Per sample shading
This cl introduces per sample shading in the fragment shader.
Rather than call the fragment shader multiple times per sample,
this cl adds a potential loop in the fragment shader where each
sample is processes in one of the loop's iteration.
- Each multisample related loop now processes either all samples,
like before, or the current sample, if per sample shading is
enabled
- A new per sample PixelProgram::maskAny() function was added
- emitEpilog() now has an option not to clear phis in order to be
able to only clear them on the last sample
- The routine's fragCoord values are set per sample, with the
proper sample offsets
- Similarly, the xxxx and yyyy values used for interpolation are
now offset with the proper sample offsets when per sample
shading is enabled
Bug: b/171415086
Change-Id: Ibd0c1bad23e2d81f7fa97240ebb50f88f1fee36e
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/51733
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Alexis Hétu <sugoi@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Kokoro-Result: kokoro <noreply+kokoro@google.com>
diff --git a/src/Pipeline/ComputeProgram.cpp b/src/Pipeline/ComputeProgram.cpp
index b1cdb77..1016663 100644
--- a/src/Pipeline/ComputeProgram.cpp
+++ b/src/Pipeline/ComputeProgram.cpp
@@ -57,6 +57,7 @@
shader->emitProlog(&routine);
emit(&routine);
shader->emitEpilog(&routine);
+ shader->clearPhis(&routine);
}
void ComputeProgram::setWorkgroupBuiltins(Pointer<Byte> data, SpirvRoutine *routine, Int workgroupID[3])
diff --git a/src/Pipeline/PixelProgram.cpp b/src/Pipeline/PixelProgram.cpp
index 0deffa9..5066996 100644
--- a/src/Pipeline/PixelProgram.cpp
+++ b/src/Pipeline/PixelProgram.cpp
@@ -13,6 +13,7 @@
// limitations under the License.
#include "PixelProgram.hpp"
+#include "Constants.hpp"
#include "SamplerCore.hpp"
#include "Device/Primitive.hpp"
@@ -56,14 +57,37 @@
return mask;
}
-void PixelProgram::setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4])
+Int4 PixelProgram::maskAny(Int cMask, Int sMask, Int zMask) const
+{
+ Int maskUnion = cMask & sMask & zMask;
+
+ // Convert to 4 booleans
+ Int4 laneBits = Int4(1, 2, 4, 8);
+ Int4 laneShiftsToMSB = Int4(31, 30, 29, 28);
+ Int4 mask(maskUnion);
+ mask = ((mask & laneBits) << laneShiftsToMSB) >> Int4(31);
+ return mask;
+}
+
+void PixelProgram::setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], int sampleId)
{
routine.setImmutableInputBuiltins(spirvShader);
// TODO(b/146486064): Consider only assigning these to the SpirvRoutine iff
// they are ever going to be read.
- routine.fragCoord[0] = SIMD::Float(Float(x)) + SIMD::Float(0.5f, 1.5f, 0.5f, 1.5f);
- routine.fragCoord[1] = SIMD::Float(Float(y)) + SIMD::Float(0.5f, 0.5f, 1.5f, 1.5f);
+ float x0 = 0.5f;
+ float y0 = 0.5f;
+ float x1 = 1.5f;
+ float y1 = 1.5f;
+ if((state.multiSampleCount > 1) && (sampleId >= 0))
+ {
+ x0 = Constants::VkSampleLocations4[sampleId][0];
+ y0 = Constants::VkSampleLocations4[sampleId][1];
+ x1 = 1.0f + x0;
+ y1 = 1.0f + y0;
+ }
+ routine.fragCoord[0] = SIMD::Float(Float(x)) + SIMD::Float(x0, x1, x0, x1);
+ routine.fragCoord[1] = SIMD::Float(Float(y)) + SIMD::Float(y0, y0, y1, y1);
routine.fragCoord[2] = z[0]; // sample 0
routine.fragCoord[3] = w;
@@ -109,8 +133,11 @@
});
}
-void PixelProgram::applyShader(Int cMask[4], Int sMask[4], Int zMask[4])
+void PixelProgram::applyShader(Int cMask[4], Int sMask[4], Int zMask[4], int sampleId)
{
+ unsigned int sampleLoopInit = (sampleId >= 0) ? sampleId : 0;
+ unsigned int sampleLoopEnd = (sampleId >= 0) ? sampleId + 1 : state.multiSampleCount;
+
routine.descriptorSets = data + OFFSET(DrawData, descriptorSets);
routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets);
routine.pushConstants = data + OFFSET(DrawData, pushConstants);
@@ -130,8 +157,8 @@
static_assert(SIMD::Width == 4, "Expects SIMD width to be 4");
Int4 laneBits = Int4(1, 2, 4, 8);
- Int4 inputSampleMask = Int4(1) & CmpNEQ(Int4(cMask[0]) & laneBits, Int4(0));
- for(auto i = 1u; i < state.multiSampleCount; i++)
+ Int4 inputSampleMask = 0;
+ for(auto i = sampleLoopInit; i < sampleLoopEnd; i++)
{
inputSampleMask |= Int4(1 << i) & CmpNEQ(Int4(cMask[i]) & laneBits, Int4(0));
}
@@ -146,11 +173,15 @@
// Note: all lanes initially active to facilitate derivatives etc. Actual coverage is
// handled separately, through the cMask.
auto activeLaneMask = SIMD::Int(0xFFFFFFFF);
- auto storesAndAtomicsMask = maskAny(cMask, sMask, zMask);
+ auto storesAndAtomicsMask = (sampleId >= 0) ? maskAny(cMask[sampleId], sMask[sampleId], zMask[sampleId]) : maskAny(cMask, sMask, zMask);
routine.killMask = 0;
spirvShader->emit(&routine, activeLaneMask, storesAndAtomicsMask, descriptorSets);
spirvShader->emitEpilog(&routine);
+ if((sampleId < 0) || (sampleId == static_cast<int>(state.multiSampleCount - 1)))
+ {
+ spirvShader->clearPhis(&routine);
+ }
for(int i = 0; i < RENDERTARGETS; i++)
{
@@ -168,7 +199,7 @@
if(spirvShader->getModes().ContainsKill)
{
- for(auto i = 0u; i < state.multiSampleCount; i++)
+ for(auto i = sampleLoopInit; i < sampleLoopEnd; i++)
{
cMask[i] &= ~routine.killMask;
}
@@ -179,7 +210,7 @@
{
auto outputSampleMask = As<SIMD::Int>(routine.getVariable(it->second.Id)[it->second.FirstComponent]);
- for(auto i = 0u; i < state.multiSampleCount; i++)
+ for(auto i = sampleLoopInit; i < sampleLoopEnd; i++)
{
cMask[i] &= SignMask(CmpNEQ(outputSampleMask & SIMD::Int(1 << i), SIMD::Int(0)));
}
@@ -192,14 +223,19 @@
}
}
-Bool PixelProgram::alphaTest(Int cMask[4])
+Bool PixelProgram::alphaTest(Int cMask[4], int sampleId)
{
if(!state.alphaToCoverage)
{
return true;
}
- alphaToCoverage(cMask, c[0].w);
+ alphaToCoverage(cMask, c[0].w, sampleId);
+
+ if(sampleId >= 0)
+ {
+ return cMask[sampleId] != 0x0;
+ }
Int pass = cMask[0];
@@ -211,8 +247,11 @@
return pass != 0x0;
}
-void PixelProgram::rasterOperation(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
+void PixelProgram::rasterOperation(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], int sampleId)
{
+ unsigned int sampleLoopInit = (sampleId >= 0) ? sampleId : 0;
+ unsigned int sampleLoopEnd = (sampleId >= 0) ? sampleId + 1 : state.multiSampleCount;
+
for(int index = 0; index < RENDERTARGETS; index++)
{
if(!state.colorWriteActive(index))
@@ -237,7 +276,7 @@
case VK_FORMAT_A8B8G8R8_SRGB_PACK32:
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
- for(unsigned int q = 0; q < state.multiSampleCount; q++)
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
{
if(state.multiSampleMask & (1 << q))
{
@@ -283,7 +322,7 @@
case VK_FORMAT_A8B8G8R8_SINT_PACK32:
case VK_FORMAT_A2B10G10R10_UINT_PACK32:
case VK_FORMAT_A2R10G10B10_UINT_PACK32:
- for(unsigned int q = 0; q < state.multiSampleCount; q++)
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
{
if(state.multiSampleMask & (1 << q))
{
diff --git a/src/Pipeline/PixelProgram.hpp b/src/Pipeline/PixelProgram.hpp
index 40f8b93..d2d2301 100644
--- a/src/Pipeline/PixelProgram.hpp
+++ b/src/Pipeline/PixelProgram.hpp
@@ -34,10 +34,10 @@
virtual ~PixelProgram() {}
protected:
- virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4]);
- virtual void applyShader(Int cMask[4], Int sMask[4], Int zMask[4]);
- virtual Bool alphaTest(Int cMask[4]);
- virtual void rasterOperation(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
+ virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], int sampleId);
+ virtual void applyShader(Int cMask[4], Int sMask[4], Int zMask[4], int sampleId);
+ virtual Bool alphaTest(Int cMask[4], int sampleId);
+ virtual void rasterOperation(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], int sampleId);
private:
// Color outputs
@@ -48,6 +48,7 @@
Int4 maskAny(Int cMask[4]) const;
Int4 maskAny(Int cMask[4], Int sMask[4], Int zMask[4]) const;
+ Int4 maskAny(Int cMask, Int sMask, Int zMask) const;
};
} // namespace sw
diff --git a/src/Pipeline/PixelRoutine.cpp b/src/Pipeline/PixelRoutine.cpp
index 0653d7c..5a53a82 100644
--- a/src/Pipeline/PixelRoutine.cpp
+++ b/src/Pipeline/PixelRoutine.cpp
@@ -62,222 +62,246 @@
Int zMask[4]; // Depth mask
Int sMask[4]; // Stencil mask
- for(unsigned int q = 0; q < state.multiSampleCount; q++)
+ bool perSampleShading = (state.sampleShadingEnabled && (state.minSampleShading > 0.0f)) ||
+ (spirvShader && spirvShader->getModes().ContainsSampleQualifier);
+ unsigned int numSampleRenders = perSampleShading ? state.multiSampleCount : 1;
+
+ for(unsigned int i = 0; i < numSampleRenders; ++i)
{
- zMask[q] = cMask[q];
- sMask[q] = cMask[q];
- }
+ int sampleId = perSampleShading ? i : -1;
+ unsigned int sampleLoopInit = perSampleShading ? sampleId : 0;
+ unsigned int sampleLoopEnd = perSampleShading ? sampleId + 1 : state.multiSampleCount;
- for(unsigned int q = 0; q < state.multiSampleCount; q++)
- {
- stencilTest(sBuffer, q, x, sMask[q], cMask[q]);
- }
-
- Float4 f;
- Float4 rhwCentroid;
-
- Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive, xQuad), 16);
-
- if(interpolateZ())
- {
- for(unsigned int q = 0; q < state.multiSampleCount; q++)
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
{
- Float4 x = xxxx;
-
- if(state.enableMultiSampling)
- {
- x += *Pointer<Float4>(constants + OFFSET(Constants, X) + q * sizeof(float4));
- }
-
- z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive, z), false, false);
-
- if(state.depthBias)
- {
- z[q] += *Pointer<Float4>(primitive + OFFSET(Primitive, zBias), 16);
- }
-
- if(state.depthClamp)
- {
- z[q] = Min(Max(z[q], Float4(0.0f)), Float4(1.0f));
- }
- }
- }
-
- Bool depthPass = false;
-
- if(earlyDepthTest)
- {
- for(unsigned int q = 0; q < state.multiSampleCount; q++)
- {
- depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
- }
- }
-
- If(depthPass || Bool(!earlyDepthTest))
- {
- Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive, yQuad), 16);
-
- // Centroid locations
- Float4 XXXX = Float4(0.0f);
- Float4 YYYY = Float4(0.0f);
-
- if(state.centroid)
- {
- Float4 WWWW(1.0e-9f);
-
- for(unsigned int q = 0; q < state.multiSampleCount; q++)
- {
- XXXX += *Pointer<Float4>(constants + OFFSET(Constants, sampleX[q]) + 16 * cMask[q]);
- YYYY += *Pointer<Float4>(constants + OFFSET(Constants, sampleY[q]) + 16 * cMask[q]);
- WWWW += *Pointer<Float4>(constants + OFFSET(Constants, weight) + 16 * cMask[q]);
- }
-
- WWWW = Rcp(WWWW, Precision::Relaxed);
- XXXX *= WWWW;
- YYYY *= WWWW;
-
- XXXX += xxxx;
- YYYY += yyyy;
+ zMask[q] = cMask[q];
+ sMask[q] = cMask[q];
}
- if(interpolateW())
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
{
- w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive, w), false, false);
- rhw = reciprocal(w, false, false, true);
+ stencilTest(sBuffer, q, x, sMask[q], cMask[q]);
+ }
+
+ Float4 f;
+ Float4 rhwCentroid;
+
+ Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive, xQuad), 16);
+
+ if(interpolateZ())
+ {
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
+ {
+ Float4 x = xxxx;
+
+ if(state.enableMultiSampling)
+ {
+ x -= *Pointer<Float4>(constants + OFFSET(Constants, X) + q * sizeof(float4));
+ }
+
+ z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive, z), false, false);
+
+ if(state.depthBias)
+ {
+ z[q] += *Pointer<Float4>(primitive + OFFSET(Primitive, zBias), 16);
+ }
+
+ if(state.depthClamp)
+ {
+ z[q] = Min(Max(z[q], Float4(0.0f)), Float4(1.0f));
+ }
+ }
+ }
+
+ Bool depthPass = false;
+
+ if(earlyDepthTest)
+ {
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
+ {
+ depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
+ }
+ }
+
+ If(depthPass || Bool(!earlyDepthTest))
+ {
+ Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive, yQuad), 16);
+
+ // Centroid locations
+ Float4 XXXX = Float4(0.0f);
+ Float4 YYYY = Float4(0.0f);
if(state.centroid)
{
- rhwCentroid = reciprocal(SpirvRoutine::interpolateAtXY(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive, w), false, false));
- }
- }
+ Float4 WWWW(1.0e-9f);
- if(spirvShader)
- {
- for(int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++)
- {
- auto const &input = spirvShader->inputs[interpolant];
- if(input.Type != SpirvShader::ATTRIBTYPE_UNUSED)
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
{
- if(input.Centroid && state.enableMultiSampling)
- {
- routine.inputs[interpolant] =
- SpirvRoutine::interpolateAtXY(XXXX, YYYY, rhwCentroid,
- primitive + OFFSET(Primitive, V[interpolant]),
- input.Flat, !input.NoPerspective);
- }
- else
- {
- routine.inputs[interpolant] =
- interpolate(xxxx, Dv[interpolant], rhw,
- primitive + OFFSET(Primitive, V[interpolant]),
- input.Flat, !input.NoPerspective);
- }
+ XXXX += *Pointer<Float4>(constants + OFFSET(Constants, sampleX[q]) + 16 * cMask[q]);
+ YYYY += *Pointer<Float4>(constants + OFFSET(Constants, sampleY[q]) + 16 * cMask[q]);
+ WWWW += *Pointer<Float4>(constants + OFFSET(Constants, weight) + 16 * cMask[q]);
+ }
+
+ WWWW = Rcp(WWWW, Precision::Relaxed);
+ XXXX *= WWWW;
+ YYYY *= WWWW;
+
+ XXXX += xxxx;
+ YYYY += yyyy;
+ }
+
+ if(interpolateW())
+ {
+ w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive, w), false, false);
+ rhw = reciprocal(w, false, false, true);
+
+ if(state.centroid)
+ {
+ rhwCentroid = reciprocal(SpirvRoutine::interpolateAtXY(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive, w), false, false));
}
}
- setBuiltins(x, y, z, w, cMask);
-
- for(uint32_t i = 0; i < state.numClipDistances; i++)
+ if(spirvShader)
{
- auto distance = interpolate(xxxx, DclipDistance[i], rhw,
- primitive + OFFSET(Primitive, clipDistance[i]),
- false, true);
-
- auto clipMask = SignMask(CmpGE(distance, SIMD::Float(0)));
- for(auto ms = 0u; ms < state.multiSampleCount; ms++)
+ if(perSampleShading && (state.multiSampleCount > 1))
{
- // FIXME(b/148105887): Fragments discarded by clipping do not exist at
- // all -- they should not be counted in queries or have their Z/S effects
- // performed when early fragment tests are enabled.
- cMask[ms] &= clipMask;
+ xxxx += Float4(Constants::SampleLocationsX[sampleId]);
+ yyyy += Float4(Constants::SampleLocationsY[sampleId]);
}
- if(spirvShader->getUsedCapabilities().ClipDistance)
+ for(int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++)
{
- auto it = spirvShader->inputBuiltins.find(spv::BuiltInClipDistance);
+ auto const &input = spirvShader->inputs[interpolant];
+ if(input.Type != SpirvShader::ATTRIBTYPE_UNUSED)
+ {
+ if(input.Centroid && state.enableMultiSampling)
+ {
+ routine.inputs[interpolant] =
+ SpirvRoutine::interpolateAtXY(XXXX, YYYY, rhwCentroid,
+ primitive + OFFSET(Primitive, V[interpolant]),
+ input.Flat, !input.NoPerspective);
+ }
+ else if(perSampleShading)
+ {
+ routine.inputs[interpolant] =
+ SpirvRoutine::interpolateAtXY(xxxx, yyyy, rhw,
+ primitive + OFFSET(Primitive, V[interpolant]),
+ input.Flat, !input.NoPerspective);
+ }
+ else
+ {
+ routine.inputs[interpolant] =
+ interpolate(xxxx, Dv[interpolant], rhw,
+ primitive + OFFSET(Primitive, V[interpolant]),
+ input.Flat, !input.NoPerspective);
+ }
+ }
+ }
+
+ setBuiltins(x, y, z, w, cMask, sampleId);
+
+ for(uint32_t i = 0; i < state.numClipDistances; i++)
+ {
+ auto distance = interpolate(xxxx, DclipDistance[i], rhw,
+ primitive + OFFSET(Primitive, clipDistance[i]),
+ false, true);
+
+ auto clipMask = SignMask(CmpGE(distance, SIMD::Float(0)));
+ for(auto ms = sampleLoopInit; ms < sampleLoopEnd; ms++)
+ {
+ // FIXME(b/148105887): Fragments discarded by clipping do not exist at
+ // all -- they should not be counted in queries or have their Z/S effects
+ // performed when early fragment tests are enabled.
+ cMask[ms] &= clipMask;
+ }
+
+ if(spirvShader->getUsedCapabilities().ClipDistance)
+ {
+ auto it = spirvShader->inputBuiltins.find(spv::BuiltInClipDistance);
+ if(it != spirvShader->inputBuiltins.end())
+ {
+ if(i < it->second.SizeInComponents)
+ {
+ routine.getVariable(it->second.Id)[it->second.FirstComponent + i] = distance;
+ }
+ }
+ }
+ }
+
+ if(spirvShader->getUsedCapabilities().CullDistance)
+ {
+ auto it = spirvShader->inputBuiltins.find(spv::BuiltInCullDistance);
if(it != spirvShader->inputBuiltins.end())
{
- if(i < it->second.SizeInComponents)
+ for(uint32_t i = 0; i < state.numCullDistances; i++)
{
- routine.getVariable(it->second.Id)[it->second.FirstComponent + i] = distance;
+ if(i < it->second.SizeInComponents)
+ {
+ routine.getVariable(it->second.Id)[it->second.FirstComponent + i] =
+ interpolate(xxxx, DcullDistance[i], rhw,
+ primitive + OFFSET(Primitive, cullDistance[i]),
+ false, true);
+ }
}
}
}
}
- if(spirvShader->getUsedCapabilities().CullDistance)
+ Bool alphaPass = true;
+
+ if(spirvShader)
{
- auto it = spirvShader->inputBuiltins.find(spv::BuiltInCullDistance);
- if(it != spirvShader->inputBuiltins.end())
+ bool earlyFragTests = (spirvShader && spirvShader->getModes().EarlyFragmentTests);
+ applyShader(cMask, earlyFragTests ? sMask : cMask, earlyDepthTest ? zMask : cMask, sampleId);
+ }
+
+ alphaPass = alphaTest(cMask, sampleId);
+
+ if((spirvShader && spirvShader->getModes().ContainsKill) || state.alphaToCoverage)
+ {
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
{
- for(uint32_t i = 0; i < state.numCullDistances; i++)
+ zMask[q] &= cMask[q];
+ sMask[q] &= cMask[q];
+ }
+ }
+
+ If(alphaPass)
+ {
+ if(!earlyDepthTest)
+ {
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
{
- if(i < it->second.SizeInComponents)
- {
- routine.getVariable(it->second.Id)[it->second.FirstComponent + i] =
- interpolate(xxxx, DcullDistance[i], rhw,
- primitive + OFFSET(Primitive, cullDistance[i]),
- false, true);
- }
+ depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
}
}
- }
- }
- Bool alphaPass = true;
-
- if(spirvShader)
- {
- bool earlyFragTests = (spirvShader && spirvShader->getModes().EarlyFragmentTests);
- applyShader(cMask, earlyFragTests ? sMask : cMask, earlyDepthTest ? zMask : cMask);
- }
-
- alphaPass = alphaTest(cMask);
-
- if((spirvShader && spirvShader->getModes().ContainsKill) || state.alphaToCoverage)
- {
- for(unsigned int q = 0; q < state.multiSampleCount; q++)
- {
- zMask[q] &= cMask[q];
- sMask[q] &= cMask[q];
- }
- }
-
- If(alphaPass)
- {
- if(!earlyDepthTest)
- {
- for(unsigned int q = 0; q < state.multiSampleCount; q++)
+ If(depthPass || Bool(earlyDepthTest))
{
- depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
- }
- }
-
- If(depthPass || Bool(earlyDepthTest))
- {
- for(unsigned int q = 0; q < state.multiSampleCount; q++)
- {
- if(state.multiSampleMask & (1 << q))
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
{
- writeDepth(zBuffer, q, x, z[q], zMask[q]);
-
- if(state.occlusionEnabled)
+ if(state.multiSampleMask & (1 << q))
{
- occlusion += *Pointer<UInt>(constants + OFFSET(Constants, occlusionCount) + 4 * (zMask[q] & sMask[q]));
+ writeDepth(zBuffer, q, x, z[q], zMask[q]);
+
+ if(state.occlusionEnabled)
+ {
+ occlusion += *Pointer<UInt>(constants + OFFSET(Constants, occlusionCount) + 4 * (zMask[q] & sMask[q]));
+ }
}
}
- }
- rasterOperation(cBuffer, x, sMask, zMask, cMask);
+ rasterOperation(cBuffer, x, sMask, zMask, cMask, sampleId);
+ }
}
}
- }
- for(unsigned int q = 0; q < state.multiSampleCount; q++)
- {
- if(state.multiSampleMask & (1 << q))
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
{
- writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
+ if(state.multiSampleMask & (1 << q))
+ {
+ writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
+ }
}
}
}
@@ -546,22 +570,24 @@
}
}
-void PixelRoutine::alphaToCoverage(Int cMask[4], const Float4 &alpha)
+void PixelRoutine::alphaToCoverage(Int cMask[4], const Float4 &alpha, int sampleId)
{
- Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData, a2c0)));
- Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData, a2c1)));
- Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData, a2c2)));
- Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData, a2c3)));
+ static const int a2c[4] = {
+ OFFSET(DrawData, a2c0),
+ OFFSET(DrawData, a2c1),
+ OFFSET(DrawData, a2c2),
+ OFFSET(DrawData, a2c3),
+ };
- Int aMask0 = SignMask(coverage0);
- Int aMask1 = SignMask(coverage1);
- Int aMask2 = SignMask(coverage2);
- Int aMask3 = SignMask(coverage3);
+ unsigned int sampleLoopInit = (sampleId >= 0) ? sampleId : 0;
+ unsigned int sampleLoopEnd = (sampleId >= 0) ? sampleId + 1 : state.multiSampleCount;
- cMask[0] &= aMask0;
- cMask[1] &= aMask1;
- cMask[2] &= aMask2;
- cMask[3] &= aMask3;
+ for(unsigned int q = sampleLoopInit; q < sampleLoopEnd; q++)
+ {
+ Int4 coverage = CmpNLT(alpha, *Pointer<Float4>(data + a2c[q]));
+ Int aMask = SignMask(coverage);
+ cMask[q] &= aMask;
+ }
}
void PixelRoutine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask)
diff --git a/src/Pipeline/PixelRoutine.hpp b/src/Pipeline/PixelRoutine.hpp
index e4dc029..46e0362 100644
--- a/src/Pipeline/PixelRoutine.hpp
+++ b/src/Pipeline/PixelRoutine.hpp
@@ -45,15 +45,15 @@
// Depth output
Float4 oDepth;
- virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4]) = 0;
- virtual void applyShader(Int cMask[4], Int sMask[4], Int zMask[4]) = 0;
- virtual Bool alphaTest(Int cMask[4]) = 0;
- virtual void rasterOperation(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0;
+ virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], int sampleId) = 0;
+ virtual void applyShader(Int cMask[4], Int sMask[4], Int zMask[4], int sampleId) = 0;
+ virtual Bool alphaTest(Int cMask[4], int sampleId) = 0;
+ virtual void rasterOperation(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], int sampleId) = 0;
void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) override;
void alphaTest(Int &aMask, const Short4 &alpha);
- void alphaToCoverage(Int cMask[4], const Float4 &alpha);
+ void alphaToCoverage(Int cMask[4], const Float4 &alpha, int sampleId);
// Raster operations
void alphaBlend(int index, const Pointer<Byte> &cBuffer, Vector4s ¤t, const Int &x);
diff --git a/src/Pipeline/SpirvShader.cpp b/src/Pipeline/SpirvShader.cpp
index 8f7a6fb..c5c11dd 100644
--- a/src/Pipeline/SpirvShader.cpp
+++ b/src/Pipeline/SpirvShader.cpp
@@ -2471,7 +2471,10 @@
break;
}
}
+}
+void SpirvShader::clearPhis(SpirvRoutine *routine) const
+{
// Clear phis that are no longer used. This serves two purposes:
// (1) The phi rr::Variables are destructed, preventing pointless
// materialization.
diff --git a/src/Pipeline/SpirvShader.hpp b/src/Pipeline/SpirvShader.hpp
index 8631351..da40075 100644
--- a/src/Pipeline/SpirvShader.hpp
+++ b/src/Pipeline/SpirvShader.hpp
@@ -784,6 +784,7 @@
void emitProlog(SpirvRoutine *routine) const;
void emit(SpirvRoutine *routine, RValue<SIMD::Int> const &activeLaneMask, RValue<SIMD::Int> const &storesAndAtomicsMask, const vk::DescriptorSet::Bindings &descriptorSets) const;
void emitEpilog(SpirvRoutine *routine) const;
+ void clearPhis(SpirvRoutine *routine) const;
bool containsImageWrite() const { return imageWriteEmitted; }
diff --git a/src/Pipeline/VertexProgram.cpp b/src/Pipeline/VertexProgram.cpp
index f0d2979..be9d916 100644
--- a/src/Pipeline/VertexProgram.cpp
+++ b/src/Pipeline/VertexProgram.cpp
@@ -83,6 +83,7 @@
spirvShader->emit(&routine, activeLaneMask, storesAndAtomicsMask, descriptorSets);
spirvShader->emitEpilog(&routine);
+ spirvShader->clearPhis(&routine);
}
} // namespace sw