Texture rectangle related fixes and associated tests
Imported texture rectangle tests from angle and fixed all
texture rectangle related failures:
- Rectangle textures can be rendered to
- Rectangle textures only support level 0
- Rectangle textures can't be compressed
- glTexStorage2D can no longer create a texture larger
than the maximum size allowed
Change-Id: I089291c94aad79e244782a8d56dd224c7510d237
Reviewed-on: https://swiftshader-review.googlesource.com/16908
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/OpenGL/libGLESv2/Renderbuffer.cpp b/src/OpenGL/libGLESv2/Renderbuffer.cpp
index 2e24b56..48a61e9 100644
--- a/src/OpenGL/libGLESv2/Renderbuffer.cpp
+++ b/src/OpenGL/libGLESv2/Renderbuffer.cpp
@@ -22,6 +22,8 @@
#include "Texture.h"
#include "utilities.h"
+#include "compiler/Compiler.h"
+
namespace es2
{
RenderbufferInterface::RenderbufferInterface()
@@ -132,6 +134,69 @@
return 0; // Core OpenGL ES 3.0 does not support multisample textures.
}
+///// RenderbufferTexture2DRect Implementation ////////
+
+RenderbufferTexture2DRect::RenderbufferTexture2DRect(Texture2DRect *texture)
+{
+ mTexture2DRect = texture;
+}
+
+RenderbufferTexture2DRect::~RenderbufferTexture2DRect()
+{
+ mTexture2DRect = NULL;
+}
+
+// Textures need to maintain their own reference count for references via
+// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
+void RenderbufferTexture2DRect::addProxyRef(const Renderbuffer *proxy)
+{
+ mTexture2DRect->addProxyRef(proxy);
+}
+
+void RenderbufferTexture2DRect::releaseProxy(const Renderbuffer *proxy)
+{
+ mTexture2DRect->releaseProxy(proxy);
+}
+
+// Increments refcount on image.
+// caller must release() the returned image
+egl::Image *RenderbufferTexture2DRect::getRenderTarget()
+{
+ return mTexture2DRect->getRenderTarget(GL_TEXTURE_RECTANGLE_ARB, 0);
+}
+
+// Increments refcount on image.
+// caller must release() the returned image
+egl::Image *RenderbufferTexture2DRect::createSharedImage()
+{
+ return mTexture2DRect->createSharedImage(GL_TEXTURE_RECTANGLE_ARB, 0);
+}
+
+bool RenderbufferTexture2DRect::isShared() const
+{
+ return mTexture2DRect->isShared(GL_TEXTURE_RECTANGLE_ARB, 0);
+}
+
+GLsizei RenderbufferTexture2DRect::getWidth() const
+{
+ return mTexture2DRect->getWidth(GL_TEXTURE_RECTANGLE_ARB, 0);
+}
+
+GLsizei RenderbufferTexture2DRect::getHeight() const
+{
+ return mTexture2DRect->getHeight(GL_TEXTURE_RECTANGLE_ARB, 0);
+}
+
+GLint RenderbufferTexture2DRect::getFormat() const
+{
+ return mTexture2DRect->getFormat(GL_TEXTURE_RECTANGLE_ARB, 0);
+}
+
+GLsizei RenderbufferTexture2DRect::getSamples() const
+{
+ return 0; // Core OpenGL ES 3.0 does not support multisample textures.
+}
+
///// RenderbufferTexture3D Implementation ////////
RenderbufferTexture3D::RenderbufferTexture3D(Texture3D *texture, GLint level) : mLevel(level)
diff --git a/src/OpenGL/libGLESv2/Renderbuffer.h b/src/OpenGL/libGLESv2/Renderbuffer.h
index 7a48fc8..fa7123b 100644
--- a/src/OpenGL/libGLESv2/Renderbuffer.h
+++ b/src/OpenGL/libGLESv2/Renderbuffer.h
@@ -31,6 +31,7 @@
class Texture2D;
class Texture3D;
class TextureCubeMap;
+class Texture2DRect;
class Renderbuffer;
class Colorbuffer;
class DepthStencilbuffer;
@@ -93,6 +94,29 @@
GLint mLevel;
};
+class RenderbufferTexture2DRect : public RenderbufferInterface
+{
+public:
+ RenderbufferTexture2DRect(Texture2DRect *texture);
+
+ ~RenderbufferTexture2DRect() override;
+
+ void addProxyRef(const Renderbuffer *proxy) override;
+ void releaseProxy(const Renderbuffer *proxy) override;
+
+ egl::Image *getRenderTarget() override;
+ egl::Image *createSharedImage() override;
+ bool isShared() const override;
+
+ GLsizei getWidth() const override;
+ GLsizei getHeight() const override;
+ GLint getFormat() const override;
+ GLsizei getSamples() const override;
+
+private:
+ gl::BindingPointer<Texture2DRect> mTexture2DRect;
+};
+
class RenderbufferTexture3D : public RenderbufferInterface
{
public:
diff --git a/src/OpenGL/libGLESv2/Texture.cpp b/src/OpenGL/libGLESv2/Texture.cpp
index 1e3e51f..5ab0a8f 100644
--- a/src/OpenGL/libGLESv2/Texture.cpp
+++ b/src/OpenGL/libGLESv2/Texture.cpp
@@ -75,7 +75,7 @@
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
- if(getTarget() == GL_TEXTURE_EXTERNAL_OES)
+ if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB))
{
return false;
}
@@ -110,7 +110,7 @@
{
case GL_REPEAT:
case GL_MIRRORED_REPEAT:
- if(getTarget() == GL_TEXTURE_EXTERNAL_OES)
+ if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB))
{
return false;
}
@@ -130,7 +130,7 @@
{
case GL_REPEAT:
case GL_MIRRORED_REPEAT:
- if(getTarget() == GL_TEXTURE_EXTERNAL_OES)
+ if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB))
{
return false;
}
@@ -150,7 +150,7 @@
{
case GL_REPEAT:
case GL_MIRRORED_REPEAT:
- if(getTarget() == GL_TEXTURE_EXTERNAL_OES)
+ if((getTarget() == GL_TEXTURE_EXTERNAL_OES) || (getTarget() == GL_TEXTURE_RECTANGLE_ARB))
{
return false;
}
@@ -844,6 +844,11 @@
Texture2DRect::Texture2DRect(GLuint name) : Texture2D(name)
{
+ mMinFilter = GL_LINEAR;
+ mMagFilter = GL_LINEAR;
+ mWrapS = GL_CLAMP_TO_EDGE;
+ mWrapT = GL_CLAMP_TO_EDGE;
+ mWrapR = GL_CLAMP_TO_EDGE;
}
GLenum Texture2DRect::getTarget() const
@@ -851,6 +856,21 @@
return GL_TEXTURE_RECTANGLE_ARB;
}
+Renderbuffer *Texture2DRect::getRenderbuffer(GLenum target, GLint level)
+{
+ if((target != getTarget()) || (level != 0))
+ {
+ return error(GL_INVALID_OPERATION, (Renderbuffer*)nullptr);
+ }
+
+ if(!mColorbufferProxy)
+ {
+ mColorbufferProxy = new Renderbuffer(name, new RenderbufferTexture2DRect(this));
+ }
+
+ return mColorbufferProxy;
+}
+
TextureCubeMap::TextureCubeMap(GLuint name) : Texture(name)
{
for(int f = 0; f < 6; f++)
diff --git a/src/OpenGL/libGLESv2/Texture.h b/src/OpenGL/libGLESv2/Texture.h
index 13b3a56..54ca5f9 100644
--- a/src/OpenGL/libGLESv2/Texture.h
+++ b/src/OpenGL/libGLESv2/Texture.h
@@ -205,6 +205,8 @@
explicit Texture2DRect(GLuint name);
GLenum getTarget() const override;
+
+ Renderbuffer *getRenderbuffer(GLenum target, GLint level) override;
};
class TextureCubeMap : public Texture
diff --git a/src/OpenGL/libGLESv2/libGLESv2.cpp b/src/OpenGL/libGLESv2/libGLESv2.cpp
index 507f989..93f8e4c 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cpp
@@ -761,7 +761,6 @@
switch(target)
{
case GL_TEXTURE_2D:
- case GL_TEXTURE_RECTANGLE_ARB:
if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
{
@@ -785,6 +784,7 @@
return error(GL_INVALID_VALUE);
}
break;
+ case GL_TEXTURE_RECTANGLE_ARB: // Rectangle textures cannot be compressed
default:
return error(GL_INVALID_ENUM);
}
@@ -920,8 +920,13 @@
{
switch(target)
{
- case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE_ARB:
+ if(level != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ // Fall through
+ case GL_TEXTURE_2D:
if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
{
@@ -2038,7 +2043,7 @@
return error(GL_INVALID_ENUM);
}
- if((level != 0) && (clientVersion < 3))
+ if((level != 0) && ((clientVersion < 3) || (textarget == GL_TEXTURE_RECTANGLE_ARB)))
{
return error(GL_INVALID_VALUE);
}
@@ -4970,8 +4975,13 @@
switch(target)
{
- case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE_ARB:
+ if(level != 0)
+ {
+ return error(GL_INVALID_VALUE); // Defining level other than 0 is not allowed
+ }
+ // Fall through
+ case GL_TEXTURE_2D:
if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
{
@@ -5266,6 +5276,10 @@
}
break;
case GL_TEXTURE_BASE_LEVEL:
+ if((texture->getTarget() == GL_TEXTURE_RECTANGLE_ARB) && (param != 0))
+ {
+ return error(GL_INVALID_OPERATION); // Base level has to be 0
+ }
if(clientVersion < 3 || !texture->setBaseLevel(param))
{
return error(GL_INVALID_VALUE);
diff --git a/src/OpenGL/libGLESv2/libGLESv3.cpp b/src/OpenGL/libGLESv2/libGLESv3.cpp
index 5006161..a13000e 100644
--- a/src/OpenGL/libGLESv2/libGLESv3.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv3.cpp
@@ -3594,7 +3594,7 @@
TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
- if(width < 1 || height < 1 || levels < 1)
+ if(width < 1 || height < 1 || levels < 1 || ((target == GL_TEXTURE_RECTANGLE_ARB) && (levels != 1)))
{
return error(GL_INVALID_VALUE);
}
@@ -3604,7 +3604,8 @@
return error(GL_INVALID_OPERATION);
}
- if(!IsSizedInternalFormat(internalformat) && !IsCompressed(internalformat, egl::getClientVersion()))
+ bool isCompressed = IsCompressed(internalformat, egl::getClientVersion());
+ if(!IsSizedInternalFormat(internalformat) && !isCompressed)
{
return error(GL_INVALID_ENUM);
}
@@ -3615,9 +3616,19 @@
{
switch(target)
{
- case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE_ARB:
+ if(isCompressed) // Rectangle textures cannot be compressed
{
+ return error(GL_INVALID_ENUM);
+ }
+ case GL_TEXTURE_2D:
+ {
+ if((width > es2::IMPLEMENTATION_MAX_TEXTURE_SIZE) ||
+ (height > es2::IMPLEMENTATION_MAX_TEXTURE_SIZE))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
es2::Texture2D *texture = context->getTexture2D(target);
if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
{
@@ -3635,6 +3646,12 @@
break;
case GL_TEXTURE_CUBE_MAP:
{
+ if((width > es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE) ||
+ (height > es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
es2::TextureCubeMap *texture = context->getTextureCubeMap();
if(!texture || texture->name == 0 || texture->getImmutableFormat())
{
diff --git a/tests/unittests/unittests.cpp b/tests/unittests/unittests.cpp
index 8861424..9fcb19b 100644
--- a/tests/unittests/unittests.cpp
+++ b/tests/unittests/unittests.cpp
@@ -17,6 +17,8 @@
#include <EGL/egl.h>
#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES3/gl3.h>
#if defined(_WIN32)
#include <Windows.h>
@@ -37,109 +39,179 @@
EXPECT_NE((HMODULE)NULL, libGLESv2);
#endif
}
+
+ void compareColor(unsigned char referenceColor[4])
+ {
+ unsigned char color[4] = { 0 };
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
+ EXPECT_EQ(color[0], referenceColor[0]);
+ EXPECT_EQ(color[1], referenceColor[1]);
+ EXPECT_EQ(color[2], referenceColor[2]);
+ EXPECT_EQ(color[3], referenceColor[3]);
+ }
+
+ void Initialize(int version, bool withChecks)
+ {
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+
+ display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+
+ if(withChecks)
+ {
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_NE(EGL_NO_DISPLAY, display);
+
+ eglQueryString(display, EGL_VENDOR);
+ EXPECT_EQ(EGL_NOT_INITIALIZED, eglGetError());
+ }
+
+ EGLint major;
+ EGLint minor;
+ EGLBoolean initialized = eglInitialize(display, &major, &minor);
+
+ if(withChecks)
+ {
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ((EGLBoolean)EGL_TRUE, initialized);
+ EXPECT_EQ(1, major);
+ EXPECT_EQ(4, minor);
+
+ const char *eglVendor = eglQueryString(display, EGL_VENDOR);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_STREQ("Google Inc.", eglVendor);
+
+ const char *eglVersion = eglQueryString(display, EGL_VERSION);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_THAT(eglVersion, testing::HasSubstr("1.4 SwiftShader "));
+ }
+
+ eglBindAPI(EGL_OPENGL_ES_API);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+
+ const EGLint configAttributes[] =
+ {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE
+ };
+
+ EGLConfig config;
+ EGLint num_config = -1;
+ EGLBoolean success = eglChooseConfig(display, configAttributes, &config, 1, &num_config);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ(num_config, 1);
+ EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
+
+ if(withChecks)
+ {
+ EGLint conformant = 0;
+ eglGetConfigAttrib(display, config, EGL_CONFORMANT, &conformant);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(conformant & EGL_OPENGL_ES2_BIT);
+
+ EGLint renderableType = 0;
+ eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(renderableType & EGL_OPENGL_ES2_BIT);
+
+ EGLint surfaceType = 0;
+ eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &surfaceType);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(surfaceType & EGL_WINDOW_BIT);
+ }
+
+ EGLint surfaceAttributes[] =
+ {
+ EGL_WIDTH, 1920,
+ EGL_HEIGHT, 1080,
+ EGL_NONE
+ };
+
+ surface = eglCreatePbufferSurface(display, config, surfaceAttributes);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_NE(EGL_NO_SURFACE, surface);
+
+ EGLint contextAttributes[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, version,
+ EGL_NONE
+ };
+
+ context = eglCreateContext(display, config, NULL, contextAttributes);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_NE(EGL_NO_CONTEXT, context);
+
+ success = eglMakeCurrent(display, surface, surface, context);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
+
+ if(withChecks)
+ {
+ EGLDisplay currentDisplay = eglGetCurrentDisplay();
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ(display, currentDisplay);
+
+ EGLSurface currentDrawSurface = eglGetCurrentSurface(EGL_DRAW);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ(surface, currentDrawSurface);
+
+ EGLSurface currentReadSurface = eglGetCurrentSurface(EGL_READ);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ(surface, currentReadSurface);
+
+ EGLContext currentContext = eglGetCurrentContext();
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ(context, currentContext);
+ }
+
+ EXPECT_EQ((GLenum)GL_NO_ERROR, glGetError());
+ }
+
+ void Uninitialize()
+ {
+ EGLBoolean success = eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
+
+ EGLDisplay currentDisplay = eglGetCurrentDisplay();
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ(EGL_NO_DISPLAY, currentDisplay);
+
+ EGLSurface currentDrawSurface = eglGetCurrentSurface(EGL_DRAW);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ(EGL_NO_SURFACE, currentDrawSurface);
+
+ EGLSurface currentReadSurface = eglGetCurrentSurface(EGL_READ);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ(EGL_NO_SURFACE, currentReadSurface);
+
+ EGLContext currentContext = eglGetCurrentContext();
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ(EGL_NO_CONTEXT, currentContext);
+
+ success = eglDestroyContext(display, context);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
+
+ success = eglDestroySurface(display, surface);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
+
+ success = eglTerminate(display);
+ EXPECT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
+ }
+
+private:
+ EGLDisplay display;
+ EGLSurface surface;
+ EGLContext context;
};
TEST_F(SwiftShaderTest, Initalization)
{
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
-
- EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_NE(EGL_NO_DISPLAY, display);
-
- eglQueryString(display, EGL_VENDOR);
- EXPECT_EQ(EGL_NOT_INITIALIZED, eglGetError());
-
- EGLint major;
- EGLint minor;
- EGLBoolean initialized = eglInitialize(display, &major, &minor);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ((EGLBoolean)EGL_TRUE, initialized);
- EXPECT_EQ(1, major);
- EXPECT_EQ(4, minor);
-
- const char *eglVendor = eglQueryString(display, EGL_VENDOR);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_STREQ("Google Inc.", eglVendor);
-
- const char *eglVersion = eglQueryString(display, EGL_VERSION);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_THAT(eglVersion, testing::HasSubstr("1.4 SwiftShader "));
-
- eglBindAPI(EGL_OPENGL_ES_API);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
-
- const EGLint configAttributes[] =
- {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE
- };
-
- EGLConfig config;
- EGLint num_config = -1;
- EGLBoolean success = eglChooseConfig(display, configAttributes, &config, 1, &num_config);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ(num_config, 1);
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
-
- EGLint conformant = 0;
- eglGetConfigAttrib(display, config, EGL_CONFORMANT, &conformant);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(conformant & EGL_OPENGL_ES2_BIT);
-
- EGLint renderableType = 0;
- eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(renderableType & EGL_OPENGL_ES2_BIT);
-
- EGLint surfaceType = 0;
- eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &surfaceType);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(surfaceType & EGL_WINDOW_BIT);
-
- EGLint surfaceAttributes[] =
- {
- EGL_WIDTH, 1920,
- EGL_HEIGHT, 1080,
- EGL_NONE
- };
-
- EGLSurface surface = eglCreatePbufferSurface(display, config, surfaceAttributes);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_NE(EGL_NO_SURFACE, surface);
-
- EGLint contextAttributes[] =
- {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
-
- EGLContext context = eglCreateContext(display, config, NULL, contextAttributes);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_NE(EGL_NO_CONTEXT, context);
-
- success = eglMakeCurrent(display, surface, surface, context);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
-
- EGLDisplay currentDisplay = eglGetCurrentDisplay();
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ(display, currentDisplay);
-
- EGLSurface currentDrawSurface = eglGetCurrentSurface(EGL_DRAW);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ(surface, currentDrawSurface);
-
- EGLSurface currentReadSurface = eglGetCurrentSurface(EGL_READ);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ(surface, currentReadSurface);
-
- EGLContext currentContext = eglGetCurrentContext();
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ(context, currentContext);
-
- EXPECT_EQ((GLenum)GL_NO_ERROR, glGetError());
+ Initialize(2, true);
const GLubyte *glVendor = glGetString(GL_VENDOR);
EXPECT_EQ((GLenum)GL_NO_ERROR, glGetError());
@@ -153,35 +225,422 @@
EXPECT_EQ((GLenum)GL_NO_ERROR, glGetError());
EXPECT_THAT((const char*)glVersion, testing::HasSubstr("OpenGL ES 2.0 SwiftShader "));
- success = eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
+ Uninitialize();
+}
- currentDisplay = eglGetCurrentDisplay();
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ(EGL_NO_DISPLAY, currentDisplay);
+// Note: GL_ARB_texture_rectangle is part of gl2extchromium.h in the Chromium repo
+// GL_ARB_texture_rectangle
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
- currentDrawSurface = eglGetCurrentSurface(EGL_DRAW);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ(EGL_NO_SURFACE, currentDrawSurface);
+#ifndef GL_SAMPLER_2D_RECT_ARB
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#endif
- currentReadSurface = eglGetCurrentSurface(EGL_READ);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ(EGL_NO_SURFACE, currentReadSurface);
+#ifndef GL_TEXTURE_BINDING_RECTANGLE_ARB
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#endif
- currentContext = eglGetCurrentContext();
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ(EGL_NO_CONTEXT, currentContext);
+#ifndef GL_TEXTURE_RECTANGLE_ARB
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#endif
- success = eglDestroyContext(display, context);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
+#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
- success = eglDestroySurface(display, surface);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
+#endif // GL_ARB_texture_rectangle
- success = eglTerminate(display);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
+// Test using TexImage2D to define a rectangle texture
+
+TEST_F(SwiftShaderTest, TextureRectangle_TexImage2D)
+{
+ Initialize(2, false);
+
+ GLuint tex = 1;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+
+ // Defining level 0 is allowed
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ // Defining level other than 0 is not allowed
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_EQ(GL_INVALID_VALUE, glGetError());
+
+ GLint maxSize = 0;
+ glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &maxSize);
+
+ // Defining a texture of the max size is allowed
+ {
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, maxSize, maxSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ GLenum error = glGetError();
+ ASSERT_TRUE(error == GL_NO_ERROR || error == GL_OUT_OF_MEMORY);
+ }
+
+ // Defining a texture larger than the max size is disallowed
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, maxSize + 1, maxSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_EQ(GL_INVALID_VALUE, glGetError());
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, maxSize, maxSize + 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_EQ(GL_INVALID_VALUE, glGetError());
+
+ Uninitialize();
+}
+
+// Test using CompressedTexImage2D cannot be used on a retangle texture
+TEST_F(SwiftShaderTest, TextureRectangle_CompressedTexImage2DDisallowed)
+{
+ Initialize(2, false);
+
+ const char data[128] = { 0 };
+
+ // Control case: 2D texture
+ {
+ GLuint tex = 1;
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16, 0, 128, data);
+ EXPECT_EQ(GL_NONE, glGetError());
+ }
+
+ // Rectangle textures cannot be compressed
+ {
+ GLuint tex = 2;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+ glCompressedTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16, 0, 128, data);
+ EXPECT_EQ(GL_INVALID_ENUM, glGetError());
+ }
+
+ Uninitialize();
+}
+
+// Test using TexStorage2D to define a rectangle texture (ES3)
+TEST_F(SwiftShaderTest, TextureRectangle_TexStorage2D)
+{
+ Initialize(3, false);
+
+ // Defining one level is allowed
+ {
+ GLuint tex = 1;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+ glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, 16, 16);
+ EXPECT_EQ(GL_NONE, glGetError());
+ }
+
+ // Having more than one level is not allowed
+ {
+ GLuint tex = 2;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+ // Use 5 levels because the EXT_texture_storage extension requires a mip chain all the way
+ // to a 1x1 mip.
+ glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 5, GL_RGBA8UI, 16, 16);
+ EXPECT_EQ(GL_INVALID_VALUE, glGetError());
+ }
+
+ GLint maxSize = 0;
+ glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &maxSize);
+
+ // Defining a texture of the max size is allowed but still allow for OOM
+ {
+ GLuint tex = 3;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+ glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize);
+ GLenum error = glGetError();
+ ASSERT_TRUE(error == GL_NO_ERROR || error == GL_OUT_OF_MEMORY);
+ }
+
+ // Defining a texture larger than the max size is disallowed
+ {
+ GLuint tex = 4;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+ glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize + 1, maxSize);
+ EXPECT_EQ(GL_INVALID_VALUE, glGetError());
+ glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize + 1);
+ EXPECT_EQ(GL_INVALID_VALUE, glGetError());
+ }
+
+ // Compressed formats are disallowed
+ GLuint tex = 5;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+ glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16);
+ EXPECT_EQ(GL_INVALID_ENUM, glGetError());
+
+ Uninitialize();
+}
+
+// Test validation of disallowed texture parameters
+TEST_F(SwiftShaderTest, TextureRectangle_TexParameterRestriction)
+{
+ Initialize(3, false);
+
+ GLuint tex = 1;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+
+ // Only wrap mode CLAMP_TO_EDGE is supported
+ // Wrap S
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ EXPECT_EQ(GL_NONE, glGetError());
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ EXPECT_EQ(GL_INVALID_ENUM, glGetError());
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+ EXPECT_EQ(GL_INVALID_ENUM, glGetError());
+
+ // Wrap T
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ EXPECT_EQ(GL_NONE, glGetError());
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ EXPECT_EQ(GL_INVALID_ENUM, glGetError());
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+ EXPECT_EQ(GL_INVALID_ENUM, glGetError());
+
+ // Min filter has to be nearest or linear
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ EXPECT_EQ(GL_NONE, glGetError());
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ EXPECT_EQ(GL_NONE, glGetError());
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ EXPECT_EQ(GL_INVALID_ENUM, glGetError());
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
+ EXPECT_EQ(GL_INVALID_ENUM, glGetError());
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ EXPECT_EQ(GL_INVALID_ENUM, glGetError());
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ EXPECT_EQ(GL_INVALID_ENUM, glGetError());
+
+ // Base level has to be 0
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_BASE_LEVEL, 0);
+ EXPECT_EQ(GL_NONE, glGetError());
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_BASE_LEVEL, 1);
+ EXPECT_EQ(GL_INVALID_OPERATION, glGetError());
+
+ Uninitialize();
+}
+
+// Test validation of "level" in FramebufferTexture2D
+TEST_F(SwiftShaderTest, TextureRectangle_FramebufferTexture2DLevel)
+{
+ Initialize(3, false);
+
+ GLuint tex = 1;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ GLuint fbo = 1;
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ // Using level 0 of a rectangle texture is valid.
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 0);
+ EXPECT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ // Setting level != 0 is invalid
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 1);
+ EXPECT_EQ(GL_INVALID_VALUE, glGetError());
+
+ Uninitialize();
+}
+
+// Test sampling from a rectangle texture
+TEST_F(SwiftShaderTest, TextureRectangle_SamplingFromRectangle)
+{
+ Initialize(3, false);
+
+ GLuint tex = 1;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ unsigned char green[4] = { 0, 255, 0, 255 };
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, green);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ const std::string vs =
+ "attribute vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ "}\n";
+
+ const std::string fs =
+ "#extension GL_ARB_texture_rectangle : require\n"
+ "precision mediump float;\n"
+ "uniform sampler2DRect tex;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2DRect(tex, vec2(0, 0));\n"
+ "}\n";
+
+ GLuint program = glCreateProgram();
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ GLuint vsShader = glCreateShader(GL_VERTEX_SHADER);
+ const char* vsSource[1] = { vs.c_str() };
+ glShaderSource(vsShader, 1, vsSource, nullptr);
+ glCompileShader(vsShader);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ GLuint fsShader = glCreateShader(GL_FRAGMENT_SHADER);
+ const char* fsSource[1] = { fs.c_str() };
+ glShaderSource(fsShader, 1, fsSource, nullptr);
+ glCompileShader(fsShader);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ glAttachShader(program, vsShader);
+ glAttachShader(program, fsShader);
+ glLinkProgram(program);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ glUseProgram(program);
+ GLint location = glGetUniformLocation(program, "tex");
+ ASSERT_NE(-1, location);
+ glUniform1i(location, 0);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ GLint prevProgram = 0;
+ glGetIntegerv(GL_CURRENT_PROGRAM, &prevProgram);
+
+ glUseProgram(program);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ GLint posLoc = glGetAttribLocation(program, "position");
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ float vertices[18] = { -1.0f, 1.0f, 0.5f,
+ -1.0f, -1.0f, 0.5f,
+ 1.0f, -1.0f, 0.5f,
+ -1.0f, 1.0f, 0.5f,
+ 1.0f, -1.0f, 0.5f,
+ 1.0f, 1.0f, 0.5f };
+ glVertexAttribPointer(posLoc, 3, GL_FLOAT, GL_FALSE, 0, vertices);
+ glEnableVertexAttribArray(posLoc);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
+ glDisableVertexAttribArray(posLoc);
+ glUseProgram(prevProgram);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ compareColor(green);
+
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ Uninitialize();
+}
+
+// Test attaching a rectangle texture and rendering to it.
+TEST_F(SwiftShaderTest, TextureRectangle_RenderToRectangle)
+{
+ Initialize(3, false);
+
+ GLuint tex = 1;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+ unsigned char black[4] = { 0, 0, 0, 255 };
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+
+ GLuint fbo = 1;
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 0);
+ EXPECT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ // Clearing a texture is just as good as checking we can render to it, right?
+ glClearColor(0.0, 1.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ unsigned char green[4] = { 0, 255, 0, 255 };
+ compareColor(green);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ Uninitialize();
+}
+
+TEST_F(SwiftShaderTest, TextureRectangle_DefaultSamplerParameters)
+{
+ Initialize(3, false);
+
+ GLuint tex = 1;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+
+ GLint minFilter = 0;
+ glGetTexParameteriv(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, &minFilter);
+ EXPECT_EQ(GL_LINEAR, minFilter);
+
+ GLint wrapS = 0;
+ glGetTexParameteriv(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, &wrapS);
+ EXPECT_EQ(GL_CLAMP_TO_EDGE, wrapS);
+
+ GLint wrapT = 0;
+ glGetTexParameteriv(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, &wrapT);
+ EXPECT_EQ(GL_CLAMP_TO_EDGE, wrapT);
+
+ Uninitialize();
+}
+
+// Test glCopyTexImage with rectangle textures (ES3)
+TEST_F(SwiftShaderTest, TextureRectangle_CopyTexImage)
+{
+ Initialize(3, false);
+
+ GLuint tex = 1;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glClearColor(0, 1, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ // Error case: level != 0
+ glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8, 0, 0, 1, 1, 0);
+ EXPECT_EQ(GL_INVALID_VALUE, glGetError());
+
+ // level = 0 works and defines the texture.
+ glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 0, 0, 1, 1, 0);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ GLuint fbo = 1;
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 0);
+
+ unsigned char green[4] = { 0, 255, 0, 255 };
+ compareColor(green);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ Uninitialize();
+}
+
+// Test glCopyTexSubImage with rectangle textures (ES3)
+TEST_F(SwiftShaderTest, TextureRectangle_CopyTexSubImage)
+{
+ Initialize(3, false);
+
+ GLuint tex = 1;
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
+ unsigned char black[4] = { 0, 0, 0, 255 };
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glClearColor(0, 1, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ // Error case: level != 0
+ glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 1, 0, 0, 0, 0, 1, 1);
+ EXPECT_EQ(GL_INVALID_VALUE, glGetError());
+
+ // level = 0 works and defines the texture.
+ glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, 1, 1);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ GLuint fbo = 1;
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 0);
+
+ unsigned char green[4] = { 0, 255, 0, 255 };
+ compareColor(green);
+ EXPECT_EQ(GL_NONE, glGetError());
+
+ Uninitialize();
}