| // Copyright 2018 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "VkCommandBuffer.hpp" |
| |
| #include "VkBuffer.hpp" |
| #include "VkConfig.hpp" |
| #include "VkDevice.hpp" |
| #include "VkEvent.hpp" |
| #include "VkFence.hpp" |
| #include "VkFramebuffer.hpp" |
| #include "VkImage.hpp" |
| #include "VkImageView.hpp" |
| #include "VkPipeline.hpp" |
| #include "VkPipelineLayout.hpp" |
| #include "VkQueryPool.hpp" |
| #include "VkRenderPass.hpp" |
| #include "Device/Renderer.hpp" |
| |
| #include "./Debug/Context.hpp" |
| #include "./Debug/File.hpp" |
| #include "./Debug/Thread.hpp" |
| |
| #include "marl/defer.h" |
| |
| #include <cstring> |
| |
| namespace { |
| |
| class CmdBeginRenderPass : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdBeginRenderPass(vk::RenderPass *renderPass, vk::Framebuffer *framebuffer, VkRect2D renderArea, |
| uint32_t clearValueCount, const VkClearValue *pClearValues) |
| : renderPass(renderPass) |
| , framebuffer(framebuffer) |
| , renderArea(renderArea) |
| , clearValueCount(clearValueCount) |
| { |
| // FIXME (b/119409619): use an allocator here so we can control all memory allocations |
| clearValues = new VkClearValue[clearValueCount]; |
| memcpy(clearValues, pClearValues, clearValueCount * sizeof(VkClearValue)); |
| } |
| |
| ~CmdBeginRenderPass() override |
| { |
| delete[] clearValues; |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| executionState.renderPass = renderPass; |
| executionState.renderPassFramebuffer = framebuffer; |
| executionState.subpassIndex = 0; |
| framebuffer->clear(executionState.renderPass, clearValueCount, clearValues, renderArea); |
| } |
| |
| std::string description() override { return "vkCmdBeginRenderPass()"; } |
| |
| private: |
| vk::RenderPass *renderPass; |
| vk::Framebuffer *framebuffer; |
| VkRect2D renderArea; |
| uint32_t clearValueCount; |
| VkClearValue *clearValues; |
| }; |
| |
| class CmdNextSubpass : public vk::CommandBuffer::Command |
| { |
| public: |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| bool hasResolveAttachments = (executionState.renderPass->getSubpass(executionState.subpassIndex).pResolveAttachments != nullptr); |
| if(hasResolveAttachments) |
| { |
| // FIXME(sugoi): remove the following lines and resolve in Renderer::finishRendering() |
| // for a Draw command or after the last command of the current subpass |
| // which modifies pixels. |
| executionState.renderer->synchronize(); |
| executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassIndex); |
| } |
| |
| ++executionState.subpassIndex; |
| } |
| |
| std::string description() override { return "vkCmdNextSubpass()"; } |
| }; |
| |
| class CmdEndRenderPass : public vk::CommandBuffer::Command |
| { |
| public: |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| // Execute (implicit or explicit) VkSubpassDependency to VK_SUBPASS_EXTERNAL |
| // This is somewhat heavier than the actual ordering required. |
| executionState.renderer->synchronize(); |
| |
| // FIXME(sugoi): remove the following line and resolve in Renderer::finishRendering() |
| // for a Draw command or after the last command of the current subpass |
| // which modifies pixels. |
| executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassIndex); |
| executionState.renderPass = nullptr; |
| executionState.renderPassFramebuffer = nullptr; |
| } |
| |
| std::string description() override { return "vkCmdEndRenderPass()"; } |
| }; |
| |
| class CmdExecuteCommands : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdExecuteCommands(const vk::CommandBuffer *commandBuffer) |
| : commandBuffer(commandBuffer) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| commandBuffer->submitSecondary(executionState); |
| } |
| |
| std::string description() override { return "vkCmdExecuteCommands()"; } |
| |
| private: |
| const vk::CommandBuffer *commandBuffer; |
| }; |
| |
| class CmdPipelineBind : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdPipelineBind(VkPipelineBindPoint pipelineBindPoint, vk::Pipeline *pipeline) |
| : pipelineBindPoint(pipelineBindPoint) |
| , pipeline(pipeline) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| executionState.pipelineState[pipelineBindPoint].pipeline = pipeline; |
| } |
| |
| std::string description() override { return "vkCmdPipelineBind()"; } |
| |
| private: |
| VkPipelineBindPoint pipelineBindPoint; |
| vk::Pipeline *pipeline; |
| }; |
| |
| class CmdDispatch : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdDispatch(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) |
| : baseGroupX(baseGroupX) |
| , baseGroupY(baseGroupY) |
| , baseGroupZ(baseGroupZ) |
| , groupCountX(groupCountX) |
| , groupCountY(groupCountY) |
| , groupCountZ(groupCountZ) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| auto const &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_COMPUTE]; |
| |
| vk::ComputePipeline *pipeline = static_cast<vk::ComputePipeline *>(pipelineState.pipeline); |
| pipeline->run(baseGroupX, baseGroupY, baseGroupZ, |
| groupCountX, groupCountY, groupCountZ, |
| pipelineState.descriptorSetObjects, |
| pipelineState.descriptorSets, |
| pipelineState.descriptorDynamicOffsets, |
| executionState.pushConstants); |
| } |
| |
| std::string description() override { return "vkCmdDispatch()"; } |
| |
| private: |
| uint32_t baseGroupX; |
| uint32_t baseGroupY; |
| uint32_t baseGroupZ; |
| uint32_t groupCountX; |
| uint32_t groupCountY; |
| uint32_t groupCountZ; |
| }; |
| |
| class CmdDispatchIndirect : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdDispatchIndirect(vk::Buffer *buffer, VkDeviceSize offset) |
| : buffer(buffer) |
| , offset(offset) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| auto cmd = reinterpret_cast<VkDispatchIndirectCommand const *>(buffer->getOffsetPointer(offset)); |
| |
| auto const &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_COMPUTE]; |
| |
| auto pipeline = static_cast<vk::ComputePipeline *>(pipelineState.pipeline); |
| pipeline->run(0, 0, 0, cmd->x, cmd->y, cmd->z, |
| pipelineState.descriptorSetObjects, |
| pipelineState.descriptorSets, |
| pipelineState.descriptorDynamicOffsets, |
| executionState.pushConstants); |
| } |
| |
| std::string description() override { return "vkCmdDispatchIndirect()"; } |
| |
| private: |
| const vk::Buffer *buffer; |
| VkDeviceSize offset; |
| }; |
| |
| class CmdVertexBufferBind : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdVertexBufferBind(uint32_t binding, vk::Buffer *buffer, const VkDeviceSize offset) |
| : binding(binding) |
| , buffer(buffer) |
| , offset(offset) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| executionState.vertexInputBindings[binding] = { buffer, offset }; |
| } |
| |
| std::string description() override { return "vkCmdVertexBufferBind()"; } |
| |
| private: |
| uint32_t binding; |
| vk::Buffer *buffer; |
| const VkDeviceSize offset; |
| }; |
| |
| class CmdIndexBufferBind : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdIndexBufferBind(vk::Buffer *buffer, const VkDeviceSize offset, const VkIndexType indexType) |
| : buffer(buffer) |
| , offset(offset) |
| , indexType(indexType) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| executionState.indexBufferBinding = { buffer, offset }; |
| executionState.indexType = indexType; |
| } |
| |
| std::string description() override { return "vkCmdIndexBufferBind()"; } |
| |
| private: |
| vk::Buffer *buffer; |
| const VkDeviceSize offset; |
| const VkIndexType indexType; |
| }; |
| |
| class CmdSetViewport : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdSetViewport(const VkViewport &viewport, uint32_t viewportID) |
| : viewport(viewport) |
| , viewportID(viewportID) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| executionState.dynamicState.viewport = viewport; |
| } |
| |
| std::string description() override { return "vkCmdSetViewport()"; } |
| |
| private: |
| const VkViewport viewport; |
| uint32_t viewportID; |
| }; |
| |
| class CmdSetScissor : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdSetScissor(const VkRect2D &scissor, uint32_t scissorID) |
| : scissor(scissor) |
| , scissorID(scissorID) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| executionState.dynamicState.scissor = scissor; |
| } |
| |
| std::string description() override { return "vkCmdSetScissor()"; } |
| |
| private: |
| const VkRect2D scissor; |
| uint32_t scissorID; |
| }; |
| |
| class CmdSetDepthBias : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdSetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) |
| : depthBiasConstantFactor(depthBiasConstantFactor) |
| , depthBiasClamp(depthBiasClamp) |
| , depthBiasSlopeFactor(depthBiasSlopeFactor) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| executionState.dynamicState.depthBiasConstantFactor = depthBiasConstantFactor; |
| executionState.dynamicState.depthBiasClamp = depthBiasClamp; |
| executionState.dynamicState.depthBiasSlopeFactor = depthBiasSlopeFactor; |
| } |
| |
| std::string description() override { return "vkCmdSetDepthBias()"; } |
| |
| private: |
| float depthBiasConstantFactor; |
| float depthBiasClamp; |
| float depthBiasSlopeFactor; |
| }; |
| |
| class CmdSetBlendConstants : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdSetBlendConstants(const float blendConstants[4]) |
| { |
| memcpy(this->blendConstants, blendConstants, sizeof(this->blendConstants)); |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| memcpy(&(executionState.dynamicState.blendConstants[0]), blendConstants, sizeof(blendConstants)); |
| } |
| |
| std::string description() override { return "vkCmdSetBlendConstants()"; } |
| |
| private: |
| float blendConstants[4]; |
| }; |
| |
| class CmdSetDepthBounds : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdSetDepthBounds(float minDepthBounds, float maxDepthBounds) |
| : minDepthBounds(minDepthBounds) |
| , maxDepthBounds(maxDepthBounds) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| executionState.dynamicState.minDepthBounds = minDepthBounds; |
| executionState.dynamicState.maxDepthBounds = maxDepthBounds; |
| } |
| |
| std::string description() override { return "vkCmdSetDepthBounds()"; } |
| |
| private: |
| float minDepthBounds; |
| float maxDepthBounds; |
| }; |
| |
| class CmdSetStencilCompareMask : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdSetStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask) |
| : faceMask(faceMask) |
| , compareMask(compareMask) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| if(faceMask & VK_STENCIL_FACE_FRONT_BIT) |
| { |
| executionState.dynamicState.compareMask[0] = compareMask; |
| } |
| if(faceMask & VK_STENCIL_FACE_BACK_BIT) |
| { |
| executionState.dynamicState.compareMask[1] = compareMask; |
| } |
| } |
| |
| std::string description() override { return "vkCmdSetStencilCompareMask()"; } |
| |
| private: |
| VkStencilFaceFlags faceMask; |
| uint32_t compareMask; |
| }; |
| |
| class CmdSetStencilWriteMask : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdSetStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask) |
| : faceMask(faceMask) |
| , writeMask(writeMask) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| if(faceMask & VK_STENCIL_FACE_FRONT_BIT) |
| { |
| executionState.dynamicState.writeMask[0] = writeMask; |
| } |
| if(faceMask & VK_STENCIL_FACE_BACK_BIT) |
| { |
| executionState.dynamicState.writeMask[1] = writeMask; |
| } |
| } |
| |
| std::string description() override { return "vkCmdSetStencilWriteMask()"; } |
| |
| private: |
| VkStencilFaceFlags faceMask; |
| uint32_t writeMask; |
| }; |
| |
| class CmdSetStencilReference : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdSetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference) |
| : faceMask(faceMask) |
| , reference(reference) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| if(faceMask & VK_STENCIL_FACE_FRONT_BIT) |
| { |
| executionState.dynamicState.reference[0] = reference; |
| } |
| if(faceMask & VK_STENCIL_FACE_BACK_BIT) |
| { |
| executionState.dynamicState.reference[1] = reference; |
| } |
| } |
| |
| std::string description() override { return "vkCmdSetStencilReference()"; } |
| |
| private: |
| VkStencilFaceFlags faceMask; |
| uint32_t reference; |
| }; |
| |
| class CmdDrawBase : public vk::CommandBuffer::Command |
| { |
| public: |
| void draw(vk::CommandBuffer::ExecutionState &executionState, bool indexed, |
| uint32_t count, uint32_t instanceCount, uint32_t first, int32_t vertexOffset, uint32_t firstInstance) |
| { |
| auto const &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_GRAPHICS]; |
| |
| auto *pipeline = static_cast<vk::GraphicsPipeline *>(pipelineState.pipeline); |
| |
| vk::Attachments &attachments = pipeline->getAttachments(); |
| executionState.bindAttachments(&attachments); |
| |
| vk::Inputs &inputs = pipeline->getInputs(); |
| inputs.updateDescriptorSets(pipelineState.descriptorSetObjects, |
| pipelineState.descriptorSets, |
| pipelineState.descriptorDynamicOffsets); |
| inputs.setVertexInputBinding(executionState.vertexInputBindings); |
| inputs.bindVertexInputs(firstInstance); |
| |
| vk::IndexBuffer &indexBuffer = pipeline->getIndexBuffer(); |
| indexBuffer.setIndexBufferBinding(executionState.indexBufferBinding, executionState.indexType); |
| |
| std::vector<std::pair<uint32_t, void *>> indexBuffers; |
| pipeline->getIndexBuffers(count, first, indexed, &indexBuffers); |
| |
| for(uint32_t instance = firstInstance; instance != firstInstance + instanceCount; instance++) |
| { |
| // FIXME: reconsider instances/views nesting. |
| auto viewMask = executionState.renderPass->getViewMask(executionState.subpassIndex); |
| while(viewMask) |
| { |
| int viewID = sw::log2i(viewMask); |
| viewMask &= ~(1 << viewID); |
| |
| for(auto indexBuffer : indexBuffers) |
| { |
| executionState.renderer->draw(pipeline, executionState.dynamicState, indexBuffer.first, vertexOffset, |
| executionState.events, instance, viewID, indexBuffer.second, |
| executionState.renderPassFramebuffer->getExtent(), |
| executionState.pushConstants); |
| } |
| } |
| |
| inputs.advanceInstanceAttributes(); |
| } |
| } |
| }; |
| |
| class CmdDraw : public CmdDrawBase |
| { |
| public: |
| CmdDraw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) |
| : vertexCount(vertexCount) |
| , instanceCount(instanceCount) |
| , firstVertex(firstVertex) |
| , firstInstance(firstInstance) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| draw(executionState, false, vertexCount, instanceCount, 0, firstVertex, firstInstance); |
| } |
| |
| std::string description() override { return "vkCmdDraw()"; } |
| |
| private: |
| uint32_t vertexCount; |
| uint32_t instanceCount; |
| uint32_t firstVertex; |
| uint32_t firstInstance; |
| }; |
| |
| class CmdDrawIndexed : public CmdDrawBase |
| { |
| public: |
| CmdDrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance) |
| : indexCount(indexCount) |
| , instanceCount(instanceCount) |
| , firstIndex(firstIndex) |
| , vertexOffset(vertexOffset) |
| , firstInstance(firstInstance) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| draw(executionState, true, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); |
| } |
| |
| std::string description() override { return "vkCmdDrawIndexed()"; } |
| |
| private: |
| uint32_t indexCount; |
| uint32_t instanceCount; |
| uint32_t firstIndex; |
| int32_t vertexOffset; |
| uint32_t firstInstance; |
| }; |
| |
| class CmdDrawIndirect : public CmdDrawBase |
| { |
| public: |
| CmdDrawIndirect(vk::Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) |
| : buffer(buffer) |
| , offset(offset) |
| , drawCount(drawCount) |
| , stride(stride) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| for(auto drawId = 0u; drawId < drawCount; drawId++) |
| { |
| auto cmd = reinterpret_cast<VkDrawIndirectCommand const *>(buffer->getOffsetPointer(offset + drawId * stride)); |
| draw(executionState, false, cmd->vertexCount, cmd->instanceCount, 0, cmd->firstVertex, cmd->firstInstance); |
| } |
| } |
| |
| std::string description() override { return "vkCmdDrawIndirect()"; } |
| |
| private: |
| const vk::Buffer *buffer; |
| VkDeviceSize offset; |
| uint32_t drawCount; |
| uint32_t stride; |
| }; |
| |
| class CmdDrawIndexedIndirect : public CmdDrawBase |
| { |
| public: |
| CmdDrawIndexedIndirect(vk::Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) |
| : buffer(buffer) |
| , offset(offset) |
| , drawCount(drawCount) |
| , stride(stride) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| for(auto drawId = 0u; drawId < drawCount; drawId++) |
| { |
| auto cmd = reinterpret_cast<VkDrawIndexedIndirectCommand const *>(buffer->getOffsetPointer(offset + drawId * stride)); |
| draw(executionState, true, cmd->indexCount, cmd->instanceCount, cmd->firstIndex, cmd->vertexOffset, cmd->firstInstance); |
| } |
| } |
| |
| std::string description() override { return "vkCmdDrawIndexedIndirect()"; } |
| |
| private: |
| const vk::Buffer *buffer; |
| VkDeviceSize offset; |
| uint32_t drawCount; |
| uint32_t stride; |
| }; |
| |
| class CmdCopyImage : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdCopyImage(const vk::Image *srcImage, vk::Image *dstImage, const VkImageCopy ®ion) |
| : srcImage(srcImage) |
| , dstImage(dstImage) |
| , region(region) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| srcImage->copyTo(dstImage, region); |
| } |
| |
| std::string description() override { return "vkCmdCopyImage()"; } |
| |
| private: |
| const vk::Image *srcImage; |
| vk::Image *dstImage; |
| const VkImageCopy region; |
| }; |
| |
| class CmdCopyBuffer : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdCopyBuffer(const vk::Buffer *srcBuffer, vk::Buffer *dstBuffer, const VkBufferCopy ®ion) |
| : srcBuffer(srcBuffer) |
| , dstBuffer(dstBuffer) |
| , region(region) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| srcBuffer->copyTo(dstBuffer, region); |
| } |
| |
| std::string description() override { return "vkCmdCopyBuffer()"; } |
| |
| private: |
| const vk::Buffer *srcBuffer; |
| vk::Buffer *dstBuffer; |
| const VkBufferCopy region; |
| }; |
| |
| class CmdCopyImageToBuffer : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdCopyImageToBuffer(vk::Image *srcImage, vk::Buffer *dstBuffer, const VkBufferImageCopy ®ion) |
| : srcImage(srcImage) |
| , dstBuffer(dstBuffer) |
| , region(region) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| srcImage->copyTo(dstBuffer, region); |
| } |
| |
| std::string description() override { return "vkCmdCopyImageToBuffer()"; } |
| |
| private: |
| vk::Image *srcImage; |
| vk::Buffer *dstBuffer; |
| const VkBufferImageCopy region; |
| }; |
| |
| class CmdCopyBufferToImage : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdCopyBufferToImage(vk::Buffer *srcBuffer, vk::Image *dstImage, const VkBufferImageCopy ®ion) |
| : srcBuffer(srcBuffer) |
| , dstImage(dstImage) |
| , region(region) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| dstImage->copyFrom(srcBuffer, region); |
| } |
| |
| std::string description() override { return "vkCmdCopyBufferToImage()"; } |
| |
| private: |
| vk::Buffer *srcBuffer; |
| vk::Image *dstImage; |
| const VkBufferImageCopy region; |
| }; |
| |
| class CmdFillBuffer : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdFillBuffer(vk::Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data) |
| : dstBuffer(dstBuffer) |
| , dstOffset(dstOffset) |
| , size(size) |
| , data(data) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| dstBuffer->fill(dstOffset, size, data); |
| } |
| |
| std::string description() override { return "vkCmdFillBuffer()"; } |
| |
| private: |
| vk::Buffer *dstBuffer; |
| VkDeviceSize dstOffset; |
| VkDeviceSize size; |
| uint32_t data; |
| }; |
| |
| class CmdUpdateBuffer : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdUpdateBuffer(vk::Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const uint8_t *pData) |
| : dstBuffer(dstBuffer) |
| , dstOffset(dstOffset) |
| , data(pData, &pData[dataSize]) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| dstBuffer->update(dstOffset, data.size(), data.data()); |
| } |
| |
| std::string description() override { return "vkCmdUpdateBuffer()"; } |
| |
| private: |
| vk::Buffer *dstBuffer; |
| VkDeviceSize dstOffset; |
| std::vector<uint8_t> data; // FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations |
| }; |
| |
| class CmdClearColorImage : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdClearColorImage(vk::Image *image, const VkClearColorValue &color, const VkImageSubresourceRange &range) |
| : image(image) |
| , color(color) |
| , range(range) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| image->clear(color, range); |
| } |
| |
| std::string description() override { return "vkCmdClearColorImage()"; } |
| |
| private: |
| vk::Image *image; |
| const VkClearColorValue color; |
| const VkImageSubresourceRange range; |
| }; |
| |
| class CmdClearDepthStencilImage : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdClearDepthStencilImage(vk::Image *image, const VkClearDepthStencilValue &depthStencil, const VkImageSubresourceRange &range) |
| : image(image) |
| , depthStencil(depthStencil) |
| , range(range) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| image->clear(depthStencil, range); |
| } |
| |
| std::string description() override { return "vkCmdClearDepthStencilImage()"; } |
| |
| private: |
| vk::Image *image; |
| const VkClearDepthStencilValue depthStencil; |
| const VkImageSubresourceRange range; |
| }; |
| |
| class CmdClearAttachment : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdClearAttachment(const VkClearAttachment &attachment, const VkClearRect &rect) |
| : attachment(attachment) |
| , rect(rect) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| // attachment clears are drawing operations, and so have rasterization-order guarantees. |
| // however, we don't do the clear through the rasterizer, so need to ensure prior drawing |
| // has completed first. |
| executionState.renderer->synchronize(); |
| executionState.renderPassFramebuffer->clearAttachment(executionState.renderPass, executionState.subpassIndex, attachment, rect); |
| } |
| |
| std::string description() override { return "vkCmdClearAttachment()"; } |
| |
| private: |
| const VkClearAttachment attachment; |
| const VkClearRect rect; |
| }; |
| |
| class CmdBlitImage : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdBlitImage(const vk::Image *srcImage, vk::Image *dstImage, const VkImageBlit ®ion, VkFilter filter) |
| : srcImage(srcImage) |
| , dstImage(dstImage) |
| , region(region) |
| , filter(filter) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| srcImage->blitTo(dstImage, region, filter); |
| } |
| |
| std::string description() override { return "vkCmdBlitImage()"; } |
| |
| private: |
| const vk::Image *srcImage; |
| vk::Image *dstImage; |
| VkImageBlit region; |
| VkFilter filter; |
| }; |
| |
| class CmdResolveImage : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdResolveImage(const vk::Image *srcImage, vk::Image *dstImage, const VkImageResolve ®ion) |
| : srcImage(srcImage) |
| , dstImage(dstImage) |
| , region(region) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| srcImage->resolveTo(dstImage, region); |
| } |
| |
| std::string description() override { return "vkCmdBlitImage()"; } |
| |
| private: |
| const vk::Image *srcImage; |
| vk::Image *dstImage; |
| VkImageResolve region; |
| }; |
| |
| class CmdPipelineBarrier : public vk::CommandBuffer::Command |
| { |
| public: |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| // This is a very simple implementation that simply calls sw::Renderer::synchronize(), |
| // since the driver is free to move the source stage towards the bottom of the pipe |
| // and the target stage towards the top, so a full pipeline sync is spec compliant. |
| executionState.renderer->synchronize(); |
| |
| // Right now all buffers are read-only in drawcalls but a similar mechanism will be required once we support SSBOs. |
| |
| // Also note that this would be a good moment to update cube map borders or decompress compressed textures, if necessary. |
| } |
| |
| std::string description() override { return "vkCmdPipelineBarrier()"; } |
| }; |
| |
| class CmdSignalEvent : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdSignalEvent(vk::Event *ev, VkPipelineStageFlags stageMask) |
| : ev(ev) |
| , stageMask(stageMask) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| executionState.renderer->synchronize(); |
| ev->signal(); |
| } |
| |
| std::string description() override { return "vkCmdSignalEvent()"; } |
| |
| private: |
| vk::Event *ev; |
| VkPipelineStageFlags stageMask; // FIXME(b/117835459) : We currently ignore the flags and signal the event at the last stage |
| }; |
| |
| class CmdResetEvent : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdResetEvent(vk::Event *ev, VkPipelineStageFlags stageMask) |
| : ev(ev) |
| , stageMask(stageMask) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| ev->reset(); |
| } |
| |
| std::string description() override { return "vkCmdResetEvent()"; } |
| |
| private: |
| vk::Event *ev; |
| VkPipelineStageFlags stageMask; // FIXME(b/117835459) : We currently ignore the flags and reset the event at the last stage |
| }; |
| |
| class CmdWaitEvent : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdWaitEvent(vk::Event *ev) |
| : ev(ev) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| executionState.renderer->synchronize(); |
| ev->wait(); |
| } |
| |
| std::string description() override { return "vkCmdWaitEvent()"; } |
| |
| private: |
| vk::Event *ev; |
| }; |
| |
| class CmdBindDescriptorSets : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdBindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, |
| uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets, |
| uint32_t firstDynamicOffset, uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets) |
| : pipelineBindPoint(pipelineBindPoint) |
| , firstSet(firstSet) |
| , descriptorSetCount(descriptorSetCount) |
| , firstDynamicOffset(firstDynamicOffset) |
| , dynamicOffsetCount(dynamicOffsetCount) |
| { |
| for(uint32_t i = 0; i < descriptorSetCount; i++) |
| { |
| // We need both a descriptor set object for updates and a descriptor set data pointer for routines |
| descriptorSetObjects[firstSet + i] = vk::Cast(pDescriptorSets[i]); |
| descriptorSets[firstSet + i] = vk::Cast(pDescriptorSets[i])->data; |
| } |
| |
| for(uint32_t i = 0; i < dynamicOffsetCount; i++) |
| { |
| dynamicOffsets[firstDynamicOffset + i] = pDynamicOffsets[i]; |
| } |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| ASSERT(pipelineBindPoint < vk::VK_PIPELINE_BIND_POINT_RANGE_SIZE); |
| ASSERT(firstSet + descriptorSetCount <= vk::MAX_BOUND_DESCRIPTOR_SETS); |
| ASSERT(firstDynamicOffset + dynamicOffsetCount <= vk::MAX_DESCRIPTOR_SET_COMBINED_BUFFERS_DYNAMIC); |
| |
| auto &pipelineState = executionState.pipelineState[pipelineBindPoint]; |
| |
| for(uint32_t i = firstSet; i < firstSet + descriptorSetCount; i++) |
| { |
| pipelineState.descriptorSetObjects[i] = descriptorSetObjects[i]; |
| pipelineState.descriptorSets[i] = descriptorSets[i]; |
| } |
| |
| for(uint32_t i = firstDynamicOffset; i < firstDynamicOffset + dynamicOffsetCount; i++) |
| { |
| pipelineState.descriptorDynamicOffsets[i] = dynamicOffsets[i]; |
| } |
| } |
| |
| std::string description() override { return "vkCmdBindDescriptorSets()"; } |
| |
| private: |
| const VkPipelineBindPoint pipelineBindPoint; |
| const uint32_t firstSet; |
| const uint32_t descriptorSetCount; |
| const uint32_t firstDynamicOffset; |
| const uint32_t dynamicOffsetCount; |
| |
| vk::DescriptorSet::Array descriptorSetObjects; |
| vk::DescriptorSet::Bindings descriptorSets; |
| vk::DescriptorSet::DynamicOffsets dynamicOffsets; |
| }; |
| |
| class CmdSetPushConstants : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdSetPushConstants(uint32_t offset, uint32_t size, void const *pValues) |
| : offset(offset) |
| , size(size) |
| { |
| ASSERT(offset < vk::MAX_PUSH_CONSTANT_SIZE); |
| ASSERT(offset + size <= vk::MAX_PUSH_CONSTANT_SIZE); |
| |
| memcpy(data, pValues, size); |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| memcpy(&executionState.pushConstants.data[offset], data, size); |
| } |
| |
| std::string description() override { return "vkCmdSetPushConstants()"; } |
| |
| private: |
| uint32_t offset; |
| uint32_t size; |
| unsigned char data[vk::MAX_PUSH_CONSTANT_SIZE]; |
| }; |
| |
| class CmdBeginQuery : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdBeginQuery(vk::QueryPool *queryPool, uint32_t query, VkQueryControlFlags flags) |
| : queryPool(queryPool) |
| , query(query) |
| , flags(flags) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| queryPool->begin(query, flags); |
| executionState.renderer->addQuery(queryPool->getQuery(query)); |
| } |
| |
| std::string description() override { return "vkCmdBeginQuery()"; } |
| |
| private: |
| vk::QueryPool *queryPool; |
| uint32_t query; |
| VkQueryControlFlags flags; |
| }; |
| |
| class CmdEndQuery : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdEndQuery(vk::QueryPool *queryPool, uint32_t query) |
| : queryPool(queryPool) |
| , query(query) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| executionState.renderer->removeQuery(queryPool->getQuery(query)); |
| queryPool->end(query); |
| } |
| |
| std::string description() override { return "vkCmdEndQuery()"; } |
| |
| private: |
| vk::QueryPool *queryPool; |
| uint32_t query; |
| }; |
| |
| class CmdResetQueryPool : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdResetQueryPool(vk::QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount) |
| : queryPool(queryPool) |
| , firstQuery(firstQuery) |
| , queryCount(queryCount) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| queryPool->reset(firstQuery, queryCount); |
| } |
| |
| std::string description() override { return "vkCmdResetQueryPool()"; } |
| |
| private: |
| vk::QueryPool *queryPool; |
| uint32_t firstQuery; |
| uint32_t queryCount; |
| }; |
| |
| class CmdWriteTimeStamp : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdWriteTimeStamp(vk::QueryPool *queryPool, uint32_t query, VkPipelineStageFlagBits stage) |
| : queryPool(queryPool) |
| , query(query) |
| , stage(stage) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| if(stage & ~(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT)) |
| { |
| // The `top of pipe` and `draw indirect` stages are handled in command buffer processing so a timestamp write |
| // done in those stages can just be done here without any additional synchronization. |
| // Everything else is deferred to the Renderer; we will treat those stages all as if they were |
| // `bottom of pipe`. |
| // |
| // FIXME(chrisforbes): once Marl is integrated, do this in a task so we don't have to stall here. |
| executionState.renderer->synchronize(); |
| } |
| |
| queryPool->writeTimestamp(query); |
| } |
| |
| std::string description() override { return "vkCmdWriteTimeStamp()"; } |
| |
| private: |
| vk::QueryPool *queryPool; |
| uint32_t query; |
| VkPipelineStageFlagBits stage; |
| }; |
| |
| class CmdCopyQueryPoolResults : public vk::CommandBuffer::Command |
| { |
| public: |
| CmdCopyQueryPoolResults(const vk::QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount, |
| vk::Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags) |
| : queryPool(queryPool) |
| , firstQuery(firstQuery) |
| , queryCount(queryCount) |
| , dstBuffer(dstBuffer) |
| , dstOffset(dstOffset) |
| , stride(stride) |
| , flags(flags) |
| { |
| } |
| |
| void play(vk::CommandBuffer::ExecutionState &executionState) override |
| { |
| queryPool->getResults(firstQuery, queryCount, dstBuffer->getSize() - dstOffset, |
| dstBuffer->getOffsetPointer(dstOffset), stride, flags); |
| } |
| |
| std::string description() override { return "vkCmdCopyQueryPoolResults()"; } |
| |
| private: |
| const vk::QueryPool *queryPool; |
| uint32_t firstQuery; |
| uint32_t queryCount; |
| vk::Buffer *dstBuffer; |
| VkDeviceSize dstOffset; |
| VkDeviceSize stride; |
| VkQueryResultFlags flags; |
| }; |
| |
| } // anonymous namespace |
| |
| namespace vk { |
| |
| CommandBuffer::CommandBuffer(Device *device, VkCommandBufferLevel pLevel) |
| : device(device) |
| , level(pLevel) |
| { |
| } |
| |
| void CommandBuffer::destroy(const VkAllocationCallbacks *pAllocator) |
| { |
| } |
| |
| void CommandBuffer::resetState() |
| { |
| // FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations |
| commands.clear(); |
| |
| state = INITIAL; |
| } |
| |
| VkResult CommandBuffer::begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo *pInheritanceInfo) |
| { |
| ASSERT((state != RECORDING) && (state != PENDING)); |
| |
| // Nothing interesting to do based on flags. We don't have any optimizations |
| // to apply for ONE_TIME_SUBMIT or (lack of) SIMULTANEOUS_USE. RENDER_PASS_CONTINUE |
| // must also provide a non-null pInheritanceInfo, which we don't implement yet, but is caught below. |
| (void)flags; |
| |
| // pInheritanceInfo merely contains optimization hints, so we currently ignore it |
| |
| // "pInheritanceInfo is a pointer to a VkCommandBufferInheritanceInfo structure, used if commandBuffer is a |
| // secondary command buffer. If this is a primary command buffer, then this value is ignored." |
| if(level == VK_COMMAND_BUFFER_LEVEL_SECONDARY) |
| { |
| if(pInheritanceInfo->queryFlags != 0) |
| { |
| // "If the inherited queries feature is not enabled, queryFlags must be 0" |
| UNSUPPORTED("VkPhysicalDeviceFeatures::inheritedQueries"); |
| } |
| } |
| |
| if(state != INITIAL) |
| { |
| // Implicit reset |
| resetState(); |
| } |
| |
| state = RECORDING; |
| |
| return VK_SUCCESS; |
| } |
| |
| VkResult CommandBuffer::end() |
| { |
| ASSERT(state == RECORDING); |
| |
| state = EXECUTABLE; |
| |
| #ifdef ENABLE_VK_DEBUGGER |
| auto debuggerContext = device->getDebuggerContext(); |
| if(debuggerContext) |
| { |
| std::string source; |
| for(auto &command : commands) |
| { |
| source += command->description() + "\n"; |
| } |
| debuggerFile = debuggerContext->lock().createVirtualFile("VkCommandBuffer", source.c_str()); |
| } |
| #endif // ENABLE_VK_DEBUGGER |
| |
| return VK_SUCCESS; |
| } |
| |
| VkResult CommandBuffer::reset(VkCommandPoolResetFlags flags) |
| { |
| ASSERT(state != PENDING); |
| |
| resetState(); |
| |
| return VK_SUCCESS; |
| } |
| |
| template<typename T, typename... Args> |
| void CommandBuffer::addCommand(Args &&... args) |
| { |
| // FIXME (b/119409619): use an allocator here so we can control all memory allocations |
| commands.push_back(std::make_unique<T>(std::forward<Args>(args)...)); |
| } |
| |
| void CommandBuffer::beginRenderPass(RenderPass *renderPass, Framebuffer *framebuffer, VkRect2D renderArea, |
| uint32_t clearValueCount, const VkClearValue *clearValues, VkSubpassContents contents, |
| const VkRenderPassAttachmentBeginInfo *attachmentInfo) |
| { |
| ASSERT(state == RECORDING); |
| |
| if(attachmentInfo) |
| { |
| for(uint32_t i = 0; i < attachmentInfo->attachmentCount; i++) |
| { |
| framebuffer->setAttachment(vk::Cast(attachmentInfo->pAttachments[i]), i); |
| } |
| } |
| addCommand<::CmdBeginRenderPass>(renderPass, framebuffer, renderArea, clearValueCount, clearValues); |
| } |
| |
| void CommandBuffer::nextSubpass(VkSubpassContents contents) |
| { |
| ASSERT(state == RECORDING); |
| |
| addCommand<::CmdNextSubpass>(); |
| } |
| |
| void CommandBuffer::endRenderPass() |
| { |
| addCommand<::CmdEndRenderPass>(); |
| } |
| |
| void CommandBuffer::executeCommands(uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers) |
| { |
| ASSERT(state == RECORDING); |
| |
| for(uint32_t i = 0; i < commandBufferCount; ++i) |
| { |
| addCommand<::CmdExecuteCommands>(vk::Cast(pCommandBuffers[i])); |
| } |
| } |
| |
| void CommandBuffer::setDeviceMask(uint32_t deviceMask) |
| { |
| // SwiftShader only has one device, so we ignore the device mask |
| } |
| |
| void CommandBuffer::dispatchBase(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, |
| uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) |
| { |
| addCommand<::CmdDispatch>(baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ); |
| } |
| |
| void CommandBuffer::pipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, |
| VkDependencyFlags dependencyFlags, |
| uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, |
| uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, |
| uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers) |
| { |
| addCommand<::CmdPipelineBarrier>(); |
| } |
| |
| void CommandBuffer::bindPipeline(VkPipelineBindPoint pipelineBindPoint, Pipeline *pipeline) |
| { |
| switch(pipelineBindPoint) |
| { |
| case VK_PIPELINE_BIND_POINT_COMPUTE: |
| case VK_PIPELINE_BIND_POINT_GRAPHICS: |
| addCommand<::CmdPipelineBind>(pipelineBindPoint, pipeline); |
| break; |
| default: |
| UNSUPPORTED("VkPipelineBindPoint %d", int(pipelineBindPoint)); |
| } |
| } |
| |
| void CommandBuffer::bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount, |
| const VkBuffer *pBuffers, const VkDeviceSize *pOffsets) |
| { |
| for(uint32_t i = 0; i < bindingCount; ++i) |
| { |
| addCommand<::CmdVertexBufferBind>(i + firstBinding, vk::Cast(pBuffers[i]), pOffsets[i]); |
| } |
| } |
| |
| void CommandBuffer::beginQuery(QueryPool *queryPool, uint32_t query, VkQueryControlFlags flags) |
| { |
| addCommand<::CmdBeginQuery>(queryPool, query, flags); |
| } |
| |
| void CommandBuffer::endQuery(QueryPool *queryPool, uint32_t query) |
| { |
| addCommand<::CmdEndQuery>(queryPool, query); |
| } |
| |
| void CommandBuffer::resetQueryPool(QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount) |
| { |
| addCommand<::CmdResetQueryPool>(queryPool, firstQuery, queryCount); |
| } |
| |
| void CommandBuffer::writeTimestamp(VkPipelineStageFlagBits pipelineStage, QueryPool *queryPool, uint32_t query) |
| { |
| addCommand<::CmdWriteTimeStamp>(queryPool, query, pipelineStage); |
| } |
| |
| void CommandBuffer::copyQueryPoolResults(const QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount, |
| Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags) |
| { |
| addCommand<::CmdCopyQueryPoolResults>(queryPool, firstQuery, queryCount, dstBuffer, dstOffset, stride, flags); |
| } |
| |
| void CommandBuffer::pushConstants(PipelineLayout *layout, VkShaderStageFlags stageFlags, |
| uint32_t offset, uint32_t size, const void *pValues) |
| { |
| addCommand<::CmdSetPushConstants>(offset, size, pValues); |
| } |
| |
| void CommandBuffer::setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports) |
| { |
| if(firstViewport != 0 || viewportCount > 1) |
| { |
| UNSUPPORTED("VkPhysicalDeviceFeatures::multiViewport"); |
| } |
| |
| for(uint32_t i = 0; i < viewportCount; i++) |
| { |
| addCommand<::CmdSetViewport>(pViewports[i], i + firstViewport); |
| } |
| } |
| |
| void CommandBuffer::setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *pScissors) |
| { |
| if(firstScissor != 0 || scissorCount > 1) |
| { |
| UNSUPPORTED("VkPhysicalDeviceFeatures::multiViewport"); |
| } |
| |
| for(uint32_t i = 0; i < scissorCount; i++) |
| { |
| addCommand<::CmdSetScissor>(pScissors[i], i + firstScissor); |
| } |
| } |
| |
| void CommandBuffer::setLineWidth(float lineWidth) |
| { |
| // If the wide lines feature is not enabled, lineWidth must be 1.0 |
| ASSERT(lineWidth == 1.0f); |
| } |
| |
| void CommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) |
| { |
| addCommand<::CmdSetDepthBias>(depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); |
| } |
| |
| void CommandBuffer::setBlendConstants(const float blendConstants[4]) |
| { |
| addCommand<::CmdSetBlendConstants>(blendConstants); |
| } |
| |
| void CommandBuffer::setDepthBounds(float minDepthBounds, float maxDepthBounds) |
| { |
| addCommand<::CmdSetDepthBounds>(minDepthBounds, maxDepthBounds); |
| } |
| |
| void CommandBuffer::setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask) |
| { |
| // faceMask must not be 0 |
| ASSERT(faceMask != 0); |
| |
| addCommand<::CmdSetStencilCompareMask>(faceMask, compareMask); |
| } |
| |
| void CommandBuffer::setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask) |
| { |
| // faceMask must not be 0 |
| ASSERT(faceMask != 0); |
| |
| addCommand<::CmdSetStencilWriteMask>(faceMask, writeMask); |
| } |
| |
| void CommandBuffer::setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference) |
| { |
| // faceMask must not be 0 |
| ASSERT(faceMask != 0); |
| |
| addCommand<::CmdSetStencilReference>(faceMask, reference); |
| } |
| |
| void CommandBuffer::bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, const PipelineLayout *pipelineLayout, |
| uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets, |
| uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets) |
| { |
| ASSERT(state == RECORDING); |
| |
| auto firstDynamicOffset = (dynamicOffsetCount != 0) ? pipelineLayout->getDynamicOffsetIndex(firstSet, 0) : 0; |
| |
| addCommand<::CmdBindDescriptorSets>( |
| pipelineBindPoint, firstSet, descriptorSetCount, pDescriptorSets, |
| firstDynamicOffset, dynamicOffsetCount, pDynamicOffsets); |
| } |
| |
| void CommandBuffer::bindIndexBuffer(Buffer *buffer, VkDeviceSize offset, VkIndexType indexType) |
| { |
| addCommand<::CmdIndexBufferBind>(buffer, offset, indexType); |
| } |
| |
| void CommandBuffer::dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) |
| { |
| addCommand<::CmdDispatch>(0, 0, 0, groupCountX, groupCountY, groupCountZ); |
| } |
| |
| void CommandBuffer::dispatchIndirect(Buffer *buffer, VkDeviceSize offset) |
| { |
| addCommand<::CmdDispatchIndirect>(buffer, offset); |
| } |
| |
| void CommandBuffer::copyBuffer(const Buffer *srcBuffer, Buffer *dstBuffer, uint32_t regionCount, const VkBufferCopy *pRegions) |
| { |
| ASSERT(state == RECORDING); |
| |
| for(uint32_t i = 0; i < regionCount; i++) |
| { |
| addCommand<::CmdCopyBuffer>(srcBuffer, dstBuffer, pRegions[i]); |
| } |
| } |
| |
| void CommandBuffer::copyImage(const Image *srcImage, VkImageLayout srcImageLayout, Image *dstImage, VkImageLayout dstImageLayout, |
| uint32_t regionCount, const VkImageCopy *pRegions) |
| { |
| ASSERT(state == RECORDING); |
| ASSERT(srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL || |
| srcImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| ASSERT(dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL || |
| dstImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| |
| for(uint32_t i = 0; i < regionCount; i++) |
| { |
| addCommand<::CmdCopyImage>(srcImage, dstImage, pRegions[i]); |
| } |
| } |
| |
| void CommandBuffer::blitImage(const Image *srcImage, VkImageLayout srcImageLayout, Image *dstImage, VkImageLayout dstImageLayout, |
| uint32_t regionCount, const VkImageBlit *pRegions, VkFilter filter) |
| { |
| ASSERT(state == RECORDING); |
| ASSERT(srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL || |
| srcImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| ASSERT(dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL || |
| dstImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| |
| for(uint32_t i = 0; i < regionCount; i++) |
| { |
| addCommand<::CmdBlitImage>(srcImage, dstImage, pRegions[i], filter); |
| } |
| } |
| |
| void CommandBuffer::copyBufferToImage(Buffer *srcBuffer, Image *dstImage, VkImageLayout dstImageLayout, |
| uint32_t regionCount, const VkBufferImageCopy *pRegions) |
| { |
| ASSERT(state == RECORDING); |
| |
| for(uint32_t i = 0; i < regionCount; i++) |
| { |
| addCommand<::CmdCopyBufferToImage>(srcBuffer, dstImage, pRegions[i]); |
| } |
| } |
| |
| void CommandBuffer::copyImageToBuffer(Image *srcImage, VkImageLayout srcImageLayout, Buffer *dstBuffer, |
| uint32_t regionCount, const VkBufferImageCopy *pRegions) |
| { |
| ASSERT(state == RECORDING); |
| ASSERT(srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL || srcImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| |
| for(uint32_t i = 0; i < regionCount; i++) |
| { |
| addCommand<::CmdCopyImageToBuffer>(srcImage, dstBuffer, pRegions[i]); |
| } |
| } |
| |
| void CommandBuffer::updateBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData) |
| { |
| ASSERT(state == RECORDING); |
| |
| addCommand<::CmdUpdateBuffer>(dstBuffer, dstOffset, dataSize, reinterpret_cast<const uint8_t *>(pData)); |
| } |
| |
| void CommandBuffer::fillBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data) |
| { |
| ASSERT(state == RECORDING); |
| |
| addCommand<::CmdFillBuffer>(dstBuffer, dstOffset, size, data); |
| } |
| |
| void CommandBuffer::clearColorImage(Image *image, VkImageLayout imageLayout, const VkClearColorValue *pColor, |
| uint32_t rangeCount, const VkImageSubresourceRange *pRanges) |
| { |
| ASSERT(state == RECORDING); |
| |
| for(uint32_t i = 0; i < rangeCount; i++) |
| { |
| addCommand<::CmdClearColorImage>(image, *pColor, pRanges[i]); |
| } |
| } |
| |
| void CommandBuffer::clearDepthStencilImage(Image *image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pDepthStencil, |
| uint32_t rangeCount, const VkImageSubresourceRange *pRanges) |
| { |
| ASSERT(state == RECORDING); |
| |
| for(uint32_t i = 0; i < rangeCount; i++) |
| { |
| addCommand<::CmdClearDepthStencilImage>(image, *pDepthStencil, pRanges[i]); |
| } |
| } |
| |
| void CommandBuffer::clearAttachments(uint32_t attachmentCount, const VkClearAttachment *pAttachments, |
| uint32_t rectCount, const VkClearRect *pRects) |
| { |
| ASSERT(state == RECORDING); |
| |
| for(uint32_t i = 0; i < attachmentCount; i++) |
| { |
| for(uint32_t j = 0; j < rectCount; j++) |
| { |
| addCommand<::CmdClearAttachment>(pAttachments[i], pRects[j]); |
| } |
| } |
| } |
| |
| void CommandBuffer::resolveImage(const Image *srcImage, VkImageLayout srcImageLayout, Image *dstImage, VkImageLayout dstImageLayout, |
| uint32_t regionCount, const VkImageResolve *pRegions) |
| { |
| ASSERT(state == RECORDING); |
| ASSERT(srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL || |
| srcImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| ASSERT(dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL || |
| dstImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| |
| for(uint32_t i = 0; i < regionCount; i++) |
| { |
| addCommand<::CmdResolveImage>(srcImage, dstImage, pRegions[i]); |
| } |
| } |
| |
| void CommandBuffer::setEvent(Event *event, VkPipelineStageFlags stageMask) |
| { |
| ASSERT(state == RECORDING); |
| |
| addCommand<::CmdSignalEvent>(event, stageMask); |
| } |
| |
| void CommandBuffer::resetEvent(Event *event, VkPipelineStageFlags stageMask) |
| { |
| ASSERT(state == RECORDING); |
| |
| addCommand<::CmdResetEvent>(event, stageMask); |
| } |
| |
| void CommandBuffer::waitEvents(uint32_t eventCount, const VkEvent *pEvents, VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, |
| uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, |
| uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers) |
| { |
| ASSERT(state == RECORDING); |
| |
| // TODO(b/117835459): Since we always do a full barrier, all memory barrier related arguments are ignored |
| |
| // Note: srcStageMask and dstStageMask are currently ignored |
| for(uint32_t i = 0; i < eventCount; i++) |
| { |
| addCommand<::CmdWaitEvent>(vk::Cast(pEvents[i])); |
| } |
| } |
| |
| void CommandBuffer::draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) |
| { |
| addCommand<::CmdDraw>(vertexCount, instanceCount, firstVertex, firstInstance); |
| } |
| |
| void CommandBuffer::drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance) |
| { |
| addCommand<::CmdDrawIndexed>(indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); |
| } |
| |
| void CommandBuffer::drawIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) |
| { |
| addCommand<::CmdDrawIndirect>(buffer, offset, drawCount, stride); |
| } |
| |
| void CommandBuffer::drawIndexedIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) |
| { |
| addCommand<::CmdDrawIndexedIndirect>(buffer, offset, drawCount, stride); |
| } |
| |
| void CommandBuffer::beginDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo) |
| { |
| // Optional debug label region |
| } |
| |
| void CommandBuffer::endDebugUtilsLabel() |
| { |
| // Close debug label region opened with beginDebugUtilsLabel() |
| } |
| |
| void CommandBuffer::insertDebugUtilsLabel(const VkDebugUtilsLabelEXT *pLabelInfo) |
| { |
| // Optional single debug label |
| } |
| |
| void CommandBuffer::submit(CommandBuffer::ExecutionState &executionState) |
| { |
| // Perform recorded work |
| state = PENDING; |
| |
| #ifdef ENABLE_VK_DEBUGGER |
| std::shared_ptr<vk::dbg::Thread> debuggerThread; |
| auto debuggerContext = device->getDebuggerContext(); |
| if(debuggerContext) |
| { |
| debuggerThread = debuggerContext->lock().currentThread(); |
| debuggerThread->setName("vkQueue processor"); |
| debuggerThread->enter(debuggerFile, "vkCommandBuffer::submit"); |
| } |
| defer(if(debuggerThread) { debuggerThread->exit(); }); |
| int line = 1; |
| #endif // ENABLE_VK_DEBUGGER |
| |
| for(auto &command : commands) |
| { |
| #ifdef ENABLE_VK_DEBUGGER |
| if(debuggerThread) |
| { |
| debuggerThread->update(true, [&](vk::dbg::Frame &frame) { |
| frame.location = { debuggerFile, line++, 0 }; |
| }); |
| } |
| #endif // ENABLE_VK_DEBUGGER |
| |
| command->play(executionState); |
| } |
| |
| // After work is completed |
| state = EXECUTABLE; |
| } |
| |
| void CommandBuffer::submitSecondary(CommandBuffer::ExecutionState &executionState) const |
| { |
| for(auto &command : commands) |
| { |
| command->play(executionState); |
| } |
| } |
| |
| void CommandBuffer::ExecutionState::bindAttachments(Attachments *attachments) |
| { |
| // Binds all the attachments for the current subpass |
| // Ideally this would be performed by BeginRenderPass and NextSubpass, but |
| // there is too much stomping of the renderer's state by setContext() in |
| // draws. |
| |
| auto const &subpass = renderPass->getSubpass(subpassIndex); |
| |
| for(auto i = 0u; i < subpass.colorAttachmentCount; i++) |
| { |
| auto attachmentReference = subpass.pColorAttachments[i]; |
| if(attachmentReference.attachment != VK_ATTACHMENT_UNUSED) |
| { |
| attachments->renderTarget[i] = renderPassFramebuffer->getAttachment(attachmentReference.attachment); |
| } |
| } |
| |
| auto attachmentReference = subpass.pDepthStencilAttachment; |
| if(attachmentReference && attachmentReference->attachment != VK_ATTACHMENT_UNUSED) |
| { |
| auto attachment = renderPassFramebuffer->getAttachment(attachmentReference->attachment); |
| if(attachment->hasDepthAspect()) |
| { |
| attachments->depthBuffer = attachment; |
| } |
| if(attachment->hasStencilAspect()) |
| { |
| attachments->stencilBuffer = attachment; |
| } |
| } |
| } |
| |
| } // namespace vk |