0.5f }, { 1.0f, 0.0f, 0.0f }, { 1.0f, 0.0f } }, |
| { { -1.0f, 1.0f, 0.5f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 1.0f } }, |
| { { 0.0f, -1.0f, 0.5f }, { 0.0f, 0.0f, 1.0f }, { 0.0f, 0.0f } } |
| }; |
| |
| std::vector<vk::VertexInputAttributeDescription> inputAttributes; |
| inputAttributes.push_back(vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, position))); |
| inputAttributes.push_back(vk::VertexInputAttributeDescription(1, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, color))); |
| inputAttributes.push_back(vk::VertexInputAttributeDescription(2, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, texCoord))); |
| |
| addVertexBuffer(vertexBufferData, sizeof(vertexBufferData), std::move(inputAttributes)); |
| } |
| |
| vk::ShaderModule doCreateVertexShader() override |
| { |
| const char *vertexShader = R"(#version 310 es |
| layout(location = 0) in vec3 inPos; |
| layout(location = 1) in vec3 inColor; |
| |
| layout(location = 0) out vec3 outColor; |
| layout(location = 1) out vec2 fragTexCoord; |
| |
| void main() |
| { |
| outColor = inColor; |
| gl_Position = vec4(inPos.xyz, 1.0); |
| fragTexCoord = inPos.xy; |
| })"; |
| |
| return createShaderModule(vertexShader, EShLanguage::EShLangVertex); |
| } |
| |
| vk::ShaderModule doCreateFragmentShader() override |
| { |
| const char *fragmentShader = R"(#version 310 es |
| precision highp float; |
| |
| layout(location = 0) in vec3 inColor; |
| layout(location = 1) in vec2 fragTexCoord; |
| |
| layout(location = 0) out vec4 outColor; |
| |
| layout(binding = 0) uniform sampler2D texSampler; |
| |
| void main() |
| { |
| outColor = texture(texSampler, fragTexCoord) * vec4(inColor, 1.0); |
| })"; |
| |
| return createShaderModule(fragmentShader, EShLanguage::EShLangFragment); |
| } |
| |
| std::vector<vk::DescriptorSetLayoutBinding> doCreateDescriptorSetLayouts() override |
| { |
| vk::DescriptorSetLayoutBinding samplerLayoutBinding; |
| samplerLayoutBinding.binding = 1; |
| samplerLayoutBinding.descriptorCount = 1; |
| samplerLayoutBinding.descriptorType = vk::DescriptorType::eCombinedImageSampler; |
| samplerLayoutBinding.pImmutableSamplers = nullptr; |
| samplerLayoutBinding.stageFlags = vk::ShaderStageFlagBits::eFragment; |
| |
| return { samplerLayoutBinding }; |
| } |
| |
| void doUpdateDescriptorSet(vk::CommandPool &commandPool, vk::DescriptorSet &descriptorSet) override |
| { |
| auto &texture = addImage(device, 16, 16, vk::Format::eR8G8B8A8Unorm).obj; |
| |
| // Fill texture with white |
| vk::DeviceSize bufferSize = 16 * 16 * 4; |
| Buffer buffer(device, bufferSize, vk::BufferUsageFlagBits::eTransferSrc); |
| void *data = buffer.mapMemory(); |
| memset(data, 255, bufferSize); |
| buffer.unmapMemory(); |
| |
| Util::transitionImageLayout(device, commandPool, queue, texture.getImage(), vk::Format::eR8G8B8A8Unorm, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal); |
| Util::copyBufferToImage(device, commandPool, queue, buffer.getBuffer(), texture.getImage(), 16, 16); |
| Util::transitionImageLayout(device, commandPool, queue, texture.getImage(), vk::Format::eR8G8B8A8Unorm, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal); |
| |
| vk::SamplerCreateInfo samplerInfo; |
| samplerInfo.magFilter = vk::Filter::eLinear; |
| samplerInfo.minFilter = vk::Filter::eLinear; |
| samplerInfo.addressModeU = vk::SamplerAddressMode::eRepeat; |
| samplerInfo.addressModeV = vk::SamplerAddressMode::eRepeat; |
| samplerInfo.addressModeW = vk::SamplerAddressMode::eRepeat; |
| samplerInfo.anisotropyEnable = VK_FALSE; |
| samplerInfo.unnormalizedCoordinates = VK_FALSE; |
| samplerInfo.mipmapMode = vk::SamplerMipmapMode::eLinear; |
| samplerInfo.mipLodBias = 0.0f; |
| samplerInfo.minLod = 0.0f; |
| samplerInfo.maxLod = 0.0f; |
| |
| auto sampler = addSampler(samplerInfo); |
| |
| vk::DescriptorImageInfo imageInfo; |
| imageInfo.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal; |
| imageInfo.imageView = texture.getImageView(); |
| imageInfo.sampler = sampler.obj; |
| |
| std::array<vk::WriteDescriptorSet, 1> descriptorWrites = {}; |
| |
| descriptorWrites[0].dstSet = descriptorSet; |
| descriptorWrites[0].dstBinding = 1; |
| descriptorWrites[0].dstArrayElement = 0; |
| descriptorWrites[0].descriptorType = vk::DescriptorType::eCombinedImageSampler; |
| descriptorWrites[0].descriptorCount = 1; |
| descriptorWrites[0].pImageInfo = &imageInfo; |
| |
| device.updateDescriptorSets(static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr); |
| } |
| }; |
| |
| template<typename T> |
| static void RunBenchmark(benchmark::State &state, T &benchmark) |
| { |
| benchmark.initialize(); |
| |
| if(false) benchmark.show(); // Enable for visual verification. |
| |
| // Warmup |
| benchmark.renderFrame(); |
| |
| for(auto _ : state) |
| { |
| benchmark.renderFrame(); |
| } |
| } |
| |
| static void TriangleSolidColor(benchmark::State &state, Multisample multisample) |
| { |
| TriangleSolidColorBenchmark benchmark(multisample); |
| RunBenchmark(state, benchmark); |
| } |
| |
| static void TriangleInterpolateColor(benchmark::State &state, Multisample multisample) |
| { |
| TriangleInterpolateColorBenchmark benchmark(multisample); |
| RunBenchmark(state, benchmark); |
| } |
| |
| static void TriangleSampleTexture(benchmark::State &state, Multisample multisample) |
| { |
| TriangleSampleTextureBenchmark benchmark(multisample); |
| RunBenchmark(state, benchmark); |
| } |
| |
| BENCHMARK_CAPTURE(TriangleSolidColor, TriangleSolidColor, Multisample::False)->Unit(benchmark::kMillisecond); |
| BENCHMARK_CAPTURE(TriangleInterpolateColor, TriangleInterpolateColor, Multisample::False)->Unit(benchmark::kMillisecond); |
| BENCHMARK_CAPTURE(TriangleSampleTexture, TriangleSampleTexture, Multisample::False)->Unit(benchmark::kMillisecond); |
| BENCHMARK_CAPTURE(TriangleSolidColor, TriangleSolidColor_Multisample, Multisample::True)->Unit(benchmark::kMillisecond); |
| BENCHMARK_CAPTURE(TriangleInterpolateColor, TriangleInterpolateColor_Multisample, Multisample::True)->Unit(benchmark::kMillisecond); |
| BENCHMARK_CAPTURE(TriangleSampleTexture, TriangleSampleTexture_Multisample, Multisample::True)->Unit(benchmark::kMillisecond); |